Stabilis -> RE: =ED= Balance Discussion XI (9/18/2012 17:55:00)
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Current stats: Strength: Offensive (melee skills multiply damage (weed)) [Primary, Sidearm] Dexterity: Omnipotent (improves offensive skills and defensive skills) [Defense, melee accuracy] Technology: Omnipotent (improves offensive skills and defensive skills) [Resistance, ranged accuracy] Support: Omnipotent (improves offensive skills and defensive skills) [Auxiliary, critical strike, rage, first turn] Focus: Offensive [Robot] To begin, Strength. This stat grows damage too rapidly. How rapidly? Starting from 1 point damage per 4 points Strength. Each point of damage can be used each turn with Strike. This synergizes... this STACKS with skills like Bloodlust. Strength being the fastest source of damage, damaging each turn as much as possible each turn to gain secondary bbonuses from Bloodlust and used in conjunction with melee skills that improve- nope. Not progressive skills- skills that MULTIPLY the damage of the current Primary in hand. Yes, while a 100 Strength Fireball (level 10) may equal approximately 70 raw points damage, a 23% modifier on Double Strike (level 1) may boost a 60 damage Strike approximately 74 raw damage. The only limiter in place? It can be blocked- yes, the downside is probability. This is not something even worth considering especially if the weight is less than 50% to be blocked... which is IMPOSSIBLE to even reach. Melee skills can not be balanced ever since they apply only to the Primary damage which is dependent on the user's make. It is strongly suggested to convert these skills into unblockable, undeflectable progression skills who's damage is determined by purely stat points. Strike itself is the only action without a cooldown. No penalty. There can be the Unarmed Strike suggestion that is Strike without calculating the Primary weapon damage and Strike acquires 1 turn cooldown. This is not even including the Sidearm. Remind me to finish this later, Dexterity, Technology, and Support all have visible problems. Suggestion for stats: Strength: Offensive (does not improve melee skills, offensive skills become burst skills improving by stat progression) Dexterity: Defensive (does not improve offensive skills) Technology: Defensive (does not improve Robot or offensive skills) Support: Offensive (does not improve defensive skills)
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