Vypie -> RE: =AQ3D= Feedback Thread (2/4/2016 8:27:12)
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Oh, I didn't say there wouldn't be targeting. I mentioned that the game 'Wildstar' has both types of attacks. Some do area damage, some are cast on a single selected target. Its possible to have both things, as they don't conflict with eachother, at all. DragonNest, Blade&Soul, they all have attacks that work in areas, but it doesn't stop you from targeting stuff as normal. :) Also, the way it is usually done in almost every game that has AoE type of damage, is to place a damage cap: Example 1: This spell deals 100 damage to each enemy. If you fight 6 enemies, you deal a sum of 600 damage right? But what if you fight 20 enemies? Dealing 2000 damage in a single attack seems very overpowered. If you place a damage limit (for example, 1000 damage), That means if you attack more than 10 enemies at once, that max damage limit will be spread among all of them. Attacking 11 enemies would still only deal a sum of 1000 damage, but each enemy would recieve ~91 damage instead of 100. Example 2: You can also limit the AoE in a different way. Making the skill unable to attack more than 5 enemies at once, for example.
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