Ranloth -> RE: =ED= March 7th, 2014 - Onward to War (3/11/2014 11:12:23)
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And they should be tossing in compensations whenever they do so as well. The problem is... should =/= will. 'Terms and Conditions' are clear about refunds, and you've agreed to them. Furthermore, changing an item completely is essentially cheating the players because they paid for something different - as opposed to nerfing/buffing the said item. It only drives more players away, and harms customer loyalty. In the long run? You lose even more players, which is even worse if you want to balance the matchmaking system. And again, drastic changes seem to have driven players away. Omega is a good example, although, one drastic change at once could be less harmful than a handful (at once). Passives to actives had little effect on playerbase - numbers remained about the same. But for that to happen, you still need time. They have content to pull out each week - if possible - and players begged to do something with the War, which is now being done. Rabble wanted to work on core effects of PvP - blocks, crits, deflections and rage, and - once again - this takes time. Passives to actives took months, due to weekly releases, and you cannot forgo content for balance (and vice versa). Previous DNs mention the whole "EpicDuel Evolution" and how players will have bigger say in balance. No details apart from that, but with recent server adjustments and how they are being taken down and improved upon, perhaps the idea of PTR server could happen. This way we could test balance changes on a separate server, give feedback, and then allow it to roll onto live server the week later (or whenever). They've taken Guest Artists on, few days ago, and you mention art projects such as creating new cores - well, now it could be done. quote:
As for unbalanced cores being released, this will be much less likely to happen if they use common seance and perhaps listen to well informed players idea on cores. What I mean is if they release things obviously OP such as the azreal core and hatch-ling rush then it does not even take testing to find that it is broken. The people who realize that should be in charge of core balance control and as long as they focus on making core more specialized for individual builds rather then strong on everything as a whole then their will be much less issues with core balance. What also might help is if they started each core at what would seem to be a lower power level for example the energy shot gun core and then perhaps long into the cores lifetime it may receive a buff. "well informed players" - who are those? It could be some next P2W enthusiast - is he well informed? It could be ___ class enthusiast - is he well informed? Common sense isn't so common most of the time. You're forgetting Devs don't have as much time as us, the players, to test everything thoroughly, which is why new Testers have been picked just before Christmas. And as you've said, if they've released broken cores in the past, why release a whole lot more of them? It's impossible for them to test it thoroughly, for obvious reasons (common sense). What you see, Devs may not. What I see, you may not. What you find imbalanced, I find balanced. And so on. Common sense isn't so common after all, is it? Also, I'm not being disrespectful to your opinion. Last time I remember, opinions aren't right nor wrong, and I'm free to agree or disagree for whatever reason. Discussions revolve around opinions and agreeing + disagreeing. Perhaps better explanation would allow others to see your views more clearly, rather than mostly complain about lots of stuff, say how they should fix it, and having some unrealistic suggestions (remove broken cores/Bots/whatever and screw players over, etc.). You aren't right, nor wrong, but expect others to disagree with you.
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