forumlogin -> RE: Is MQ Dying II+How Can We Improve It? (10/2/2010 13:58:31)
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I'm going to disagree with many of Hellsoarer's points right now, to all of you who agree. ;D 1. The HMs are outdated because they get no attention. I thought that would be obvious. :/ 2. What's that supposed to mean? "What? Why?" in response to "No high-level challenges." BTW, I don't think high-level challenges are so important right now considering most people probably leave at either level 1 or level 15. :P 3. I dunno, maybe an interesting cutscene in between, possibly an interesting minigame, or how about an enemy whose difficulty changes according to actions made throughout the quest? There are lots of things that could be done to make quests more interesting. 4. Yay 150 battles on the battle button. :/ And then do it again when you need another mecha. And then again. And again. It's not fun. 5. All long/big quests are basically fighting the same enemies 20 times. Have you looked? 6. Yokai was the last non-rare, non-wep/mecha based content recently released, and the most recent quest from there is SC-only. So yes, again. And it's not insulting. Constructive criticism, I say. ;D You are different in that you're completely forgetting that MQ is one of the least popular AE games, and you don't want to change that.
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