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2/5/2015 8:16:35   
Slayer Zach
Yellow Fellow


DeathKnight
(No DA Required)

Access Point: The Necropolis -> Malifact's Ghost, Armor Closet
Level/Quest/Items required: Fully trained Paladin; Fully trained Necromancer; 1 Undead Slayer Badge
Release Date: February 26th, 2021

Default Weapon: DeathBlade

Defenses
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Offenses
Crit: 5
Bonus: 0
Boost: 0%

Resistances
Light: 5
Darkness: 5



Necrotic Shift
Bend the necrotic curse for DoT or HoT.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Picks one of the following effects, depending on the player's Presence (see below), before granting the player an extra turn.
  • If the player is in Consuming Presence, this skill automatically applies 'Necrotic Curse' (a 20-40% damage Curse DoT) to the target for 5 turns. (Pop-up: You impose the necrotic curse on your foe!)

    • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will gain an additional +2.5% damage for each DeathKnight relic equipped.
    • If the player has two Utility Relics equipped, 'Necrotic Curse' will gain an additional 5% damage.
    • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will cap at a total of 40% damage.

  • If the player is in Healing Presence, this skill immediately heals them for 2% of their maximum HP and grants them 'Necrotic Curse' (a 2% HoT) for 4 turns. (Pop-up: You force the necrotic curse to sustain you!)

    • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will heal them for an additional +0.25% of their maximum HP for each DeathKnight relic equipped.
    • If the player has two Utility Relics equipped, 'Necrotic Curse' will heal them for an additional +0.5% of their maximum HP.
    • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will heal the player for up to 4% of their maximum HP and grant them a 4% HoT for 4 turns.

  • Shifting between Consuming Presence and Healing Presence will immediately remove any 'Necrotic Curse' effects on the player and all enemies. (Pop-ups: Your necrotic curse recedes as your presence shifts to Consuming. / Your necrotic curse recedes as your presence shifts to Healing.)
Mana Cost: 20
Cooldown: 10
Damage Type: N/A
Element: N/A


Appearance (Consuming)
Appearance (Healing)



Blood Tap
Strike to restore health!

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 90% damage; upon a successful hit, this attack will immediately heal the player for 8% of their maximum HP.
  • If the player has at least one Utility Relic equipped, this skill will heal them for an additional +0.5% of their maximum HP for each DeathKnight relic equipped.
  • If the player has two Utility Relics equipped, this skill will heal them for an additional +1% of their maximum HP.
  • With a full set of DeathKnight Relics equipped, this heal will cap at 12% of the player's maximum HP.
Mana Cost: 30
Cooldown: 9
Damage Type: As weapon
Element: As weapon


Appearance



Soul Slash
Attack and apply a soul-cutting DoT.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 3 hits of 30% damage (90% total) and inflicts 'Soul Slash' (a 40% damage Curse DoT) upon the target for 5 turns.
  • If the player has at least one Utility Relic equipped, 'Soul Slash' will gain an additional +5% damage for each DeathKnight Relic equipped.
  • If the player has two Utility Relics equipped, 'Soul Slash' will gain an additional +10% damage.
  • With a full set of DeathKnight Relics equipped, 'Soul Slash' will cap at a total of 80% damage.

Mana Cost: 25
Cooldown: 5
Damage Type: As weapon
Element: As weapon


Appearance



Unholy Shadow
Strikes all foes.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 110% damage to each foe.

Mana Cost: 30
Cooldown: 1
Damage Type: As weapon
Element: As weapon


Appearance



Obliterate
Guaranteed Critical.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 2 hits of 57.5% damage (115% total) with +200 Crit.

Mana Cost: 25
Cooldown: 10
Damage Type: As weapon
Element: As weapon


Appearance



Instill Fear
Stun your foe with the fear of death.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 90% damage and attempts to inflict 'Fear of Death' (a stun) upon the target for 3 turns.

Mana Cost: 25
Cooldown: 15
Damage Type: As weapon
Element: As weapon


Appearance



Garb of Undeath
+140 Avoidance.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Grants the player +140 Melee/Pierce/Magic for 2 turns.
  • If the player has at least one Utility Relic equipped, this skill will grant an additional +5 Melee/Pierce/Magic for each DeathKnight Relic equipped.
  • If the player has two Utility Relics equipped, this skill will grant an additional +10 Melee/Pierce/Magic.
  • With a full set of DeathKnight Relics equipped, this skill will cap at +180 Melee/Pierce/Magic.
Mana Cost: 30
Cooldown: 9
Damage Type: N/A
Element: N/A


Appearance



Attack

Level/Quest/Skill/Items required: None

Effect: Deals 1 hit of 90% damage.

Mana Cost: 0
Cooldown: 0
Damage Type: As weapon
Element: As weapon


Appearance



Inspire Weakness
Weaken your foe's resistance and crit.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 90% damage and inflicts -30 All resistance, +30 Health resistance, and -30 Crit upon the target for 4 turns inclusive.
  • If the player has at least one Utility Relic equipped, this skill will inflict an additional -2.5 All resistance, +2.5 Health resistance, and -2.5 Crit for each DeathKnight Relic equipped, rounding up.
  • If the player has two Utility Relics equipped, this skill will inflict an additional -5 All resistance, +5 Health resistance, and -5 Crit.
  • With a full set of DeathKnight Relics equipped, this skill will cap at inflicting -50 All resistance, +50 Health reistance, and -50 Crit upon the target.
Mana Cost: 25
Cooldown: 7
Damage Type: As weapon
Element: As weapon


Appearance



Unholy Will
Harden your will, reduce damage taken.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Grants 'Unholy Will' (+20 All resistance, -20 Immobility resistance) to the player for 2 turns.
  • If the player has at least one Utility Relic equipped, 'Unholy Will' will grant an additional +5 All resistance and -5 Immobility resistance for each DeathKnight Relic equipped.
  • If the player has two Utility Relics equipped, 'Unholy Will' will grant an additional +10 All resistance and -10 Immobility resistance.
  • With a full set of DeathKnight Relics equipped, 'Unholy Will' will cap at +60 All resistance and -60 Immobility resistance.
Mana Cost: 30
Cooldown: 17
Damage Type: N/A
Element: N/A


Appearance



Dark Rite
Sacrifice health for Bonus and Boost.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Consumes 25% of the player's maximum HP and applies 'Dark Rite' (+20 Boost, +20 Bonus) to the player for 5 turns before dealing 1 hit of 90% damage.
  • If the player has at least one Utility Relic equipped, 'Dark Rite' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
  • If the player has two Utility Relics equipped, 'Dark Rite' will apply an additional +10 Boost and +10 Bonus.
  • With a full set of DeathKnight Relics equipped, 'Dark Rite' will cap at +40 Boost and +40 Bonus.
Mana Cost: 0
Cooldown: 7
Damage Type: As weapon
Element: As weapon


Appearance



Strength Reap
Steal your foe's Boost and Bonus.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 90% damage and inflicts 'Reap' (-20 Boost, -20 Bonus) upon the target for 4 turns. If 'Reap' is successfully inflicted upon the target, this attack will also apply 'Reap' (+20 Boost, +20 Bonus) to the player for the next 5 turns.
  • If the player has at least one Utility Relic equipped, 'Reap' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
  • If the player has two Utility Relics equipped, 'Reap' will apply an additional +10 Boost and +10 Bonus.
  • With a full set of DeathKnight Relics equipped, 'Reap' will cap at +40 Boost and +40 Bonus.
Mana Cost: 25
Cooldown: 7
Damage Type: As weapon
Element: As weapon


Appearance



The Edge of Death
Stand on the edge of death for 3 turns.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Reduces the player's HP to 1; applies 'On the Edge' to the player for 3 turns. While affected by 'On the Edge', the player cannot take more than 50% of their remaining HP, rounded down, from any fatal direct attack. Upon expiration, 'On the Edge' immediately heals the player for 15% of their maxmum HP. (Pop-up: Returned from the edge.)
  • If the player has at least one Utility Relic equipped, this effect will recover an additional +1.25% of their maximum HP for each DeathKnight Relic equipped.
  • If the player has two Utility Relics equipped, this skill will recover an additional +2.5% of their maximum HP.
  • With a full set of DeathKnight relics equipped, this heal will cap at 25% of the player's maximum HP.
Mana Cost: 40
Cooldown: 20 (carries between battles)
Damage Type: N/A
Element: N/A


Appearance



Cursed Strike
Every DK item increases Dmg.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 105% damage. This attack gains an additional +10% base damage for every DeathKnight relic the player has equipped, capping at 165% damage.

Mana Cost: 15
Cooldown: 2
Damage Type: As weapon
Element: As weapon


Appearance



Dreadblade
Destroy your foe. Dmg up with missing HP.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 3 hits of 55% damage (165% total). This attack gains an additional +1% base damage for every 1% of HP the player is missing, capping at 265% total damage.

Mana Cost: 35
Cooldown: 10
Damage Type: As weapon
Element: As weapon


Appearance



Other information
  • Clicking the DeathKnight Blade widget above the Attack button will toggle between Consuming Presence and Healing Presence. (Pop-ups: Shifted to Consuming Presence. / Shifted to Healing Presence.)
  • While the player is in Consuming Presence:
    • Each of this class's skills besides Necrotic Shift will consume 5% of the player's maximum HP, as will potions and trinket skills.
    • Each of this class's skills will gain an additional +60% total base damage.
    • If the player has at least one Offensive Relic equipped, each of this class's attacks will gain an additional +5% total base damage, +5 Bonus, and +5 Crit for every DeathKnight Relic the player has equipped.
    • If the player has two Offensive Relics equipped, each of this class's attacks will gain an additional +10% total base damage, +10 Bonus, and +10 Crit in addition to all of the above effects.
    • With a full set of DeathKnight Relics equipped, Consuming Presence will cap at a total of +100% base damage, +40 Bonus, and +40 Crit.
  • While the player is in Healing Presence, each of this class's skills (besides Necrotic Shift), as well as potions and trinkets, will immediately heal the player for 3% of their maximum HP upon use.
  • If the player has at least one Defensive Relic equipped, 'Relic Barrier' (+X All, -X Health, -X Light, -X Darkness resistances) will be automatically applied to the player for 1 turn at the start of every turn.
    • X is equal to [(Level/16)*(number of Relics equipped)], capped at 5 per Relic while the player is level 80 or higher.
    • If the player has two Defensive Relics equipped, 'Relic Barrier' will grant an additional +10 All, -10 Health, -10 Light and -10 Darkness resistances.
    • If the player changes their equipped items except pets, 'Relic Barrier' will automatically be removed from the player for the rest of their turn.
    • With a full set of DeathKnight Relics equipped, 'Relic Barrier' will cap at +40 All, -40 Health, -40 Light and -40 Darkness resistances if the player is level 80 or higher.
  • The list of DeathKnight relics is as follows:
  • This armor's trim is color-custom to your base color.
  • The DeathKnight class was originally released on December 24th, 2007, but was revamped on October 6th, 2014. It was revamped again, to its current version, on February 26th, 2021.
  • Fully train this class to obtain the DeathKnight badge.


    Relic Armor Set Appearance
    Ornate Armor Set Appearance
    Classic Armor Set Appearance
    Spectral Armor Set Appearance
    Astravian Armor Set Appearance
    Tactical Armor Set Appearance

    Thanks to
  • TFS for entry information.
  • Verlyrus for skill information.
  • Jay for class images and skill buttons.
  • Solanaceae for formatting.

    < Message edited by Jay -- 9/2/2022 7:21:58 >
  • AQ DF AQW  Post #: 1
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