Sakurai the Cursed -> RE: Classes/Abilities (8/30/2018 7:12:55)
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DoomKnight Armor's Corruption says it does 3 hits of 130% scaled damage, but in fact it's 3 hits of ~43.33% damage for 130% total. Done, thanks. Also, might we re-word the note at the bottom of the entry? It says: quote:
Scaled Damage Boost = (Round(2*(CharacterLevel)/100)); What this means is where you see 100% damage it's 100 + this scaled damage. For easy looking, at level 80 it's +160% or 260% damage. If you're at other level ranges remember that this rounds so you may be off a percent or two. However this isn't accurate, or at best it's unclear; you don't simply add the scaled boost to each skill, you multiply the skill's scaled damage by this boosted damage. With the given example of 100% damage the two give the same result, but for example at level 90 (so +180% damage) the Drain Essence skill does not do (85% + 180% =) 265% damage per hit for 530% total damage, nor does it do (170% + 180% =) 350% damage in total. It does (85% x 2.8 =) 238% damage per hit, for 476% total. You could also think of it as (85% + 85% x 180%) which I imagine is what the note was going for, but using the example of 100% it instead just makes it seem additive. Rather, to remove the ambiguity and make it easiest on the reader I think it should read: quote:
Scaled Damage Boost = (Round (1 + (2 * (CharacterLevel) / 100))); What this means is where you see 100% damage it's 100 * this scaled damage. For easy looking, at level 90 it's 2.8, so 100% scaled damage would be 280%, 50% scaled damage would be 140%, etc. If you're at other level ranges remember that this rounds so you may be off a percent or two. Also done, agreed that the prior note wasn't necessarily inaccurate, but definitely could be interpreted incorrectly. Is best to have an updated Level 90 example, regardless. On a side-note, I submitted some corrections/clarifications to Kathool Adept in December of last year on the last page; was it overlooked as we moved to another page, or was it denied? Part was just a less confusing and more informative way to explain the damage scaling (as in, actually explaining what someone's damage would be rather than giving an arbitrary range and expecting people to guess how it works...), but much of it was outright incorrect information in the entry, specifically Ink Spray, Fear, Corrupt, Mind Twist, Red Tide and Kathool, so if I could get some feedback on that it'd be appreciated. I'd be happy to do a write-up of the fixed skill descriptions if necessary. I'll take a look at this one too, thank you! [Jay]
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