RE: Weapons - Read the first post! (Full Version)

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Kamui -> RE: Weapons - Read the first post! (11/11/2020 17:36:39)

Harvest Reaper Krieger Klaw

Magic Earth Fist/Dagger, +10 BtH lean on normal attacks, 1/3 base/random lean. MC is the special attempts to inflict Sleep on the enemy. Sleep is effectively a 2-turn Paralyse, so this works out to a (31.5 / 2 x Hits x MobEarthRes)% chance to attempt Sleep. This has a -17 save (so a 1/3 chance that the monster will clear it), so it lasts an average of 2 turns. If the monster is already affected by Sleep, the weapon deals +5% damage on normal and special attacks.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	6	8	10	12	14	15	17	18
Rand	3	3	6	7	8	8	10	10	12
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25




Ianthe -> RE: Weapons - Read the first post! (11/13/2020 13:47:00)

Edge of Malice

MC Earth glaive/polearm, click the handle to toggle Melee/Ranged. 0 proc, so x1.08 damage.

MC: Click the spearhead to enable/disable Daze Mode. In Daze Mode, you pay the listed SP per turn and the weapon takes -25% damage. At the end of your turn, the monster becomes Dazed (50*[Earth res]% stun rate, 2 turn). The monster can resist with a save at a +12 bonus (inflict with [STR|DEX]/LUK, resist with END/LUK).

-3 BTH lean normally, -10 BTH lean in Daze Mode.
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

SPCost	5	7	12	18	25	33	41	50	59

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Edge of Reclamation

As above, but scales according to GLvl. Given to players with 500+ wins.

Fracture Point

MC Ranged Earth spear/polearm. +0 BTH lean. 0 proc, so x1.08 damage.

Click the spearhead to change it to Bleed Mode. In Bleed Mode, you pay the listed SP per turn and take -25% damage to gain Bleed Potence (+20). At the end of your turn, the monster started Bleeding (power: 0.35*[hits]/[attempts]). The monster can resist with a save at a +0 bonus (inflict with DEX/LUK, resist with END/LUK).
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	6	9	11	13	14	16	18	19
Rand	6	8	11	14	16	20	22	23	26
BtH	1	2	4	7	9	12	14	17	19

SPCost	5	7	12	18	25	33	41	50	59

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Reclamation Point

As above, but scales according to GLvl. Given to players with 1k+ wins.




Kamui -> RE: Weapons - Read the first post! (11/20/2020 15:32:15)

Doomlight Eternal/Shadowspark Armaments

Melee/Ranged/Magic swap Darkness/Energy Sword/Spear/Sword, Sword/Staff have no base/rand or BtH lean, Spear has a 2/3 random lean and +3 BtH lean. MC effect has these weapons deal +5% damage, they also cause you to take +(15/1.4)% damage and deal +15% damage with your weapon/special attacks. The Magic version has the +15% damage component have a /0.75 multiplier for the weapon/special component. So in total the Melee/Ranged versions deal +20% damage, and the Magic version deals +25% damage.

Level	5	15	35	55	75	95	115	135	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	15	23	41	59	78	98	118	138	153

Melee
Base	5	6	8	9	11	12	14	15	16
Rand	10	12	15	19	21	25	27	30	32
BtH	2	3	5	7	10	12	15	17	19

Ranged
Base	3	4	5	6	7	8	9	10	11
Rand	14	16	21	25	29	33	37	40	42
BtH	2	3	5	7	10	12	15	17	19

Magic
Base	4	4	6	7	8	9	10	11	12
Rand	7	10	11	14	16	19	21	23	24
BtH	2	3	5	7	10	12	15	17	19




Kamui -> RE: Weapons - Read the first post! (11/20/2020 15:33:36)

Eclipsed Dragonlord's Might/Patience/Insight

Melee/Ranged/Magic Darkness Sword/Bow/Staff. Sword and staff are neutral in damage and accuracy leans, bow has a neutral base/random lean and -6 BtH lean. No specials on any of them. MC effect is somewhat like the Sacred Paladin weapons, in that at the end of your turn they activate a mini healing effect equivalent to 5% Melee on the player. The SP weapons did it as a trigger, and were 100% passive (so they were 10% Melee base, and had a -10% penalty due to being always useful, in addition to the usual -15% penalty due to the effect automatically hitting the player). These instead are 5% Melee baseline, as stated above, Magic version has a x0.75 penalty, and they are based on the # of hits you land. We've got 5% Melee baseline, /2 since we assume 2 hits on average, and then we also do /0.85 for the sword/staff, and /0.79 for the spear due to the hit rate of the weapons, and the x0.75 penalty for the staff as stated above.

The sword and spear will heal your SP, so they'll get x1.125 to their healing value, while the staff will heal your MP, so it gets x1.5 to its healing value. So at end of your turn, the sword heals your SP for (5 / 2 / 0.85 x 1.125 = 3.31)% Melee per hit you land, the spear heals your SP for (5 / 2 / 0.79 x 1.125 = 3.56)% Melee per hit you land, and the staff heals your MP for (5 x 0.75 / 2 / 0.85 x 1.5 = 3.31)% Melee per hit you land. These heals are only applied based on weapon-based hits.

When paired with the Eclipsed Dragonlord's Will shield, the healing on the weapon effect gets doubled. Also, late note, but the Haunted Dragonlord set works the same way, when in the full Haunted Dragonlord set, the healing on those weapons gets tripled.

Level	105	120	135	150
Type	-	-	-	G
PowLvl	105	120	135	153

Sword/Bow
Base	13	14	15	16
Rand	25	27	29	32
BtH	13	15	17	19

Staff
Base	10	10	11	12
Rand	18	21	22	24
BtH	13	15	17	19

MCPrice	221019	1057377	5059007	24205166
MCSell	110509	528688	2529503	12102583




Bolter -> RE: Weapons - Read the first post! (11/20/2020 18:00:37)

Hi, for the Eclipsed Dragonlord weapons you keep mentioning spear midway through but did you actually meant bow? What are the proc rate of the weapons? I'm pretty sure the bow is 100% no?




Primate Murder -> RE: Weapons - Read the first post! (11/21/2020 2:12:53)

@ above
quote:

No specials on any of them.
Though that's not entirely true for the bow - it clearly has an alternate animation.

P.S. Does the bow get the same compensation as the Samukematsuri one? Since its hits per round is fixed and doesn't depend on armour?




Fondue -> RE: Weapons - Read the first post! (11/21/2020 14:30:25)

Hi, do we have info subs for the Silk Screamer weapon?




joac1144 -> RE: Weapons - Read the first post! (11/22/2020 14:52:26)

@Fondue
We do not have any official info on the weapon, but here's what I have:
quote:

Silk-Screamer Staff

Magic Darkness staff.

Has a "click"-skill, similarly to weapons like Morningstar Cross and Zabura's. The skill attempts to apply a new status called Mindlock. It removes the monsters MP until the status is gone. It lasts for [hits connected] turns. The skill is 3 hits.
The skill deals -31.875% damage to pay for this effect
The save is INT/LUK vs. INT/LUK at a +0 save bonus.




Lorekeeper -> RE: Weapons - Read the first post! (11/25/2020 17:04:04)

From Harvest 2020 - Waning of Pestilence

Rewards:




Fireheart Vanguard

Ranged Fire Spear, 2/3 random lean and +3 BtH lean, MC effect is +5% damage, also costs 15% Melee in HP cost to deal a further +15% damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

CostLvl	5	15	35	55	75	95	115	135	152
HPCost	4	6	11	16	22	29	36	45	52

Base	2	3	5	6	7	8	9	10	11
Rand	10	14	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583





Fireheart Warbow

Ranged Fire Bow, neutral BtH and base/random lean, has two different bow attacks each with a 50% chance to happen, one does 2 hits, the other does 6 hits, no "true" special. Pays MC, 20% Melee of damage dealt, and causes the player to take +(25/1.4)% damage. In exchange, the bow attempts to inflict a 2-turn (50*Hits/Attempts)% Melee Burn on the foe, inflicts with DEX/LUK, foe resists with DEX/LUK on a 50% save.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583





Plague Hammer

MC Melee Wind Hammer. No special, so *1.08 damage. -5 BTH lean.

You can click on it to cast a skill. It deals -50% damage and has a -5 BTH lean (which stacks with the above for a total of -10). 4 Melee Wind hits. Afterwards, the monster is Poisoned (power: 4.05, 4 rounds). The monster can resist with a save at a -20 penalty (inflict with STR/LUK, resist with END/LUK).

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	6	9	13	16	19	22	24	27	29
Rand	2	2	3	4	4	4	6	5	6
BtH	1	2	4	7	9	12	14	17	19

SPCost	30	45	80	120	166	217	273	335	392

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583





Famine Rapier

MC Ranged Wind sword (it's a rapier, you go all Weapon Finesse on your foe and wield it with your DEX instead of your STR).

You can click on it to cast a skill. It deals -50% damage and has a +5 BTH lean (which stacks with the above for a total of +10). 5 Melee Wind hits. Afterwards, the monster is Burnt (power: 4.03, [hits connected] rounds). This burn damages monster SP and heals your SP equal to the damage dealt. The monster can resist with a save at a +0 bonus (inflict with DEX/LUK, resist with CHA/LUK).

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	6	9	11	13	14	16	18	19
Rand	6	8	11	14	16	20	22	23	26
BtH	1	2	4	7	9	12	14	17	19

SPCost	30	45	80	120	166	217	273	335	392

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583





Note: All weapons also have the following Z-Token tiers:

Level	85	143
Type	Z	Z
PowLvl	95	153

MCPrice	2409	5940
MCSell	Z	Z




System_Data -> RE: Weapons - Read the first post! (11/26/2020 23:14:25)

Harvest Fest -> Seasonal Quests -> Waning Of Pestilence: Fireheart Vanguard, Fireheart Warbow, Plague Hammer, Famine Rapier

Fireheart Vanguard
[img]https://i.imgur.com/7VJJzPV.jpg[/img]

Description: This spear has a painfully intense charge. Expeditionaries found it lodged at the bottom of a spring, as its fiery powers had caused the water to... Oh, you probably didn't want to remember that.

Fireheart Warbow
[img]https://i.imgur.com/daCqsn5.jpg[/img]

Description: This bow's heavy draw makes unleashing its Burning power leave you more vulnerable to enemy attacks. It was found at the bottom of a spring, heating the water- Okay, i get it! Bad memories! I'll stop.

Plague Hammer
[img]https://i.imgur.com/8htn9Dp.jpg[/img]

Description: Once wielded by a lieutenant of Pestilence, this weapon now retains only a shade of its former power. You can call upon its power to blast your foes and leave them with radiation Poisoning!

Famine Rapier
[img]https://i.imgur.com/QRoJvLX.jpg[/img]

Description: Once wielded by a lieutenant of Famine, this weapon now retains only a shade of its former power. You can call upon its power to attack your foe with a plague of locusts, assaulting your foe's soul and refreshing your own!




Ianthe -> RE: Weapons - Read the first post! (11/30/2020 22:35:52)

2021 Calendar Promo item: Draco Cryo Chrono Dagger. Kam says:

MC Ice Dagger. Click the blade to swap between Melee/Ranged/Magic. +3/+5/+3 BTH lean, respectively.

Click the handle to swap between it damaging HP and SP. It deals *9/8 damage in SP mode.

MC: You heal 5% of the damage dealt. You heal HP in HP mode and SP in SP mode. This is based on the "real damage" dealt, so if you bring a monster to 0 (HP / SP) then you don't heal for the overflow damage. The healing is multiplied by *1/2 (Melee/Ranged) or *0.75/2 (Magic) for weapon skills. Like the Draco Cryo Chrono Shield, this does +10% damage vs Dragons/Dragonkin/Drakel, and -5% damage vs everything else.

Level	15	35	55	75	95	115	135	150
Type	B	B	B	B	B	B	B	B
PowLvl	23	41	59	78	98	118	138	153

Base	10	12	15	17	20	22	24	26
Rand	4	7	7	9	9	11	12	12
BtH	3	5	7	10	12	15	17	19




Lorekeeper -> RE: Weapons - Read the first post! (12/3/2020 15:14:18)

From Close Your Eyes (Battleon Tree Decoration 2020), via Kamui:

Dreamweaver's Scourge/Reach/Insight

Melee/Ranged/Magic Fire Claw/Bow/Wand, Claw has a 0.1 base lean and +6 BtH lean, Bow has neutral base/random and BtH lean, and Wand has a 0.9 random lean and a -6 BtH lean. All three of these are 100 proc weapons, including the Claw. MC effect on them is similar to the Dragonlord set weapons, healing SP or MP based on the # of hits that you land, with the Claw/Bow healing SP and the Wand healing MP. The Claw/Bow have 2 hits on their specials, while the Wand has 4 hits on its special. We start with a healing effect that's worth 5% Melee, -15% potency since the healing is an auto-hit effect, with the Magic version getting a further x0.75 penalty to its value. The Claw/Bow then get /2 for their value since they're attempting two hits, and the Wand gets /4 for its value since it attempts four hits. They then get a /0.91, /0.85, and /0.79 adjustment for the Claw, Bow, and Wand, respectively, due to hit rate. The Claw/Bow heal SP, so they get a x1.125 multiplier, and the Wand heals MP, so it gets a x1.5 multiplier. So overall, here's what the numbers look like.

  • Claw has a 2-hit special, for each hit of the special that lands you heal your SP for (5 x 0.85 / 2 / 0.91 x 1.125 = 2.63)% Melee.
  • Bow has two 2-hit specials, for each hit of the specials that land you heal your SP for (5 x 0.85 / 2 / 0.85 x 1.125 = 2.81)% Melee.
  • Wand has a 4-hit special, for each hit of the special that lands you heal your MP for (5 x 0.75 x 0.85 / 4 / 0.79 x 1.5 = 1.51)% Melee.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Claw
    Base	6	9	13	16	19	22	24	27	29
    Rand	2	2	3	4	4	4	6	5	6
    BtH	1	2	4	7	9	12	14	17	19
    
    Bow
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Wand
    Base	1	1	1	1	2	2	2	2	2
    Rand	9	13	20	25	28	32	36	40	44
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




  • Shiba -> RE: Weapons - Read the first post! (12/3/2020 15:53:44)

    The Dragonlord weapons did not receive an "auto-hit penalty", so why do these suddenly have them? I assume you still need to hit the enemy.

    Some numbers:

    The Dragonlord Sword: (5 / 2 / 0.85 x 1.125 = 3.31)% Melee per hit you land

    The Dreamweaver Bow: 5 x 0.85 / 2 / 0.85 x 1.125 = 2.81)%




    Ianthe -> RE: Weapons - Read the first post! (12/12/2020 22:39:01)

    Apparently we never had official info subs for the Thunderbird set from 2018?

    Joust Lance

    MC Energy Lance. Can swap Melee/Ranged/Magic.

    20% proc.

    MC: +7.5% damage if you're in a jousting armour (armour category "rider" or "riding"; or armor name contains "rider" / "mount" / "riding").




    Noone -> RE: Weapons - Read the first post! (12/24/2020 1:42:03)

    I don't think we've ever seen infosubs for the Rubber Chicken (mystic/mighty) from the 2019 April Fools quest. Could we get some stats on those? It's been burning a hole in my inventory and I can't bring myself to get rid of it without knowing what it does. And it's cool - Magnum PI anyone?




    joac1144 -> RE: Weapons - Read the first post! (12/24/2020 10:55:59)

    quote:

    infosubs for the Rubber Chicken (mystic/mighty) from the 2019 April Fools quest. Could we get some stats on those?

    MC: +5% damage
    Effect: Deals +10% damage for changing element each turn.
    It has a +3 Bth lean.

    I don't know the proc-rate, but it does have a special.




    Kamui -> RE: Weapons - Read the first post! (12/30/2020 17:26:18)

    2021 Club/Scythe/Staff

    Melee/Ranged/Magic Light Club/Scythe/Staff, they have +3/-3/0 BtH leans and 1/4, 1/3, and neutral base/random leans. MC effect is that at the end of your turn you have a 20% chance to gain the Empowerment status for the next turn, this boosts your outgoing Light damage by 25% on the Melee/Ranged versions, and 18.75% for the Magic version.

    Level	5	15	35	55	75	95	115	135	150	85	143
    Type	-	-	-	-	-	-	-	-	G	Z	Z
    PowLvl	5	15	35	55	75	95	115	135	153	95	153
    
    Melee
    Base	5	8	11	13	16	18	20	22	24	18	24
    Rand	4	4	7	10	10	12	14	15	16	12	16
    BtH	1	2	4	7	9	12	14	17	19	12	19
    
    Ranged
    Base	5	7	10	12	14	16	18	20	21	16	21
    Rand	4	6	9	12	14	16	18	19	22	16	22
    BtH	1	2	4	7	9	12	14	17	19	12	19
    
    Magic
    Base	3	4	5	7	8	9	10	11	12	9	12
    Rand	5	7	12	13	16	18	20	22	24	18	24
    BtH	1	2	4	7	9	12	14	17	19	12	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166	2409	5940
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583	Z	Z




    Zennistrad -> RE: Weapons - Read the first post! (12/30/2020 19:03:23)

    What's the proc rate for the 2021 new years weapons? I don't see it listed there




    joac1144 -> RE: Weapons - Read the first post! (12/30/2020 20:45:17)

    @Zennistrad
    quote:

    What's the proc rate for the 2021 new years weapons? I don't see it listed there

    They are 0-proc.




    Keno Chao -> RE: Weapons - Read the first post! (12/31/2020 15:48:46)

    Can we get subs for the Sparklers?




    Kamui -> RE: Weapons - Read the first post! (1/9/2021 16:55:37)

    Spacefarer's Frost Cannon

    Ranged Ice Gun, neutral BtH and base/random leans. MC effect varies based on toggle. By default, the weapon is in status mode, and will do a 2-hit bow attack that pays the 5% Melee MC as well as 25% Melee in damage for a (38.6*Hits/2)% chance to attempt a 1-turn Freeze on the mob. Inflicts with player's DEX/LUK vs mob's END/LUK, 50% save. You can click to toggle the weapon into charge mode, where if you have the SP needed, the weapon will deduct the SP needed (worth 50% Melee) and skip your turn when you attempt to attack. Once you have a charge stored, a second attack in this mode will fire a 4-hit bow special that does x2.51 damage. You can choose to toggle the weapon back to status mode and fire the charge later, but the charge is lost when battle ends.

    Level	5	15	35	55	75	95	115	135	150
    Type	G	G	G	G	G	G	G	G	G
    PowLvl	15	23	41	59	78	98	118	138	153
    
    CostLvl	12	21	39	58	77	97	117	137	152
    SPCost	20	28	44	63	85	111	140	171	196
    
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    BowBR	145	169	223	277	334	394	454	514	559
    BowStat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
    BowBTH	1	2	5	7	9	12	14	17	19

    quote:

    Spacefarer's Frost Cannon: The Freeze mode on the weapon now pays an additional 15% Melee (so the weapon pays 25% Melee out of damage, and then 5% Melee via MC) to double the chance of attempting the Freeze, so it's now (38.6 x Hits / 2)% chance to attempt Freeze. Spreadsheet ~ Ward




    Kamui -> RE: Weapons - Read the first post! (1/9/2021 18:33:48)

    Flame Flora

    Magic Fire Wand, neutral BtH and base/random leans. MC is compressing a spell into the weapon, but it also has a normal wand attack mode. The normal 2-hit wand attack pays 25% of the weapon's damage (so 0.25 x 75% Melee = 18.75% Melee) to attempt Burn on the foe. 18.75% Melee, 50% save so that bumps up to 37.5%, needs to hit, so /0.85 for ~44.12%, then split over two turns, one per hit of the wand attack that lands, so 22.06% per turn. So the Burn in total is 22.06% Melee per turn, lasts <Hits> turns where Hits is # of the wand attack hits that land, inflict with player INT/LUK vs mob DEX/LUK, 50% save. When toggled into spell mode, the wand will check if you have enough MP (= to normal spell cost for the cost level) and can cast spells, if both requirements are met, then the wand will deduct the needed MP and do a secondary attack which is treated as a regular spell. The spell has a neutral BtH and base/random lean, and has 4 hits.

    Level	5	15	35	55	75	95	115	135	150
    Type	G	G	G	G	G	G	G	G	G
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	4	4	6	7	8	9	10	11	12
    Rand	7	10	11	14	16	19	21	23	24
    BtH	2	3	5	7	10	12	15	17	19
    
    BowBR	145	169	223	277	334	394	454	514	559
    BowStat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
    BowBTH	1	2	5	7	9	12	14	17	19
    
    Spell
    MPLvl	12	21	39	58	77	97	117	137	152
    MPCost	68	92	146	212	285	371	466	569	653
    
    Base	15	20	35	51	72	96	124	154	179
    Rand	28	41	68	104	144	194	247	309	358
    Stat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH	3	5	10	14	19	24	29	34	38
    




    Kamui -> RE: Weapons - Read the first post! (1/9/2021 21:17:52)

    Master's Blade

    Melee Light Sword, neutral BtH and base/random leans. Has a toggle, and the MC effect varies based on mode. By default, the sword is in status mode, and will attempt Blind on foes based on % of hits you land during your turn with the weapon/special. When not in status mode, the weapon will instead boost the damage you deal with weapon/special attacks. Both of these effects scale in potency based on how full your HP is. At 100% HP, they have potency = to 10% Melee, at 75% HP, they have potency = to 5% Melee, and at 50% HP and below, they stop working completely, AKA 0% Melee. Basically every 5% HP you lose from your max, the effects lose 1% potency. Thus, the effects listed below assume you're at 100% HP.

    Status mode: On ending turn, attempt a -(8.4 x MobLightRes x Hits / Attempts) BtH Blind on foe that lasts for 2 turns. Inflicts with STR/LUK vs mob's DEX/LUK, 50% save.

    Damage mode: Deal +10% damage.

    When used with the Lorian Shield, the values of these will double, in other words the blind gets adjusted to -(16.8 x stuff) BtH and the damage mode deals +20% damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	G	G	G	G	G	G	G	G	G
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	3.29	4.04	5.85	7.81	9.99	12.38	14.36	15.6	16.5
    SLS	2.99	3.78	5.56	7.34	9.22	11.2	13.18	15.16	16.65
    SBtH	8.35	11.95	20.05	28.15	36.7	45.7	54.5	59.5	63.25




    JaneMark -> RE: Weapons - Read the first post! (1/10/2021 9:03:21)

    could you please clarify where this stuff is from? Is this last year's giftboxes?

    EDIT: Ah thanks for clarifying. Didn't think they'd be out so quickly. Also the naming and effects don't seem as coherent as in previous years' giftbox sets.




    joac1144 -> RE: Weapons - Read the first post! (1/10/2021 9:22:57)

    Master's Blade, Flame Flora & Spacefarer's Frost Cannon are all from the 2020 Guardian Giftboxes.




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