RE: Armours - Read the first post! (Full Version)

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Shiba -> RE: Armours - Read the first post! (5/15/2017 5:18:05)

Scenario 1:

Turn 1 you block a couple hits, BUT you are also paralyzed (or any of its variations).
Turn 2: You sit there while your pets attack. The monster dies.


Scenario 2:

Turn 1 you block a couple hits, BUT you are also paralyzed (or any of its variations).
Turn 2: You sit there while your pets attack. The monster attacks and doesn't miss.
Turn 3: You can attack again.


Scenario 3:
Turn 1 you block a couple hits, BUT you are also paralyzed (or any of its variations).
Turn 2: You sit there while your pets paralyzes the monster. The monster doesn't move.
Turn 3: You attack again.

Scenario 1: do boosts carry over between battles? No boost.
Scenario 2: does paralyze waste the boost? No boost.
Scenario 3: does a double paralysis keep the boost? No boost.




Valentine -> RE: Armours - Read the first post! (5/21/2017 15:28:11)

Some (partial) stat and image updates for: Little Me (Rare)

TEMPORARY

Melee: 42
Ranged: 42
Magic: 42

DEFENSE MODIFIERS
Fire: 82%
Water: 120%
Wind: 95%
Ice: 95%
Earth: 82%
Energy: 61%
Light: 95%
Darkness: 82%

EFFECT
  • You receive Armour Lean x0.8.

    DESCRIPTION
    One of Kabroz's dark magic spells have turned you into a child! What a cruel, cruel joke....

    REGULAR

    Level: 100
    Sellback: 30,000 Gold

    Melee: 47
    Ranged: 47
    Magic: 47

    DEFENSE MODIFIERS
    Fire: 82%
    Water: 120%
    Wind: 95%
    Ice: 95%
    Earth: 82%
    Energy: 52%
    Light: 95%
    Darkness: 82%

    EFFECT
  • You receive Armour Lean x0.8.

    DESCRIPTION
    You were so cute when you were little... cute, but dangerous.

    [image]http://www.schadenfreudestudios.com/backup/games/battleon/armor_little_me.jpg[/image] [image]http://www.schadenfreudestudios.com/backup/games/battleon/armor_little_me_alt.jpg[/image]

    I can't seem to downgrade it in order to list earlier level stats.

    EDIT: So apparently the entry was updated at one point? See: Bu Kek Siansu's post. Was there a forum database reset at one point that cleared the update from Little Me's encyclopedia page? That might also explain while some encyclopedia pages appear to have been deleted altogether…

    No, the entry wasn't updated. There is just a severe backlog caused by inactivity and other things, and the fact that there is now only one active pedia AK working on updating it. ~Carandor



    quote:

    Image update for: Dracopyre of Night (female)

    [image]http://www.schadenfreudestudios.com/backup/games/battleon/armor_dracopyre_of_night_female.jpg[/image]

    Got this, thanks! ~Carandor




  • weatherseed -> RE: Armours - Read the first post! (6/3/2017 12:19:41)

    quote:

    The Guardian Ice Dragon Armor needs a new image. Have this one.
    [image]http://i.imgur.com/ANJYAvp.png[/image]

    Got this, thanks! ~Carandor




    aNyThInG -> RE: Armours - Read the first post! (6/15/2017 7:07:14)

    quote:

    Invisibility Cloak is at the wrong location. It is at Warlic's Beginner Magic Shop. Not Advanced.

    Fixed. Unfortunately, there's a bunch of other entries from Warlic's that say they're in the wrong shop. The shops were updated at some point, probably when the Paladin Storeroom was removed. [&:] ~Carandor




    Ianthe -> RE: Armours - Read the first post! (6/15/2017 15:58:12)

    Now in Yulgars: Nocturnal Knight Rider

    FO Darkness armour

    Normal attack is one hit, +5 BTH lean.

    MC: +4.25 BTH to all normal player attacks, specials, and spells. (It doesn't do that /2 ~ /0.75 thing; please don't make me regret this.)
    Level	5	15	35	55	75	95	115	135	150G
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat%	133	199	331	463	595	727	859	991	1109.8
    BTH	0	1	4	6	9	11	14	16	19
    									
    Fire	100	100	99	99	99	99	97	95	89
    Water	97	96	95	91	91	88	87	81	80
    Ice	97	94	88	82	79	79	75	71	70
    Wind	100	100	99	99	99	99	97	95	89
    Earth 	97	94	88	82	79	79	75	71	70
    Energy	97	96	95	91	91	88	87	81	80
    Light 	100	100	100	100	100	100	100	100	100
    Dark	94	91	80	71	61	54	48	42	39
    									
    Melee	27	30	34	39	42	46	49	52	55
    Ranged	27	30	34	39	42	46	49	52	55
    Magic	27	30	34	39	42	46	49	52	55
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    mega000200 -> RE: Armours - Read the first post! (6/15/2017 17:18:00)

    Nocturnal Knight Rider

    [img]http://i.imgur.com/b9FmpYm.jpg[/img]




    aNyThInG -> RE: Armours - Read the first post! (6/15/2017 22:24:52)

    Broken image for all series of Guardian Block Armor I, II, III, IV, V, VI.

    [image]http://i.imgur.com/pJHzcxH.png[/image]




    Arlin -> RE: Armours - Read the first post! (6/18/2017 4:27:13)

    The Nocturnal Knight armor is not tagged as a rider armor for the jousting quest, and other things I'm assuming.

    This is more of a bug report than anything. Please report any bugs you find in AQ Bugs in future. ~Carandor




    RedEyedDrake -> RE: Armours - Read the first post! (6/18/2017 15:03:08)

    Posting that sort of thing, especially about a newly released item, in AQ bugs means that it is more likely to be put on hold for who knows how long, though. It is way more productive to post things in a forum that gets the highest amount of staff attention (unless a given bug gets deemed "too minor" to be addressed, of course).

    Except, it clearly states in the pedia rules that the only information that should be posted in the info subs is stuff needed for the pedia. No questions unless they have to do with missing info, no bug reports etc. It bogs down the thread and makes it more difficult for the pedia AK's to find the info we need. Which is why most of your posts get deleted. ~Carandor




    afterlifex -> RE: Armours - Read the first post! (6/30/2017 15:29:43)

    Just quoting IMR's GD posts:

    quote:

    Bulk armour: Discounted, so un-discounted and moved to Adder's.

    http://forums2.battleon.com/f/fb.asp?m=22272357




    Ianthe -> RE: Armours - Read the first post! (7/1/2017 4:17:31)

    New package item: Custosilva's Judgement. Kam says:

    FO Armour created by the weapon, has a built in spell-type skill. Earth primary, Water/Light secondary, Fire weakness, Ice/Energy secondary weakness, neutral to Wind/Dark.

    [Normal attack is three hits, with damage skewed 1/2 - 1/4 - 1/4.]
    Level	55	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    						
    MPLvl	58	77	97	117	137	152
    SPCost	127	171	222	279	342	392
    						
    BR%	277	334	394	454	514	559
    Stat%	489.4	614.8	746.8	878.8	1010.8	1109.8
    BTH	7	9	12	14	17	19
    						
    Fire	95	95	95	95	95	95
    Water	73	65	58	51	45	42
    Ice	86	86	86	85	85	84
    Wind	76	76	76	75	75	70
    Earth	68	60	53	47	42	39
    Energy	86	86	86	85	85	84
    Light	73	65	58	51	45	42
    Dark	76	76	76	75	75	70
    
    SKILL
    Base	51	72	96	124	154	179
    Rand	104	144	194	247	309	358
    Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH	14	19	24	29	34	38
    EleComp	1.37294	1.46757	1.49821	1.51477	1.51511	1.55777
    
    SKILL COST
    Ranged	127	171	222	279	342	392
    Magic	159	214	278	349	427	490
    						
    Melee	31	34	37	40	43	45
    Ranged	31	34	37	40	43	45
    Magic	31	34	37	40	43	45




    Zeldax -> RE: Armours - Read the first post! (7/1/2017 4:24:45)

    ^What's the skill's elecomp?

    Added. Thanks! ~IMR




    Bolter -> RE: Armours - Read the first post! (7/1/2017 6:55:40)

    armor is FO or?




    Zeldax -> RE: Armours - Read the first post! (7/1/2017 7:50:00)

    It's FO.




    Ianthe -> RE: Armours - Read the first post! (7/14/2017 0:36:21)

    quote:

    New GGB item: Dwarven Warrior. Kam says:

    FO Earth armour. MC effect is pretty simple, you deal +7.5% damage when using any kind of axe, hammer, or mace.

    Level	15	35	55	75	95	115	135	150G
    								
    BR%	145	205	265	325	385	445	505	559
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	1	4	6	9	11	14	16	19
    								
    Fire	93	88	79	79	78	75	72	69
    Water	100	100	100	100	100	100	98	95
    Ice	92	84	75	65	58	52	45	42
    Wind	99	95	95	95	95	95	92	90
    Earth 	91	80	71	61	54	48	42	39
    Energy	95	92	84	84	84	84	82	82
    Light 	95	92	84	84	84	84	82	82
    Dark	93	88	79	79	78	75	72	69
    								
    Melee	32	36	39	42	46	49	52	55
    Ranged	27	31	34	37	41	44	47	50
    Magic	22	26	29	32	36	39	42	45
    								
    MCPrice	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	23	89	613	4841	38929	313756	2529503	12102583
    [img]http://media.artix.com/encyc/AQ/AQPedia/Armours/Dwarf_Warrior.jpg[/img]

    Note: Appearance is based on whether your character is male or female. Click the head to equip/unequip helm. ~Carandor

    Got this. ~Carandor




    Ianthe -> RE: Armours - Read the first post! (8/4/2017 6:56:52)

    Abyssal Salvation revamp

    Neutral (lean:1) MC Water armour.

    Attack is two hits, +5 BTH lean.

    Skill is a weapon-based skill. +5 BTH lean. Base and Random damage are doubled. Stat damage is brought up to Skill level (so STR/4 for Melee, etc). (Melee is no longer converted to Ranged.) Element is locked to Darkness. Element-changing effects are disabled, but all other weapon effects apply. This respects your weapon Special. As EleComp it gets a decreased SP cost.

    OldLvl	10Z	30Z	NEW	NEW	110Z	130Z	NEW
    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    CostLvl	35	51	69	92	117	142	150
    							
    BR%	232	271	319	385	460	535	559
    Stat%	390.4	476.2	581.8	727	892	1057	1109.8
    BTH	5	7	9	11	15	18	19
    							
    Fire	95	91	91	91	88	87	85
    Water	76	69	62	54	47	41	39
    Ice	80	72	67	58	53	44	42
    Wind	86	84	84	84	84	82	81
    Earth 	86	84	84	84	84	82	81
    Energy	95	91	91	91	88	87	85
    Light 	91	88	88	88	86	85	83
    Dark	91	88	88	88	86	85	83
    							
    Fire	-5	-9	-9	-9	-12	-13	-15
    Earth 	-14	-16	-16	-16	-16	-18	-19
    Water	-24	-31	-38	-46	-53	-59	-61
    Energy	-5	-9	-9	-9	-12	-13	-15
    Ice	-20	-28	-33	-42	-47	-56	-58
    Light 	-9	-12	-12	-12	-14	-15	-17
    Wind	-14	-16	-16	-16	-16	-18	-19
    Dark	-9	-12	-12	-12	-14	-15	-17
    							
    Melee	32	34	37	41	45	49	50
    Ranged	37	39	42	46	50	54	55
    Magic	32	34	37	41	45	49	50
    
    SP COST
    Mel/Ran	57	67	80	109	130	167	180
    Magic	77	95	118	161	200	257	276
    							
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z
    

    Gold variants. They have the same stats as the appropriate Z variants, except their SP costs are different due to different CostLvls:
    Level	53	73	92
    Type	G	-	G
    PowLvl	57	73	95
    CostLvl	56	73	94
    
    SP COST
    Mel/Ran	73	85	111
    Magic	104	125	165
    
    Price	3003	23592	170811
    Sell	1501	11796	85405
    
    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Abyssal_Salvation.jpg[/img]




    mega000200 -> RE: Armours - Read the first post! (8/12/2017 22:53:44)

    Wicked King Armor

    [img]http://i.imgur.com/EzewHFL.jpg[/img]




    Zeldax -> RE: Armours - Read the first post! (8/13/2017 5:41:10)

    ^Eyes are color custom in terms of eye color (duh), I believe. Mine shows pinkish purple eyes.




    Kamui -> RE: Armours - Read the first post! (8/21/2017 16:15:16)

    quote:

    SteamRaider

    FO armor. Slightly elevated Melee and Ranged, weak Magic. Price: *1.1 for MC, *0.5 for contest.

    MC: Each turn it's equipped it builds up 1 charge of steam, this caps at 50 charges. You can click the steam tank on the armour's back to activate it and instead lose 2 steam charges per turn. This will cause the armour to deal +15% damage with all weapon/special/spell attacks. Magic weapons get /0.75 boost and spells get /2 boost.

    Level	55B	75B	95B	115B	135B	150B
    PLvl	59	78	98	118	138	153
    						
    Fire	70	63	55	49	43	40
    Water	70	63	55	49	43	40
    Ice	100	100	100	100	100	100
    Wind	86	86	86	86	86	84
    Earth	100	100	100	100	100	100
    Energy	76	70	63	57	53	49
    Light	86	86	86	86	86	84
    Dark	86	86	86	86	86	84
    												
    Melee	38	41	43	46	49	51
    Ranged	38	41	43	46	49	51
    Magic	32	35	37	40	43	45
    						
    Buy	1227	9683	77859	627514	5059008	24205166
    Sell	613	4841	38929	313757	2529504	12102583
    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/SteamRaider.jpg[/img]
    DESCRIPTION
    This Fire- and Water-resistant armor can build up pressure and let off steam at your discretion.

    ***Click to activate the steam tank, +15% damage but costs 2 Steam per turn! Current Steam:«»
    ***Steam tank activated! +15% damage! Current Steam:«»
    ***You don't have enough steam to power the steam tank! (Requires 2 Steam per turn)

    ~Carandor

    Got this, thanks! ~Carandor




    Ianthe -> RE: Armours - Read the first post! (8/23/2017 1:58:51)

    From the Underworld Pt4 quest: Wicked King Plate. Kam says:

    FD Fire armour with Darkness secondary. Has a spell-type Fire skill that does raw damage. Nothing special otherwise.
    Level	5	15	35	55	75	95	115	135	150G
    PLvl	5	15	35	55	75	95	115	135	153
    MPLvl	5	15	35	55	75	95	115	135	152
    									
    Fire	97	91	80	71	61	54	48	42	39
    Water	100	97	97	94	94	93	93	91	90
    Ice	100	97	97	94	94	93	93	91	90
    Wind	99	95	90	82	81	78	76	72	70
    Earth	99	95	90	82	81	78	76	72	70
    Energy	99	95	90	82	81	78	76	72	70
    Light	100	97	97	94	94	93	93	91	90
    Dark	98	93	83	74	65	58	52	47	44
    									
    Melee	26	29	32	36	38	41	44	47	50
    Ranged	22	25	28	32	34	37	40	43	46
    Magic	30	32	36	39	42	45	48	51	54
    
    SKILL
    Base	8	15	30	48	69	93	120	150	179
    Rand	17	28	58	94	136	184	238	298	358
    Stat	133	199	331	463	595	727	859	991	1109.8
    BtH	1	3	8	13	18	23	28	33	38
    EleComp	1.025153	1.039334	1.180178	1.24858	1.301330	1.33498	1.36432	1.45891	1.52461
    
    SP COST
    Ranged	30	45	80	120	166	217	273	335	392
    Magic	38	57	100	151	208	271	342	419	490
    									
    Price	107	143	533	3680	29048	233576	1882542	15177024	72615499
    Sell	53	71	266	1840	14524	116788	941271	7588512	36307749




    Carandor -> RE: Armours - Read the first post! (9/1/2017 15:50:22)

    Mecha Knight Powersuit
    DESCRIPTION
    This advanced robotic armour gives great resistance to Darkness and Melee attacks! It charges up as your attacks strike foes, causing your attacks and spells to deal more damage based on the % of your attacks that connected the prior round!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Mecha_Knight.jpg[/img]




    Ianthe -> RE: Armours - Read the first post! (9/3/2017 6:42:57)

    From the new Mecha Knight quest: Mecha Knight. Kam says:

    FO Darkness armour. MC effect is boosted damage based on the % of your attacks that connected the prior turn. Bonus is +(5.94*Hits/Attempts)% damage, /2 for spells and /0.75 for Magic weapons.

    [MC affects Player attacks, weapon Specials, and Spells.]

    [Attack is three hits, no BTH lean.]

    Lvl	11	45	60	75	90	105	120	135	150
    Type	Z	-	-	-	-	-	-	-	G
    PLvl	45	45	60	75	90	105	120	135	153
    									
    Fire	79	79	71	66	62	58	54	49	46
    Water	95	95	95	95	94	93	92	91	90
    Ice	95	95	95	95	94	93	92	91	90
    Wind	87	87	84	83	80	78	76	73	71
    Earth	87	87	84	83	80	78	76	73	71
    Energy	79	79	71	66	62	58	54	49	46
    Light	95	95	95	95	94	93	92	91	90
    Dark	75	75	67	61	56	51	47	42	39
    									
    Melee	37	37	39	41	43	45	47	49	52
    Ranged	30	30	32	34	36	38	40	42	45
    Magic	30	30	32	34	36	38	40	42	45
    									
    Price	407	902	4094	19365	92434	442039	2114755	10118016	48410333
    Sell	Z	451	2047	9682	46217	221019	1057377	5059008	24205166




    poopbum -> RE: Armours - Read the first post! (9/17/2017 22:40:40)

    ^What happens if you are stunned/drinking potion on the previous turn? Or if it's the first turn of the battle?

    Does the armor's MC have a turn delay or is there an instant +5% given similar to what under realm items got?

    Apparently it uses your boost from the previous round, or +0% if you haven't attacked yet. ~IMR




    Ianthe -> RE: Armours - Read the first post! (10/1/2017 3:20:46)

    quote:

    Lycan Plate

    Earth class armour

    (Whenever I say [MainStat], I mean STR if you're wielding a Melee weapon, DEX if Ranged, and INT if Magic.)

    Class title bonus: +10% outgoing weapon, spell, pet, and guest damage against vampires.

    Level 1 - Wolf Claws. Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts Bleeding (power:1). The monster can resist with a save at a +0 bonus (inflict with [MainStat]/LUK, resist with END/LUK). Respects your weapon Special.

    Level 2 - Lycan Healing. Regenerate (Your Max HP at [Powlvl] with your current END)/400 HP per turn.

    Level 3 - Lycan Reflexes. Toggle, boosts DEX like the Fujin shield. Costs the listed SP per turn.

    Level 4 - Snarl. Skill, costs the listed SP. Does no damage, but the monster becomes Afriad (4 rounds, 50/51 chance of not acting). The monster can resist with a save at a +20 bonus (inflict with [MainStat]/LUK, resist with CHA/LUK). Doesn't respect your weapon Special.
    ClassLv	0	1	2	3	4	5	6	7	8	9	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40
    											
    BR%	130	139	148	157	166	175	184	193	202	211	220
    Stat%	166	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364
    BTH	1	1	2	2	2	3	3	3	4	4	5
    											
    Fire	110	110	110	110	110	110	110	110	110	110	110
    Water	100	100	100	100	100	100	100	100	100	100	100
    Ice	97	95	95	93	91	90	89	87	86	86	85
    Wind	105	105	105	105	105	105	105	105	105	105	105
    Earth 	92	90	87	85	84	82	80	79	78	75	75
    Energy	99	97	97	97	95	95	94	94	94	94	94
    Light 	96	91	91	89	87	87	85	82	81	79	79
    Dark	99	97	97	97	95	95	94	94	94	94	94
    											
    Melee	27	27	28	28	29	29	30	30	31	31	32
    Ranged	22	22	23	23	24	24	25	25	26	26	27
    Magic	32	32	33	33	34	34	35	35	36	36	37
    
    LEVEL 1
    ClassLv	0	1	2	3	4	5	6	7	8	9	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40
    SPCost	47	53	59	65	71	78	84	91	98	105	112
    
    LEVEL 3
    ClassLv	0	1	2	3	4	5	6	7	8	9	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40
    
    DEX	15	15	20	20	25	25	30	30	35	35	35
    SP	10	10	14	14	17	17	21	21	24	24	24
    
    LEVEL 4
    ClassLv	0	1	2	3	4	5	6	7	8	9	10
    Mel/Ran	38	42	47	52	57	62	67	73	78	84	90
    Magic	47	53	59	65	71	78	84	91	98	105	112

    Got this. ~Carandor




    Zeldax -> RE: Armours - Read the first post! (10/1/2017 10:17:10)

    quote:

    Werewolf
    [image]https://i.imgur.com/ScnMwa4.png[/image]
    DESCRIPTION
    Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army.

    Another armor also seems to be added to your inventory when you have the Werewolf armor in your active inventory your subrace is Werewolf. Has the same art.

    Werewolf Transformation!
    DESCRIPTION
    Draw upon your inner strength and transform into a Werewolf!

    Got this. ~Carandor




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