Archlord Raistlin -> RE: =ED= Balance Discussion XI (9/22/2012 13:03:50)
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@mother1 thanks for the info update... Rabblefroth has some issues when it comes to these changes. It seems to me he frequently listens to a minority and screws the majority... First, and totally out of the blue, multi is left alone for 1v1, but taken down to 70% for 2v2, making it a totally worthless skill for 2v2 players. Even @ 85% (for the cost) it is still pretty useless in 2v2. CH static/heal loop must be more of a 1v1 issue because I did not see it that frequently in 2v2. So instead of capping the skill, or some other adjustment that mainly addresses the abusers, he screws everyone who's a CH. Thanks dude... you're awesome...maybe think for yourself once in awhile... Next time think of a static progression based on actual energy regain per skill point used, capping it at less than 17 to limit heal loop abusers, or do what you always do - add cooldown time. Lots of alternatives versus what you did... ...and btw, heal looping is totally boring and would run it's course anyway without intervention, so why this was some "must fix!" issue idk... and really, is there a more heal looping class than strength bloodmage (just in a different way)??? Especially when practically the entire BM class runs the same build? 2v2 gets NO respect from dev's and these constant skill nerfs frustrate the hell out of everyone. Yeah, it's hard to please the majority, but we are not idiots...if you make balance decisions that make majority sense...great, I can live with that. Changes like multi and static just don't make sense for the majority of non-abusing players.
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