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6/20/2020 7:00:00   
  Jay
Marauderator
🧭




Currently owned by: Jay





This guide contains every retired class skill set formerly found in DragonFable sorted chronologically by retirement date.

Looking for a specific retired class or skill? Press CTRL (or Command for Macs) + F, then type in what you are looking for.

Updated: Oct 13, 2024



Contents

DragonLord (1)
DragonRider
Necromancer
Technomancer (1)
DragonSlayer
Paladin (1)
DeathKnight (1)
PumpkinLord & Evolved PumpkinLord
Frost Moglin
Ninja (1)
Pirate (1) & Dread Pirate (1)
Zardbie
Guardian (1)
Ranger
DragonWarrior
DragonMage
DragonRogue
Pirate (2)
Dread Pirate (2)
Technomancer (2)
Guardian (2)
Pyromancer
DeathKnight (2)
DragonLord (2)
TimeKiller
ChronoZ
Archivist
Pirate (3)
Ninja (2)
DeathKnight (3)
Technomancer (3)
Paladin (2)
SoulWeaver


< Message edited by DemonicDarkwraith -- 10/13/2024 16:50:27 >
DF  Post #: 1
6/20/2020 7:00:30   
  Jay
Marauderator
🧭




Release Date: June 15th, 2007
Retirement Date: June 29th, 2012
Succeeded By: DragonLord (2)




DragonLord (1)
(DA Required)

Access Point: Sunbreeze Grove -> Left -> Lady Celestia / Elysia -> DragonLord ( lvl 8+ , DA only) -> Equip DragonLord Armor, Armor Closet
Requirements: Dragon Amulet; Level 8; Completion of The DragonLord Armor; Previous version unlocked to upgrade
Release Date: June 15th, 2007

Default Weapon: DragonBlade

Offense
Boost: 0%
Bonus: 0
Crit: 5

Defense
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Resistances
None



Berserk
Super Combo Attack with +5 +20 Crit

Requirements: Level 20; 13th completion of Mad Skillz to unlock; Player below 30% max HP to use

Effect: 6 hits of 25% damage, amounting to 150% damage, with +5 +20 Crit.

Mana Cost: 10
Cooldown: 5
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1 / 1.2



DragonEye
Unmissable: +100 to Hit

Requirements: Level 19; 12th completion of Mad Skillz to unlock

Effect: 1 hit of 100% damage, with 100 Bonus.

Mana Cost: 10
Cooldown: 4
Damage Type: As weapon
Element: As weapon


Appearance



Mana Regen
Regens 25% Mana

Requirements: Level 18; 11th completion of Mad Skillz to unlock

Effect: Recovers 25% of player's max MP. (Message: +X MP)

Mana Cost: 0
Cooldown: 9
Damage Type: N/A
Element: N/A


Appearance



Stun
Stuns for 1-3 rounds

Requirements: Level 14; 7th completion of Mad Skillz to unlock

Effect: 1 hit of 100% damage; applies 'Stun' to target, stunning it for 1-3 turns.

Mana Cost: 20
Cooldown: 9
Damage Type: As weapon
Element: As weapon


Appearance



Heal
30% heal over 3 turns

Requirements: Level 12; 5th completion of Mad Skillz to unlock

Effect: Recovers 10% of player's max HP; applies 'Heal', a 10% player's max HP HoT effect, to player for 2 turns. (Message: Heal)

Mana Cost: 35
Cooldown: 9
Damage Type: N/A
Element: N/A


Appearance



Elemental Align
+50 Resist to all elements: 3 turns

Requirements: Level 11; 4th completion of Mad Skillz to unlock

Effect: Applies +50 All Resist to player for 3 turns. (Message: +50 all resist)

Mana Cost: 10
Cooldown: 4
Damage Type: N/A
Element: N/A


Appearance



DragonScale
+80 Melee and Range Def: 1-3 turns

Requirements: Level 8; 1st completion of Mad Skillz to unlock

Effect: Applies +80 Melee/Range Avoidance to player for 1-3 turns at random. (Message: *Defense +80*)

Mana Cost: 5
Cooldown: 4
Damage Type: N/A
Element: N/A


Appearance



Attack

Requirements: Level 8

Effect: 1 hit of 100% damage; 50% chance to perform either one of two different animations.

Mana Cost: 0
Cooldown: 0
Damage Type: As weapon
Element: As weapon


Appearance 1 / 2



Pierce
50% chance of doing double dmg.

Requirements: Level 9; 2nd completion of Mad Skillz to unlock; Successful 'Attack' where the last hit connects to use

Effect: 1-2 hits of 100% damage at random.

Mana Cost: 0
Cooldown: 0
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1



Rush
3 hit combo

Requirements: Level 10; 3rd completion of Mad Skillz to unlock; Successful 'Pierce' where the last hit connects to use

Effect: 3 hits of 66% damage, amounting to 198% damage.

Mana Cost: 0
Cooldown: 0
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1 / 1.2



Multi Attack
Wind Dragon Spirit: attacks all enemies.

Requirements: Level 13; 6th completion of Mad Skillz to unlock

Effect: 1 hit of 100% damage to all foes.

Mana Cost: 15
Cooldown: 4
Damage Type: Magic
Element: Wind


Appearance 1 / 1.1



Energy Beam
Uber Energy Beam

Requirements: Level 15; 8th completion of Mad Skillz to unlock

Effect: 1 hit of 100% damage; applies 'Energy', a 7-14 Magic Energy DoT effect, to target for 6 turns.

Mana Cost: 20
Cooldown: 1
Damage Type: Magic
Element: Energy


Appearance



Earth Dragon Spirit
Shatter the earth below enemy.

Requirements: Level 16; 9th completion of Mad Skillz to unlock

Effect: 1 hit of 100% damage; applies 'Tremor', a 7-14 Magic Stone DoT effect, to target for 6 turns.

Mana Cost: 20
Cooldown: 1
Damage Type: Magic
Element: Stone


Appearance



Fire Dragon Spirit
OMGBBQ

Requirements: Level 17; 10th completion of Mad Skillz to unlock

Effect: 1 hit of 100% damage; applies 'Burn', a 7-14 Magic Fire DoT effect, to target for 6 turns.

Mana Cost: 20
Cooldown: 1
Damage Type: Magic
Element: Fire


Appearance



Dragon Heart
Dragon Heart

Requirements: Level 21; 14th completion of Mad Skillz to unlock; Target affected by any DoT effect to use

Effect: 3 hits of 75% damage, amounting to 225% damage.

Mana Cost: 30
Cooldown: 4
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1 / 1.2



Other information
  • Original DragonLord class received minor offensive buffs on October 4th, 2007.
  • This class could be upgraded to Color Custom, Evolved, and Color Custom Evolved variants; each upgrade cost 20,000 Gold, and could only be unlocked in order.
    • DragonLord (Color Custom) and Evolved DragonLord classes were released on June 10th, 2008.
    • Evolved DragonLord (Color Custom) class was released on June 9th, 2010.
    • Despite each variant being its own class, all variants shared the skill set and animations listed above.
  • Fully training this class unlocked the DragonLord badge; upgrading this class to Evolved unlocked the Evolved DragonLord badge.

    DragonLord


    Evolved DragonLord


    Thanks to
  • Therril Oreb for initial entry rewrite.
  • Stephen Nix for male and QueenBowie for female Evolved DragonLord class images.
  • Jamenja for skill buttons.
  • InvisibleNinja58 for skill appearances.
  • Shattered Oblivion for original entry, links, and Berserk, Stun, Pierce, and Energy Beam skill information.
  • Markx29 for DragonEye skill information.
  • Resolute for Heal, Rush, and Multi Attack skill information.
  • westward_ho! for DragonScale skill information.
  • Kain for Earth Dragon Spirit, Fire Dragon Spirit, and Dragon Heart skill information.

    < Message edited by DemonicDarkwraith -- 9/3/2024 21:51:29 >
  • DF  Post #: 2
    6/20/2020 7:01:00   
      Jay
    Marauderator
    🧭




    Release Date: June 8th, 2007
    Retirement Date: June 28th, 2013#
    Succeeded By: DragonRider




    DragonRider
    (DA Required)*

    Access Point: Sunbreeze Grove -> Left -> Lady Celestia / Elysia -> Dragon Rider -> Summon, Aeris Dragon Tournament, Titan Quests
    Requirements: Completion of The Hatching / Dragon Hatching; Sunbreeze Grove (Book 3) -> Left -> Elysia -> Dragon Rider -> Skills -> Original Skills
    Release Date: June 8th, 2007

    Default Weapon: Dragon (Not Primalized) / Longsword (Primalized)

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Frenzy
    Ultimate Mega Attack

    Requirements: Level 22; 13th completion of Togzilla Attacks! to unlock; Player below 20% max HP to use

    Effect: 2 hits of 100% damage, amounting to 200% damage.

    Mana Cost: 1,000
    Cooldown: 0
    Damage Type: As weapon
    Element: As dragon


    Appearance 1 / 1.1



    Dragon Strike
    +35 Crit for 3 turns, available after a miss

    Requirements: Level 20; 11th completion of Togzilla Attacks! to unlock; Miss previous attack to use

    Effect: Applies +25 Crit to player for 3 turns inclusive. (Message: *+35 Crit!!*)

    Mana Cost: 1,500
    Cooldown: 0
    Damage Type: N/A
    Element: N/A


    Appearance



    Coil
    10% Heal with a chance of Crit Heal

    Requirements: Level 18; 9th completion of Togzilla Attacks! to unlock

    Effect: Applies +80 Block Defense to player for 1 turn; recovers 10% of player's max HP, with a X% chance to recover 20% of player's max HP, where X is player's Crit value. (Message: *Healed: +X HP!*)

    Mana Cost: 2,500
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    DragonEye
    Unmissable: +100 to Hit

    Requirements: Level 16; 7th completion of Togzilla Attacks! to unlock

    Effect: 1 hit of 100% damage, with 100 Bonus.

    Mana Cost: 500
    Cooldown: 4
    Damage Type: As weapon
    Element: As dragon


    Appearance



    Mana Regen
    Regens 25% Mana

    Requirements: Level 14; 5th completion of Togzilla Attacks! to unlock

    Effect: Recovers 25% of player's max MP. (Message: +X MP)

    Mana Cost: 0
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    Roar
    50% chance to stun for 2 turns

    Requirements: Level 12; 3rd completion of Togzilla Attacks! to unlock

    Effect: 1 hit of 100% damage; 50% chance to apply 'Terrified' to target, stunning it for 2 turns.

    Mana Cost: 750
    Cooldown: 3
    Damage Type: As weapon
    Element: As dragon


    Appearance



    DragonScale
    +80 Melee and Block for 2 turns

    Requirements: Level 10; 1st completion of Togzilla Attacks! to unlock

    Effect: Applies +80 Melee Avoidance and +80 Block Defense to player for 2 turns. (Message: *Defense +80*)

    Mana Cost: 750
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: Level 10

    Effect: 1 hit of 100% damage; chance to apply 1 of 35 effects based on player's Dragon Egg selection.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As dragon


    Appearance



    Breath
    120% Dmg

    Requirements: Level 11; 2nd completion of Togzilla Attacks! to unlock; Successful attack where the last hit connects to use

    Effect: 1 hit of 120% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As dragon


    Appearance



    Rend
    50% Dmg, 30% dmg for 3 turns

    Requirements: Level 13; 4th completion of Togzilla Attacks! to unlock

    Effect: 1 hit of 50% damage; applies 'Rend', a 30% Magic DoT effect, to target for 3 turns.

    Mana Cost: 250
    Cooldown: 2
    Damage Type: As weapon
    Element: As dragon


    Appearance



    Bite
    50% Dmg, -20 <element>, +10 Boost to enemy

    Requirements: Level 15; 6th completion of Togzilla Attacks! to unlock

    Effect: 1 hit of 50% damage; applies 'Bite' (-20 <Element> Resist, +10 Bonus) to target for 4 turns.

    Mana Cost: 500
    Cooldown: 0
    Damage Type: As weapon
    Element: As dragon


    Appearance



    Pierce
    125% Dmg, -10 Boost to enemy for 5 turns

    Requirements: Level 17; 8th completion of Togzilla Attacks! to unlock

    Effect: 1 hit of 125% damage; applies 'Pierce' (-10% Boost) to target for 4 turns.

    Mana Cost: 1,000
    Cooldown: 9
    Damage Type: As weapon
    Element: As dragon


    Appearance



    Daze
    20% Dmg; -40 Hit for enemy, 5 turns

    Requirements: Level 19; 10th completion of Togzilla Attacks! to unlock

    Effect: 1 hit of 20% damage; applies 'Daze' (-40 Bonus) to target for 4 turns.

    Mana Cost: 2,000
    Cooldown: 9
    Damage Type: As weapon
    Element: As dragon


    Appearance



    Burn
    100% Dmg, 15% dmg for 4 turns

    Requirements: Level 21; 12th completion of Togzilla Attacks! to unlock

    Effect: 1 hit of 100% damage; applies 'Burn', a 15% Magic DoT effect, to target for 4 turns.

    Mana Cost: 1,000
    Cooldown: 0
    Damage Type: As weapon
    Element: As dragon


    Appearance



    MegaBurn
    Multi Breath Attack

    Requirements: Level 23; 14th completion of Togzilla Attacks! to unlock; Successful 'Burn' where the last hit connects to use

    Effect: 2 hits of 100% damage, amounting to 200% damage.

    Mana Cost: 1,500
    Cooldown: 1
    Damage Type: As weapon
    Element: As dragon


    Appearance



    PRIMAL
    Unleash your Primal Skill

    Requirements: Completion of Primal Dragon Training to unlock; Dragon Primalization

    Effect: Performs an attack based on the player's dragon's primalized element;
    • If Bacon: Applies +100% Boost to player for 98 turns.
    • If Energy: Applies +75 Block/Parry/Dodge Defense to player for 5 turns.
    • If Nature: Applies +100 Melee/Pierce/Magic Avoidance to player for 5 turns.
    • If Water: Applies 'Soothing Waters', a 10% player's max HP HoT effect, to player for 3 turns.
    • If Darkness, Fire, Ice, Light, or Wind: 5 hits of 100% damage, amounting to 500% damage.
    Mana Cost: 1,000
    Cooldown: 5
    Damage Type: N/A / As weapon
    Element: N/A / As dragon


    Bacon / Darkness / Energy / Fire / Ice / Light / Nature / Water / Wind Appearance

    Other information
  • Fully training this class unlocked the DragonRider badge.
  • DragonRider's 'Breath', 'Burn', and 'MegaBurn' skills' animations were color-synchronized to player's dragon's element; Bacon/Fire/Light, Darkness, Energy, Ice, Nature, Water, and Wind.
  • DragonRider's appearance was affected by player's current Body style and colors in Dragon Customization; default appearance image is shown.
  • *All players could use a fully trained DragonRider class in the quests; Titans of BattleOn!, Full Darkness, Extreme Full Darkness, and The Merge.
  • *Free players could use the untrained DragonRider skill set in the quests; CyseRedux, We now return to your show!, JellaTON Mold, and Garden of Good and Ebil.
  • *Verified Guardians were able to use their full DragonRider skill set without training in The Guardian Dragon.
  • #While new DragonRider skills were released on June 28th, 2013, the original skills were still available via a toggle in Sunbreeze Grove (Book 3); the toggle is bugged and no longer loads the original skills, however it does equip the original default weapon; the original skill options were later removed when Sunbreeze Grove (Book 3) was updated on June 14th, 2024.



    Thanks to
  • Ryo Sangnoir for skill buttons.
  • Baron Dante and Talion for skill appearances.
  • The 13th for color-synchronized skill appearances.
  • Tolkienfanatic for initial entry rewrite.
  • Silver for additional default weapon information.
  • Peachii for Bacon information and Non-DA quest link.
  • ArchMagus Orodalf for links, information, and corrections.
  • alexefb, AngeL AzraeL, Arya, Baron Dante, bladeoflight16, DragonBlade, Ebil Jim, Fluff, greatanthony, Idu, The Nameless, ShiitakeWarrior, Silver Xoven, sky222, StealthMaster, trailokyam, VENOM99999, and Windy for information.
  • Sakurai the Cursed, Solanaceae, and TheChosen1 for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 21:53:13 >
  • DF  Post #: 3
    6/20/2020 7:01:15   
      Jay
    Marauderator
    🧭




    Release Date: July 4th, 2008
    Retirement Date: July 3rd, 2014
    Succeeded By: Necromancer




    Necromancer
    (No DA Required)

    Access Point: The Necropolis -> Artix -> Other Classes! -> Necromancer -> To Zorbak! -> Zorbak -> Become A Necromancer! -> Wear Necromancer Armor, Armor Closet
    Requirements: Completion of Noxus Fumes; Completion of Paladin training; 1st Undead Slayer Badge given to Zorbak to unlock
    Release Date: July 4th, 2008

    Default Weapon: Necroblade Necrostaff

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Seed
    100-300% delayed dmg in 3 turns

    Requirements: 7th Undead Slayer Badge given to Zorbak to unlock

    Effect: Initiates a 3-turn counter that, when expired, adds an additional attack type before any skill, at random;Mana Cost: 10
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon

    Other information
  • Additional attack types scale to any damage modifiers present on the skill it appears in conjunction with.
  • Incompatible with 'Zombify' skill, potions, trinket skills, or weapon specials.
  • 'Dominate' skill removes 2 turns from the 3-turn counter, and will only be compatible if used on the 2nd turn of the 3-turn counter.
  • 3-turn counter carries between battles.


    Appearance



    Mend
    Steal Life and replenish 7% HP over 3 turns

    Requirements: 6th Undead Slayer Badge given to Zorbak to unlock

    Effect: Applies 'Mend', a 7% player's max HP DoT effect, to target for 3 turns; applies 'Mend', a 7% player's max HP HoT effect, to player for 3 turns. (Message: * Mend *)

    Mana Cost: 30
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Horrify
    Call an undead minion who targets MP.

    Requirements: 5th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1-3 hits of 100% damage, at random, to target's MP;
    • If Boot Minion, Misshapen Minion, or Spearman Minion attacks: 1 hit of 100% damage to target's MP.
    • If Knight Minion or Mage Minion attacks: 2 hits of 100% damage to target's MP.
    • If Commander Minion attacks: 3 hits of 100% damage to target's MP.
    Mana Cost: 5
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Boot / Misshapen / Spearman / Knight / Mage / Commander Appearance



    Summon
    Call an undead minion.

    Requirements: 4th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1-3 hits of 100% damage, at random;
    • If Boot Minion, Misshapen Minion, or Spearman Minion attacks: 1 hit of 100% damage.
    • If Knight Minion or Mage Minion attacks: 2 hits of 100% damage.
    • If Commander Minion attacks: 3 hits of 100% damage.
    Mana Cost: 5
    Cooldown: 3
    Damage Type: As weapon
    Element: As weapon


    Boot / Misshapen / Spearman / Knight / Mage / Commander Appearance



    Multi
    Cast to all enemies

    Requirements: 3rd Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of damage to all foes, dependant on the number of foes;
    • If 1 foe: 1 hit of 100-110% damage, at random.
    • If 2 foes: 1 hit of 75-85% damage, at random, to all foes.
    • If 3 foes: 1 hit of 65-75% damage, at random, to all foes.
    Mana Cost: 10
    Cooldown: 0
    Damage Type: Magic
    Element: As weapon


    Appearance



    Sleep
    Puts target to sleep for 3 rounds

    Requirements: 2nd Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 100% damage; applies 'Sleep' to target, stunning it for 3 turns.

    Mana Cost: 20
    Cooldown: 19
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Shield
    +80 Block for 2 turns

    Requirements: None

    Effect: Applies +80 Block Defense to player for 2 turns.

    Mana Cost: 5
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 100% damage; 50% chance to perform either one of two different animations.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 2



    Turn
    +200% Resist to last attack's element.

    Requirements: 8th Undead Slayer Badge given to Zorbak to unlock

    Effect: Applies +200 Resist to the element of the foe's last attack to player for 2 turns.

    Mana Cost: 22
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Diversion
    Target: +80 Block. All: 150% Dmg

    Requirements: 9th Undead Slayer Badge given to Zorbak to unlock

    Effect: Applies +80 Block Defense to target for 3 turns; applies -50 Resist to player's weapon element to all foes for 3 turns.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    Final Blow
    Guaranteed Crit

    Requirements: 10th Undead Slayer Badge given to Zorbak to unlock

    Effect: 3 hits of 55% damage, amounting to 165% damage, with +100 Crit.

    Mana Cost: 5
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Pet
    Wild Damage Range Attack

    Requirements: 11th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 75-150% damage, at random.

    Mana Cost: 5
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Dominate
    Target attacks self or deals 150% dmg to you

    Requirements: 12th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 100% damage; performs either of two outcomes;
    • If positive outcome: Applies 'Dominated Hold' to target, stunning it for 1 turn; applies 'Dominated', a 100% target's damage range and element DoT effect, to target for 1 turn.
    • If negative outcome: Applies +50% Boost to target for 1 turn.
    Mana Cost: 20
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Zombify
    120% Disease dmg over 10 turns

    Requirements: 13th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 25% damage; applies 'Rot', a 12% Melee Disease DoT effect, to target for 10 turns.

    Mana Cost: 5
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Mystify
    -50 to hit, monster does +75% Dmg

    Requirements: 14th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 20% damage; applies 'Mystify' (-50 Bonus, +70% Boost) to target for 3 turns.

    Mana Cost: 5
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • Fully training this class unlocked the Necromancer badge.



    Thanks to
  • Saojun for original entry and links.
  • DragonBlade and Therril Oreb for initial entry rewrites.
  • Jamenja for skill buttons.
  • ultimaxy and xan0519 for information.
  • Sakurai the Cursed for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 21:55:02 >
  • DF  Post #: 4
    6/20/2020 7:01:30   
      Jay
    Marauderator
    🧭




    Release Date: July 3rd, 2009
    Retirement Date: September 8th, 2014
    Succeeded By: Technomancer (2)




    Technomancer (1)
    (No DA Required)

    Access Point: Popsprocket -> Yix -> Become A Technomancer! -> Train -> Wear Technomancer Armor, Armor Closet
    Requirements: Level 30; 1st Charged Cog given to Yix to unlock
    Release Date: July 3rd, 2009

    Default Weapon: Laser Screwdriver

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Rabid Byte
    Increases Dmg for 10 turns. Go togs!

    Requirements: 7th Charged Cog given to Yix to unlock

    Effect: Applies 'Strengthen' (+30% Boost) to player for the next 9 turns.

    Mana Cost: 25
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Iota
    100% To Hit.

    Requirements: 6th Charged Cog given to Yix to unlock

    Effect: 4 hits of 30% damage, amounting to 120% damage, with 100 Bonus.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Nanobots
    15% Heal.

    Requirements: 5th Charged Cog given to Yix to unlock

    Effect: Recovers 15% of player's max HP.

    Mana Cost: 30
    Cooldown: 3
    Damage Type: N/A
    Element: N/A


    Appearance



    Charged Overdrive
    3 Turn Cooldown Reduction

    Requirements: 4th Charged Cog given to Yix to unlock

    Effect: Reduces all skill cooldowns by 3 turns, inclusive.

    Mana Cost: 20
    Cooldown: 9 (effectively 6)
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Mana Grenades
    Boom! Manashot. Dmg based on your mana.

    Requirements: 3rd Charged Cog given to Yix to unlock

    Effect: 1 hit of [100 + 2X]% damage, where X is the percentage value of player's remaining MP.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Drillbit
    Two-turn Stun

    Requirements: 2nd Charged Cog given to Yix to unlock

    Effect: 3 hits of 36% damage, amounting to 108% damage; applies 'Stun' to target, stunning it for 2 turns.

    Mana Cost: 10
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Shield
    +80% Defense for 2 turns

    Requirements: None

    Effect: Applies +80 Block Defense to player for 2 turns.

    Mana Cost: 15
    Cooldown: 3
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 100% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Atomic Mass
    Increases Weakness to Metal (Fe)

    Requirements: 8th Charged Cog given to Yix to unlock

    Effect: 1 hit of 100% damage; applies -20 Metal Resist to target for 9 turns.

    Mana Cost: 10
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Noise Blaster
    Reduces stun resist

    Requirements: 9th Charged Cog given to Yix to unlock

    Effect: 1 hit of 36% damage; applies 'Noise' (-15 Immobility Resist) to target for 10 turns.

    Mana Cost: 12
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Earth Wall
    Like a firewall, that ROCKS

    Requirements: 10th Charged Cog given to Yix to unlock

    Effect: 1 hit of 100% damage; applies 'Rust', a 10% weapon damage DoT effect, to target for 10 turns.

    Mana Cost: 15
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Force-sword
    Use the force(sword)!

    Requirements: 11th Charged Cog given to Yix to unlock

    Effect: 2 hits of 70% damage, amounting to 140% damage, with +100 Crit.

    Mana Cost: 15
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Photon Bow
    Five shots, hit random enemies. With lasers.

    Requirements: 12th Charged Cog given to Yix to unlock

    Effect: 5 hits of 40% damage distributed randomly between all foes, amounting to 200% damage distributed randomly between all foes.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Blackhole
    10% chance to stun each enemy

    Requirements: 13th Charged Cog given to Yix to unlock

    Effect: 1 hit of 33% damage to all foes; 10% chance to apply a stun to each foe for 1 turn.

    Mana Cost: 20
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Debug
    Removes Enemy Mana, the source of all bugs.

    Requirements: 14th Charged Cog given to Yix to unlock

    Effect: 1 hit of 100% damage; removes 100% of target's MP.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: Fire


    Appearance



    Other information
  • Fully training this class unlocked the Technomancer badge.



    Thanks to
  • ArchMagus Orodalf for original entry and skill information.
  • Jamenja for skill buttons.
  • stealthwings for DA tags.
  • Banos, DragonBlade, Jeff Jarrett, monkeyman4241995, and wahaha794 for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 21:57:06 >
  • DF  Post #: 5
    6/20/2020 7:01:45   
      Jay
    Marauderator
    🧭




    Release Date: December 5th, 2008
    Retirement Date: September 18th, 2014
    Succeeded By: DragonSlayer




    DragonSlayer
    (No DA Required)

    Access Point: Dragesvard -> Galanoth -> Become A DragonSlayer! -> Wear Dragonslayer Armor -> Wear Dragonslayer, Armor Closet
    Requirements: 1 Ice Dragon Scale given to Galanoth to unlock
    Release Date: December 5th, 2008

    Default Weapon: Baneblade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    Fire: 5



    Call the Fire Dragon
    OMGBBQ! 300% attack against dragonkind.

    Requirements: 7th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 100% passive-boosted damage to all foes.
    • If foe's race is 'Dragon', increased to 300% passive-boosted damage.
    Mana Cost: 30
    Cooldown: 29
    Charge Time: 19
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Poison Dragon
    3% of dragon hp per turn over 10 turns

    Requirements: 6th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 100% passive-boosted damage.
    • If target's race is 'Dragon', applies 'Poison', a Melee Fire DoT effect equal to 4% of target's max HP, to target for 10 turns.
    Mana Cost: 30
    Cooldown: 19
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Dragon Blind
    -50 Hit for dragonkind, -20 for non-dragons

    Requirements: 5th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 1 damage, before damage modifiers (Boost, Resists, etc.) are applied, with 100 Bonus; applies 'Blind' (-10 Bonus) to target for 4 turns.
    • If target's race is 'Dragon', 'Blind' debuff is increased to -50 Bonus.
    Mana Cost: 10
    Cooldown: 4
    Damage Type: Magic
    Element: As weapon


    Appearance



    Dragon Fire
    Ranged Fire Attack

    Requirements: 4th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 100% passive-boosted damage.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: Pierce
    Element: Fire


    Appearance



    Dragon Triple
    Available after Double Attack, only for dragonkind.

    Requirements: 3rd Enchanter's Stone given to Galanoth to unlock; Successful 'Double Attack' where the last hit connects to use; Requires 'Dragon' as target's race to use

    Effect: 3 hits of 70% passive-boosted damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Double Attack
    Available after a successful Attack.

    Requirements: 2nd Enchanter's Stone given to Galanoth to unlock; Successful 'Attack' where the last hit connects to use

    Effect: 2 hits of 70% passive-boosted damage.

    Mana Cost: 0
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Dragon Strike
    +20 +40 boost against dragons, dravir and lizards.

    Requirements: 1st Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 100% passive-boosted damage.
    • If target's race is 'Dragon', increased to 140% passive-boosted damage.
    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 100% passive-boosted damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Dragonblock
    +80 Melee, Range, and Magic Def: 1-3 turns

    Requirements: 8th Enchanter's Stone given to Galanoth to unlock

    Effect: Applies 'Scale' (+80 Block Defense) to player for 1-3 turns at random. (Message: *Block +80*)

    Mana Cost: 5
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    Multi Strike
    Hits all enemies

    Requirements: 9th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 100% passive-boosted damage to all foes.

    Mana Cost: 10
    Cooldown: 2
    Damage Type: Magic
    Element: As weapon


    Appearance



    Weakness
    Elemental Weakness

    Requirements: 10th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 100% passive-boosted, weakness seeking damage.

    Mana Cost: 15
    Cooldown: 2
    Damage Type: As weapon
    Element: Weakness seeks


    Appearance 1 / 1.1 / 1.2



    Freeze
    Freeze Dragons for 3 rounds

    Requirements: 11th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 100% damage.
    • If target's race is 'Dragon', applies 'Stunned' to target, stunning it for 3 turns.
    Mana Cost: 20
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Pierce
    120% attack with 5% bleed for 5 turns

    Requirements: 12th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 120% damage; applies 'Bleed', a 5% weapon damage Melee Fire DoT effect, to target for 10 turns.

    Mana Cost: 5
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Summon Draykwing
    Summon Draykwing

    Requirements: 13th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 100% passive-boosted damage.

    Mana Cost: 5
    Cooldown: 2
    Damage Type: As weapon
    Element: Fire


    Appearance 1 / 1.1



    Dragon's Blood
    Heal yourself then strike dragonkind!

    Requirements: 14th Enchanter's Stone given to Galanoth to unlock

    Effect: 1 hit of 100% passive-boosted damage.
    • If target's race is 'Dragon', increased to 135% passive-boosted damage; player recovers HP equal to player's average passive-boosted damage, rounded up.
    Mana Cost: 5
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Other information
  • Passive Effects: Multiplied player's min and max damage by 1.2 against targets of 'Dragon' race; multiplied player's min and max damage by 1.02 against targets affected by 'Bleed' DoT effect; passive boosts were multiplicative, not additive, and were calculated before any skill and/or stat damage modifiers.
  • Fully training this class unlocked the DragonSlayer badge.



    Thanks to
  • The 13th for original entry.
  • Jorath and Sasuke Uchiha for initial entry rewrites.
  • atticus239 for links.
  • ShadowReaper of Help for location.
  • DragonBlade for default weapon.
  • Brian012 for class resistances.
  • PyroXavier for skill information.
  • Xen Mistrunner for Dragon Triple correction.

    < Message edited by DemonicDarkwraith -- 9/3/2024 21:58:31 >
  • DF  Post #: 6
    6/20/2020 7:02:00   
      Jay
    Marauderator
    🧭




    Release Date: May 30th, 2008
    Retirement Date: September 25th, 2014
    Succeeded By: Paladin (2)




    Paladin
    (No DA Required)

    Access Point: The Necropolis -> Artix -> Become A Paladin! -> Wear Paladin Armor, Armor Closet
    Requirements: Completion of Noxus Fumes; 1st Undead Slayer Badge given to Artix to unlock
    Release Date: May 30th, 2008

    Default Weapon: Long Sword

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    Light: 5
    Darkness: 5



    Protection from Darkness
    20% Protection from Darkness.

    Requirements: 7th Undead Slayer Badge given to Artix to unlock

    Effect: Applies 'Protection from Darkness' (+20 Darkness Resist) to player for 4 turns.

    Mana Cost: 22
    Cooldown: 0
    Damage Type: N/A
    Element: N/A


    Appearance



    Blinding Light
    20% Chance for -50% to hit.

    Requirements: 6th Undead Slayer Badge given to Artix to unlock

    Effect: 1 hit of 100% passive-boosted damage; 20% chance to apply 'Blind' (-50 Bonus) to target for 4 turns.

    Mana Cost: 22
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Weaken
    20% Chance to weaken against Light.

    Requirements: 5th Undead Slayer Badge given to Artix to unlock

    Effect: 1 hit of 100% passive-boosted damage; 20% chance to apply 'Weaken' (-20 Light Resist) to target for 10 turns inclusive.

    Mana Cost: 22
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Pacify
    Chance to stun on attack

    Requirements: 4th Undead Slayer Badge given to Artix to unlock; Successful 'Attack', 'Spinstrike', 'Phoenix Song', 'Spear Toss', 'Swords of Eternal Light', or 'Zeal' where the last hit connects to use

    Effect: 1 hit of 100% passive-boosted damage; 50% chance to apply 'Stunned' to target, stunning it for 1 turn.

    Mana Cost: 22
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Mana Boost
    Chance to recover MP on attack

    Requirements: 3rd Undead Slayer Badge given to Artix to unlock

    Effect: 1 hit of 100% passive-boosted damage; 33% chance to recover MP equal to a value between 5%-20% of player's max MP, rounded down, at random.

    Mana Cost: 0
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Blessing
    Chance to heal on attack

    Requirements: 2nd Undead Slayer Badge given to Artix to unlock

    Effect: 1 hit of 100% passive-boosted damage; 33% chance to recover HP equal to a value between 5% of player's max MP and 20% of player's max HP, rounded down, at random.

    Mana Cost: 20
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Heal
    20% Heal.

    Requirements: None

    Effect: Recovers 20% of player's max HP. (Message: Heal)

    Mana Cost: 35
    Cooldown: 3
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 100% passive-boosted damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Spinstrike
    Powerful Holy Blast!140% Dmg.

    Requirements: 8th Undead Slayer Badge given to Artix to unlock

    Effect: 1 hit of 140% passive-boosted damage.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: Light


    Appearance



    Ultima Combo
    Frenzy of Powerful attacks.

    Requirements: 9th Undead Slayer Badge given to Artix to unlock

    Effect: 4 hits of 30% passive-boosted damage, amounting to 120% passive-boosted damage, with +100 Crit.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: Light


    Appearance 1 / 1.1 / 1.2 / 1.3



    Phoenix Song
    3X Attack, 120% dmg to undead.

    Requirements: 10th Undead Slayer Badge given to Artix to unlock

    Effect: 3 hits of 60% damage, amounting to 180% damage.
    • If target's race is 'Undead', performs 3 hits of 72% damage, amounting to 216% damage.
    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: Light


    Appearance 1 / 1.1



    Spear Toss
    Summon a spear of Light!

    Requirements: 11th Undead Slayer Badge given to Artix to unlock

    Effect: 2 hits of 100% passive-boosted damage.

    Mana Cost: 30
    Cooldown: 7
    Damage Type: As weapon
    Element: Light


    Appearance 1 / 1.1



    Swords of Eternal Light
    5 hits, target any enemy.

    Requirements: 12th Undead Slayer Badge given to Artix to unlock

    Effect: 5 hits of 30% passive-boosted damage distributed randomly between all foes, amounting to 150% passive-boosted damage distributed randomly between all foes.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: Light


    Appearance 1 / 1.1



    Zeal
    Use the weapon to attack.

    Requirements: 13th Undead Slayer Badge given to Artix to unlock

    Effect: 3 hits of 70% passive-boosted damage, amounting to 210% passive-boosted damage.

    Mana Cost: 25
    Cooldown: 4
    Damage Type: As weapon
    Element: Light


    Appearance 1 / 1.1 / 1.2



    Channeling Spirit
    Full Heal at cost of all mana.

    Requirements: 14th Undead Slayer Badge given to Artix to unlock

    Effect: Recovers 100% of player's HP; removes 100% of player's MP; sets all skill cooldowns (excluding 'Zeal' and 'Channeling Spirit' skills) to 9 turns. (Message: Heal)

    Mana Cost: 25
    Cooldown: 24
    Charge Time: 24
    Damage Type: N/A
    Element: N/A


    Appearance



    Other information
  • Passive Effect: Multiplied player's min and max damage by 1.1 against targets of 'Undead' race (excluding 'Phoenix Song' skill).
  • Fully training this class unlocked the Paladin badge.



    Thanks to
  • PaperClip OF DOOM for original entry.
  • Jamenja for skill buttons.
  • DeAlquare for piercing skill appearance.
  • Saojun for links and class resistances.
  • azacool89 and margus20000 for information.

    < Message edited by DemonicDarkwraith -- 9/25/2024 15:51:51 >
  • DF  Post #: 7
    6/20/2020 7:02:15   
      Jay
    Marauderator
    🧭




    Release Date: July 4th, 2008
    Retirement Date: October 6th, 2014
    Succeeded By: DeathKnight (2)




    DeathKnight (1)
    (No DA Required)

    Access Point: The Necropolis -> Artix -> Other Classes! -> Death Knight -> To The Tomb! -> Malifact's Ghost -> Become A Death Knight! -> Wear Death Knight Armor, Armor Closet
    Requirements: Completion of DeathKnight 11 times and Noxus Fumes; Completion of Paladin and Necromancer training; 1st Undead Slayer Badge given to Malifact's Ghost to unlock
    Release Date: July 4th, 2008

    Default Weapon: DeathBlade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Fiery (Warrior)
    150% Fire Dmg with +10 Crit

    Requirements: Base class Warrior; 7th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 3 hits of 50% damage, amounting to 150% damage, with +10 Crit.

    Mana Cost: 20
    Cooldown: 5
    Damage Type: As weapon
    Element: Fire


    Appearance

    Infliction (Mage)
    200% Fire Dmg at cost of 25% HP.

    Requirements: Base class Mage; 7th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 2 hits of 100% damage, amounting to 200% damage; removes 25% of player's max HP.

    Mana Cost: 20
    Cooldown: 5
    Damage Type: As weapon
    Element: Fire


    Appearance 1 / 1.1

    Burn (Rogue)
    chance of Stacking Fire DOT

    Requirements: Base class Rogue; 7th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 3 hits of 25% damage, amounting to 75% damage; 10% chance to apply 'Burn', a 4-8 Melee Fire DoT effect, to target for 5 turns.
    • DoT effect does not stack as intended.
    Mana Cost: 20
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Icy (Warrior)
    120% Ice Dmg, 25% to -50 Bonus

    Requirements: Base class Warrior; 6th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 125% damage; 25% chance to apply 'Icy' (-50 Bonus) to target for 4 turns.

    Mana Cost: 10
    Cooldown: 3
    Damage Type: As weapon
    Element: Ice


    Appearance

    Cold Blast (Mage)
    Cast to all enemies

    Requirements: Base class Mage; 6th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 130% damage; 20% chance to apply 'Cold Blast' (-30 Fire Resist) to target for 5 turns.
    • Does not attack all foes as intended.
    Mana Cost: 10
    Cooldown: 3
    Damage Type: Magic
    Element: Ice


    Appearance

    Freeze (Rogue)
    Chance to lower Monster Fire Resist and Power.

    Requirements: Base class Rogue; 6th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 2 hits of 75% damage, amounting to 150% damage; 20% chance to apply 'Freeze' (-50 Fire Resist) to target for 5 turns; 10% chance to instead apply 'Freeze' (-20% Boost) to target for 3 turns.
    • -50 Fire Resist erroneously claims to apply a 'Freeze: 6-12 Dmg' DoT effect; -20% Boost does not actually lower the target's damage.
    Mana Cost: 10
    Cooldown: 3
    Damage Type: As weapon
    Element: Ice


    Appearance



    Boost (Warrior)
    +15% Dmg: 5 turns

    Requirements: Base class Warrior; 5th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Applies +15% Boost to player for 5 turns. (Message: *+15 Boost*)

    Mana Cost: 15
    Cooldown: 11
    Damage Type: N/A
    Element: N/A


    Appearance

    Wither (Mage)
    -30% enemy dmg for 3 turns

    Requirements: Base class Mage; 5th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Applies 'Wither' (-30% Boost) to target for 2 turns. (Message: Wither Before Me!)

    Mana Cost: 15
    Cooldown: 11
    Damage Type: N/A
    Element: N/A


    Appearance

    Toxic (Rogue)
    75% Dmg:6-12 poison DOT

    Requirements: Base class Rogue; 5th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 75% damage; applies 'Poison', a 6-12 Melee Poison DoT effect, to target for 5 turns.

    Mana Cost: 12
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Multi Strike
    Hits all enemies

    Requirements: 4th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 100% damage to all foes.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: Magic
    Element: Darkness


    Appearance



    Final Blow
    Guaranteed Crit

    Requirements: 3rd Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 100% damage, with +100 Crit.

    Mana Cost: 5
    Cooldown: 11
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Stun
    Stuns for 3 rounds

    Requirements: 2nd Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 100% damage; applies 'Stunned' to target, stunning it for 3 turns.

    Mana Cost: 20
    Cooldown: 11
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Shield
    +80 Parry: 3 turns

    Requirements: None

    Effect: Applies 'Scale' (+80 Parry Defense) to player for 3 turns. (Message: *+80 Parry*)

    Mana Cost: 20
    Cooldown: 5
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 100% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Coil
    Steal Life and replenish 10% HP over 3 turns

    Requirements: 8th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Applies 'Coil', a 10% player's max HP HoT effect, to player for 3 turns; applies 'Coil', a 10% player's max HP Melee Darkness DoT effect, to target for 3 turns. (Message: * Coil *)

    Mana Cost: 30
    Cooldown: 7
    Damage Type: N/A
    Element: N/A


    Appearance



    Cursed
    -10% HP & +15% Dmg. Toggle On/Off

    Requirements: 9th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Enables "Cursed" passive on player, applying +15% Boost to all attacks, while removing 10% max HP per attack. (Message: *Cursed! AHHH!*)
    • If already enabled, disables "Cursed" passive on player. (Message: *Not Cursed! AHHH! Oh Wait. Better!*)
    Mana Cost: 0
    Cooldown: 0
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 2



    Blast
    50% Dmg, -25 darkness to enemy

    Requirements: 10th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 50% damage; applies 'Blast' (-25 Darkness Resist) to target for 5 turns.

    Mana Cost: 30
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Call Minion
    Call Minion

    Requirements: 11th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 100% max damage.

    Mana Cost: 12
    Cooldown: 3
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Demon
    150% Dmg, -25 to all resist

    Requirements: 12th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 150% damage; applies 'Demon' (-25 All Resist) to target for 3 turns.

    Mana Cost: 45
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Ultimate
    Every Piece of DK item adds Dmg

    Requirements: 13th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of [100+20X]% damage (effectively capped at 220% damage), where X is the number of DeathKnight items equipped;Mana Cost: 25
    Cooldown: 3
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Deadly Strike
    Mega Attack

    Requirements: 14th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 3 hits of 70% damage, amounting to 210% damage.

    Mana Cost: 35
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • Fully training this class unlocked the DeathKnight badge.



    Thanks to
  • jacost for original entry and links.
  • Therril Oreb for initial entry rewrite.
  • golden1231 for skill buttons.
  • pjc for Fiery and Boost skill buttons.
  • Leon ShadowHart for updated skill appearances and information.
  • Peachii for updated Burn, Freeze, Toxic, Fiery, Icy, and Boost skill appearances and information.
  • Markx29 for original skill information.
  • Scottrick95 for original Coil skill information.
  • Alm Nullamors for correction.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:03:02 >
  • DF  Post #: 8
    6/20/2020 7:02:30   
      Jay
    Marauderator
    🧭




    Release Date: November 2nd, 2007
    Retirement Date: October 24th, 2014
    Succeeded By: PumpkinLord, Evolved PumpkinLord




    PumpkinLord
    (No DA Required)

    Access Point: Mogloween (Chapter 1) -> Cauldron Sisters -> Shops & Pumpkin Armor -> Pumpkin King Armor! -> Wear Armor!, Armor Closet
    Requirements: 700 Candy given to Cauldron Sisters to unlock
    Release Date: November 2nd, 2007


    Evolved PumpkinLord
    (No DA Required)

    Access Point: Mogloween (Chapter 3) / (Chapter 4) / (Chapter 5) -> Cauldron Sisters -> Shops & Pumpkin Armor / Shops / Treats! -> Pumpkin King Armor! -> Wear Armor!,
    Access Point: Croft (All Versions) -> Cauldron Sisters -> Treats! -> Pumpkin King Armor! / PumpkinLord Armor! -> Wear Armor!,
    Access Point: Armor Closet
    Requirements: 800 Candy given to Cauldron Sisters to unlock
    Release Date: October 24th, 2008

    Default Weapon: Pumpkin Blade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Final
    Guaranteed Crit

    Requirements: 13th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: Performs an attack, with +100 Crit;
    • PumpkinLord: 1 hit of 100% damage.
    • Evolved PumpkinLord: 2 hits of 80% damage, amounting to 160% damage.
    Mana Cost: 40
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance 1 / 1.1




    Pumpkin Scale
    +5 to all defenses: 20 turns

    Requirements: 11th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: Applies 'Scale' (+5 Melee/Range/Magic Avoidance) to player for 20 turns. (Message: *Defense +5*)

    Mana Cost: 10
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Root
    Stuns for 3 rounds 3-6 Nature DOT.

    Requirements: 9th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: Applies 'Rooted', a 3-6 Melee Nature DoT effect, to target for 3 turns, also stunning it for 3 turns. (Messages: *Rooted*, *Resisted*)

    Mana Cost: 30
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Multi Attack
    Throw thorns at the enemies.

    Requirements: 7th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: 1 hit of 100% damage to all foes.

    Mana Cost: 15
    Cooldown: 2
    Damage Type: Melee
    Element: Nature


    PumpkinLord: Appearance 1 / 1.1
    Evolved PumpkinLord: Appearance 1 / 1.1




    Health Candy
    Eat candy for 75 health

    Requirements: 5th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock; Minimum 5 Candy to use

    Effect: Performs either of two outcomes;*
    • If successful outcome: Recovers 75 of player's HP; removes 5 Candy from player. (Message: +150 HP)
    • If unsuccessful outcome: Player becomes "Sick", potentially increasing various skill cooldowns by 1. (Message: *Tummyache*)
    Mana Cost: 0
    Cooldown: 0
    Charge Time: 4
    Damage Type: N/A
    Element: N/A


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Thick Shell
    +25 Resist to all elements: 5 turns

    Requirements: 3rd lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: Applies 'Align' (+25 All Resist) to player for 5 turns. (Message: +25 all resist)

    Mana Cost: 20
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Shield
    +80% Block for 2 turns

    Requirements: 1st lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: Applies +80 Block Defense to player for 2 turns.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Attack

    Requirements: None

    Effect: 1 hit of 100% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Vine Whip
    Ranged Attack

    Requirements: 2nd lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: 1 hit of 120% damage.

    Mana Cost: 10
    Cooldown: 0
    Damage Type: Pierce
    Element: Nature


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Scythe
    Chance To Stun for 1 round.

    Requirements: 4th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: 3 hits of 25% damage, amounting to 75% damage; ~9% chance to apply 'Stun' to target, stunning it for 1 turn.

    Mana Cost: 15
    Cooldown: 4
    Damage Type: Melee
    Element: Nature


    PumpkinLord: Appearance 1 / 1.1 / 1.2
    Evolved PumpkinLord: Appearance 1 / 1.1 / 1.2




    Mana Candy
    Eat candy for 75 mana

    Requirements: 6th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock; Minimum 5 Candy to use

    Effect: Performs either of two outcomes;*
    • If successful outcome: Recovers 75 of player's MP; removes 5 Candy from player. (Message: +200 MP)
    • If unsuccessful outcome: Player becomes "Sick", potentially increasing various skill cooldowns by 1. (Message: *Tummyache*)
    Mana Cost: 0
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Thorns
    Hits all enemies.

    Requirements: 8th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock; Successful 'Attack' or 'Multi Attack' where the last hit connects to use

    Effect: 1 hit of 120% damage to all foes.

    Mana Cost: 20
    Cooldown: 2
    Damage Type: Magic
    Element: Nature


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Pumpkin Bomb
    Chuck A Pumpkin

    Requirements: 10th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: 1 hit of 120% damage; applies 'Pumpkin Bomb' (-25 Bonus) to target for 4 turns.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: Magic
    Element: Fire


    PumpkinLord: Appearance 1 / 1.1
    Evolved PumpkinLord: Appearance 1 / 1.1




    Spikes
    -20 Power for 5 rounds

    Requirements: 12th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock; Target affected by 'Rooted' DoT effect to use

    Effect: 1 hit of 100-115% damage; applies 'Spikes' (-20% Boost) to target for 4 turns.
    • -20% Boost does not actually lower the target's damage.
    Mana Cost: 25
    Cooldown: 4
    Damage Type: Melee
    Element: Nature


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Eternal Night
    Mega Pumpkin Attack

    Requirements: 14th lot of 200 Candy (300 Candy for Evolved) given to Cauldron Sisters to unlock

    Effect: 3 hits of 30% damage, amounting to 90% damage, with +100 Crit.

    Mana Cost: 35
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    PumpkinLord: Appearance
    Evolved PumpkinLord: Appearance




    Other information
  • *Passive Effect: Players gained one stack of "Candy" (not Candy obtained during Trick or Treating) per successful use of 'Health Candy' or 'Mana Candy' skills;
    • Each stack of "Candy" made subsequent uses of 'Health Candy' or 'Mana Candy' skills 15% less likely to succeed.
    • If unsuccessful, players would become "Sick", causing each skill (excluding 'Eternal Night' skill) to have a 50% chance of having its cooldown increased by 1.
    • Players had a 10% chance to lose one stack of "Candy" per attacking skill used, increasing their chances of 'Health Candy' or 'Mana Candy' skills succeeding again.
  • Fully training this class unlocked the PumpkinLord badge.

    PumpkinLord


    Evolved PumpkinLord


    PumpkinLord
    Thanks to
  • Kain and Peachii for original entry.
  • Jamenja for skill buttons.
  • latedog for original Pumpkin Scale and Spikes skill information.
  • pokequeen100 for original Root skill information and corrections.
  • princeof for original Multi Attack, Health Candy, Thick Shell, Shield, Mana Candy, and Thorns skill information.
  • pjc for original Vine Whip and Pumpkin Bomb skill information.
  • CoolMage for original Eternal Night skill information.
  • DragonBlade, Pyro6957, and SEED for additional skill information.
  • Krazy_Kakadu and Suloyapla for updated stats and information.
  • ArchMagus Orodalf and Winged Pink Emo Otter for links.
  • Arya, darkick555, hells 505, Maal, mrmonkey1234, and rogueALOC for information.
  • Psygon for corrections.

    Evolved PumpkinLord
    Thanks to
  • Peachii for original entry.
  • ArchMagus Orodalf for initial entry rewrite and links.
  • Jamenja for skill buttons.
  • Caotica White for original Final, Thick Shell, Spikes, and Eternal Night skill information.
  • latedog for original Pumpkin Scale skill information.
  • pokequeen100 for original Root skill information.
  • princeof for original Multi Attack, Health Candy, Shield, Mana Candy, and Thorns skill information.
  • pjc for original Vine Whip skill information.
  • Kain for original Scythe skill information.
  • DragonBlade for additional skill information.
  • Arya, darkick555, hells 505, Maal, mrmonkey1234, rogueALOC, SEED, and Suloyapla for information.
  • Krazy_Kakadu, pokequeen100, Sakurai the Cursed, and Scalex for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:04:21 >
  • DF  Post #: 9
    6/20/2020 7:02:45   
      Jay
    Marauderator
    🧭




    Release Date: December 19th, 2008
    Retirement Date: December 12th, 2014
    Succeeded By: Frost Moglin




    Frost Moglin
    (No DA Required)

    Access Point: Frostvale (Chapter 3) -> Act 5 / Act 6 -> Chilly / Maya -> Armor Shop -> Wear Armor, The Factory, Armor Closet
    Requirements: 1st Slay Bell given to Chilly to unlock
    Release Date: December 19th, 2008

    Default Weapon: Sword

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 0
    Pierce: 0
    Magic: 0
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Warmth
    Firey Attack!

    Requirements: 7th lot of 3 Slay Bell given to Chilly to unlock

    Effect: 1 hit of 120% damage.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: As weapon
    Element: Fire


    Appearance 1 / 1.1



    Twig
    Suger Overload! Very Accurate!

    Requirements: 6th lot of 3 Slay Bell given to Chilly to unlock

    Effect: 3 hits of 100% damage, amounting to 300% damage, with 20 Bonus.

    Mana Cost: 10
    Cooldown: 3
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Yule Tide
    Multi Strike

    Requirements: 5th lot of 3 Slay Bell given to Chilly to unlock

    Effect: 1 hit of 100% damage to all foes.

    Mana Cost: 15
    Cooldown: 1
    Damage Type: Magic
    Element: As weapon


    Appearance



    Fruitcake Brick
    Stun for 3 turns!

    Requirements: 4th lot of 3 Slay Bell given to Chilly to unlock

    Effect: 1 hit of 100% damage; applies 'Stunned' to target, stunning it for 3 turns.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Wreath
    +80 to block!

    Requirements: 3rd lot of 3 Slay Bell given to Chilly to unlock

    Effect: Applies 'Wreath' (+80 Block Defense) to player for 5 turns.

    Mana Cost: 20
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance



    Blind
    You'll Shoot your eye out kid!

    Requirements: 2nd lot of 3 Slay Bell given to Chilly to unlock

    Effect: 1 hit of 100% damage; applies 'Blind' (-50 Bonus) to target for 4 turns.

    Mana Cost: 10
    Cooldown: 3
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Spirit Burst
    120% Magic Attack

    Requirements: 1st lot of 3 Slay Bell given to Chilly to unlock

    Effect: 2 hits of 120% damage, amounting to 240% damage.

    Mana Cost: 10
    Cooldown: 1
    Damage Type: Magic
    Element: As weapon


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 100% damage.
    • If target's race is 'Undead', performs 1 hit of 110% damage.
    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Light
    Don't Blow a Fuse!

    Requirements: 8th lot of 3 Slay Bell given to Chilly to unlock

    Effect: 1 hit of 100% damage, with 20 Bonus.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: As weapon
    Element: Light


    Appearance 1 / 1.1



    Candy Crane Kick
    Don't Sweep The Leg!

    Requirements: 9th lot of 3 Slay Bell given to Chilly to unlock

    Effect: 1 hit of 120% damage.

    Mana Cost: 5
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Gingerbread Invasion
    All you need is Milk! Gignerbread Men Attack, and Heals over time.

    Requirements: 10th lot of 3 Slay Bell given to Chilly to unlock

    Effect: Recovers 5% of player's max HP; 1 hit of 100% damage; applies 'Heal', a 5% player's max HP HoT effect, to player for 2 turns.

    Mana Cost: 25
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Evergreen
    Reduces Cooldown by 3!

    Requirements: 11th lot of 3 Slay Bell given to Chilly to unlock

    Effect: Reduces all skill cooldowns by 3 turns, inclusive.

    Mana Cost: 10
    Cooldown: 6 (effectively 3)
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Horrible Gift
    Deliver a shocking surprise!

    Requirements: 12th lot of 3 Slay Bell given to Chilly to unlock

    Effect: 1 hit of 100% damage; 50% chance to perform either one of two different animations.

    Mana Cost: 0
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 2.1



    Missle Toe
    Multi Strikev2

    Requirements: 13th lot of 3 Slay Bell given to Chilly to unlock

    Effect: 1 hit of 100% damage to all foes.

    Mana Cost: 10
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Spirit of Giving
    Give until it hurts...them!

    Requirements: 14th lot of 3 Slay Bell given to Chilly to unlock

    Effect: 9 hits of 25% damage, amounting to 225% damage.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • Fully training this class unlocked the Frost Moglin badge.



    Thanks to
  • Therril Oreb for original entry.
  • Slayer Zach for Blind and Spirit Burst skill appearances.
  • Caotica White for skill buttons, links, and Blind and Spirit Burst skill information.
  • Lex Libris for Warmth, Twig, Yule Tide, Light, Candy Crane Kick, Gingerbread Invasion, Evergreen, Horrible Gift, Missle Toe, and Spirit of Giving skill information.
  • PaperClip Of DOOM for Fruitcake Brick and Wreath skill information.
  • Karika for information.
  • Peachii for location and other information.
  • ArchMagus Orodalf, Chansey_15, Dracojan, Enjaycee, Joga95, margus20000, Stephen Nix, turo, and yosemite80 for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:05:37 >
  • DF  Post #: 10
    6/20/2020 7:03:00   
      Jay
    Marauderator
    🧭




    Release Date: October 12th, 2007
    Retirement Date: February 6th, 2015
    Succeeded By: Ninja (2)




    Ninja
    (No DA Required)

    Access Point: Shadow of the Wind Village -> Thyton -> Become A Ninja! -> 2 More -> Wear Armor -> Wear Ninja Armor, Armor Closet
    Requirements: 1 Itchy Itchy Paradise given to Thyton to unlock
    Release Date: October 12th, 2007

    Default Weapon: Ninja Blade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Futae (Warrior)
    Quick 1-2 with sword and wakizashi!

    Requirements: Base class Warrior; 13th Wind Scroll given to Thyton to unlock; Successful attack where the last hit connects to use

    Effect: 2 hits of 60% damage, amounting to 120% damage.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1

    Kai (Mage)
    +10 resist to <element>

    Requirements: Base class Mage; 13th Wind Scroll given to Thyton to unlock

    Effect: 1 hit of 100% damage; applies 'Kai' (-10 <Element> Resist) to target for 4 turns.

    Mana Cost: 40
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance

    Byousou (Rogue)
    Extra Dmg on Fade.

    Requirements: Base class Rogue; 13th Wind Scroll given to Thyton to unlock; Dagger equipped to use

    Effect: 1 hit of 100% damage.
    • If player is affected by 'Fade' effect, performs 1 hit of 150% damage.
    Mana Cost: 10
    Cooldown: 14
    Damage Type: Pierce
    Element: As weapon


    Appearance



    Rin (Warrior)
    + 10 strength for 5 rounds

    Requirements: Base class Warrior; 11th Wind Scroll given to Thyton to unlock

    Effect: Applies 'Rin' (+10 STR) to player for 5 turns. (Message: +10 STR)

    Mana Cost: 0
    Cooldown: 0
    Damage Type: N/A
    Element: N/A


    Appearance

    Rin (Mage)
    + 10 intelligence for 5 rounds

    Requirements: Base class Mage; 11th Wind Scroll given to Thyton to unlock

    Effect: Applies 'Rin' (+10 INT) to player for 5 turns. (Message: +10 INT)

    Mana Cost: 0
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance

    Rin (Rogue)
    + 10 strength for 5 rounds

    Requirements: Base class Rogue; 11th Wind Scroll given to Thyton to unlock

    Effect: Applies 'Rin' (+10 STR) to player for 5 turns. (Message: +10 STR)

    Mana Cost: 0
    Cooldown: 0
    Damage Type: N/A
    Element: N/A


    Appearance



    Zukuri (Warrior)
    -30% enemy dmg for 3 turns

    Requirements: Base class Warrior; 9th Wind Scroll given to Thyton to unlock

    Effect: 1 hit of 100% damage; applies 'Weaken' (-30% Boost) to target for 2 turns.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance

    Qi (Mage)
    -30 Boost to all enemies for 5 turns

    Requirements: Base class Mage; 9th Wind Scroll given to Thyton to unlock; Staff/Wand equipped to use

    Effect: 1 hit of 100% damage to all foes; applies 'Weaken' (-30% Boost) to all foes for 2 turns.

    Mana Cost: 10
    Cooldown: 6
    Damage Type: Magic
    Element: As weapon


    Appearance 1 / 1.1

    Dokusei (Rogue)
    120% Dmg Or 2x DOT Dmg on poisoned enemy

    Requirements: Base class Rogue; 9th Wind Scroll given to Thyton to unlock; Dagger equipped to use

    Effect: 1 hit of 120% damage.
    • If target is affected by 'Poison' DoT effect, performs 1 hit of 100% damage; doubles 'Poison' DoT effect's damage range.
    Mana Cost: 5
    Cooldown: 2
    Damage Type: Pierce
    Element: As weapon


    Appearance



    Inbo
    Crit Enemy

    Requirements: 7th Wind Scroll given to Thyton to unlock

    Effect: 1 hit of 100% damage, with +100 Crit.

    Mana Cost: 20
    Cooldown: 19
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Multi
    Hits All Enemies

    Requirements: 5th Wind Scroll given to Thyton to unlock

    Effect: 1 hit of 100% damage to all foes.

    Mana Cost: 5
    Cooldown: 4
    Damage Type: Pierce
    Element: Metal


    Appearance 1 / 1.1



    Retsu
    Stuns for three rounds!

    Requirements: 3rd Wind Scroll given to Thyton to unlock

    Effect: 1 hit of 100% damage; applies 'Stunned' to target, stunning it for 3 turns.

    Mana Cost: 20
    Cooldown: 19
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Fade
    +80 Dodge for 2 turns

    Requirements: 1st Wind Scroll given to Thyton to unlock

    Effect: Applies 'Fade' (+80 Dodge Defense) to player for 2 turns. (Message: +80 Dodge)

    Mana Cost: 5
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 100% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Doku
    Poison enemy for 10 turns

    Requirements: 2nd Wind Scroll given to Thyton to unlock

    Effect: 1 hit of 100% damage; applies 'Poison', a 4-6 Melee Poison DoT effect, to target for 10 turns.

    Mana Cost: 5
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Metsubishi
    -30 Bonus to enemy for 5 turns

    Requirements: 4th Wind Scroll given to Thyton to unlock

    Effect: 1 hit of 100% damage; applies 'Metsu' (-30 Bonus) to target for 4 turns.

    Mana Cost: 0
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Last Resort
    Increased defence but lose HP

    Requirements: 6th Wind Scroll given to Thyton to unlock

    Effect: Reduces player to 1 HP; performs 1 hit of 100% damage; applies 'Last Resort' (-100 Bonus) to target for 1 turn.

    Mana Cost: 20
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Slash
    Multiple hit spin attack.

    Requirements: 8th Wind Scroll given to Thyton to unlock; Successful attack where the last hit connects to use

    Effect: 2 hits of 30-70% damage, amounting to 60-140% damage.

    Mana Cost: 5
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Sha
    20% heal over 4 turns.

    Requirements: 10th Wind Scroll given to Thyton to unlock

    Effect: Recovers 5% of player's max HP; applies 'Heal', a 5% player's max HP HoT effect, to player for 3 turns.

    Mana Cost: 15
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Mimic
    Mimics enemy's last attack.

    Requirements: 12th Wind Scroll given to Thyton to unlock; 'Rin' effect applied to player to use

    Effect: 1 hit of X damage, where X is the value of the target's last hit, before damage modifiers (Boost, Resists, etc.) are applied.
    • X is capped at [Player's average damage]*3.
    • If target has not attacked, or target's last hit did not connect, performs 1 hit of 100% damage.
    Mana Cost: 30
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    DeathWish
    Mega Attack

    Requirements: 14th Wind Scroll given to Thyton to unlock; 'Fade' effect applied to player to use

    Effect: 3 hits of 80% damage, amounting to 240% damage, with -50 Crit.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Other information
  • Fully training this class unlocked the Ninja badge.



    Thanks to
  • Therril Oreb for original entry.
  • DragonBlade for initial entry rewrite.
  • princeof for skill buttons.
  • Peachii for Kai, Byousou, Rin (Mage and Rogue), Qi, and Dokusei skill buttons and information.
  • DrunkenHamsta for Qi, Multi, and Sha skill appearances.
  • g2s4wer for Last Resort skill appearance.
  • Zhoaer for skill information and correction.
  • Black_Mage, brandon02, Breger, Kain, pjc, and rougemaster99 for skill information.
  • Dwelling Dragonlord and severyo for corrections.

    < Message edited by DemonicDarkwraith -- 9/4/2024 23:41:21 >
  • DF  Post #: 11
    6/20/2020 7:03:15   
      Jay
    Marauderator
    🧭




    Release Date: August 29th, 2007
    Retirement Date: April 3rd, 2015
    Succeeded By: Pirate (2), Dread Pirate (2)




    Pirate (1)
    (No DA Required)

    Access Point: Osprey Cove (All Versions) -> Rhubarb -> Become A Pirate! -> 2 More -> Wear Armor -> Wear Pirate Armor, Armor Closet
    Requirements: 1 Forged Papers given to Rhubarb to unlock
    Release Date: August 29th, 2007

    Default Weapon: Pirate Blade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None


    Dread Pirate (1)
    (DA Required)

    Access Point: Falconreach -> Thyton -> Free Armor!, Armor Closet
    Requirements: Pirate and Ninja unlocked
    Release Date: October 4th, 2007

    Default Weapon: Dread Pirate Blade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 7
    Pierce: 7
    Magic: 7
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Swordplay (Warrior)
    Cuts your enemy in tiny dices!

    Requirements: Base class Warrior; 13th Black Pearl given to Rhubarb to unlock; Successful 'Pistol Shot' where the last hit connects to use

    Effect: 2 hits of 70% damage, amounting to 140% damage, with +10 Crit.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Pirate: Appearance 1 / 1.1
    Dread Pirate: Appearance 1 / 1.1


    Hex (Mage)
    Bonus Dmg on Cursed Enemy

    Requirements: Base class Mage; 13th Black Pearl given to Rhubarb to unlock

    Effect: 1 hit of 120% damage.
    • If target is affected by 'Curse' effect, performs 1 hit of 150% damage.
    Mana Cost: 40
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Pirate: Appearance
    Dread Pirate: Appearance


    Pick (Rogue)
    Chance to find random stuff.

    Requirements: Base class Rogue; 13th Black Pearl given to Rhubarb to unlock

    Effect: Attempts to steal a potion or Gold from the target;
    • 15% chance to steal a HP potion. (Message: *You found a health potion!*)
    • 15% chance to steal an MP potion. (Message: *You found a mana potion!*)
    • 5% chance to steal [66 <= X <= 70]*3 Gold. (Message: *You found 3X Gold*)
    • 65% chance to steal nothing. (Message: Unsuccessful Pickpocket!! Should have paid attentention in school!)
    Mana Cost: 0
    Cooldown: 14
    Damage Type: N/A
    Element: N/A


    Pirate: Appearance 1 / 2
    Dread Pirate: Appearance 1 / 2 / 3




    Pistol Shot (Warrior)
    150% Dmg Shot

    Requirements: Base class Warrior; 11th Black Pearl given to Rhubarb to unlock

    Effect: 2 hits of 40% damage, amounting to 80% damage, with 100 Crit.

    Mana Cost: 10
    Cooldown: 2
    Charge Time: 2
    Damage Type: Pierce
    Element: Metal


    Pirate: Appearance
    Dread Pirate: Appearance


    Curse (Mage)
    120% Dmg & -20 Enemy Boost: 3 turns

    Requirements: Base class Mage; 11th Black Pearl given to Rhubarb to unlock; Staff/Wand equipped to use

    Effect: 1 hit of 120% damage; applies 'Curse' (-20% Boost) to target for 2 turns.

    Mana Cost: 30
    Cooldown: 4
    Damage Type: Magic
    Element: As weapon


    Pirate: Appearance
    Dread Pirate: Appearance


    Backstab (Rogue)
    120% Dmg, -20 Hit for Enemies for 3 turns

    Requirements: Base class Rogue; 11th Black Pearl given to Rhubarb to unlock; Dagger equipped to use

    Effect: 1 hit of 120% damage; applies 'Backstab' (-20 Bonus) to target for 2 turns.

    Mana Cost: 10
    Cooldown: 2
    Damage Type: Pierce
    Element: As weapon


    Pirate: Appearance
    Dread Pirate: Appearance




    Sea legs (Warrior)
    -20 Enemy Power Boost: 5 turns

    Requirements: Base class Warrior; 9th Black Pearl given to Rhubarb to unlock

    Effect: Applies 'Sealegs' (-20% Boost) to target for 4 turns.

    Mana Cost: 0
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Pirate: Appearance
    Dread Pirate: Appearance


    Blast (Mage)
    Magical Blast

    Requirements: Base class Mage; 9th Black Pearl given to Rhubarb to unlock; Staff/Wand equipped to use

    Effect: 1 hit of 110% damage.

    Mana Cost: 10
    Cooldown: 0
    Damage Type: Magic
    Element: As weapon


    Pirate: Appearance
    Dread Pirate: Appearance


    Stealth (Rogue)
    +20 Crit for 5 turns

    Requirements: Base class Rogue; 9th Black Pearl given to Rhubarb to unlock; Dagger equipped to use

    Effect: Applies 'Stealth' (+20 Crit) to player for 4 turns. (Message: +20% to Critical Hit)

    Mana Cost: 10
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Pirate: Appearance
    Dread Pirate: Appearance




    Summon Crackers
    Summon Mega Parrot

    Requirements: 7th Black Pearl given to Rhubarb to unlock

    Effect: 2 hits of 100% damage, amounting to 200% damage.

    Mana Cost: 20
    Cooldown: 9
    Damage Type: Pierce
    Element: Nature


    Pirate: Appearance
    Dread Pirate: Appearance




    Quick Shot
    Hits all enemies, yarr!

    Requirements: 5th Black Pearl given to Rhubarb to unlock

    Effect: 2 hits of 50% damage to all foes, amounting to 100% damage to all foes.

    Mana Cost: 15
    Cooldown: 4
    Damage Type: Pierce
    Element: Metal


    Pirate: Appearance
    Dread Pirate: Appearance




    Stun
    Stuns for 3 rounds

    Requirements: 3rd Black Pearl given to Rhubarb to unlock

    Effect: Applies 'Stunned' to target, stunning it for 3 turns. (Messages: *Distracted*, *Resisted*)

    Mana Cost: 20
    Cooldown: 14
    Damage Type: N/A
    Element: N/A


    Pirate: Appearance 1 / 1.1
    Dread Pirate: Appearance 1 / 1.1




    Shield
    +80 Block for 2 turns

    Requirements: 1st Black Pearl given to Rhubarb to unlock

    Effect: Applies +80 Block Defense to player for 2 turns. (Message pop-up: I am ready... bring it on!)

    Mana Cost: 20
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Pirate: Appearance
    Dread Pirate: Appearance




    Attack

    Requirements: None

    Effect: 1 hit of 100% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Pirate: Appearance
    Dread Pirate: Appearance




    Scurvy
    Wish you had Vitamin C.

    Requirements: 2nd Black Pearl given to Rhubarb to unlock

    Effect: 1 hit of 100% damage; applies 'Scurvy', a 4-8 Magic Disease DoT effect, to target for 5 turns.

    Mana Cost: 5
    Cooldown: 9
    Damage Type: Magic
    Element: Disease


    Pirate: Appearance
    Dread Pirate: Appearance




    Sneaky
    Available after a critical hit.

    Requirements: 4th Black Pearl given to Rhubarb to unlock; Successful attack where the last hit is a Crit to use

    Effect: 1 hit of 100% damage; applies 'Sneaky' (+30 Bonus) to player for 10 turns inclusive.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Pirate: Appearance
    Dread Pirate: Appearance




    1st Mate Aid
    heals 20% of your HP

    Requirements: 6th Black Pearl given to Rhubarb to unlock; Resisted 'Stun' to use

    Effect: Recovers 20% of player's max HP. (Message: *Healed: +X HP!*)

    Mana Cost: 20
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Pirate: Appearance
    Dread Pirate: Appearance




    Shout
    Makes enemy hit stronger with high miss change.

    Requirements: 8th Black Pearl given to Rhubarb to unlock

    Effect: Applies 'Shout' (-70 Bonus, +70 Crit) to all foes for 2 turns.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Pirate: Appearance
    Dread Pirate: Appearance




    LimeAid
    25% Boost for 5 turns

    Requirements: 10th Black Pearl given to Rhubarb to unlock

    Effect: Applies 'Aid' (+25% Boost) to player for 4 turns.

    Mana Cost: 0
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Pirate: Appearance
    Dread Pirate: Appearance




    Cannon
    Pirates have BFG too!

    Requirements: 12th Black Pearl given to Rhubarb to unlock

    Effect: 1 hit of 150% damage.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: As weapon
    Element: Fire


    Pirate: Appearance
    Dread Pirate: Appearance




    Pirate Ghost
    Summon Ghost

    Requirements: 14th Black Pearl given to Rhubarb to unlock

    Effect: 3 hits of 40% damage, amounting to 120% damage, with 100 Crit.

    Mana Cost: 20
    Cooldown: 19
    Damage Type: As weapon
    Element: As weapon


    Pirate: Appearance
    Dread Pirate: Appearance 1 / 1.1 / 1.2




    Other information
  • Fully training this class unlocked the Pirate badge.

    Pirate


    Dread Pirate


    Pirate
    Thanks to
  • Therril Oreb for original entry.
  • hawkbad for original information and links.
  • golden1231, Leon ShadowHart, and PaperClip OF DOOM for skill appearances and corrections.
  • Resolute for Swordplay, Quick Shot, Shield, Sneaky, 1st Mate Aid, Shout, Cannon, and Pirate Ghost skill information.
  • Kain for Hex, Curse, and Blast skill information.
  • .Diz for Pick and Stealth skill information.
  • pjc for Pistol Shot, Sea legs, Summon Crackers, Stun, and Scurvy skill information.
  • trailokyam for Backstab skill information.
  • latedog for LimeAid skill information.
  • freewilly4, SEED, and Windy for information.
  • alabama_pitty for correction.

    Dread Pirate
    Thanks to
  • Bakuryu the Mole, dachshundfan, and Therril Oreb for original entry.
  • Alanna Zelen, hawkbad, and Peachii for skill appearances.
  • The 13th for DA tag.
  • Deathmen III for link.
  • golden1231, Leon ShadowHart, Lupus The Wolf, Robofire2, and Slayer Zach for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:08:26 >
  • DF  Post #: 12
    6/20/2020 7:03:30   
      Jay
    Marauderator
    🧭




    Release Date: October 22nd, 2010 March 15th, 2011
    Retirement Date: May 1st, 2015
    Succeeded By: Zardbie




    Zardbie
    (No DA Required)

    Access Point: Resident Sneevil: Uprising
    Requirements: Be infected by the Z-Virus while fighting in the war
    Release Date: October 22nd, 2010 March 15th, 2011


    Zardbie
    (DA Required)

    Access Point: Armor Closet
    Requirements: None
    Release Date: March 15th, 2011

    Default Weapon: Claws??

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 5
    Dodge: 0

    Resistances
    None



    Feast
    Devour your opponent's health!

    Requirements: None

    Effect: 3 hits of 300% 60% damage, amounting to 900% 180% damage.

    Mana Cost: 35
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Bite
    Inflict festering bite wounds!

    Requirements: None

    Effect: 1 hit of 500% 100% damage; applies 'Power oozing away' (-35% Boost) to target for 3 turns.

    Mana Cost: 25
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Regeneration
    Heal HP and MP!

    Requirements: None

    Effect: Recovers 12% of player's max HP and MP. (Pop-up: Regenerating life!)

    Mana Cost: 0
    Cooldown: 15
    Damage Type: N/A
    Element: N/A


    Appearance



    Slash
    An incredibly powerful strike!

    Requirements: None

    Effect: 1 hit of 800% 150% damage.

    Mana Cost: 30
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Bone Throw
    Some bone-dry humor- funny bone attack!

    Requirements: None

    Effect: 1 hit of 500% 100% damage; applies 'Dealing damage over time!', a 700-800% 50% Magic Evil DoT effect, to target for 5 turns.

    Mana Cost: 55
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Dodge
    Get hit less.

    Requirements: None

    Effect: Applies +80 Block Defense to player for 3 turns. (Message pop-up: There's a hole in my arm!)

    Mana Cost: 20
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance



    BrainDead
    Try to stun your opponent by bashing them.

    Requirements: None

    Effect: 1 hit of 500% 100% damage; applies 'Braindead' to target, stunning it for 4 3 turns.

    Mana Cost: 32
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 600% 100% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Munch
    A vicious, accurate attack!

    Requirements: None

    Effect: 1 hit of 500% 80% damage.

    Mana Cost: 10
    Cooldown: 3
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Scratch
    Harm your enemy with a damaging slash!

    Requirements: None

    Effect: 1 hit of 800% 150% damage.

    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Decay
    Direct a virulent plage at your foe!

    Requirements: None

    Effect: 1 hit of 50% 20% damage; applies 'Damaged by Zardbie infection!', a 100-800% 20-300% DoT effect, to target for 3 turns.

    Mana Cost: 65
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Outbreak
    Use your command of the virus to attack!

    Requirements: None

    Effect: 6 hits of 250% 50% damage, amounting to 1,500% 300% damage. (Pop-up: Attack, beasts of war!)

    Mana Cost: 60
    Cooldown: 20
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • Original Zardbie class was released in an overpowered form during the Resident Sneevil: Uprising war on October 22nd, 2010.
  • This class' skills were rebalanced with adjusted values upon its inclusion in the Armor Closet on March 15th, 2011.



    Thanks to
  • Armakuny and ZanpakuTô for original entry.
  • nightslayer321 for skill buttons and Feast, Bite, Regeneration, Slash, Bone Throw, Dodge, BrainDead, and Attack skill information.
  • AztecArcher for Munch, Scratch, Decay, and Outbreak skill information.
  • Niki for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:09:40 >
  • DF  Post #: 13
    6/20/2020 7:03:45   
      Jay
    Marauderator
    🧭




    Release Date: June 30th, 2006 April 13th, 2007
    Retirement Date: May 15th, 2015
    Succeeded By: Guardian (2)




    Guardian (1)
    (No DA Required)

    Access Point: Falconreach Guardian Tower -> 3 Left -> Trainer Eckhard -> Guardian Armor, Armor Closet
    Requirements: Account must be verified with an AdventureQuest Guardian account
    Release Date: June 30th, 2006 April 13th, 2007

    Default Weapon: Longsword

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    Light: 5
    Darkness: 5



    Guardian Dragon
    Guardian Dragon Attack

    Requirements: 14th return to Trainer Eckhard, after completion of The Guardian Dragon

    Effect: 4 hits of 50% damage, amounting to 200% damage.

    Mana Cost: 5
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon

    Other information
  • Possible message pop-ups:
    quote:

  • *yawn* I just woke up from a nap. Now smell my morning breath!
  • <Insert witty catchphrase here.>
  • Another summon, Master? Very well, but quickly. I've got a date with Serlissa!
  • As you command, Master, I shall unleash my power upon thy enemy!
  • Burn, baby, burn!
  • Burninate!!!! (Do not sue us please...)
  • D-do you re-realize t-t-the amount o-of c-c-coffee potions I g-gotta drink to k-keep up with all t-the summons?
  • Do not meddle in the affairs of the Guardian Dragon. I'm running out of ketchup!
  • Do you guys always have to summon me when I am using the restroom?!
  • Don't blame me, the people on the forums and in the chatroom wrote my lines!
  • For fiery death, touch rune 1.
  • Foul creature... prepare thyself for the wrath of the Guardian Dragon!
  • Geez, again? Haven't you ever heard of spells?
  • Give a monster a match and it'll be warm for a minute. Set it on fire, and it'll be warm for the rest of its life.
  • Gotta make this fast, I've got a Trobble in the oven!
  • Hmph... another monster already? As you command, Master.
  • Hrmph.... this opponent is too easy for you, Master. Allow me!
  • I came to kick arse and chew bubble gum... and I'm all out of bubble gum!
  • I love the smell of dragonbreath in the morning. Smells like...victory.
  • I need to teach YOU to do this so you won't have to summon me.
  • I never got a gift from you last Frostval. Want to explain that one?
  • I'mma chargin' mah fire breath!
  • If not for me, do you know how many more favors Death would have?
  • Kame...... hame................. haaaaaaaaaaaaaa!
  • Kill it with fire!
  • Let's make this quick. It's almost time for Mogbusters!
  • Look, you call me, I burn it. Do you need a witty punchline every time?
  • Master, this foe is unworthy... allow me to vanquish it!
  • Mmmmmm... this will make a tasty snack! *Roars*
  • MOO!! Erm... I mean, RAWR!! Yeah, that's the one...
  • My apologies for being late Master, the server's lagging up again.
  • My breath goes to eleven. That's hotter than ten.
  • My name is Guardian Dragon. You provoked this Guardian into summoning me. Prepare to die.
  • Need a light?
  • Next time, could you summon me to fight something that bathes occasionally?
  • Prepare thyself for oblivion... nothing can resist my attack!
  • RAWR. There, I said it.
  • Ready to meet the Reaper?
  • Say hello to my little friend!
  • Why do I always have to have the humorous catch phrases? Why can't YOU say something once in a while?
  • You could at least buy me dinner first. I feel so used.
  • You have summoned the dragon, but in Soviet Russia, the dragon summons you!
  • You just remember who needs who in this relationship.
  • You know, I wanted to be a poet. Crush my dreams, why don't you?
  • You may get the rewards, but I'm the one who gets the girls.
  • You summoned me, Master? Ah... Feel my wrath, foul fiend!


  • Appearance



    Guardian Rage
    12 Hits, Random element

    Requirements: 13th return to Trainer Eckhard, after completion of The Dread Dragonmaster

    Effect: 14 hits of ~8.3% damage, amounting to ~116.7% damage, of an element selected from an array at random.

    Mana Cost: 10
    Cooldown: 2
    Damage Type: As weapon
    Element: Bacon / Darkness / Fire / Light / Stone / Water / Wind (Random)


    Appearance 1 / 1.1 / 1.2



    Red Shift
    Cool Downs reduced by 3

    Requirements: 10th return to Trainer Eckhard, with 10 Moonglow to turn in

    Effect: Reduces all skill cooldowns by 3 turns, inclusive. (Message: -3 CoolDown)

    Mana Cost: 50
    Cooldown: 17 (effectively 14)
    Damage Type: N/A
    Element: N/A


    Appearance



    Guardian Heroes
    Summon the ghosts of fallen guardians

    Requirements: 8th return to Trainer Eckhard, with 10 Ahzite Ore to turn in

    Effect: 1 hit of 150% passive-boosted damage.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: Darkness


    Appearance



    Mana Strike
    Attack MP

    Requirements: 6th return to Trainer Eckhard, with 10 Scrap metal to turn in

    Effect: 1 hit of 100% passive-boosted damage to target's MP.

    Mana Cost: 10
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Light Strike
    120% Light Dmg

    Requirements: 5th return to Trainer Eckhard, after completion of Battle Krakhim

    Effect: 1 hit of 120% passive-boosted damage.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: As weapon
    Element: Light


    Appearance



    Guardian Shield
    +80% Block for 2 turns

    Requirements: 4th return to Trainer Eckhard, with any Guardian Blade equipped

    Effect: Applies +80 Block Defense to player for 2 turns.

    Mana Cost: 20
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 100% passive-boosted damage; 50% chance to perform either one of two different animations.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 2



    Guardian Blast
    Guardian Blast of Fire

    Requirements: 1st return to Trainer Eckhard, after talking to Loremaster Malek about Guardians

    Effect: 2 hits of 60% damage, amounting to 120% damage.

    Mana Cost: 5
    Cooldown: 4
    Damage Type: Magic
    Element: Fire


    Appearance



    Multi Attack
    Hits all enemies with Energy wave

    Requirements: 2nd return to Trainer Eckhard, with 10 Defender's Medal to turn in

    Effect: 1 hit of 100% passive-boosted damage to all foes.

    Mana Cost: 10
    Cooldown: 2
    Damage Type: Magic
    Element: Energy


    Appearance



    Guardian Shock
    30% chance immobility for 10 rounds

    Requirements: 3rd return to Trainer Eckhard, after completion of Critter Cave (Books 1 and 2)

    Effect: 1 hit of 100% passive-boosted damage; applies 'Shocked' to target, providing a 30% chance to stun it each turn for 10 turns.

    Mana Cost: 20
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Keen Edge
    +5 Crit for 10 turns

    Requirements: 7th return to Trainer Eckhard, with 5 Pouch of Sparkling Sand to turn in

    Effect: Applies 'Keen Edge' (+25 Crit) to player for 10 turns. (Message: +25% to Critical Hit)

    Mana Cost: 5
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    Cripple
    100% Dmg over 3 turns

    Requirements: 9th return to Trainer Eckhard, after completion of A Visit to Cysero

    Effect: 1 hit of 20% passive-boosted damage; applies 'Cripple', a ~33.3% Melee Metal DoT effect, to target for 3 turns.

    Mana Cost: 5
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Evade
    -30 Hit for enemy

    Requirements: 11th return to Trainer Eckhard, with 3 Aeris PvP Trophy to turn in

    Effect: Applies 'Evade' (-30 Bonus) to target for 5 turns. (Message pop-up: Hit me if you can!)

    Mana Cost: 10
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    Weaken
    Enemy does -10% Dmg for 10 turns

    Requirements: 12th return to Trainer Eckhard, with 1 Wings of The Hundred Flames to turn in

    Effect: 1 hit of 50% passive-boosted damage; applies -10% Boost to target for 10 turns.

    Mana Cost: 10
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • A basic, skill-less version of this class was initially released on June 30th, 2006;
  • Passive Effect: Multiplied player's min and max damage by 1.1 with any Guardian Blade equipped (excluding 'Guardian Blast', 'Guardian Rage', and 'Guardian Dragon' skills).
  • Fully training this class unlocked the Guardian badge.
  • This class was color-custom to player's base and trim colors.



    Thanks to
  • Therril Oreb for original entry.
  • Crynsos for original information and skill buttons.
  • Bars 2 and Slayer Zach for updated skill appearances.
  • PaperClip OF DOOM for Guardian Dragon skill information and corrections.
  • godzilla5939 for Guardian Rage, Red Shift, Guardian Heroes, Evade, and Weaken skill information.
  • DragonGuard for Mana Strike skill information.
  • Cheese for Light Strike, Guardian Shield, and Keen Edge skill information.
  • Resolute for Guardian Blast skill information.
  • Senomi for Multi Attack skill information.
  • EricDB1 for Guardian Shock skill information.
  • Mr.Irish for Cripple skill information.
  • element resistance for class resistances.
  • Armakuny, Mr m0nkey, Peachii, Tolkienfanatic, ultimaxy, Xellolath, and ZanpakuTô for information.
  • ArchMagus Orodalf, DarkDevil, ILmaster13, Krazy_Kakadu, Mritha, Niki, and spike_t76 for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:10:12 >
  • DF  Post #: 14
    6/20/2020 7:04:00   
      Jay
    Marauderator
    🧭




    Release Date: February 15th, 2008
    Retirement Date: September 11th, 2015
    Succeeded By: Ranger




    Ranger
    (No DA Required)

    Access Point: The Sandsea (Books 1 and 2) -> Zhoom -> Become A Ranger! -> I am ready! -> Wear Armor! -> Wear Ranger Armor, Armor Closet
    Requirements: Completion of The Hard Way; 1st lot of 3 Ancient Treasure given to Zhoom to unlock
    Release Date: February 15th, 2008

    Default Weapon: Longsword

    Offense
    Crit: 5
    Bonus: 0
    Boost: 0%

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Stat Shot
    Lowers mob's Str,Dex,Int by 2 for 4 turns.

    Requirements: 13th Ancient Treasure given to Zhoom to unlock

    Effect: 1 hit of 100% damage; applies 'Stat Shot' (-2 STR/INT/DEX) to target for 4 turns.

    Mana Cost: 5
    Cooldown: 0
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Summon Hawk
    Got Hawk Eggs?

    Requirements: 11th Ancient Treasure given to Zhoom to reveal; Completion of Hudson's Hawk to unlock; Successful attack where the last hit connects to use

    Effect: 2 hits of 65% damage, amounting to 130% damage.

    Mana Cost: 10
    Cooldown: 2
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Accurate Shot
    +100 to hit

    Requirements: 9th Ancient Treasure given to Zhoom to unlock

    Effect: 1 hit of 0 damage, with 100 Bonus.

    Mana Cost: 10
    Cooldown: 0
    Damage Type: Ranged
    Element: As weapon

    Other information
  • Due to this skill's damage type being Ranged rather than Range/Pierce, this skill was bugged to deal 0 damage.


    Appearance 1 / 1.1



    MultiShot
    Hits all enemies

    Requirements: 7th Ancient Treasure given to Zhoom to unlock

    Effect: 1 hit of 100% damage to all foes.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Stunning Shot
    Stuns for 3 rounds

    Requirements: 5th Ancient Treasure given to Zhoom to unlock

    Effect: 1 hit of 100% damage; applies 'Stun' to target, stunning it for 3 turns.

    Mana Cost: 20
    Cooldown: 19
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Poison Arrow
    6-12 Poison dmg over 10 turns

    Requirements: 3rd Ancient Treasure given to Zhoom to unlock

    Effect: 1 hit of 100% damage; applies 'Poison', a 6-12 Melee Poison DoT effect, to target for 10 turns.

    Mana Cost: 5
    Cooldown: 4
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Shield
    +80 Block for 2 turns

    Requirements: 1st Ancient Treasure given to Zhoom to unlock

    Effect: Applies +80 Block Defense to player for 2 turns.

    Mana Cost: 5
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 100% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    FlashBang
    -70 Hit for 2 turns

    Requirements: 2nd Ancient Treasure given to Zhoom to unlock

    Effect: 1 hit of 100% damage; applies -70 Bonus to target for 2 turns.

    Mana Cost: 10
    Cooldown: 9
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Dual Weild
    Available after a successful Attack.

    Requirements: 4th Ancient Treasure given to Zhoom to unlock; Successful attack where the last hit connects to use

    Effect: 2 hits of 80% damage, amounting to 160% damage.

    Mana Cost: 0
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Cooldown Shot
    -3 to all cooldowns

    Requirements: 6th Ancient Treasure given to Zhoom to unlock

    Effect: 1 hit of 50% damage; chance to reduce all skill cooldowns by 3 turns, inclusive.

    Mana Cost: 20
    Cooldown: 9 (effectively 6 if activated)
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Debilitating Arrow
    Enemy does -30% Dmg for 3 turns

    Requirements: 8th Ancient Treasure given to Zhoom to unlock

    Effect: 1 hit of 50% damage; applies 'Weaken' (-30% Boost) to target for 3 turns.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Weakness Seeking
    Weakness Seeking

    Requirements: 10th Ancient Treasure given to Zhoom to unlock

    Effect: 1 hit of 100% weakness seeking damage.

    Mana Cost: 15
    Cooldown: 2
    Damage Type: Pierce
    Element: Weakness seeks


    Appearance 1 / 1.1



    Flurry
    Five shots, hit random enemies

    Requirements: 12th Ancient Treasure given to Zhoom to unlock

    Effect: 5 hits of 40% damage distributed randomly between all foes, amounting to 200% damage distributed randomly between all foes.

    Mana Cost: 20
    Cooldown: 4
    Charge Time: 2
    Damage Type: Pierce
    Element: As weapon


    Appearance



    Purge
    RANGERS FTW!!!

    Requirements: 14th Ancient Treasure given to Zhoom to unlock

    Effect: 2 hits of 60% damage, amounting to 120% damage, with +100 Crit.

    Mana Cost: 20
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Other information
  • This class' final trainable skill, 'Summon Hawk', was released on February 22nd, 2008, one week after the class.
  • Fully training this class unlocked the Ranger badge.



    Thanks to
  • princeof for original entry and class images.
  • Therril Oreb for initial entry rewrite.
  • Jamenja for skill buttons.
  • Bars 2, Dr. M, QueenBowie, and Sagrym for skill appearances.
  • sparkyfrazer for Stat Shot, Accurate Shot, Stunning Shot, Shield, Dual Weild, Cooldown Shot, Debilitating Arrow, and Weakness Seeking skill information.
  • zeke50100 for Summon Hawk skill information.
  • CoolMage for MultiShot, Poison Arrow, FlashBang, and Flurry skill information.
  • alexefb and SuperDaria for additional Flurry skill information.
  • marty10004 for Purge skill information.
  • ArchMagus Orodalf, Armakuny, Catherine, Peachii, Prince Octarian, Saojun, wolfman_naruto, and xxxzzz89 for information.
  • Baron Dante, wahaha794, and Z.324 for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:11:42 >
  • DF  Post #: 15
    6/20/2020 7:04:15   
      Jay
    Marauderator
    🧭




    Release Date: December 25th, 2009
    Retirement Date: June 1st, 2018
    Succeeded By: DragonWarrior




    DragonWarrior
    (DA Required)

    Access Point: Dragonsgrasp -> Down -> Right -> Up Right -> Down -> Aine -> Wear Armor, Armor Closet
    Requirements: Dragon Amulet; Warrior chosen as base class
    Release Date: December 25th, 2009

    Default Weapon: longsword

    Offense
    Crit: 5
    Bonus: 0
    Boost: 0%

    Defense
    Melee: 6
    Pierce: 6
    Magic: 6
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    Light: 6
    Darkness: 6



    Power
    +75% Dmg Attack

    Requirements: Level 9

    Effect: 1 hit of 175% damage.

    Mana Cost: 6
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Aimed
    Attack and +20 to hit for 5 turns

    Requirements: Level 8

    Effect: 1 hit of 100% damage; applies +20 Bonus to player for 5 turns inclusive.

    Mana Cost: 7
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Trip
    Stops a foe from running away.

    Requirements: Level 7

    Effect: 1 hit of 100% damage; applies 'Trip' (-100 Flee Resist) to target for 19 turns.

    Mana Cost: 3
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Throw
    Ranged Attack +75% Damage

    Requirements: Level 6

    Effect: 1 hit of 175% damage.

    Mana Cost: 5
    Cooldown: 2
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Stun
    Attack and Stun for 3 rounds

    Requirements: Level 5

    Effect: 1 hit of 100% damage; applies 'Stunned' to target, stunning it for 3 turns.

    Mana Cost: 17
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Defensive Stance
    +140 to Defense and +50% to Damage for 2 turns

    Requirements: Level 4

    Effect: Applies +140 Block/Parry/Dodge Defense to player for 2 turns; applies +50% Boost to player for 1 turn. (Message pop-up: I am ready... bring it on!)

    Mana Cost: 11
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance



    WarCry
    Attack and +20% Damage for 5 turns

    Requirements: Level 2

    Effect: Applies +20% Boost to player for 5 turns inclusive; 1 hit of 100% damage.

    Mana Cost: 11
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon

    Other information
  • Possible message pop-ups:
    quote:

  • Aaaaaaaahhhhhh!
  • Battle on!
  • By the power of #CCCCCC Skull!
  • Cry havoc and let slip the Togs of war!
  • Freeeeeeeeedom!
  • Kiiiiiiyaaaaaaa!
  • Koooooraaaaaa!
  • Kowabunga!
  • Leeeeeroy Jenkins!
  • RAGEEEEEEEEEE!
  • Spooooooon!


  • Appearance 1 / 1.1



    Attack

    Requirements: None

    Effect: 1 hit of 100% damage; 50% chance to perform either one of two different animations.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 2



    Double Attack
    Available after a successful Attack.

    Requirements: Level 2; successful attack where the last hit connects to unlock

    Effect: 2 hits of 75% damage, amounting to 150% damage.

    Mana Cost: 4
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Triple Attack
    Available after a successful Double Attack.

    Requirements: Level 3; successful 'Double Attack' where the last hit connects to unlock

    Effect: 3 hits of 75% damage, amounting to 225% damage.

    Mana Cost: 9
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon

    Other information
  • Possible message pop-ups (10% chance):
    quote:

  • Awwwww yeah!
  • Battle on!
  • Chop until you drop!
  • Cuisinart attack!
  • Ha Ha... Ha Ha... Hahahahaha!
  • Prepare yourself for defeat!
  • Raaaaaaaaaaaar!
  • Ultimate combo strike!
  • Ultra Vorpal Pumpkin Carving Power!


  • Appearance 1 / 1.1 / 1.2



    Mana Strike
    Attacks MP instead of HP

    Requirements: Level 4

    Effect: 1 hit of 100% damage to target's MP.

    Mana Cost: 7
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Multi Strike
    Hits all enemies

    Requirements: Level 5

    Effect: 1 hit of 120% damage to all foes.

    Mana Cost: 14
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Strength Strike
    20% enemy Dmg reduction for 5 turns

    Requirements: Level 10

    Effect: 1 hit of 100% damage; applies -20% Boost to target for 4 turns.

    Mana Cost: 7
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Wound
    Bleed 20% Damage for 5 turns

    Requirements: Level 11

    Effect: 1 hit of 50% damage; applies 'Wound', a 20% Melee Metal DoT effect, to target for 5 turns.

    Mana Cost: 4
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Final Blow
    Guaranteed Crit + 25% Dmg

    Requirements: Level 18

    Effect: 2 hits of 62.5% damage, amounting to 125% damage, with +200 Crit.

    Mana Cost: 8
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Other information
  • This class' skills were rebalanced with adjusted values upon the release of DragonFable Version 9.0 in February 2010.
  • Use of a Staff/Wand/Dagger would result in a 50% damage reduction per hit when the player attacked with a class skill; trinket skills and weapon specials were unaffected.
  • This class was color-custom to player's base and trim colors.



    Thanks to
  • carlosfan45 and IceFire1998 for skill appearances.
  • Chansey_15, Jamenja, Koryuuji, Peachii, pjc, and Verlyrus for information.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:12:01 >
  • DF  Post #: 16
    6/20/2020 7:04:30   
      Jay
    Marauderator
    🧭




    Release Date: December 25th, 2009
    Retirement Date: June 1st, 2018
    Succeeded By: DragonMage




    DragonMage
    (DA Required)

    Access Point: Dragonsgrasp -> Down -> Right -> Up Right -> Down -> Jonath -> Wear Armor, Armor Closet
    Requirements: Dragon Amulet; Mage chosen as base class
    Release Date: December 25th, 2009

    Default Weapon: Staff

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 6
    Pierce: 6
    Magic: 6
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    Light: 6
    Darkness: 6



    Acid
    20% Dmg for 5 turns

    Requirements: Level 15

    Effect: 1 hit of 50% damage; applies 'Acid', a 20% Melee weapon element DoT effect, to target for 5 turns.

    Mana Cost: 3
    Cooldown: 4
    Damage Type: As weapon
    Element: Fire


    Appearance 1 / 1.1



    Root
    Stops a foe from running away.

    Requirements: Level 12

    Effect: 1 hit of 100% damage; applies 'Root' (-100 Flee Resist) to target for 19 turns.

    Mana Cost: 3
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Mana Blackout
    Damages Target's Mana

    Requirements: Level 10

    Effect: 1 hit of 150% damage to target's MP.

    Mana Cost: 11
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Blind
    -50 Hit for enemy

    Requirements: Level 8

    Effect: 1 hit of 0% damage; applies 'Blind' (-50 Bonus) to target for 4 turns. (Message: Blinded!)

    Mana Cost: 11
    Cooldown: 5
    Damage Type: Magic
    Element: As weapon


    Appearance



    Sleep
    Buff self and target sleeps for 3 rounds

    Requirements: Level 6

    Effect: 1 hit of 0% damage; applies 'Sapped' (+25% Boost) to player for 4 turns; applies 'Sleep' to target, stunning it for 3 turns.

    Mana Cost: 15
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Meditate
    Restores 1% Mana

    Requirements: Level 4

    Effect: Recovers 1% of player's max MP. (Message: +X MP)

    Mana Cost: 0
    Cooldown: 2
    Damage Type: N/A
    Element: N/A


    Appearance



    Thorny Shield
    Defense Barrier for 2 turns

    Requirements: Level 2

    Effect: Applies 'Shielded' (+140 Block/Parry/Dodge Defense) to player for 2 turns; reflects [100/(2^X)]% of player's base damage at foe, where X is the number of times struck while shielded. (Message: Shielded for 2 turns!)

    Mana Cost: 9
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: With a Staff/Wand/Dagger/Scythe equipped, 1 hit of 100% damage.
    • With any other weapon item type equipped, 1 hit of 50% damage.
    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 2



    Power Boost
    +20% Power Boost for 5 rounds

    Requirements: Level 3

    Effect: Applies 'Power' (+20% Boost) to player for 5 turns inclusive; 1 hit of 100% damage. (Message: Powering Up!)

    Mana Cost: 11
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Fireball
    +25% Fire damage, Extra damage when Frozen

    Requirements: Level 6; Staff/Wand/Dagger/Scythe equipped

    Effect: 1 hit of 125% damage. If target is affected by 'Frozen', 1 hit of 250% damage.

    Mana Cost: 15
    Cooldown: 4
    Damage Type: Magic
    Element: Fire


    Appearance



    Ice Strike
    +25% Ice damage, adds -25 Fire

    Requirements: Level 6; Staff/Wand/Dagger/Scythe equipped

    Effect: 1 hit of 125% damage; applies 'Frozen' (-25 Fire Resist) to target for 5 turns inclusive.

    Mana Cost: 10
    Cooldown: 4
    Damage Type: Magic
    Element: Ice


    Appearance



    Wind Strike
    +25% Wind damage, +20 BtH for 5 turns

    Requirements: Level 6; Staff/Wand/Dagger/Scythe equipped

    Effect: 1 hit of 125% damage; applies 'Wind' (+20 Bonus) to player for 5 turns inclusive.

    Mana Cost: 8
    Cooldown: 4
    Damage Type: Magic
    Element: Wind


    Appearance



    Lightning
    Energy, +25% damage for 5 turns

    Requirements: Level 6; Staff/Wand/Dagger/Scythe equipped

    Effect: 1 hit of 100% damage; applies 'Zapped' (+25% Boost) to player for 5 turns inclusive.

    Mana Cost: 13
    Cooldown: 4
    Damage Type: Magic
    Element: Energy


    Appearance



    MageFury
    Cast to all enemies

    Requirements: Level 10; Staff/Wand/Dagger/Scythe equipped

    Effect: 1 hit of 140% damage to all foes.

    Mana Cost: 19
    Cooldown: 0
    Damage Type: Magic
    Element: As weapon


    Appearance



    Final Blast
    Guaranteed Crit

    Requirements: Level 18; Staff/Wand/Dagger/Scythe equipped

    Effect: 1 hit of 125% damage, with +200 Crit.

    Mana Cost: 8
    Cooldown: 14
    Damage Type: Magic
    Element: As weapon


    Appearance



    Other information
  • This class' skills were rebalanced with adjusted values upon the release of DragonFable Version 9.0 in February 2010.
  • Skills that required a Staff/Wand/Dagger/Scythe equipped may still have been used, but if used with any other weapon item type equipped, would not attack. (Message pop-up: *Fizzle* Equip a staff or wand!)
  • This class was color-custom to player's base and trim colors.



    Thanks to
  • pjc for original entry.
  • Jamenja for skill appearances.
  • Sakurai the Cursed for information.
  • DragonBlade for correction.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:12:52 >
  • DF  Post #: 17
    6/20/2020 7:04:45   
      Jay
    Marauderator
    🧭




    Release Date: December 25th, 2009
    Retirement Date: June 1st, 2018
    Succeeded By: DragonRogue




    DragonRogue
    (DA Required)

    Access Point: Dragonsgrasp -> Down -> Right -> Up Right -> Down -> Mi'Kael -> Wear Armor, Armor Closet
    Requirements: Dragon Amulet; Rogue chosen as base class
    Release Date: December 25th, 2009

    Default Weapon: Dagger

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 6
    Pierce: 6
    Magic: 6
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    Light: 6
    Darkness: 6



    Potion
    25% Chance of extra potion

    Requirements: Level 15

    Effect: 25% chance to steal and immediately use a HP potion. (Messages: *Stole a potion from the enemy: +X HP!*, This enemy has NO potion to steal!)

    Mana Cost: 7
    Cooldown: 2
    Damage Type: N/A
    Element: N/A


    Appearance



    Aimed
    Attack, +20 to Hit for 5 turns

    Requirements: Level 11

    Effect: 1 hit of 100% damage; applies 'Aimed' (+20 Bonus) to player for 5 turns.

    Mana Cost: 7
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Tangle
    Stops a foe from running away.

    Requirements: Level 10

    Effect: 1 hit of 100% damage; applies 'Tangle' (-100 Flee Resist) to target for 19 turns.

    Mana Cost: 3
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Throw
    Pierce Attack

    Requirements: Level 8

    Effect: 1 hit of 150% damage.

    Mana Cost: 4
    Cooldown: 2
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Daze
    Daze and DOT for 3 rounds

    Requirements: Level 6

    Effect: 2 hits of 0% damage; applies 'Daze' to target, stunning it for 3 turns; applies 'Daze', a 33% Melee weapon element DoT effect, to target for 3 turns.

    Mana Cost: 17
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Smoke
    +140 Defence for 4 turns

    Requirements: Level 5

    Effect: Applies 'Smoke' (+140 Block/Parry/Dodge Defense) to player for 4 turns. (Message: +140 Defense Points)

    Mana Cost: 6
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Rapid Attack
    Available after a successful Attack.

    Requirements: Level 3; successful attack where the last hit connects to unlock

    Effect: With a Dagger/Scythe equipped, 4 hits of 50% damage, amounting to 200% damage.
    • With any other weapon item type equipped, 2 hits of 100% damage, amounting to 200% damage.
    Mana Cost: 7
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 2



    Attack

    Requirements: None

    Effect: With a Dagger/Scythe equipped, 2 hits of 50% damage, amounting to 100% damage.
    • With any other weapon item type equipped, 1 hit of 100% damage.
    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 2



    Stealth
    +20 Crit, +45 Def Points for 4 turns

    Requirements: Level 2; Dagger/Scythe equipped

    Effect: Applies 'Stealth' (+20 Crit) to player for 4 turns inclusive; applies 'Stealth' (+45 Melee/Pierce/Magic Avoidance) to player for 4 turns. (Message: +20% to Critical Hit)

    Mana Cost: 6
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Surprise Attack
    Extra damage when stealthed

    Requirements: Level 4; Dagger/Scythe equipped; usage of 'Stealth' to unlock

    Effect: 1 hit of 150% damage.

    Mana Cost: 4
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Poison
    20% Weapon Damage for 5 turns

    Requirements: Level 7

    Effect: 1 hit of 50% damage; applies 'Poison', a 20% Pierce Poison DoT effect, to target for 5 turns.

    Mana Cost: 3
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Mind Numb
    Attacks MP instead of HP

    Requirements: Level 9

    Effect: 1 hit of 100% damage to target's MP.

    Mana Cost: 7
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Wild Daggers
    Hits all enemies

    Requirements: Level 11

    Effect: 1 hit of 120% damage to all foes.

    Mana Cost: 14
    Cooldown: 2
    Damage Type: Pierce
    Element: As weapon


    Appearance 1 / 1.1



    Blind
    -50 Hit for enemy

    Requirements: Level 12

    Effect: 1 hit of 100% damage; applies 'Blind' (-50 Bonus) to target for 3 turns.

    Mana Cost: 13
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Final Strike
    Guaranteed Crit + 25% dmg

    Requirements: Level 18

    Effect: With a Dagger/Scythe equipped, 4 hits of 32% damage, amounting to 128% damage, with +200 Crit.
    • With any other weapon item type equipped, 1 hit of 125% damage, with +200 Crit.
    Mana Cost: 8
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2 / 1.3 / 2



    Other information
  • This class' skills were rebalanced with adjusted values upon the release of DragonFable Version 9.0 in February 2010.
  • This class was color-custom to player's base and trim colors.



    Thanks to
  • dark mage, Seppe De Meester, and TheRuinedShadow for skill appearances.
  • Adrian for weapon requirement information.
  • DemonicDarkwraith and Jamenja for information.
  • DragonBlade, Nitewolf, and Sakurai the Cursed for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:13:14 >
  • DF  Post #: 18
    6/20/2020 7:05:00   
      Jay
    Marauderator
    🧭




    Release Date: April 3rd, 2015
    Retirement Date: April 26th, 2019
    Succeeded By: Pirate (3)




    Pirate (2)
    (No DA Required)

    Access Point: Osprey Cove -> Rhubarb -> Become A Pirate! -> Wear Armor, Armor Closet
    Requirements: 1 Forged Papers given to Rhubarb to unlock
    Release Date: April 3rd, 2015

    Default Weapon: Pirate Blade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Fury of the High Seas
    The power of the Seas boosts your damage!

    Requirements: 7th Black Pearl given to Rhubarb to unlock

    Effect: 1 hit of 80% damage; applies 'Fury' (+25% Boost) to player for 6 turns.

    Mana Cost: 22
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Lime-Aid
    Heals you and prevents Scurvey! Tangy!

    Requirements: 6th Black Pearl given to Rhubarb to unlock

    Effect: Recovers 10% of player's max HP; applies 'Lime-Aid', a 5% player's max HP HoT effect, to player for 2 turns.

    Mana Cost: 30
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Summon Crackers
    Let Crackers scratch out their eyes!

    Requirements: 5th Black Pearl given to Rhubarb to unlock

    Effect: 2 hits of 50% damage, amounting to 100% damage; applies 'Bwaaak' (-30 Bonus) to target for 2 turns.

    Mana Cost: 25
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Help from the Locker
    Summon Ghosts for Crits

    Requirements: 4th Black Pearl given to Rhubarb to unlock

    Effect: 3 hits of 55% damage, amounting to 165% damage, with +200 Crit.

    Mana Cost: 25
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Quick Shot
    Hits all enemies, yarr!

    Requirements: 3rd Black Pearl given to Rhubarb to unlock

    Effect: 1 hit of 130% damage to all foes.

    Mana Cost: 15
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Dirty Trick
    Stuns for 3 rounds

    Requirements: 2nd Black Pearl given to Rhubarb to unlock

    Effect: 3 hits of ~41.7% damage, amounting to 125% damage; applies 'Unsteady' to target, stunning it for 3 turns.

    Mana Cost: 20
    Cooldown: 12
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Sealegs
    +200 avoidance for 2 turns

    Requirements: 1st Black Pearl given to Rhubarb to unlock

    Effect: Applies 'Sealegs' (+200 Melee/Pierce/Magic Avoidance) to player for 2 turns. (Message pop-up: Bring it on Landlubber!)

    Mana Cost: 15
    Cooldown: 7
    Damage Type: N/A
    Element: N/A

    Other information
  • Previously applied +200 Block/Parry Defense to player for 2 turns, and had the tooltip: +200 Block / Parry for 2 turns; this was modified on September 1st, 2017.


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 125% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Backstab
    Defense increase and hit attacking foes!

    Requirements: 8th Black Pearl given to Rhubarb to unlock

    Effect: Applies +80 Block/Parry/Dodge Defense to player for 4 turns; reflects [100/(2^X)]% of player's base damage at foe, where X is the number of times targeted while shielded.

    Mana Cost: 28
    Cooldown: 8
    Damage Type: N/A
    Element: N/A

    Other information
  • Previously applied +80 Dodge Defense to player for 4 turns and reflected 20% weapon damage at foe per unsuccessful hit, and had the tooltip: Dodge increase and hurt foes if they miss you!; this was modified on September 1st, 2017.


    Appearance



    To the Plank!
    Make them walk the plank! Damage decrease!

    Requirements: 9th Black Pearl given to Rhubarb to unlock

    Effect: 3 hits of 40% damage, amounting to 120% damage; applies 'Planked' (-20% Boost) to target for 3 turns.

    Mana Cost: 23
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Avast!
    Lower your foes Damage and BtH!

    Requirements: 10th Black Pearl given to Rhubarb to unlock

    Effect: 1 hit of 120% damage; applies 'Avast' (-20 Bonus, -20% Boost) to target for 3 turns.

    Mana Cost: 21
    Cooldown: 3
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Target Practice
    Increase your BtH and lower Foes!

    Requirements: 11th Black Pearl given to Rhubarb to unlock

    Effect: 2 hits of 55% damage, amounting to 110% damage; applies 'Target Locked' (+15 Bonus) to player for 4 turns; applies 'Pierced' (-15 Bonus) to target for 3 turns.

    Mana Cost: 26
    Cooldown: 6
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Flintlock
    A few quick shots should do the trick!

    Requirements: 12th Black Pearl given to Rhubarb to unlock

    Effect: 2 hits of 85% damage, amounting to 170% damage.

    Mana Cost: 17
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Fire the Broadsides!
    Fire that giant cannon at your foe!

    Requirements: 13th Black Pearl given to Rhubarb to unlock

    Effect: 1 hit of 230-310% damage; 10% chance to apply 'Cannon Ball!' to target, stunning it for 1 turn.

    Mana Cost: 40
    Cooldown: 16
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Plunder!
    Take somethin' from yer foe!

    Requirements: 14th Black Pearl given to Rhubarb to unlock

    Effect: 1 hit of 45% damage; steals one of the following at random;Mana Cost: 20
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Other information
  • Equipping the Navigator's Hat artifact modified this class' appearance, as well as the appearance of the Navigator's Pistol during any animations.
  • Fully training this class unlocked the Pirate badge.


    Navigator Armor Set Appearance

    Thanks to
  • Ash for skill information.
  • Slayer Zach for Plunder! messages.
  • TFS for other information.
  • Sakurai the Cursed for corrections.

    < Message edited by DemonicDarkwraith -- 9/4/2024 23:42:16 >
  • DF  Post #: 19
    6/20/2020 7:05:15   
      Jay
    Marauderator
    🧭




    Release Date: April 3rd, 2015
    Retirement Date: April 26th, 2019
    Succeeded By: Dread Pirate




    Dread Pirate (2)
    (DA Required)

    Access Point: Armor Closet
    Requirements: Pirate and Ninja unlocked
    Release Date: April 3rd, 2015

    Default Weapon: Dread Pirate Blade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 7
    Pierce: 7
    Magic: 7
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    You Killed My Father!
    Prepare To Die!

    Requirements: 'Fury of the High Seas' skill unlocked for Pirate

    Effect: 1 hit of 80% damage; applies 'Fury' (+25% Boost) to player for 6 turns.

    Mana Cost: 22
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Iocane Drink
    You've gained a resistance to it!

    Requirements: 'Lime-Aid' skill unlocked for Pirate

    Effect: Recovers 10% of player's max HP; applies 'Iocane', a 5% player's max HP HoT effect, to player for 2 turns.

    Mana Cost: 30
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Wing Beawer
    Mawage! Where is the wing?!?

    Requirements: 'Summon Crackers' skill unlocked for Pirate

    Effect: 2 hits of 50% damage, amounting to 100% damage; applies 'Bwaaak' (-30 Bonus) to target for 2 turns.

    Mana Cost: 25
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Call the Brute Group
    You were almost in the Brute Group

    Requirements: 'Help from the Locker' skill unlocked for Pirate

    Effect: 3 hits of 55% damage, amounting to 165% damage, with +200 Crit.

    Mana Cost: 25
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Quick Thinking
    Hits all enemies!

    Requirements: 'Quick Shot' skill unlocked for Pirate

    Effect: 2 hits of 130% damage to all foes, amounting to 260% damage to all foes.

    Mana Cost: 15
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon

    Other information
  • This skill erroneously performs 130% damage per hit instead of 130% damage per foe like its Pirate counterpart.


    Appearance



    Below the Ankles
    Stuns for 3 rounds

    Requirements: 'Dirty Trick' skill unlocked for Pirate

    Effect: 3 hits of ~41.7% damage, amounting to 125% damage; applies 'Unsteady' to target, stunning it for 3 turns.

    Mana Cost: 20
    Cooldown: 12
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    The Real Dread
    +200 Block / Parry for 2 turns

    Requirements: 'Sealegs' skill unlocked for Pirate

    Effect: Applies 'Sealegs' (+200 Block/Parry Defense) to player for 2 turns. (Message pop-up: Bring it on Landlubber!)

    Mana Cost: 15
    Cooldown: 7
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 125% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Sicilian Smarts
    Hey...what's that over there!

    Requirements: 'Backstab' skill unlocked for Pirate

    Effect: Applies +80 Dodge Defense to player for 4 turns; reflects 20% weapon damage at foe per unsuccessful hit while shielded.

    Mana Cost: 28
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance



    Not Left Handed
    Regain your advantage!

    Requirements: 'To the Plank!' skill unlocked for Pirate

    Effect: 3 hits of 40% damage, amounting to 120% damage; applies 'Disadvantaged' (-20% Boost) to target for 3 turns.

    Mana Cost: 23
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Decent Fellow
    It seems like a decent thing

    Requirements: 'Avast!' skill unlocked for Pirate

    Effect: 1 hit of 120% damage; applies 'Avast' (-20 Bonus, -20% Boost) to target for 3 turns.

    Mana Cost: 21
    Cooldown: 3
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Mostly Dead
    Regain some movement!

    Requirements: 'Target Practice' skill unlocked for Pirate

    Effect: 2 hits of 55% damage, amounting to 110% damage; applies 'Target Locked' (+15 Bonus) to player for 4 turns; applies 'Pierced' (-15 Bonus) to target for 3 turns.

    Mana Cost: 26
    Cooldown: 6
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Eel Repellent
    A few quick shots should do the trick!

    Requirements: 'Flintlock' skill unlocked for Pirate

    Effect: 2 hits of 85% damage, amounting to 170% damage.

    Mana Cost: 17
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Giant Cannon
    What I wouldn't give for a huge cannon...

    Requirements: 'Fire the Broadsides!' skill unlocked for Pirate

    Effect: 1 hit of 230-310% damage; 10% chance to apply 'Cannon Ball!' to target, stunning it for 1 turn.

    Mana Cost: 40
    Cooldown: 16
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Loose Change
    Time to rummage for some change!

    Requirements: 'Plunder!' skill unlocked for Pirate

    Effect: 1 hit of 45% damage; steals one of the following at random;Mana Cost: 20
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1





    Thanks to
  • Ash for skill information.
  • TFS for updated skill information, and correction.
  • Slayer Zach for Loose Change messages.
  • Gabriel Castro for DC tag.
  • Sakurai the Cursed for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:14:59 >
  • DF  Post #: 20
    8/9/2020 2:10:16   
      Jay
    Marauderator
    🧭




    Release Date: September 8th, 2014
    Retirement Date: April 26th, 2019
    Succeeded By: Technomancer (3)




    Technomancer (2)
    (No DA Required)

    Access Point: Popsprocket -> Yix -> Become A Technomancer! -> Train -> Wear Technomancer Armor, Armor Closet
    Requirements: Level 30; 1st Charged Cog given to Yix to unlock
    Release Date: September 8th, 2014

    Default Weapon: Laser Screwdriver

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Rabid Byte
    Damage increased! Tog Power!

    Requirements: 7th Charged Cog given to Yix to unlock

    Effect: 1 hit of 80% damage; applies +30% Boost to player for 10 turns.

    Mana Cost: 25
    Cooldown: 11
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Static Overload Blast
    Increadibly accurate blast to all foes!

    Requirements: 6th Charged Cog given to Yix to unlock

    Effect: 1 hit of 125-135% damage to all foes, with 180 Bonus.

    Mana Cost: 28
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Magnetic Resonance Protocol
    10% Immediate Heal, 10% HoT

    Requirements: 5th Charged Cog given to Yix to unlock

    Effect: Recovers 10% of player's max HP; applies 'Resonance Protocol', a 5% player's max HP HoT effect, to player for 2 turns.

    Mana Cost: 30
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance



    Overclock!
    Speed up cooldowns!

    Requirements: 4th Charged Cog given to Yix to unlock

    Effect: Reduces all skill cooldowns by 3 turns, inclusive.

    Mana Cost: 20
    Cooldown: 8 (effectively 5)
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Mana Burst Grenades
    Boom! Manashot.

    Requirements: 3rd Charged Cog given to Yix to unlock

    Effect: 3 hits of ~33.3% damage, amounting to 100% damage; damage % increases by [(WIS/5, bounded below 5) + (Current MP/Max MP)*100].

    Mana Cost: 25
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Drillbit
    Drill into your foe for a two turn Stun

    Requirements: 2nd Charged Cog given to Yix to unlock

    Effect: 3 hits of 40% damage, amounting to 120% damage; applies 'Drill' to target, stunning it for 2 turns.

    Mana Cost: 25
    Cooldown: 6
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Reactive Barrier
    +120% Defense for 2 turns

    Requirements: None

    Effect: Applies 'Barrier' (+120 Melee/Pierce/Magic Avoidance) to player for 2 turns.

    Mana Cost: 15
    Cooldown: 5
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 120% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Table of Elements
    Create elemental weakness in your foe!

    Requirements: 8th Charged Cog given to Yix to unlock

    Effect: Applies -25 Resist to two elements for 10 turns, selected from an array at random; 1 hit of 130% damage.
    • Array of elements: ???, Darkness, Energy, Fire, Ice, Light, Metal, Nature, Silver, Stone, Water, and Wind.
    Mana Cost: 18
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Sonic Boom Blaster
    Use the power of sound

    Requirements: 9th Charged Cog given to Yix to unlock

    Effect: Applies 'Booming Noise' (-30 Immobility Resist, -20 Bonus) to target for 5 turns; 1 hit of 135% damage; 40% chance to apply 'Sonic Blasted' to target, stunning it for 1 turn.

    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Enhanced Metallic Aging
    Make your foe rust!

    Requirements: 10th Charged Cog given to Yix to unlock

    Effect: 1 hit of 110% damage; applies 'Rusting', a 25% Melee Metal DoT, to target for 5 turns.

    Mana Cost: 20
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Force-sword
    Use the force(sword)!

    Requirements: 11th Charged Cog given to Yix to unlock

    Effect: 2 hits of 75% damage, amounting to 150% damage, with +200 Crit.

    Mana Cost: 25
    Cooldown: 12
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Photon Bow
    Lazers hit all foes! Pew Pew!

    Requirements: 12th Charged Cog given to Yix to unlock

    Effect: 1 hit of 130% damage to all foes.

    Mana Cost: 18
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Event Horizon
    Chance to stun all foes

    Requirements: 13th Charged Cog given to Yix to unlock

    Effect: 1 hit of 125% damage to all foes; 45% chance to apply a stun to each foe for 2 turns.

    Mana Cost: 32
    Cooldown: 6
    Damage Type: As weapon
    Element: ???


    Appearance



    Complete Debug Program
    Halt your foe And Catch it on Fire!

    Requirements: 14th Charged Cog given to Yix to unlock

    Effect: Removes 100% of target's MP; 1 hit of damage based on target's MP before removal;
    • If target's MP is > 10,000: 240% damage.
    • If target's MP is > 6,000: 220% damage.
    • If target's MP is > 3,000: 200% damage.
    • If target's MP is > 2,000: 180% damage.
    • If target's MP is > 1,500: 160% damage.
    • If target's MP is > 1,000: 150% damage.
    • If target's MP is > 500: 140% damage.
    • If target's MP is < 500: 130% damage.
    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: Fire


    Appearance



    Other information
  • Fully training this class unlocked the Technomancer badge.



    Thanks to
  • pjc for original entry.
  • Ash and Slayer Zach for skill information.
  • Sakurai the Cursed for corrections.

    < Message edited by DemonicDarkwraith -- 9/4/2024 23:42:35 >
  • DF  Post #: 21
    8/9/2020 2:10:45   
      Jay
    Marauderator
    🧭




    Release Date: May 15th, 2015
    Retirement Date: July 31st, 2020
    Succeeded By: Guardian




    Guardian (2)
    (No DA Required)

    Access Point: Falconreach Guardian Tower -> 3 Left -> Trainer Eckhard -> Guardian Armor, Armor Closet
    Requirements: Account must be verified with an AdventureQuest Guardian account
    Release Date: May 15th, 2015

    Default Weapon: Longsword

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    Light: 5
    Darkness: 5



    Guardian Dragon
    Summon the Guardian Dragon!

    Requirements: 14th return to Trainer Eckhard, after completion of The Guardian Dragon

    Effect: 4 hits of 75% damage, amounting to 300% damage.

    Mana Cost: 45
    Cooldown: 12
    Damage Type: As weapon
    Element: Bacon

    Other information
  • Possible message pop-ups:
    quote:

  • *yawn* I just woke up from a nap. Now smell my morning breath!
  • Another summon? Very well but make it quick. I've got a date with Serlissa!
  • As you command! I shall unleash my power upon thy enemy!
  • Burn baby burn!
  • Do not meddle in the affairs of the Guardian Dragon. I'm running out of ketchup!
  • Do you guys always have to summon me when I am using the restroom?!
  • Don't blame me. The people on the forums and in the chatroom wrote my lines!
  • For fiery death please touch rune 1.
  • Foul creature... prepare thyself for the wrath of the Guardian Dragon!
  • Geez again? Haven't you ever heard of spells?
  • Give a monster a match and it'll be warm for a minute. Set it on fire and it'll be warm for the rest of its life.
  • Gotta make this fast. I've got a Trobble in the oven!
  • Hmph... another monster already? As you command Master.
  • Hrmph.... this opponent is too easy for you. Allow me!
  • I came to kick arse and chew bubble gum... and I'm all out of bubble gum!
  • I love the smell of dragonbreath in the morning. Smells like...victory.
  • I need to teach YOU to do this so you won't have to summon me.
  • I never got a gift from you last Frostval. Want to explain that one?
  • I'mma chargin' mah fire breath!
  • If not for me do you know how many more favors Death would have?
  • Kame...... hame................. haaaaaaaaaaaaaa!
  • Kill it with fire!
  • Let's make this quick. It's almost time for Mogbusters!
  • Look. You call me and I burn it. Do you need a witty punchline every time?
  • Master this foe is unworthy... allow me to vanquish it!
  • Mmmmmm... this will make a tasty snack! *Roars*
  • MOO!! Erm... I mean RAWR!! Yeah that's the one...
  • My apologies for being late Master. The server is lagging up again.
  • My breath goes to eleven. That's hotter than ten.
  • My name is Guardian Dragon. You provoked this Guardian into summoning me. Prepare to die.
  • Need a light?
  • Next time could you summon me to fight something that bathes occasionally?
  • Prepare thyself for oblivion... nothing can resist my attack!
  • RAWR. There. I said it.
  • Ready to meet the Reaper?
  • Say hello to my little friend!
  • Why do I always have to have the humorous catch phrases? Why can't YOU say something once in a while?
  • You could at least buy me dinner first. I feel so used.
  • You have summoned the dragon but in Soviet Russia the dragon summons you!
  • You just remember who needs who in this relationship.
  • You know I wanted to be a poet. Crush my dreams why don't you?
  • You may get the rewards but I'm the one who gets the girls.
  • You summoned me Master? Ah... Feel my wrath, foul fiend!


  • Appearance



    Guardian Rage
    Attack with a random element!

    Requirements: 13th return to Trainer Eckhard, after completion of The Dread Dragonmaster

    Effect: 14 hits of 20% damage, amounting to 280% damage, of an element selected from an array at random.

    Mana Cost: 20
    Cooldown: 10
    Damage Type: As weapon
    Element: Bacon / Darkness / Energy / Fire / Ice / Light / Metal / Nature / Stone / Water / Wind (Random)


    Appearance 1 / 1.1 / 1.2



    Health Drain
    Recover some health!

    Requirements: 10th return to Trainer Eckhard, with 10 Moonglow to turn in

    Effect: Recovers 10% of player's max HP; 1 hit of 100% damage. (Message pop-up: *Heals X HP*)

    Mana Cost: 35
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Guardian Heroes
    Summon fallen heroes to humble your foe!

    Requirements: 8th return to Trainer Eckhard, with 10 Ahzite Ore to turn in

    Effect: 3 hits of 47% damage, amounting to 141% damage; applies 'Humbled' (-30% Boost) to target for 4 turns.

    Mana Cost: 25
    Cooldown: 9
    Damage Type: As weapon
    Element: Darkness


    Appearance



    Mana Drain
    Attack foe's MP and heal your's!

    Requirements: 6th return to Trainer Eckhard, with 10 Scrap metal to turn in

    Effect: 1 hit of 100% damage to target's MP; recovers 10% of player's max MP. (Message pop-up: *Heals X MP*)

    Mana Cost: 0
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Ray of Light
    Empowered Light Attack

    Requirements: 5th return to Trainer Eckhard, after completion of Battle Krakhim

    Effect: 3 hits of 50% damage, amounting to 150% damage; applies 'Blinded!' (-50 Bonus) to target for 4 turns.

    Mana Cost: 20
    Cooldown: 5
    Damage Type: As weapon
    Element: Light


    Appearance



    Guardian Shield
    +125 M/P/M for 2 turns

    Requirements: 4th return to Trainer Eckhard, with any Guardian Blade equipped

    Effect: Applies +125 Melee/Pierce/Magic Avoidance to player for 2 turns.

    Mana Cost: 15
    Cooldown: 5
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 120% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Limkragg's Breath
    Unleash the fires of Limkragg!

    Requirements: 1st return to Trainer Eckhard, after talking to Loremaster Malek about Guardians

    Effect: 2 hits of 55% damage, amounting to 110% damage; applies 'Limkragg's Breath', a 50% Magic Fire DoT effect, to target for 3 turns.

    Mana Cost: 14
    Cooldown: 3
    Damage Type: As weapon
    Element: Fire


    Appearance 1 / 1.1



    Mega Shock
    Hits all enemies with an energy wave!

    Requirements: 2nd return to Trainer Eckhard, with 10 Defender's Medal to turn in

    Effect: 1 hit of 150% damage to all foes.

    Mana Cost: 18
    Cooldown: 4
    Damage Type: As weapon
    Element: Energy


    Appearance



    Spiral Carve
    Stun your foe!

    Requirements: 3rd return to Trainer Eckhard, after completion of Critter Cave (Books 1 and 2)

    Effect: 3 hits of 40% damage, amounting to 120% damage; applies 'Stunned!' to target, stunning it for 3 turns.

    Mana Cost: 20
    Cooldown: 13
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Keen Edge
    Guaranteed Crit!

    Requirements: 7th return to Trainer Eckhard, with 5 Pouch of Sparkling Sand to turn in

    Effect: 1 hit of 170% damage, with +200 Crit.

    Mana Cost: 28
    Cooldown: 12
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Nightbane's Fury
    Envenom your foe!!

    Requirements: 9th return to Trainer Eckhard, after completion of A Visit to Cysero

    Effect: 1 hit of 150% damage; applies 'Nightbane's Venom', a 20% Magic Curse DoT effect, to target for 5 turns.

    Mana Cost: 18
    Cooldown: 5
    Damage Type: As weapon
    Element: Evil


    Appearance



    Vortex
    Increased damage and defense!

    Requirements: 11th return to Trainer Eckhard, with 3 Aeris PvP Trophy to turn in

    Effect: Applies +250 Block/Parry/Dodge Defense to player for 1 turn; applies +25% Boost to player for 4 turns.

    Mana Cost: 22
    Cooldown: 6
    Damage Type: N/A
    Element: N/A


    Appearance



    Awethur's Power
    Unleash Awethur's Fury!

    Requirements: 12th return to Trainer Eckhard, with 1 Wings of The Hundred Flames to turn in

    Effect: 90% chance to perform 1 hit of 150-250% damage; 10% chance to perform boosted damage;
    • If target's max HP < 50% of player's max HP, performs OHKO to target. (Pop-up: Awethur's power flows through you!)
    • If target's max HP > 50% of player's max HP, performs 1 hit of 600% damage. (Pop-up: Awethur's power flows through you!)
    • If target is immune to Awethur's Power, performs 1 hit of 400% damage. (Pop-up: The foe rejects Awethur's Power!)
    Mana Cost: 30
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon

    Other information
  • Previously had a 1% chance to OHKO any foe; this was modified on September 21st, 2018.
  • Un-possible Crawler is immune to Awethur's Power.


    Appearance 1 / 1.1 / 2 / 2.1



    Other information
  • All 14 trainable skills were obtained via Trainer Eckhard at the Falconreach Guardian Tower.
  • Fully training this class unlocked the Guardian badge.
  • This class was color-custom to player's base and trim colors.



    Thanks to
  • Slayer Zach for original entry.
  • Ash for skill information.
  • TFS for Awethur's Power skill information, other information, and corrections.
  • Sakurai the Cursed for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:44:10 >
  • DF  Post #: 22
    6/24/2021 19:09:01   
      Jay
    Marauderator
    🧭




    Release Date: November 9th, 2012
    Retirement Date: August 7th, 2020
    Succeeded By: Pyromancer



    Pyromancer
    (No DA Required)

    Access Point: Pyromancer (Armor), Armor Closet
    Requirements: Level 20; Armor in inventory or bank
    Release Date: November 9th, 2012

    Default Weapon: Firesteel Blade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    Ice: 5
    Water: 5
    Fire: 5



    The Phoenix
    Unleash your power!

    Requirements: None

    Effect: 15 hits of 10% damage, amounting to 150% damage, with +200 Crit.

    Mana Cost: 20
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Malcifer
    Curse your enemy's fire resistance!

    Requirements: None

    Effect: Recovers HP equal to player's max damage; applies +25% Boost to player for 5 turns inclusive; 4 hits of 30% damage, amounting to 120% damage; applies 'Cursed' (-25 Fire Resist) to target for 5 turns inclusive.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Paper Cannon
    Watch out for paper cuts!

    Requirements: None

    Effect: 6 hits of ~20.8% damage, amounting to 125% damage; applies 'Paper cut', a 50% Magic Fire DoT effect, to target for 5 turns.

    Mana Cost: 25
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Fire Chains
    -40 Hit for enemy

    Requirements: None

    Effect: 8 hits of 12.5% damage, amounting to 100% damage; applies 'Bound' (-40 Bonus) to target for 2 turns.

    Mana Cost: 20
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Lava Fountain
    Damage and stun target for 3 turns

    Requirements: None

    Effect: 5 hits of 24% damage, amounting to 120% damage; applies 'Stun' to target, stunning it for 3 turns.

    Mana Cost: 30
    Cooldown: 11
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Flame Fury
    Hits all enemies

    Requirements: None

    Effect: 1 hit of 140% damage to all foes.

    Mana Cost: 25
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Magma Bubble
    Fiery shield for 3 turns

    Requirements: None

    Effect: Applies 'Shielded' (+140 Block/Parry/Dodge) to player for 3 turns; reflects 50% weapon damage at foe per successful or glancing hit while shielded.

    Mana Cost: 15
    Cooldown: 6
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 110% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Flamethrower
    Damage and DoT for 5 turns

    Requirements: None

    Effect: 7 hits of ~17.1% damage, amounting to 120% damage; applies 'On fire', a 50% Magic Fire DoT effect, to target for 5 turns.

    Mana Cost: 25
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Blaze Blue
    Faster than a mechagriffon!

    Requirements: None

    Effect: 6 hits of 20% damage, amounting to 120% damage; applies 'Confused' (-25% Boost) to target for 4 turns.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Enkindle
    +25% damage for 5 turns

    Requirements: None

    Effect: Applies +25% Boost to player for 5 turns inclusive.

    Mana Cost: 10
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Flametongue
    Damage and DoT for 5 turns

    Requirements: None

    Effect: 6 hits of 20% damage, amounting to 120% damage; applies 'Burning', a 50% Magic Fire DoT effect, to target for 5 turns.

    Mana Cost: 25
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Rebirth!
    Come back from the ashes!

    Requirements: None

    Effect: Recovers 100% of player's HP and MP.

    Mana Cost: 0
    Cooldown: 34 (carries between battles)
    Charge Time: 9 (carries between battles)
    Damage Type: N/A
    Element: N/A


    Appearance



    Triflame!
    Flaming beasts terrify your enemy!

    Requirements: None

    Effect: 3 hits of 50% damage, amounting to 150% damage; applies 'Feared' to target, stunning it for 1 turn.

    Mana Cost: 20
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Warmth
    Cleanse by fire

    Requirements: None

    Effect: Recovers HP equal to [Player's max damage]*3 and MP equal to player's max damage.

    Mana Cost: 0
    Cooldown: 15
    Damage Type: N/A
    Element: N/A


    Appearance





    Thanks to
  • kim346 for Rebirth! skill information.
  • RamDF for Paper Cannon and Enkindle skill corrections.
  • Ace Woodlink and BluuHorseOfficial for Magma Bubble and Enkindle skill corrections.
  • Solanaceae for information.
  • Sakurai the Cursed for corrections.

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:45:26 >
  • DF  Post #: 23
    6/24/2021 19:09:31   
      Jay
    Marauderator
    🧭




    Release Date: October 6th, 2014
    Retirement Date: February 26th, 2021
    Succeeded By: DeathKnight (3)




    DeathKnight (2)
    (No DA Required)

    Access Point: The Necropolis -> Artix -> Other Classes! -> Death Knight -> To The Tomb! -> Malifact's Ghost -> Become A Death Knight! -> Wear Death Knight Armor, Armor Closet
    Requirements: Completion of DeathKnight 11 times and Noxus Fumes; Completion of Paladin and Necromancer training; 1st Undead Slayer Badge given to Malifact's Ghost to unlock
    Release Date: October 6th, 2014

    Default Weapon: DeathBlade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Necrotic Presence Shift
    Shift presence between DoT and HoT

    Requirements: 7th Undead Slayer Badge given to Malifact's Ghost to unlock; Successful attack where the last hit connects to use

    Effect: Toggles class passive between 'Necrotic Presence' (DoT to target) and 'Necrotic Aura' (HoT to player) (see other information).

    Mana Cost: 0
    Cooldown: 1
    Charge Time: 1
    Damage Type: N/A
    Element: N/A


    Appearance



    Blood Tap
    Restore health and strike!

    Requirements: 6th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Recovers 8% of player's max HP; 1 hit of 100% damage. (Message pop-up: *Heals X HP*)

    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Soul Slash
    Furious attack that damages foes soul

    Requirements: 5th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 3 hits of 45% damage, amounting to 135% damage; applies 'Soul Slash', a 40% Magic Curse DoT effect, to target for 5 turns.

    Mana Cost: 26
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2 / 1.3



    Unholy Shadow
    Strikes all foes

    Requirements: 4th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 150% damage to all foes.

    Mana Cost: 36
    Cooldown: 2
    Damage Type: As weapon
    Element: Evil


    Appearance 1 / 1.1 / 1.2



    Obliterate
    Guaranteed Crit

    Requirements: 3rd Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 190% damage, with +200 Crit.

    Mana Cost: 35
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Instill Fear
    Stun your foe with the fear of death

    Requirements: 2nd Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 140% damage; applies 'Overwhelming Fear' to target, stunning it for 3 turns.

    Mana Cost: 25
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Garb of Undeath
    +140 Melee/Pierce/Magic

    Requirements: None

    Effect: Applies +140 Melee/Pierce/Magic Avoidance to player for 4 turns.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 140% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Inspire Weakness
    Weaken your foe

    Requirements: 8th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 155% damage; applies -30 All Resist and -50 Crit to target for 3 turns.

    Mana Cost: 28
    Cooldown: 6
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Unholy Will
    Impose your will upon the foe

    Requirements: 9th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 50% chance to perform either of two outcomes;
    • If positive outcome: Applies 'Broken Will' to target, stunning it for 1 turn; applies 'Foes Will Broken', a 100% target's damage range Magic Curse DoT effect, to target for 1 turn.
    • If negative outcome: Applies 'Foes Will Bent', a 50% target's damage range Magic Curse DoT effect, to target for 1 turn.
    Mana Cost: 37
    Cooldown: 7
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Dark Rite
    Steal life over 4 turns

    Requirements: 10th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Applies 'Dark Destruction', a 6.25% player's max HP DoT effect, to target for 4 turns; applies 'Dark Renewal', a 6.25% player's max HP HoT effect, to player for 4 turns.

    Mana Cost: 50
    Cooldown: 15
    Damage Type: N/A
    Element: N/A


    Appearance



    Soul Reap
    Reap your foes power

    Requirements: 11th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 60% damage; applies 'Draining enemy power' (+30% Boost, +20 Bonus) to player for 5 turns; applies 'Power being drained' (-30% Boost, -20 Bonus) to target for 4 turns.

    Mana Cost: 28
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Summon Minion
    Summon your Minion

    Requirements: 12th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 175% damage.

    Mana Cost: 20
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Empowered Armor Strike
    Every DK item increases Dmg

    Requirements: 13th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of [150+20X]% damage (effectively capped at 270% damage), where X is the number of DeathKnight items equipped;Mana Cost: 18
    Cooldown: 3
    Damage Type: As weapon
    Element: As weapon

    Other information
  • Due to a bug, Shadowed DeathKnight Helm (50) is not counted as a DeathKnight item for this skill.


    Appearance



    Dreadblade
    Destroy your foe

    Requirements: 14th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 3 hits of 90% damage, amounting to 270% damage.

    Mana Cost: 35
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Other information
  • Passive Effect: Applied either 'Necrotic Presence' (DoT to target) or 'Necrotic Aura' (HoT to player), toggled via 'Necrotic Presence Shift' skill;
    • 'Necrotic Presence' was a stacking 5% Magic Curse DoT effect, capped at 100% damage at 20 stacks, and was reapplied to the selected target with each use of a class skill.
    • 'Necrotic Aura' was a stacking 0.15% player's max HP HoT effect, capped at 3% player's max HP at 20 stacks, and was reapplied to the player with each use of a class skill.
    • Players gained one Necrotic stack with each use of a class skill (excluding 'Necrotic Presence Shift' skill).
  • This class' default appearance was modified on January 29th, 2021, with its prior default appearance becoming an Ornate Armor Customization option.
  • Fully training this class unlocked the DeathKnight badge.


    Relic Armor Set Appearance
    Ornate Armor Set Appearance
    Classic Armor Set Appearance

    Thanks to
  • Slayer Zach for original entry and skill buttons.
  • Ash for skill information.
  • TFS for other information and corrections.
  • crabpeople, Gabriel Castro, Sakurai the Cursed, and Solanaceae for corrections.

    < Message edited by DemonicDarkwraith -- 9/4/2024 23:42:56 >
  • DF  Post #: 24
    6/28/2021 8:11:59   
      Jay
    Marauderator
    🧭




    Release Date: June 29th, 2012
    Retirement Date: June 25th, 2021
    Succeeded By: DragonLord




    DragonLord (2)
    (DA Required)

    Access Point: Sunbreeze Grove -> Lady Celestia / Elysia -> DragonLord ( lvl 8+ , DA only) -> Equip DragonLord Armor, Armor Closet
    Requirements: Dragon Amulet; Level 8; Completion of The DragonLord Armor
    Release Date: June 29th, 2012

    Default Weapon: DragonBlade

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 5

    Defense
    Melee: 10
    Pierce: 10
    Magic: 10
    Block: 0
    Parry: 0
    Dodge: 0

    Resistances
    None



    Dragon Soul
    Super Combo Attack!

    Requirements: Level 14; 7th completion of Mad Skillz to unlock; Player below 20% max HP to use

    Effect: 7 hits of 35% damage, amounting to 245% damage.

    Mana Cost: 15
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    DragonEye
    Increased BtH and Crit!

    Requirements: Level 13; 6th completion of Mad Skillz to unlock

    Effect: 1 hit of 150% damage, with +200 Crit and +100 Bonus.

    Mana Cost: 35
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Water Dragon Sprit
    Regen 30% Mana!

    Requirements: Level 12; 5th completion of Mad Skillz to unlock

    Effect: Recovers 30% of player's max MP.

    Mana Cost: 0
    Cooldown: 10
    Damage Type: N/A
    Element: N/A


    Appearance



    Shield Bash
    Daze your foe to stun it!

    Requirements: Level 11; 4th completion of Mad Skillz to unlock

    Effect: 1 hit of 120% damage; applies 'Dazed!' to target, stunning it for 3 turns.

    Mana Cost: 25
    Cooldown: 13
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Wind Dragon Spirit
    15% heal and 20% over 2 turns

    Requirements: Level 10; 3rd completion of Mad Skillz to unlock

    Effect: Recovers 15% of player's max HP; applies 'Heal', a 10% player's max HP HoT effect, to player for 2 turns.

    Mana Cost: 35
    Cooldown: 12
    Damage Type: N/A
    Element: N/A


    Appearance



    Earth Dragon Spirit
    Lower damage taken!

    Requirements: Level 9; 2nd completion of Mad Skillz to unlock

    Effect: Applies 'Earth Spirit', instantly recovering 80% of direct damage taken for 2 turns, then 50% of direct damage taken for the following 2 turns, before modification by All Resist and/or Health Resist.

    Mana Cost: 30
    Cooldown: 12
    Damage Type: N/A
    Element: N/A


    Appearance



    Darkness Dragon Spirit
    +180 Avd for 2 turns

    Requirements: Level 8; 1st completion of Mad Skillz to unlock

    Effect: Applies +180 Melee/Pierce/Magic Avoidance to player for 2 turns.

    Mana Cost: 30
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Attack

    Requirements: Level 8

    Effect: 1 hit of 120% damage; 50% chance to perform either one of two different animations.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 2



    Dragon Bite
    Double Strike!

    Requirements: Level 15; 8th completion of Mad Skillz to unlock

    Effect: 2 hits of 70% damage, amounting to 140% damage.

    Mana Cost: 0
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Rush
    3 Hit Combo!

    Requirements: Level 16; 9th completion of Mad Skillz to unlock; Successful 'Dragon Bite' where the last hit connects to unlock

    Effect: 3 hits of 60% damage, amounting to 180% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Energy Dragon Spirit
    Shocking Multi-strike!

    Requirements: Level 17; 10th completion of Mad Skillz to unlock

    Effect: 1 hit of 155% damage to all foes.

    Mana Cost: 20
    Cooldown: 2
    Damage Type: As weapon
    Element: Energy


    Appearance 1 / 1.1



    Light Dragon Spirit
    Blind your foe with Light!

    Requirements: Level 18; 11th completion of Mad Skillz to unlock

    Effect: 1 hit of 130% damage; applies 'Light Blinding Foe!' (-55 Bonus) to target for 3 turns.

    Mana Cost: 26
    Cooldown: 7
    Damage Type: As weapon
    Element: Light


    Appearance



    Frost Dragon Spirit
    Chill your foe with Ice!

    Requirements: Level 19; 12th completion of Mad Skillz to unlock

    Effect: 1 hit of 125% damage; applies 'Frozen! Dmg and ImmoRes lowered!' (-55% Boost, -50 Immobility Resist) to target for 4 turns inclusive.

    Mana Cost: 30
    Cooldown: 8
    Damage Type: As weapon
    Element: Ice


    Appearance



    Fire Dragon Spirit
    OMGBBQ!

    Requirements: Level 20; 13th completion of Mad Skillz to unlock

    Effect: 1 hit of 130% damage; applies 'Burn', a 32% Magic Fire DoT effect, to target for 5 turns.

    Mana Cost: 25
    Cooldown: 6
    Damage Type: As weapon
    Element: Fire


    Appearance



    Dragon Heart
    Dragon Heart

    Requirements: Level 21; 14th completion of Mad Skillz to unlock; Usage of 'Light Dragon Spirit', 'Frost Dragon Spirit', or 'Fire Dragon Spirit' to use

    Effect: 4 hits of 100% damage, amounting to 400% damage.

    Mana Cost: 30
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2 / 1.3



    Other information
  • This class could be upgraded to Color Custom, Evolved, and Color Custom Evolved variants; each upgrade cost 20,000 Gold, and could only be unlocked in order.
  • Artifacts Dragon's Patience and Dragon's Rage were released to improve the defensive or offensive capabilities of this class respectively on June 9th, 2017; see below for modifications.
  • With the release of Armor Customization, the 2012 Original and Evolved appearances were updated, and the aforementioned class variants became customization options on June 13th, 2020 and June 26th, 2020.
  • Fully training this class unlocked the DragonLord badge; upgrading this class to Evolved unlocked the Evolved DragonLord badge.
  • This class' eyes were attuned to your dragon's eye color.


    Original CC Armor Set Appearance
    Equilibrium Armor Set Appearance
    Renegade Armor Set Appearance 1 / 2 / 3 / 4
    Knight Armor Set Appearance
    Draconic Armor Set Appearance
    Warden Armor Set Appearance 1 / 2
    Feral Armor Set Appearance 1 / 2
    Evolved Armor Set Appearance
    Evolved CC Armor Set Appearance
    Vath Armor Set Appearance
    Vilmor Armor Set Appearance

    Thanks to
  • Alanna Zelen, golden1231, and Shattered Oblivion for original entries.
  • Peachii for original artifact entries.
  • Ash for updated skill information.
  • Solanaceae for artifact skill information.
  • DemonicDarkwraith for header reformat, other information, and corrections.
  • Sakurai the Cursed for new requirements and corrections.
  • alexefb, Black_Mage, evil elf, Gwydeon, and Herny514 for information.
  • ArchMagus Orodalf, crabpeople, Dwelling Dragonlord, Mr G W, SalvationXI, spy9993, TFS, and Tolkienfanatic for corrections.







    Other information
  • Passive Effect: Applied a stackable +2% Boost to player with each turn (excluding potion consumption), capped at +102% Boost. (Pop-up: Dragon's Patience shines brightly! +X% damage!)



    Artifact: Dragon's Rage


    Dragon Soul
    Super Combo Attack! Costs 10% Health

    Requirements: Level 14; 7th completion of Mad Skillz to unlock

    Effect: 7 hits of 70% damage, amounting to 490% damage; consumes 10% of player's max HP. (Pop-up: Your soul overflows with energy, bursting out!)

    Mana Cost: 0
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    DragonEye
    Increased BtH and Crit!

    Requirements: Level 13; 6th completion of Mad Skillz to unlock

    Effect: 1 hit of 225% damage, with +200 Crit and +100 Bonus.

    Mana Cost: 35
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Wind Dragon Spirit
    20% Heal

    Requirements: Level 10; 3rd completion of Mad Skillz to unlock

    Effect: Recovers 20% of player's max HP.

    Mana Cost: 35
    Cooldown: 19
    Damage Type: N/A
    Element: N/A


    Appearance



    Earth Dragon Spirit
    Lower damage taken!

    Requirements: Level 9; 2nd completion of Mad Skillz to unlock

    Effect: Applies 'Earth Spirit', instantly recovering 80% of direct damage taken for 2 turns, then 50% of direct damage taken for the following 2 turns, before modification by All Resist and/or Health Resist.

    Mana Cost: 30
    Cooldown: 24
    Damage Type: N/A
    Element: N/A


    Appearance



    Darkness Dragon Spirit
    +180 Avd, +50% Dmg for 2 turns

    Requirements: Level 8; 1st completion of Mad Skillz to unlock

    Effect: Applies +180 Melee/Pierce/Magic Avoidance to player for 2 turns; applies 'Darkness Rage' (+50% Boost) to player for the next 2 turns. (Pop-up: The rage of Darkness Dragons fills you with power!)

    Mana Cost: 30
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Attack

    Requirements: Level 8

    Effect: 1 hit of 130% damage; 50% chance to perform either one of two different animations.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 2



    Dragon Bite
    Double Strike!

    Requirements: Level 15; 8th completion of Mad Skillz to unlock

    Effect: 2 hits of 100% damage, amounting to 200% damage.

    Mana Cost: 0
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1



    Rush
    3 Hit Combo!

    Requirements: Level 16; 9th completion of Mad Skillz to unlock; Successful 'Dragon Bite' where the last hit connects to unlock

    Effect: 3 hits of 100% damage, amounting to 300% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Energy Dragon Spirit
    Shocking Multi-strike!

    Requirements: Level 17; 10th completion of Mad Skillz to unlock

    Effect: 1 hit of 155% damage to all foes.

    Mana Cost: 20
    Cooldown: 0
    Damage Type: As weapon
    Element: Energy


    Appearance 1 / 1.1



    Light Dragon Spirit
    Blind your foe with Light!

    Requirements: Level 18; 11th completion of Mad Skillz to unlock

    Effect: 1 hit of 175% damage; applies 'Light Blinding Foe!' (-25 Bonus) to target for 3 turns.

    Mana Cost: 26
    Cooldown: 7
    Damage Type: As weapon
    Element: Light


    Appearance



    Frost Dragon Spirit
    Chill your foe with Ice!

    Requirements: Level 19; 12th completion of Mad Skillz to unlock

    Effect: 1 hit of 175% damage; applies 'Frozen! Dmg and ImmoRes lowered!' (-50% Boost, -50 Immobility Resist) to target for 2 turns inclusive.

    Mana Cost: 30
    Cooldown: 8
    Damage Type: As weapon
    Element: Ice


    Appearance



    Fire Dragon Spirit
    OMGBBQ!

    Requirements: Level 20; 13th completion of Mad Skillz to unlock

    Effect: 1 hit of 175% damage; applies 'Burn', a 40% Magic Fire DoT effect, to target for 5 turns. (Pop-up: The flames of the Fire Dragon Spirit burn even brighter!)

    Mana Cost: 25
    Cooldown: 6
    Damage Type: As weapon
    Element: Fire


    Appearance



    Dragon Heart
    Dragon Heart

    Requirements: Level 21; 14th completion of Mad Skillz to unlock; Usage of 'Light Dragon Spirit', 'Frost Dragon Spirit', or 'Fire Dragon Spirit' to use

    Effect: 4 hits of [100+X]% damage, amounting to [400+4X]% damage, where X is equal to the percentage value of player's lost HP respective to max HP.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2 / 1.3

    < Message edited by DemonicDarkwraith -- 9/3/2024 22:49:06 >
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