RE: Weapons - Read the first post! (Full Version)

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Kamui -> RE: Weapons - Read the first post! (4/12/2021 23:47:25)

Re's Absolute Annihilator

Melee/Ranged/Magic Harm Sword/Spear/Staff, click the handle to swap damage types. Sword and Staff have 0.4 base and neutral accuracy leans, Spear has 0.55 random and +3 accuracy leans, no special. Deals -10% damage due to Harm element, MC mitigates 5% of this, so actually only deals -5% damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Sword
Base	4	6	9	11	13	14	16	18	19
Rand	6	8	11	14	16	20	22	23	26
BtH	1	2	4	7	9	12	14	17	19

Spear
Base	3	5	6	8	9	11	12	13	14
Rand	8	10	17	20	24	26	30	33	36
BtH	1	2	4	7	9	12	14	17	19

Staff
Base	3	5	6	8	9	11	12	13	14
Rand	5	5	10	11	14	14	16	18	20
BtH	1	2	4	7	9	12	14	17	19




Kamui -> RE: Weapons - Read the first post! (4/12/2021 23:47:39)

Stormhawk

Melee/Ranged/Magic Energy/Ice Scythe, click handle to swap MRM, click blade to swap elements, has a 1/3 base lean and a -3 BtH lean, MC is the element toggle.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19




Kamui -> RE: Weapons - Read the first post! (4/12/2021 23:47:56)

Dragon Blade of Nulgath

Melee/Magic Energy Sword, 0.4 base lean (looks a bit bulkier than other Dragon Blades), neutral accuracy lean. MC effect is similar to the Dragon Buster weapons, has a trigger on Dragonkin/Drakel enemies to deal +5% damage, and a trigger on Dragon enemies to do +10% damage, and also seeks between the standard 8 elements against Dragonkin/Drakel/Dragon enemies.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	4	6	9	11	13	14	16	18	19
Rand	6	8	11	14	16	20	22	23	26
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	5	6	8	9	11	12	13	14
Rand	5	5	10	11	14	14	16	18	20
BtH	1	2	4	7	9	12	14	17	19




Kamui -> RE: Weapons - Read the first post! (4/23/2021 23:10:52)

Mighty/Mystic Hare Raiser Blade

Melee/Magic Water Swords, neutral damage and accuracy leans. Normally has no special and simply deals +5% damage, but you can toggle it to change the attack to a bow-like special that does 4 hits, and attempts to inflict Water EleVuln on the mob, and generic EleVuln on the player. Both of these inflict with Player STR/LUK for Melee and INT/LUK for Magic versions, with the player and mob resisting with CHA/LUK. Basically there's a barrage of blue bunnies, and the player and mob both are forced to resist being affected by the cuteness and lowering their guard. This attempts to inflict +(25 x Hits / Attempts)% generic EleVuln on the player, and +((25 + MCValue) x Hits / Attempts)% Water EleVuln on the mob, both for 1 turn. MCValue in this case is (5 x 2 / 1.4 = 7.14)% Melee for the Melee version, and (3.75 x 2 / 1.4 = 5.36)% Melee for the Magic version.

Level	5	15	35	55	75	95	115	135	150	85	143
Type	-	-	-	-	-	-	-	-	G	Z	Z
PowLvl	5	15	35	55	75	95	115	135	153	95	153

Melee
Base	4	5	7	9	11	12	13	15	16	12	16
Rand	6	10	15	18	20	24	28	29	32	24	32
BtH	1	2	4	7	9	12	14	17	19	12	19

Magic
Base	3	4	5	7	8	9	10	11	12	9	12
Rand	5	7	12	13	16	18	20	22	24	18	24
BtH	1	2	4	7	9	12	14	17	19	12	19

BowBR	115	145	205	265	325	385	445	505	559	385	559
BowStat	133	199	331	463	595	727	859	991	1109.8	727	1109.8
BowBTH	0	1	4	6	9	11	14	16	19	11	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166	2409	5940
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583	Z	Z




Kamui -> RE: Weapons - Read the first post! (4/23/2021 23:11:12)

Grenwog Slayer Chopper/Cleaver/Wand

Melee Wind Axe, Melee Darkness Sword, and Magic Earth Wand. Sword/Wand have neutral damage/accuracy leans, Axe has a 1/3 base and -3 BtH lean. All three of these have the "Insanity Strike" effect the Grenwog mob does, which means a 20% chance to deal +25% damage. Melee weapons have normal 20% proc specials, the Wand has no true special.

Level	5	15	35	55	75	95	115	135	150	85	143
Type	-	-	-	-	-	-	-	-	G	Z	Z
PowLvl	5	15	35	55	75	95	115	135	153	95	153

Axe
Base	5	7	10	12	14	16	18	20	21	16	21
Rand	4	6	9	12	14	16	18	19	22	16	22
BtH	1	2	4	7	9	12	14	17	19	12	19

Sword
Base	4	5	7	9	11	12	13	15	16	12	16
Rand	6	10	15	18	20	24	28	29	32	24	32
BtH	1	2	4	7	9	12	14	17	19	12	19

Wand
Base	3	4	5	7	8	9	10	11	12	9	12
Rand	5	7	12	13	16	18	20	22	24	18	24
BtH	1	2	4	7	9	12	14	17	19	12	19

Proc	20	20	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5	12.01	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65	10.91	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25	44.35	63.25

BowBR	115	145	205	265	325	385	445	505	559	385	559
BowStat	133	199	331	463	595	727	859	991	1109.8	727	1109.8
BowBTH	0	1	4	6	9	11	14	16	19	11	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166	2409	5940
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583	Z	Z




Kamui -> RE: Weapons - Read the first post! (4/29/2021 16:21:27)

Machete de Puebla

Melee Wind Sword, neutral damage/accuracy leans. MC effect is a simple +10% damage vs foes with <= 0 STR.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Weapons - Read the first post! (4/29/2021 16:22:02)

Doomlight FrostRipper/TremorHide Armaments

Melee/Ranged/Magic swap Ice/Earth Sword/Spear/Sword, Sword has no base/rand or BtH lean, Spear has a 2/3 random lean and +3 BtH lean. MC effect has these weapons deal +5% damage, they also cause you to take +(15/1.4)% damage and deal +15% damage with your weapon/special attacks. The Magic version has the +15% damage component have a /0.75 multiplier for the weapon/special component. So in total the Melee/Ranged versions deal +20% damage, and the Magic version deals +25% damage.

Level	5	15	35	55	75	95	115	135	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	15	23	41	59	78	98	118	138	153

Melee
Base	5	6	8	9	11	12	14	15	16
Rand	10	12	15	19	21	25	27	30	32
BtH	2	3	5	7	10	12	15	17	19

Ranged
Base	3	4	5	6	7	8	9	10	11
Rand	14	16	21	25	29	33	37	40	42
BtH	2	3	5	7	10	12	15	17	19

Magic
Base	4	4	6	7	8	9	10	11	12
Rand	7	10	11	14	16	19	21	23	24
BtH	2	3	5	7	10	12	15	17	19




Kamui -> RE: Weapons - Read the first post! (4/29/2021 16:22:21)

Astraeus/Pulsar Cosmic Light of Destiny

Wind/Energy Axes, click to toggle Melee/Magic.

No special, so *1.08 damage. -3 BTH lean.

MC: Allows you to break free of immobilizing statuses like Fear, Freeze, and Paralysis. The first time is free, but future times costs the listed SP. You can only break free from a stun if the monster is level [PowLvl+20] or lower.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

MELEE
Base	12	14	16	18	21	23	24
Rand	8	9	10	12	13	16	16
BtH	6	7	9	12	15	18	19

MAGIC
Base	9	10	12	14	15	17	18
Rand	6	7	7	8	11	12	12
BtH	6	7	9	12	15	18	19

SPCost	80	112	152	209	280	359	385

MCPrice	495	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z




Kamui -> RE: Weapons - Read the first post! (5/8/2021 23:48:25)

Adept/Evolved Protector Rod

Earth/Water and Energy/Light weapons, not ele-swap, just separate versions, so 4 items total. Toggles between four separate forms, each of which have their own effects.

Rod: Magic Wand, neutral damage/accuracy leans, MC bonus in this mode is +5% damage. No true special on this, none of the other forms have a special at all.
Sword: Melee Sword, neutral damage/accuracy leans, MC bonus in this mode is +5% damage.
Kama: Melee Dagger, 1/3 base lean and neutral accuracy lean, effect is that the weapon trades MC and 50% damage to attempt to inflict Bleed on the foe, this has 55% Melee power (since it's got a 50% save, but on average lasts 2 turns, so /0.5 and /2 cancel out), inflicts with STR/LUK vs END/LUK with a 50% save.
Spear: Ranged Spear, 2/3 random lean and technically neutral accuracy lean. MC bonus +5% damage, but this form also has you deal x0.8 damage and attacks with it auto-hit.

When first equipping the weapon, it'll be in Sword/Spear/Rod mode as appropriate for your stats, you need to manually toggle to Kama mode.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

Rod
Base	6	7	8	9	10	12	12
Rand	12	13	15	18	21	22	24
BtH	6	7	9	12	15	18	19

BowBR	232	271	319	385	460	535	559
BowStat	390.4	476.2	581.8	727	892	1057	1109.8
BowBTH	5	7	9	11	15	18	19

Sword
Base	8	9	10	12	14	15	16
Rand	16	19	22	24	27	32	32
BtH	6	7	9	12	15	18	19

Kama
Base	11	12	14	16	18	21	21
Rand	10	13	14	16	19	20	22
BtH	6	7	9	12	15	18	19

Spear
Base	5	6	7	8	9	10	11
Rand	22	25	28	32	37	42	42
BtH	6	7	9	12	15	18	19

MCPrice	396	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z




Kamui -> RE: Weapons - Read the first post! (5/8/2021 23:48:49)

Ancient Mother Staff

MC Earth weapon. Uses CHA for stat bonuses.

Deals -20% damage. After your pet or guest's turn, the monster becomes Vulnerable (Earth, 1 round, +(5.36*hits connected)% damage). The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with END/LUK).

Special is three hits, Magic Earth.

Set bonus: when used with the shield, the save is at a -20 penalty.
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	22
Rand	1	1	2	3	4	4	4	4	4
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




joac1144 -> RE: Weapons - Read the first post! (6/3/2021 17:30:49)

Some unofficial info on Terminus Twinmaul

quote:

0-proc Melee Earth weapon. The weapon has a -5 Bth lean.
It has 3 different modes: normal, boss, and stun. In boss mode, you pay 3 MRM and 39 SP (at lvl 150) per turn to deal +22.5% damage on monsters with Boss Boost or Freedom.
In stun mode, you pay 6 MRM and 59 SP (at lvl 150) per turn to have a (44.625 * [monster res/100] * [connected hits]/[attempted hits])% chance of inflicting Paralyze after your (weapon-based) attack.
The save is STR/LUK vs. END/LUK.
You toggle between normal and boss mode by clicking the hilt, and between normal and stun mode by clicking the head of the weapon.

Location: 2021 Summer event - The War Between Shadows: Encroaching Hunger




bszoke88 -> RE: Weapons - Read the first post! (6/7/2021 4:20:29)

Hello!
I can't find info on the following ggb rare weapons:
Perfectly Balanced Blade
Grenwog Lance
Quenching Bloodzerker's Sword
Dynamancer's Bloodblade - edit: this can be found as Voltaic Bloodzerker https://forums2.battleon.com/f/tm.asp?m=22347769&mpage=7#22382215
I know that the above two are copies, but still.

The two following Lyfang weapons have the exact same stats, but one is ggb rare, the other is ggb ultrarare.
https://forums2.battleon.com/f/tm.asp?m=22128169&mpage=1&key=lyfang?
https://forums2.battleon.com/f/tm.asp?m=22128165&mpage=1&key=lyfang?
The same problem with the Darklaws:
https://forums2.battleon.com/f/tm.asp?m=22127941&mpage=1&key=darklaw?
https://forums2.battleon.com/f/tm.asp?m=22127938&mpage=1&key=darklaw?

No info on:
Geocastellum set intro / Pickaxe

Thanks




Kamui -> RE: Weapons - Read the first post! (6/10/2021 17:38:00)

Wolf King/Galanoth Shortboard, Robina/Aquella Surfboard, and Safiria/Necromancer Kneeboard

In order, Earth Melee, Earth Melee, Wind/Earth Ranged, Water Ranged, Darkness Magic, and Darkness Magic, all clubs, all have -3 BtH lean and 0.25 base lean due to being blunt, with the exception of the Robina Surfboard, which has +10 BtH lean. Each of these has a different effect as follows.

Wolf King: Replaces LUK in all calculations involving weapon strikes and your block rate while holding the weapon with END.
Galanoth: Basically acts as an Earth Dragonblade, since we actually don't have one of those quite yet. So +5% damage vs non-Wind Drakel/Dragonkin, +7.5% damage vs Wind Drakel/Dragonkin, and non-Wind Dragons, and +15% damage vs Wind Dragons.
Robina: As stated above, has +10 BtH lean, MC effect is that it can toggle between Earth and Wind elements, like the Robina guest.
Aquella: Similar to Witch Waster, deals +10% damage vs foes with > 0 INT.
Safiria: Replaces LUK in all calculations involving weapon strikes and your block rate while holding the weapon with CHA.
Necromancer: Like the Aquella one, but deals +10% damage vs foes with <= 0 END.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	5	8	11	13	16	18	20	22	24
Rand	4	4	7	10	10	12	14	15	16
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	6	8	10	12	14	15	17	18
Rand	3	3	6	7	8	8	10	10	12
BtH	1	2	4	7	9	12	14	17	19




Kamui -> RE: Weapons - Read the first post! (6/17/2021 17:36:57)

E-Series Cryojet

Ranged Ice Gun, 0.8 random lean and +5 BtH lean. MC effect is a "skill" compression, you toggle between a normal damage mode, and a "Concentrated Flow" mode that deals +20% damage, but has you take Ice damage = to (20 x 0.85 / Assumed2ndWorstArmourResist)% Melee after attacking with the weapon. Basically this means you get for example (20 x 0.85 / 0.77)% Melee, and then it gets adjusted by your Ice resist and such, assuming that 77% is your assumed 2nd worst resist.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	1	2	3	4	4	5	5	6	6
Rand	12	16	23	28	34	38	44	47	52
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Weapons - Read the first post! (6/17/2021 17:37:56)

Blazing/Radiant Starforged Light of Destiny

Fire/Light Axes, click to toggle Melee/Magic.

No special, so *1.08 damage. -3 BTH lean.

MC: Allows you to break free of immobilizing statuses like Fear, Freeze, and Paralysis. The first time is free, but future times costs the listed SP. You can only break free from a stun if the monster is level [PowLvl+20] or lower.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

MELEE
Base	12	14	16	18	21	23	24
Rand	8	9	10	12	13	16	16
BtH	6	7	9	12	15	18	19

MAGIC
Base	9	10	12	14	15	17	18
Rand	6	7	7	8	11	12	12
BtH	6	7	9	12	15	18	19

SPCost	80	112	152	209	280	359	385

MCPrice	495	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z




Blazing/Radiant Red Giant Light of Zealotry
Boreal/Tempest White Dwarf Light of Zealotry

Fire/Light Axes, click to toggle Melee/Magic.
Ice/Energy Axes, click to toggle Melee/Magic.

No special, so *1.08 damage. -3 BTH lean.

MC: Deals +5% damage, also causes you to deal a further +15% Melee damage and take +(15/1.4)% damage. This means you deal a total of +20% damage in Melee, and +25% damage in Magic.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

MELEE
Base	12	14	16	18	21	23	24
Rand	8	9	10	12	13	16	16
BtH	6	7	9	12	15	18	19

MAGIC
Base	9	10	12	14	15	17	18
Rand	6	7	7	8	11	12	12
BtH	6	7	9	12	15	18	19

MCPrice	495	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z




Sapphire -> RE: Weapons - Read the first post! (7/4/2021 11:19:42)

Is Independence Dayger a seasonal re-release and if so where's the info subs, or is it new and it needs an info subs!!




Lv 1000 -> RE: Weapons - Read the first post! (7/7/2021 14:24:30)

Based on the description it seems to be a fire clone of the Mother's Day staff that we got a couple months ago, but without a shield mini-set bonus.




joac1144 -> RE: Weapons - Read the first post! (7/9/2021 5:09:36)

Unofficial
quote:

Independence Dayger

Essentially a Fire clone of Ancient Mother Staff.
The only differences are:
- Ancient Mother Staff has a 0.2 BR lean, Dayger has a 1/3 BR lean
- Ancient Mother Staff has no Bth lean, Dayger has a -3 Bth lean
- Ancient Mother Staff has a mini FSB with a shield, Dayger does not

Location: Limited-Time Shop (around Independence Day, July 4)




Kamui -> RE: Weapons - Read the first post! (8/7/2021 22:41:19)

Olymp Axe

Melee/Ranged/Magic <ClanElement> Axe, -3 BtH lean, 1/3 base damage lean, matches the same element as your current clan, uses Earth by default otherwise. Powered by your competitive spirit (SP) to deal bonus damage, costs 15% Melee in SP to deal +15% Melee in damage (so +15% damage on Melee/Ranged, +20% damage on Magic), and deals a further +5% damage as MC.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
SPCost	5	7	12	18	25	33	41	50	59

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Sapphire -> RE: Weapons - Read the first post! (9/2/2021 16:49:38)

Never saw official, so here's mine.

Necromancer's Apprentice

2500 Z token Package

Darkness Weapon
Click to swap Melee/Ranged/Magic
@L150
21-43 Melee and Ranged
16-33 Magic

No special, probably +9% for lack of special.

Gains charges versus Paladin and "armored" monsters. Once at 20 charges, click the head to gain Darkness Empowerment. 4 turns X125%





Ianthe -> RE: Weapons - Read the first post! (9/10/2021 11:21:23)

Arms of Carnax

0 proc Energy weapon. Click the hilt to swap Melee sword / Ranged spear+polearm / Magic staff. +5 BTH in spear mode.

Click the blade to:
- Transform into Carnax's Malice
- Activate a built-in skill, Mind Bludgeon. Two hits, Energy, as weapon, inflicts the mob with EleVuln (+(56*[hits connected]/2)% damage, 3 turns). The mob can resist with a save at a +0 bonus (inflict with [mainstat]/LUK, resist with INT/LUK).

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G

PowLvl	5	15	35	55	75	95	115	135	153
Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

SP Cost
Me/Ra	30	45	80	120	166	217	273	335	392
Magic	38	57	100	151	208	271	342	419	490




Kamui -> RE: Weapons - Read the first post! (9/10/2021 14:40:31)

Frostwyrm Talon/Fang/Horn

Melee/Ranged/Magic Ice Sword/Dagger/Staff, all three have a -5 BtH lean, sword/staff have a neutral damage lean, dagger has a 1/3 base damage lean and is a 100 proc throwing weapon with no true special. MC effect is dealing +5% damage, and as a flavour effect you can click the weapon to toggle on Frostwyrm Rage, giving your attacks a further -15 BtH lean for a total of -20 BtH lean.

Level	-	5	28	51	72	92	112	132	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	5	15	35	55	75	95	115	135	153
									
Melee
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19
									
Ranged
Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19
									
BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19
									
Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19
									
Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25




Kamui -> RE: Weapons - Read the first post! (9/17/2021 14:03:54)

Arcane Cutlass of Abyss/Storms

Darkness/Energy versions of the prior Arcane Cutlass weapons.

Works similarly to the Pumpkin Fang, Magic Darkness/Energy (respectively) Dagger/Athame, no special, has a 1/3 base lean and a +3 BtH lean. MC effect and 10% weapon damage is given up to boost damage of spells of the weapon's element. +5% Melee damage translates to +12.5% spell damage (would result in a total of 50% Melee over 10 rounds, spells get cast twice per fight and deal 200% Melee by default, so +12.5% damage to a spell makes it deal 225% Melee, so two casts = a total of 50% Melee in bonus damage), so MC and 10% weapon damage equals 15% weapon damage total. This translates to +37.5% spell damage, but since it's a Magic weapon it has to have *0.75, so finally we've got +28.125% spell damage.

MC Effect: Deals -10% damage with weapon attacks, spells of the weapon's element deal +28.125% damage in exchange.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19




Kamui -> RE: Weapons - Read the first post! (9/17/2021 14:04:12)

Twisted Atrea Dream Glaive

Ranged Darkness Glaive, neutral accuracy and damage leans, no special. Uses the Atrea Dream Dagger MC, so has x1.5 LS rate, so 15% LS rate.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19




Kamui -> RE: Weapons - Read the first post! (9/17/2021 14:04:35)

Cephaloloss

MC "Magic" sword, uses CHA for stat bonuses.

Click to activate one of two skills:
  • Pummel: 3 hits, Magic Water damage, uses CHA for stat bonuses.
  • Grapple: As above, but -50% damage. Afterwards, the monster becomes Offbalanced (-25*hits DEX, 3 rounds) and Vulnerable (Water, +(10*hits)% damage, 3 rounds). They can resist with a single save at a +0 bonus (inflict with CHA/LUK; resist with STR/LUK).

    This is technically two MCs, so you take -3 MRM while wielding it.
    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    Base	8	9	10	12	14	15	16
    Rand	8	9	11	12	13	16	16
    BtH	6	7	9	12	15	18	19
    
    SPCost	100	140	190	261	349	448	481
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z




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