Ranloth -> RE: =ED= March 7th, 2014 - Onward to War (3/13/2014 19:37:42)
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All in all, the revamp of the War is nice - so far - but it's still bad. Needs missions for the story. - Rewards are always an incentive from missions
- Some players want some storyline in the game
- Overall, gives this War a purpose
NPCs need to return, either War-exclusive with lesser chance to drop Bombs OR as partners. - Temporary bandaid for broken 2v2
- May provide a bit fairer match; especially if NPC joining you is tier above you; even if it meant you're stronger than your opponent, the AI is unreliable and may be the bane of you.
- 100 NPCs a day is still a limit, so War-based NPCs (with Bombs) wouldn't be abusable.
COMPLETE removal of Legion vs. Exile filter. - Either side will get the Bomb drops anyway, even if it's E + L vs. E + E
- Faster matchup for more balanced PvP
- It holds little meaning, now that only Bombs grant Influence.
Give more incentives to fight in the War - Cheevos are quite nice as a goal, but Influence-based shops would be nice; new Artists could show off their skills and multiple shops could be created for different Influence tiers.
- Already mentioned Missions, but perhaps missions rewarding "Bomb upgrades"
- NEW Daily Missions alongside existing ones; one for Arcade Tokens, other for Bombs AND Bomb Upgrades
I don't really like PvP'ing with the current state of balance, and refuse to change classes, only because BMs can't compete as well as other classes. Alternatives need to be given, to attract players - some are more keen to NPC without any frustration from their allies/opponents, whilst others prefer PvP for whatever reason.
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