Weapons - Read the first post! (Full Version)

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Carandor -> Weapons - Read the first post! (11/23/2018 11:35:25)

Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry. Remember to check previous threads and Guides first. Remember, no sigs. For pictures, please refer to the Guide to Pedia Screenshots.

These threads are not meant for discussion in regards to any item. If you feel an item is imbalanced please make a thread about it in Game Balance Issues.

These threads are not meant for asking questions. Please use Questions/Answers for that. Only questions pertaining to crucial information that is missing or hasn't been posted by the AQ staff by accident are allowed. For example missing SP costs for a misc or missing BtH numbers regarding a weapon etc.

These threads are not meant for bug reporting. Please report any bugs you find in AQ Bugs.

Any posts that deviate from the AQ Encyclopedia Rules will be deleted and warnings given out as deemed necessary.



Fire
Magic
Card of Hearts MC, Wand, Seasonal
Carnage Maul MC
Blazing Bloodzerker's Sword GGB, MC, HPC, SB
Melee
Lovely Axe GGB, ST(CONT)
Khainsword MC, ST(BURN), Seasonal
Blazing Bloodzerker's Sword GGB, MC, HPC, SB
Carnage Maul MC
Ranged
Eggzooka GGB, Bow
Bow of Hearts MC, Bow, Seasonal
Special Offer
El Muchacho MC, Bow, ST(DFLS, BURN, DAZE, BLND)
Fire Realm Blade MC

Water
Magic
Winged Sapphire Staff GGB, MC, SB
MotherRose Staff
Bloodsail Axe GGB, MC, ST(PARA)
Melee
Vartai Avenger's Blade MC, ST(BURN)
Sea Fiend Shortboard GGB, MC
Ranged
Kathool'Achoo Surfboard GGB, MC

Wind
Magic
Klaw of El Tigre Temp, Scaling, MC
Winds of Time Tome MC, Tome, ST(CHOK)
Melee
Klaw of El Tigre Temp, Scaling, MC
Ranged
Winds of Time Bow Bow, MC, ST(DFLS),

Ice
Magic
Blade of Frostval Past Rare
Titanite Destroyer GGB, MC
Runed Legion Broadsword GGB, MC
Arctic Athame SB
Melee
Blade of Frostval Past Rare
Titanite Destroyer GGB, MC
Kezeroth's Devastation GGB, MC
Runed Legion Broadsword GGB, MC
Cryo Dragonreaver Blade MC, ST(BURN)
Ranged
Lance of Frostval Past Rare
Titanite Destroyer GGB, MC
Special Offer
Frigid Devouring Scythe MC, ST(CDWK)

Earth
Magic
Blacksmith's Hammer Temp, Scaling
Geocastallum Staff MC
Geocastallum Wand MC, Wand
Wooden Plank MC
Golden Whale Kneeboard GGB, MC, HPC
Terra Bloodzerker's Sword GGB, MC, HPC, SB
Melee
Geocastallum Mace MC
Retro Vorpal Edge MC
Terra Bloodzerker's Sword GGB, MC, HPC, SB
Geo Dragonreaver Blade MC, ST(BURN)
Ranged
Neko Bow MC, Bow
Special Offer
Earthstrike Guardian Dragon Blade
Fang of Custosilva
Geocastallum Bow MC, Bow
High Noon MC, Bow

Energy
Magic

Melee
Patriot Katana MC, Z-Token
Ranged
Special Offer
Ironbloom Warhammer

Light
Magic
Fresh Asteraceae GGB, CHA, MC
King's Song Temp, Scaling, MC
MotherSwan Staff
Patriotic Light of Destiny MC, ST(USTP), Z-Token
Melee
King's Song Temp, Scaling, MC
Patriotic Light of Destiny MC, ST(USTP), Z-Token
Ranged
Special Offer
Protoparagon Weapons MC

Darkness
Magic
Drakath Fiend Blade GGB, MC
Ceremonial Legion Blade GGB, MC
Retro Big 100k MC
Carnage Maul MC
Melee
Drakath Fiend Blade GGB, MC
Ceremonial Legion Blade GGB, MC
Bonebreaker Berserker Axe GGB, MC, VULN
Carnage Maul MC
Ranged

Element Shifting/Seeking
Magic
Melee
Ranged

Harm
Magic
Chambered Eternity Love GGB, MC, Wand
Melee
Ranged
Void Spear of Awe GGB, MC

Tag Explanations
Bow, Wand, Maul: 100% Special Proc Rate weapon
CHA - Charisma Weapon: Uses CHA as a damage stat
DE - Double Edged: Amplify damage to enemy and self
GGB - Golden Gift Box: Purchased via Golden GiftBoxes
HPC - HP Cost: Additional effect at a HP Cost
MPC - MP Cost: Additional effect at MP Cost
SPC - SP Cost: Additional effect at SP Cost
MC - Mastercraft: Generally a 5% boost to power
Temp - Temporary: Temporary Item
Scaling: Uses typical Scaling mechanics. Lv-5 for Guardians, Lv-20 for Adventurers
SB - SpellBoost: Provides some form of boost to Spells/Skills

Status: ST(Insert Effect Here)
BURN - Burn: Damage over time
BLND - Blind: Reduced Accuracy
CDWK - The Cold Weakness: Penalty against The Cold infliction.
CHOK - Choke: Reduced Damage
CONT - Control: Lose turn
DAZE - Chance to not act
DFLS - Defence Loss: -MRM
USTP - Unstoppable: Break free from Immobilizing effects
VULN - Element Vulnerability: Increase damage taken by an Element

Page 2 Completed.




Relinfearous -> RE: Weapons - Read the first post! (11/30/2018 6:27:44)

quote:

Darkovian Deception seems to be missing from the Magic Weapon Index.

Got this. ~Carandor




AliceShiki -> RE: Weapons - Read the first post! (12/20/2018 16:24:31)

Akriloth's Hatred weapon does not have a link to Akriloth's Wrath in it! >.<

Also, the entry for Wrath has no explanation about what kind of skill it is (as in, if it's treated as a spell, if it respects weapon effects/special and things like that). The subs say it's spell-like... I assume this means it works with CIT, but not with weapon effects! >.<




Ianthe -> RE: Weapons - Read the first post! (12/22/2018 22:37:14)

From the new package: Earthstrike Guardian Dragon Blade

Earth sword, click to swap Melee/Magic. Click to gain Earthstrike Guardian Dragon Form as a temp armour.

Special is two hits, Magic Earth.

Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

Base	15	18	20	23	25	27
Rand	7	7	9	9	10	10
BtH	7	10	12	15	17	19

Proc	10	10	10	10	10	10
SBR	10.05	13.02	15.51	17.13	18.7	19.84
SLS	9.79	12.3	14.94	17.58	20.22	22.2
SBtH	25	33	41	49	52	54

MCSOP	613	4841	38929	313756	2529503	12102583
MCSOS	306	2420	19464	156878	1264751	6051291




RMC -> RE: Weapons - Read the first post! (1/4/2019 16:36:20)

Tibbles top 25 donator reward : Snow angel

[image]https://i.imgur.com/abnKxHs.png[/image]

Description : This weapon can switch as you like between a sword, glaive, or staff, and it draws on the wrath of the ice lord to cause your strikes to deal greater damage!
The only downside is it causes you to take greater damage in (Text cuts off here but i assume it ends with "return")

Side note : has the same name as the snow angel pet




jd33 -> RE: Weapons - Read the first post! (1/11/2019 0:03:19)

Ok so I do not know of these other weapons but we do not have info subs for Arctic Athame. I will qoute a post from around two moths ago listing some missing weapons, but I have not checked if these other info subs are missing.



quote:

@IMR, The following weapons need info subs:

-Ironbloom Warhammer (26 April)

-MotherRose Staff Updated
-MotherSwan Staff Updated

-Neko's Bow (17 May)

-Wooden Plank (18 May)

-Morningstar Whip (24 May)

-Dragon Strike Lance (June 13)
-Fire Dragon Blade
-Fire Draconic Blade

-Fat Panda Shortboard (June 14)
-Thanatos Surfboard
-Octo Kneeboard

-Patriot Blade XVIII (28 June)

-Big 151 (July 05)
-Freedom Dagger
-Freedom Spear
-Freedom Staff
-Dominion Sickle
-Dominion Glaive
-Dominion Mace

-Updated Fireworks Spear (July 13)

-Arctic Athame (August 5)
-High Noon
-Dracolich Devastator

-Thunderbird Joust Lance (August 6)

-Awe weapons, long sword, short sword, staff (August 10)

-Anchor Chain (War of the Seas)
-Drowning Depths (War of The Seas)




Ianthe -> RE: Weapons - Read the first post! (1/11/2019 14:23:18)

Frostval 2020 Weapon Giftbox

Blade of Frostval Past
Lance of Frostval Past
Blade of Frostval past

MC Ice Melee sword/Ranged lance/Magic sword.

Special: Summons the Ice Guardian Dragon. Deals 11.85% of the monster's max HP as Magic Ice damage. Lucky Strikes can still happen. Damage is multiplied by the Poelala level adjustment. (Proc rate is lower for Magic)

MC: Once per battle you can click on it to give the monster Element Weakness (Ice, 1 round). The damage boost is equal to x(1 + 0.607*[0.75 if Magic]*[0.5+0.5*MainStat/VSTAT]). This is a quick-cast ability. The monster can resist with a save at a +0 bonus (inflict with MainStat/LUK, resist with CHA/LUK).
Level	10	30	50	70	90	110	130	150
Type	G	G	G	G	G	G	G	G
PowLvl	19	36	54	73	93	113	133	153

MELEE
Base	10	13	16	19	21	24	26	29
Rand	2	3	4	4	5	5	7	6
BtH	2	5	7	9	12	14	17	19
Proc	12	12	12	12	12	12	12	12

RANGED
Base	9	12	14	17	19	21	23	26
Rand	4	5	8	8	9	11	13	12
BtH	2	5	7	9	12	14	17	19
Proc	12	12	12	12	12	12	12	12

MAGIC
Base	7	10	12	14	16	18	20	22
Rand	3	2	3	3	4	4	4	4
BtH	2	5	7	9	12	14	17	19
Proc	9	9	9	9	9	9	9	9

VStat	50	90	125	165	200	200	200	200




Kamui -> RE: Weapons - Read the first post! (1/17/2019 15:20:56)

Blacksmith Hammer

Melee/Magic Earth Hammer, 0.1 base lean and -5 BtH lean. MC effect is that if you're fighting a mob that is Fire element, the weapon switches element to Ice and deals +5% damage. Weapon costs 0 gold and scales based on player level (if you're a Guardian it's treated as a Guardian item) so the below numbers are for example's sake.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	6	9	13	16	19	22	24	27	29
Rand	2	2	3	4	4	4	6	5	6
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	5	7	10	12	14	16	18	20	22
Rand	1	1	2	3	4	4	4	4	4
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54




jd33 -> RE: Weapons - Read the first post! (1/20/2019 15:38:07)

The pedia entry for lightning rod http://forums2.battleon.com/f/tm.asp?m=9081601
Should be updated to reflect its overhaul. I will quote an info sub by IMR from 2016

quote:

Magic Energy "staff/tome". Comes with 4 options:
Chain Lightning: 6 hits, +5 BTH lean. Costs <MPCost1> MP
Shocking Burst: 1 hit, +10 BTH lean. Deals -1/3 damage. Attempts to Paralyse the monster for (1.0025*MobEnergyRes) turns, rounded randomly. The monster can resist with a save (inflict with INT/LUK, resist with END/LUK, +0 bonus). Costs <MPCost1> MP
Ball Lightning: 2 hits, +3 BTH lean. Deals -25% damage. Costs <MPCost2> MP
Draw Mana: Heal <MPCost2> MP. It has a 10% chance of doing a "Lucky Jolt", which is one Magic Energy hit, 0 Base/Rand damage, and full stat damage but the only damage is from Luck (so LUK*3/8).


If you don't have enough MP for any of them, then it Draws Mana, as above.

If spells are disabled, then you do a "wand attack". This is 2 hits, Magic Energy. It does *1.02 of the listed damage.

The old Lv85 version is now the 105 135 version.
Level 105 120 135 150
Type - - - G
PowLvl 105 120 135 153

Base 10 10 11 12
Rand 18 21 22 24
BtH 13 15 17 19

SPELLS
Base 106 127 150 179
Rand 211 253 298 358
Stat 793 892 991 1109.8
BtH 26 30 33 38

MPCost1 408 481 559 653
MPCost2 245 288 335 392

"WAND" ATTACK
BowBR 415 460 505 559
BowStat 793 892 991 1109.8
BowBTH 13 15 16 19

Price 663059 3172132 15177023 72615500
Sell 331529 1586066 7588511 36307750

[Mostly copy+pasted off Big Dictionary; beware typos]
[Price is 3 spells+MC]


Let me know if you want a screen cap of the new lightning rod I can get that done if I need to do it.




AliceShiki -> RE: Weapons - Read the first post! (1/20/2019 18:08:57)

@jd33 Carandor and Ward work as fast as they can in updating the pedia, but the backlog is a bit too big for two people. Please be patient, as poking them about items that need to be added to the pedia won't make them work any faster.

Proceeds to move Lightning Rod to the bottom of the ever growing list of things to do [;)] ~Carandor




Kamui -> RE: Weapons - Read the first post! (1/24/2019 16:59:02)

Fang of Custosilva

Melee/Ranged/Magic Earth Sword/Spear/Staff, +3 BtH lean on spear mode, neutral otherwise. MC effect is similar to the shield, but instead each point on the counter causes you to deal +2% damage. Capping at +20% damage. So for each turn that passes with the mob inflicted by Numb/Off-Balance/Entangled, you'll get 1, 1.5, or 2 points on the counter, depending on if you're equipped with 1, 2, or 3 pieces of the set. Scales like the other items, but doesn't use the tiering deal the armour/shield do.

Level	5	15	35	55	75	95	115	135	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	15	23	41	59	78	98	118	138	153

Melee/Ranged
Base	5	6	8	9	11	12	14	15	16
Rand	10	12	15	19	21	25	27	30	32
BtH	2	3	5	7	10	12	15	17	19

Magic
Base	4	4	6	7	8	9	10	11	12
Rand	7	10	11	14	16	19	21	23	24
BtH	2	3	5	7	10	12	15	17	19




Ianthe -> RE: Weapons - Read the first post! (2/9/2019 23:32:50)

GGB Rare: Fresh Asteraceae

MC Light Magic scythe, but uses CHA for stat bonuses.

All attacks with the weapon with it do -20% damage, but all pet and guest attacks do +15% damage.

Special is two hits, Magic Light.

Scales based on [your Guardian level] (for Guardians) or just [your level] (Adventurers); below are sample stats.
Level	5	15	35	55	75	95	115	135	150
Type	G	G	G	G	G	G	G	G	G
PowLvl	15	23	41	59	78	98	118	138	153

Base	6	7	9	11	13	15	16	18	19
Rand	3	4	5	6	6	7	9	9	10
BtH	2	3	5	7	10	12	15	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	3.29	4.04	5.85	7.81	9.99	12.38	14.36	15.6	16.5
SLS	2.99	3.78	5.56	7.34	9.22	11.2	13.18	15.16	16.65
SBtH	8.35	11.95	20.05	28.15	36.7	45.7	54.5	59.5	63.25


GGB UR: Chambered Eternity Love

MC Magic Harm wand. 100% proc, deals *1.1 damage for no proper Special. Deals *0.9 damage for Harm.

MC: If both hits connect, there's an 11.4% chance of Controlling the opponent (1 turn, 100% chance of not acting). The mob can resist with a save at a +20 bonus (inflict with INT/LUK; resist with CHA/LUK).

Scales based on [your Guardian level] (for Guardians) or just [your level] (Adventurers); below are sample stats.
Level	5	15	35	55	75	95	115	135	150
Type	G	G	G	G	G	G	G	G	G
PowLvl	15	23	41	59	78	98	118	138	153

Base	5	6	8	9	11	12	14	15	16
Rand	5	6	7	10	10	13	13	15	16
BtH	2	3	5	7	10	12	15	17	19

BowBR	145	169	223	277	334	394	454	514	559
BowStat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
BowBTH	1	2	5	7	9	12	14	17	19


GGB Rare: Titanite Destroyer. Kam says:

Melee/Ranged/Magic Ice Sword/Spear/Staff, click to toggle modes. Sword/Staff form are neutral damage/accuracy leans, Spear form has 2/3 random lean and +3 BtH lean. Titan's all about overwhelming strength, so MC effect is +10% damage vs mobs with 0 STR. Scales, so #s below are just examples.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Ranged
Base	2	3	5	6	7	8	9	10	11
Rand	10	14	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

GGB Common: Eggzooka. Kam says:

Ranged Fire Bazooka/Gun. Common, so no MC. Going to give it a heavy 0.8 random lean and a +5 BtH lean since it's pretty damned hard to be inaccurate with explosions, but it can vary how close you were to the blast. Scales, so sample numbers are below.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	1	2	3	4	4	5	5	6	6
Rand	12	16	23	28	34	38	44	47	52
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19


GGB Rare: Lovely Axe. Kam says:

Melee Fire Axe, 1/3 base lean and -3 BtH lean. MC effect is when the special fires it attempts to Control the foe, (19.38*MobFireRes)% stun rate, <Hits> turns, max of 2. Inflicts with VStat/LUK, mob resists with CHA/LUK, neutral save. Scales based on [your Guardian level] (for Guardians) or just [your level] (Adventurers); below are sample stats.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25


GGB UR: Kezeroth's Devastation. Kam says:

Melee Ice Hammer, 0.1 base lean and -5 BtH lean. MC effect is the special attempts to inflict DefLoss on the foe. 4.25 BtH is worth 5% Melee, so a 20% proc rate would give a total of 21.25 BtH. Split it among 4 turns, (2 turns per hit of the special that connects), double it due to the 50% save and we have -10.625 MRM for <Hits*2> turns, inflicts with VStat/LUK, mob resists with END/LUK, neutral save.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	6	9	13	16	19	22	24	27	29
Rand	2	2	3	4	4	4	6	5	6
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25


GGB UR: Runed Legion Broadsword. Kam says:

Melee/Magic Ice Sword, neutral damage and accuracy leans. MC effect is when facing an Undead foe, the weapon changes to Light element and deals +5% damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25


GGB UR: Drakath Fiend Blade

Darkness sword, click the blade to swap Melee/Magic. No special, so *1.08 damage.

Click the hilt to gain Drakath Fiend Form as a temp armour.

Scales based on [your Guardian level] (for Guardians) or just [your level] (Adventurers); below are sample stats.
Level	5	15	35	55	75	95	115	135	150
Type	G	G	G	G	G	G	G	G	G
PowLvl	15	23	41	59	78	98	118	138	153

Base	5	6	8	9	11	12	14	15	16
Rand	10	12	15	19	21	25	27	30	32
BtH	2	3	5	7	10	12	15	17	19


GGB UR: Ceremonial Legion Blade. Kam says:

Melee/Magic Darkness Sword, neutral damage/accuracy lean. MC effect is a Choke attempt on special, does max of 5 hits, attempts a -(16.81*Hits/5)% damage Choke that lasts 2 turns, stacks as per usual, effect is reduced to -(12.6075*Hits/5)% damage Choke in Magic mode.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25


GGB Rare: Winged Sapphire Staff

Magic Water Staff, neutral damage/accuracy leans. MC effect is Water spells deal +9.375% damage while the staff is equipped.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25


GGB Rare: Void Spear of War. Kam says:

Ranged/Magic Harm Spear, 2/3 random lean and +3 BtH lean. Harm damage means it does -10% damage, MC effect negates 5% of that penalty, so total effect is it deals -5% damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Ranged
Base	2	3	5	6	7	8	9	10	11
Rand	10	14	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	2	3	4	4	5	6	7	7	8
Rand	7	9	14	19	22	24	26	30	32
BtH	1	2	4	7	9	12	14	17	19




Bolter -> RE: Weapons - Read the first post! (2/10/2019 2:55:01)

If Drakath Fiend Blade has no special, then why does it says 20 proc?
Copy+paste error, ~IMR
Also Void Spear of War states Melee Damage despite being only Ranged/Magic.
Fixed, thanks! ~IMR




Zennistrad -> RE: Weapons - Read the first post! (2/10/2019 15:06:24)

Does the Titanite Destroyer get a damage bonus for having no special?




Primate Murder -> RE: Weapons - Read the first post! (2/11/2019 6:26:36)

Is there any chance of switching Fresh Asteracenae to Melee or Ranged?

In its current form it only gives +15% damage to pets/guests because of the *0.75 magical weapon thing, which doesn't make much sense since you're using Cha in place of Int.




Bolter -> RE: Weapons - Read the first post! (2/12/2019 12:30:10)

Switching type of weapon may not be desirable for those who already bought as they may feel that they wasted a GGB rare that way, if ever they could make it be toggleable instead.




Kamui -> RE: Weapons - Read the first post! (2/13/2019 2:15:02)

Bonebreaker Berserker Axe

Darkness Melee Axe, 1/3 base lean and -3 BtH lean. Common, so no MC effect, gains +5% damage when used with the Bonebreaker Berserker armour.

Special is 3 hits, Melee Darkness damage. It deals -50% damage and makes the monster Vulnerable (Darkness, +56% damage, [hits connected] turns). The monster can resist with a save at a +0 bonus (inflict with VSTAT/LUK, resist with END/LUK).

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25


Updated 22 Sep 2021, GGB (Rare)




StormHeart -> RE: Weapons - Read the first post! (2/14/2019 8:51:29)

Winged Sapphire Staff has only a lvl 5 version. Where are the rest?




8xjesterx8 -> RE: Weapons - Read the first post! (2/14/2019 10:02:09)

quote:

Winged Sapphire Staff has only a lvl 5 version. Where are the rest?


New Guardian Giftbox items are auto-scaling. They are all free and set to level 1 or 5.




LUPUL LUNATIC -> RE: Weapons - Read the first post! (2/14/2019 10:41:35)

quote:

Bonebreaker Berserker Axe Common, so no MC effect,


But the Axe is in the Rare Shop so it must have a MC effect right? Because i assume the +5% damage is a FSB. It is NOT in the Common shop.




AliceShiki -> RE: Weapons - Read the first post! (2/15/2019 17:48:45)

quote:

Mutant King Club

«20% proc Magic Earth Club with an inaccurate lean on normal player attacks. Mastercraft; compresses a temporary armor.»

Location: The Mutant King Attacks!
Type								 G	 |	Z	Z
Level	15	35	55	75	95	115	135	 150	 |	85	143
PowLvl	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	 153 MC	 |	95MC	153MC
									 |
Price	190	713	4906	38729	311437	2510056	20236032 96820668|	2410	5940
Sell	95	356	2453	19364	155718	1255028	10118016 48410334|<48h	2169	5346
									 |>48h	602	1485
Type: Magic
Element: Earth
Damage	7-8	10-12	13-14	15-17	17-19	19-21	21-23	23-25	 |	17-19	23-25
BTH	2	4	7	9	12	14	17	19	 |	12	19
SPECIAL
Hits: 3
Type: Magic
Element: Earth
SPECIAL									
BR%	102.62	170	244.63	325.14	395.63	437.78	478.56	514.15	 |	395.63	514.15
LS%	103.31	171.73	240.14	308.56	376.97	445.39	513.8	575.3	 |	376.97	575.3
+BTH	4	12	20	29	37	45	48	51	 |	37	51
Rate: 20%

EFFECT
  • All normal Player attacks take -3 BTH but deal *85/82 damage.
  • Click on the Club to equip the Mutant King Form armor. Once the armor is equipped, you cannot change weapons.

    DESCRIPTION
    This mutated tree serves as a weapon-- but by touching it you may become a giant mutant king yourself!!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Mutant_King_Club.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to poopbum. Corrections thanks to LUPUL LUNATIC.




    Analysis

    Special starts out with:
    Type								G	 |	Z	Z
    Level	15	35	55	75	95	115	135	150	 |	85	143
    PowLvl	15	35	55	75	95	115	135	153	 |	95	153
    														
    BR%	297	492	708	941	1145	1267	1385	1488	 |	1145	1488
    LS%	299	497	695	893	1091	1289	1487	1665	 |	1091	1665
    +BTH	7	15	23	32	40	48	51	54	 |	40	54
  • With 3 equally powerful hits, each hit does 1/3 damage.
  • Special takes -3 BtH, but deals 85/82 damage.

    All this has ALREADY been factored in to the above numbers.



    Updates

    October 14, 2008: The weapon was released.
    June 5, 2016: The weapon was updated.
  • ~ Work work ~ Ward




    Kamui -> RE: Weapons - Read the first post! (2/15/2019 18:21:12)

    SnuggleFest: Obssession

    Khainsword

    Melee Fire Sword, -5 BtH lean on normal attacks and the special. MC effect is skill compression (so double gold cost), you can click the blade of the weapon to toggle on Burn mode. This costs 20% Melee in SP each turn that you do a weapon/special attack (you won't get charged unless you attempted an attack with the weapon) and will cause your attacks to attempt a 4 turn (10.625*Hits/Attempts)% Melee damage Burn. 50% save, inflict with VStat/LUK vs mob's DEX/LUK.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    SPLvl	5	15	35	55	75	95	115	135	152
    SPCost	6	9	16	24	33	43	55	67	78
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    MCPrice	70	95	356	2453	19364	155718	1255027	10118016	48410333
    MCSell	35	47	178	1226	9682	77859	627513	5059008	24205166




    Kamui -> RE: Weapons - Read the first post! (2/21/2019 7:21:43)

    Geocastellum Focus/Shortbow/Staff/Mace

    Magic Earth Wand/Bow/Staff/Mace, Wand/Bow are 100 proc weapons, no true special on wand, there is one on the bow, Staff/Mace are regular 20 proc weapons. Mace is the only thing with a lean, 1/3 base lean and -3 BtH lean. MC effect is that you take -(5*Hits/Attempts/0.85/1.4)% damage, where Hits and Attempts are the number of landed and attempted hits from all weapon and spell attacks, for the Mace you replace the /0.85 in that formula with /0.82.

    Level	11	45	60	75	90	105	120	135	150
    Type	Z	-	-	-	-	-	-	-	G
    PowLvl	45	45	60	75	90	105	120	135	153
    
    Wand
    Base	6	6	7	8	9	10	10	11	12
    Rand	12	12	14	16	17	18	21	22	24
    BtH	6	6	8	9	11	13	15	17	19
    
    Bow
    Base	8	8	9	11	12	13	14	15	16
    Rand	16	16	20	21	23	25	27	29	32
    BtH	6	6	8	10	11	13	15	17	19
    
    Staff
    Base	6	6	7	8	9	10	10	11	12
    Rand	12	12	14	16	17	18	21	22	24
    BtH	6	6	8	10	11	13	15	17	19
    
    Mace
    Base	11	11	13	14	16	17	18	20	21
    Rand	10	10	12	15	15	17	19	19	22
    BtH	6	6	8	10	11	13	15	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	5.98	5.98	7.65	9.77	11.13	12.07	12.97	13.85	14.88
    SLS	5.96	5.96	7.44	9.22	10.41	11.9	13.38	14.87	16.65
    SBtH	19	19	26	33	38	44	50	51	54
    
    BowBR	235	235	280	334	370	415	460	505	559
    BowStat	397	397	496	614.8	694	793	892	991	1109.8
    BowBTH	5	5	7	9	11	13	15	16	19
    
    MCPrice	407	451	2047	9682	46217	221019	1057377	5059007	24205166
    MCSell	Z	225	1023	4841	23108	110509	528688	2529503	12102583




    Kamui -> RE: Weapons - Read the first post! (2/21/2019 11:16:01)

    Winds of Time Bow

    Ranged Wind Bow, has a regular bow special 80% of the time, and a "true" special 20% of the time. True special is 2 hits and attempts to inflict DefLoss, 50% save, inflict with VStat/LUK, resist with DEX/LUK, lasts (Hits*2) turns and inflicts -10.625 MRM.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3	7	15	23	32	40	48	51	54
    VStat	20	45	85	130	170	200	200	200	200
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    Kamui -> RE: Weapons - Read the first post! (2/21/2019 11:16:50)

    Winds of Time Tome

    Magic Wind Tome, has 3 spells and a Mana Meditation option. First spell is full damage and does nothing special, second spell is efficient, so 60% MP cost (cost2 in the table) but deals 75% spell damage, or 150% Melee. Third spell starts as full damage, deals 4 hits, but pays half damage (100% Melee) to attempt a Hits turn -(0.5/1.4*WindRes)% damage Choke, 50% save, inflict with INT/LUK, resist with END/LUK. The Mana Meditation ability heals MP equal to cost2 in the table, enough to use the efficient spell every other turn, and has a 10% chance to do a hit that does purely LUKy strike damage. Finally, if for whatever reason spells are disabled, you'll just do a wand version of the efficient spell.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    MPLvl	86	15	35	55	75	95	115	135	152
    MPCost1	322	76	134	201	277	362	456	559	653
    MPCost2	193	45	80	120	166	217	273	335	392
    
    Full Power Spell Damage
    Base	117	15	30	48	69	93	120	150	179
    Rand	233	28	58	94	136	184	238	298	358
    Stat	845.8	199	331	463	595	727	859	991	1109.8
    BtH	28	3	8	13	18	23	28	33	38
    
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    MCPrice	70	95	356	2453	19364	155718	1255027	10118016	48410333
    MCSell	35	47	178	1226	9682	77859	627513	5059008	24205166




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