Wootz -> RE: =ED= Balance Discussion XI (9/13/2012 16:11:36)
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You're complaining about a must have skill for Cyber Hunters? Every class has must have skills. Don't be stupid. Mercenaries - Hybrid Armor and partially Adrenaline Tactical Mercenaries - Hybrid Armor & Reroute Bounty Hunters - Bloodlust & Massacre Cyber Hunters - Plasma armor, Static charge & Shadow arts Tech Mages - Reroute, Deadly Aim& depending on build: Malfuncion & Plasma bolt + Super Charge Blood Mages - Bloodlust and Deadly Aim Then we should nerf all those skills because they are must haves! Like Mages don't use their base Energy aswell. Geez, who wanted Plasma Armor. Like we didn't suggest douzen of other skills. Plasma Armor is fake and *censored*, it really just made the class Over-Powered like pre-nerf TLM and made it the complaining part of the game. Give me one class enthusiast who does want a Plasma armor. We had defensive skills and it was fine. I don't care about the percentage of the skill, I just want it have the old formula of the base damage. I can't complain about creativity, just look at my builds when I was a Cyber Hunter. No one used them, yet I won more then the "flavour" builds. I used Support build, worked. I used Strenght-Support build, worked. I used Strenght build, worked. I used Dexterity build, worked. I used Technology build, had a lower percentage but still worked. I tanked, worked. I was all out offensive, worked. Poison build was awesome, mixed with Multi shot and Massacre, it was one of my better builds (and I used 83 Energy Points on it, so don't complain on the "huge" Energy pool). I know the class, I know what it can do. You don't have to teach me.
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