RE: Weapons [2022] - Read the first post! (Full Version)

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Armsman -> RE: Weapons [2022] - Read the first post! (1/31/2022 23:47:08)

Cray has advised in the Discord that the Dragonlord and Dreamweaver weapons have been updated, and give higher SP regen for a -10% damage penalty. This update has broken the Dragonlord FSB, but they're working on a fix now.




Lv 1000 -> RE: Weapons [2022] - Read the first post! (2/1/2022 14:31:37)

Unofficial Info-Subs for the Boreal (Gold Donation Contest) and the Shadow Phoenix (Token Donation Contest) weapons

quote:

Boreal Cavalier Weapons

MC Ice Weapons. The melee form has a -5 BtH lean, and all versions have a 0.2 BR lean.

MC: Pays 25% damage (33.33% for Magic) + MC and attempts to inflict a Power: 0.75*(132/109)*[AccuracyMod]*[Hits/Attempts] Prismatic Burn for 1 turn, where [AccuracyMod] = 1.0625 for Melee and 1 for Ranged/Magic. This has a 50% save, player [MainStat]/LUK vs. monster DEX/LUK.

quote:

Shadow Phoenix Weapons

MC Fire Weapons. The ranged form has a -5 BtH lean, and all versions have a 0.25 BR lean.

MC: Pays 10% damage + MC to heal SP or MP per hit depending on the form. Healing from this effect is capped at 8 hits.
Melee:  (15 / 2 x 0.85 / 0.85 x 1.125)%       = 8.4375% Melee in SP per hit.
Ranged: (15 / 2 x 0.85 / 0.8  x 1.125)%       = 8.9648% Melee in SP per hit.
Magic:  (15 / 2 x 0.85 / 0.85 x 1.5 x 0.75)%  = 8.4375% melee in MP per hit.





Ianthe -> RE: Weapons [2022] - Read the first post! (2/1/2022 16:38:04)

Given to the top 50 donors: Shadow Phoenix Claws / Sceptre / Lance

Fire weapons. No special, so *1.08 damage. Lance has -5 BTH lean, others +0.

MC: take -10% weapon damage. At the end of your turn, you heal SP (Claws/Lance) or MP (sceptre) based on the number of hits connected:
  • Claws: [15/2 *9/8 ]% of an expected Melee attack per hit
  • Sceptre: [15/2 *0.75 *1.5 ]% of an expected Melee attack per hit
  • Lance: [15/2 *85/80 *9/8 ]% of an expected Melee attack per hit

    Scales as a Guardian item.
    Level	55	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    
    CLAWS / LANCE
    Base	14	16	18	20	23	24
    Rand	9	11	13	15	14	16
    BtH	7	10	12	15	17	19
    
    SCEPTRE
    Base	10	12	14	15	17	18
    Rand	8	8	9	11	11	12
    BtH	7	10	12	15	17	19


    Given to the top 50 donors: Boreal Cavalier Greataxe / Sword / Glaive

    MC Ice Melee / Magic / Ranged weapon. Axe has a -5 BTH lean.

    Attacks do [-25% Melee] damage, and you inflict Prismatic Burn (power:6/8 *[all-element bonus], 1 turn). The monster can resist with a save at a +0 bonus (inflict with [mainstat]/LUK, resist with DEX/LUK).

    Scales as a Guardian item:
    Level	55	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    
    GREATAXE / GLAIVE
    Base	15	17	20	22	24	26
    Rand	7	9	9	11	12	12
    BtH	7	10	12	15	17	19
    
    SWORD
    Base	11	13	15	16	18	19
    Rand	6	6	7	9	9	10
    BtH	7	10	12	15	17	19




  • arcanum37 -> RE: Weapons [2022] - Read the first post! (2/3/2022 5:42:53)

    Dreamweaver's Insight:

    quote:

    Wand has a 4-hit special, for each hit of the special that lands you heal your MP for (5 x 0.75 x 0.85 / 4 / 0.79 x 1.5 = 1.51)% Melee.


    Replacing the 5 with 15 to reflect the update, this should heal 4.53% Melee in MP. If all hits connect, that's ~96 MP. However, they currently heal only 73 MP. Also, I have been informed by Lv 1000 that the assumed number of hits should be two, so instead of /4 in the calculation, it should be /2. Is this correct?




    Kamui -> RE: Weapons [2022] - Read the first post! (2/12/2022 15:51:30)

    ShadowReaper of Doom

    Melee Darkness Axe, 0.25 base lean and -3 accuracy lean, no special. Pays MC and -6 MRM to attempt to inflict a 2-turn (15 x HitRateMult x Hits / Attempts)% Melee Darkness burn on the foe, with HitRateMult normally being 85/82, inflicts with STR/LUK, 50% save, mob resists with CHA/LUK (force of will purges the corroding power of Doom). Clicking the axe head toggles Doom Berserker mode, adjusting the weapon's accuracy lean down to -25, and changing the HitRateMult value in the Burn formula to 85/60.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	7	8	10	12	14	16	18	20	21
    Rand	6	8	11	13	15	17	19	20	22
    BtH	2	3	5	7	10	12	15	17	19




    Kamui -> RE: Weapons [2022] - Read the first post! (2/12/2022 15:51:57)

    Uragiri

    Melee Darkness Sword, neutral damage and accuracy leans, no special. Not MC'd, but does have a flavour effect of inflicting you with -6 MRM and making you take +(10/1.4)% damage, while granting the weapon +8.5 BtH and +10% damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19




    Kamui -> RE: Weapons [2022] - Read the first post! (2/12/2022 15:53:01)

    Maker-Touched Zweihander

    Magic <Element> Sword, neutral damage and accuracy leans, no special. Randomly swaps element each turn (changes on the first hit attempted, you don't know what it is until it fires) so it gets the all-element bonus, and pays 1/3 of weapon damage (so 25% Melee since this is a Magic weapon) to attempt 1 turn of (25 x All-EleBonus x 2 x Hits / Attempts / 8)% Melee Prismatic Burn. 50% save, inflicts with INT/LUK, mob resists with INT/LUK (dispelling the enchantment of the burn).

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	4	4	6	7	8	9	10	11	12
    Rand	7	10	11	14	16	19	21	23	24
    BtH	2	3	5	7	10	12	15	17	19




    Kamui -> RE: Weapons [2022] - Read the first post! (2/12/2022 16:00:00)

    Timekiller Crossbow. Comes in Ice and Energy flavours.

    MC crossbow. No Special special, so *1.1 damage.

    The bow doesn't come with a default attack. It comes with three skills:
  • Reload: Gain 4 Arbalest charges.
  • Rapid Fire: consumes one charge. *1.25 damage, +10 BTH lean
  • Timebolt Spray: Consumes four charges. Two hits, *2 damage, +5 BTH lean, -67.85% damage. There's a [hits connected]/2 chance of Freezing/Hypersalinating the monster (1 turn). The monster can resist with a save at a -20 penalty (inflict with DEX/LUK, resist with END/LUK).

    You can hold a max of 20 charges and start with 4 on login.

    Level	55	75	75	95	115	135	150
    Type	B	B	B	B	B	B	B
    PowLvl	59	78	78	98	118	138	153
    
    Base	12	14	14	16	18	20	21
    Rand	13	15	15	17	19	20	22
    BtH	7	10	10	12	15	17	19
    
    BowBR	277	334	334	394	454	514	559
    BowStat	489.4	614.8	614.8	746.8	878.8	1010.8	1109.8
    BowBTH	7	9	9	12	14	17	19
    




  • Ianthe -> RE: Weapons [2022] - Read the first post! (2/25/2022 20:18:22)

    From Lost Talon Pt3: Mountain's Talon Breaker/War Bow/Focus

    Earth variants of the Talonguard/Lost Talon set. Bow/Focus are 100% proc, 2 hit bow/wand special, Breaker is 20% proc, 3 hit special. All three of these share the same MC, toggling between two modes. Normal mode, the default, is a simple +5% damage MC with a -6 BtH lean on the Bow/Wand, and -3 BtH lean on the Mace. Earth Siphon mode has a normal lean and pays half weapon damage plus MC (so worth 55% Melee for the Bow/Mace, 41.25% Melee for the Wand), the Mace also adjusts its % Melee value according to your current armour lean (so FO armours get x1.25 the value, or 68.75% Melee, FD gets 44% Melee), with the exception of the armour of the MC set, it ignores the armour lean in this one instance, and stays its usual 55% Melee value). At end of turn in Earth Siphon mode, the weapon attempts to inflict a 1-turn (PoiVal x Weapon Hits / Attempted Hits), with PoiVal being = to the % Melee listed before. This is the "drain" variant of Poison, with this one healing you = to the damage it deals. Instead of the prior set bonus, if using the Mountain's Talon Tower shield, this weapon instead deals +5% Melee in normal mode (/0.75 for the Focus), and adds 5% Melee to the Poison value in Earth Siphon mode.

    Level	105	120	135	150
    Type	-	-	-	G
    PowLvl	105	120	135	153
    
    Melee/Ranged
    Base	17	18	20	21
    Rand	17	19	19	22
    
    Magic
    Base	13	14	15	16
    Rand	12	13	14	16
    
    BtH	13	15	17	19
    
    BowBR	415	460	505	559
    BowStat	793	892	991	1109.8
    BowBTH	13	15	16	19
    
    MCPrice	221019	1057377	5059007	24205166
    MCSell	110509	528688	2529503	12102583




    Ianthe -> RE: Weapons [2022] - Read the first post! (3/5/2022 20:07:44)

    In the LTS: Abyssal/Torrential Legion Light of Zealotry. Kam says:

    Darkness/Water Axes, click to toggle Melee/Magic.

    No special, 1/3 base lean, -3 BtH lean.

    MC: Deals +5% damage, also causes you to deal a further +15% Melee damage and take +(15/1.4)% damage. This means you deal a total of +20% damage in Melee, and +25% damage in Magic.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    MELEE
    Base	12	14	16	18	21	23	24
    Rand	8	9	10	12	13	16	16
    BtH	6	7	9	12	15	18	19
    
    MAGIC
    Base	9	10	12	14	15	17	18
    Rand	6	7	7	8	11	12	12
    BtH	6	7	9	12	15	18	19
    
    MCPrice	495	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z




    Ianthe -> RE: Weapons [2022] - Read the first post! (3/13/2022 0:15:47)

    New GGB UR item: Legion Dragon Blade of Nulgath. Kam says:

    Melee/Magic Ice Sword, 0.4 base lean and neutral accuracy lean, click to toggle Melee/Magic. Has the same effect as the Ice Dragonblade weapon, but on top of the trigger, you also deal +7.5% damage (/0.75 in Magic mode) and take +(7.5/1.4)% damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee
    Base	6	7	9	11	13	15	16	18	19
    Rand	8	10	13	15	17	19	23	24	26
    BtH	2	3	5	7	10	12	15	17	19
    
    MagicBase	5	5	7	8	10	11	12	14	14
    Rand	5	8	9	12	12	15	17	17	20
    BtH	2	3	5	7	10	12	15	17	19


    New GGB UR item: Legion Spawn Bonker. Kam says:

    Melee Ice Hammer, 0.1 damage lean and -5 BtH lean. MC effect is compression of two toggle skills. First toggle you activate by clicking the hammer head, this has you pay 15% Melee in SP per turn and -6 MRM (so total of 25% Melee) to gain a (44.625 x MobEarthRes x Hits / Attempts)% chance to attempt a 1-turn Paralyse on your foe, only checking weapon hits. This has a 50% save, inflicts with player STR/LUK vs mob END/LUK. The second toggle you activate by clicking the hammer haft, this has you pay 10% Melee in SP per turn and -3 MRM (total of 15% Melee) to gain a damage boost vs any mobs that have the Freedom and/or Boss Boost status active. Effectively this is a trigger, but I'm wary about making it too strong, so it gets x1.5 potency as opposed to the usual x2 potency of a normal trigger. So you pay in 15% Melee, and thus you'll deal +22.5% damage vs the right enemy types. You can only have one toggle on at a time, turning one on while the other is active simply disables the other. Both toggles will only charge you the SP and lower your block rate if you actually attempted an attack that turn, and the latter will automatically turn off if the enemy doesn't have the Freedom and/or Boss Boost status active.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	7	8	10	13	15	17	18	20	22
    Rand	1	2	3	2	2	3	5	5	4
    BtH	2	3	5	7	10	12	15	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	3.29	4.04	5.85	7.81	9.99	12.38	14.36	15.6	16.5
    SLS	2.99	3.78	5.56	7.34	9.22	11.2	13.18	15.16	16.65
    SBtH	8.35	11.95	20.05	28.15	36.7	45.7	54.5	59.5	63.25




    Lv 1000 -> RE: Weapons [2022] - Read the first post! (4/15/2022 20:13:26)

    Location: Rare Golden Giftbox Shop

    Unofficial Info-Subs:

    quote:

    Orpheum Bow

    MC Light Bow. Can toggle between two modes.

    Damage Mode: Has 2 hits. Deals +5% damage.

    Sleep Mode: Has 2 hits. Pays MC + 20% damage and has a 46.94*[Hits/Attempts]*[MobLightRes]% chance to attempt to inflict Sleep on the monster. This has a -17** Save Bonus, player DEX/LUK vs. monster END/LUK. If the monster is already affected by sleep, deals +5% damage instead.

    **Potentially bug. It's possible that this is meant to be +17 rather than -17.




    RobynJoanne -> RE: Weapons [2022] - Read the first post! (4/16/2022 4:45:42)

    Courtesy of Anim on Discord:
    From Umazen Uprising: The Last Umazen City
    Umazen Warbow

    Ranged Light Bow, takes stats as though it were a Melee weapon. Basically it's a hammer in bow form, so full -10 BtH lean and 0.1 base lean, special has a neutral BtH lean. MC effect is that the 2-hit special pays MC bonus and 25% Melee in damage (so 50% Melee total, total penalty to the special is -1/6 damage) to attempt to inflict a (Hits*2) turn -(17.85*MobLightRes) Blind on the foe. 50% save, inflicts with VStat/LUK, resist with END/LUK. Released: 4th June 19

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    									
    Base	5	7	10	12	14	16	18	20	22
    Rand	1	1	2	3	4	4	4	4	4
    BtH	1	2	4	7	9	12	14	17	19
    									
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    									
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    									
    MCPrice	44	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	22	23	89	613	4841	38929	313756	2529503	12102583
    



    From Arena of Enthusiasts: Moderator Gauntlet:
    Book of Blazes Burns

    Spellcasting tome item.

    Big Blaze - standard spell, costs 1x a normal spell in MP.
    Scorch - standard spell, -50% damage, causes Burning (power:5, duration:4), monster can resist with a save at a +0 bonus (inflict with INT/LUK, resist with DEX/LUK).
    Fire Shield - Mana Shield, works like Gandolphin, casts as a standard spell (x0.9 damage)
    Stoke the Flames: Gain +15 Fire Charges
    Kindle: regen MP
    Multicast: Spend 30 Fire Charges, and you can cast multiple spells from the tome

    Bonus: For every Fire spell in your active inventory, you gain +1 Fire Charge per turn. (The spell's displayed element has to be Fire, no multi-elemental stuff.)
    Level	135	150
    Type	-	G
    PowLvl	135	153
    		
    Base	13	14
    Rand	18	20
    BtH	17	19
    		
    Price	4599098	22004697
    Sell	2299549	11002348
    



    GGB (Rare item i.e. not available currently):
    Thule Frost Spear

    Ranged Ice Spear, 2/3 random lean and +3 BtH lean on weapon attacks and specials. MC goes into giving the special +1/6 damage, the equivalent of +25% Melee.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    									
    Base	2	3	5	6	7	8	9	10	11
    Rand	10	14	19	24	28	32	36	39	42
    BtH	1	2	4	7	9	12	14	17	19
    									
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3	7	15	23	32	40	48	51	54
    									
    MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
    MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291
    



    From Grenwog: Trouble A-Poaches!:
    Survivor's Rough/Blazing Rifle

    100% proc Ranged Earth/Fire Rifle. -10 BtH lean, 1/3 base lean. MC effect is +5% damage, flavour effect is that the weapon has so much kickback it's actually damaging to use, so uses the Bloodzerker weapon effect for a further +15% damage and you take the listed HP cost per turn when attacking with it.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    									
    Base	5	7	10	12	14	16	18	20	21
    Rand	4	6	9	12	14	16	18	19	22
    BtH	1	2	4	7	9	12	14	17	19
    									
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    									
    HPCost	1	2	4	6	9	12	15	19	23
    									
    MCPrice	44	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	22	23	89	613	4841	38929	313756	2529503	12102583
    



    From TLaPD 15th Anniversary (Perma-Rare):
    Crystal Cutlass/Crystal Chainwhip

    Melee/Ranged Water Sword/Whip, both have neutral BtH and base/rand leans. Sword has a 20% special, whip is 100% proc, with no "true" special. Both of them have chance to attempt Blind as their MC effect. The sword attempts it on its special, the whip has a 20% chance to attempt it. Both of them attempt to do a -(8.93*MobWaterRes*Hits/Attempts) BtH Blind that lasts 4 turns. Both inflict with VStat/LUK vs mob DEX/LUK, 50% save.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    									
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    									
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    									
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    									
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    



    Also, courtesy of Cray, a quick and dirty info-sub:
    From Blarney 2019 Reef Financing (also in Blarney Past Rewards):
    Cai-Man Warden's/Reefstalker's Glaive

    Melee/Ranged Glaive, neutral damage/accuracy leans. Warden version is Earth, Reefstalker is Water.
    MC effect is boosted damage on the special. Special is 10% proc, so +50% Melee damage, 10% specials do 200% damage normally, so this one will do 250% total.





    Warren. -> RE: Weapons [2022] - Read the first post! (4/27/2022 18:30:23)

    Tough Love Hammer/Scythe/Wand
    Location: Snugglefest 2022
    From Cray

    quote:

    Melee/Ranged/Magic Fire Hammer/Scythe/Wand, 0.1/0.33/0.5 damage leans and -10/-3/-0 accuracy leans respectively, the weapons have no true special, although the wand has a regular wand attack special. Pays MC effect and 10% weapon damage to attempt a 1-turn Thermal Shock (16.39 x HitMod x MagicMult x Hits / Attempts)% of the time, with HitMod being 85/75, 85/82, and 85/85 respectively and MagicMult being 0.75 for the Magic version, 1 otherwise. This results in ~18.58% chance with Melee, ~16.99% chance with Ranged, and ~12.29% chance with Magic, assuming all hits connect. This has a 50% save, inflicts with WeaponMainstat/LUK vs mob END/LUK (basically them outlasting the tough love). Also has Lv 85/143 Z versions that cost 2409/5940 tokens, respectively.




    Warren. -> RE: Weapons [2022] - Read the first post! (4/27/2022 18:34:51)

    Winter Lorelympian Torch
    Location: LTS
    From Cray

    quote:

    Ice Melee Club, +1 BtH lean and 0.25 B/R lean. MC goes into the special, making it do +1/6 damage (bumping it from 150% damage to 175%).




    Warren. -> RE: Weapons [2022] - Read the first post! (4/27/2022 18:39:25)

    Blazing/Fleeting Passionate Light of Rage Axes
    Location: LTS
    From Cray

    quote:

    Fire/Wind Axes, click to toggle Melee/Magic.

    No special, 1/3 base lean, -3 BtH lean.

    MC: Pays MC and causes you to take +(15/1.4)% damage in Melee mode or +(16.25/1.4)% damage in Magic mode to attempt to inflict 2 turns of <WeaponElement> (20.73xHits/Attempts)% Melee Burn. Inflicts with WeaponMainstat/LUK vs mob DEX/LUK, 50% save.




    Ianthe -> RE: Weapons [2022] - Read the first post! (5/7/2022 19:39:23)

    In the LTS, now with a bunch of bugs fixed: Wildflower Bouquet

    MC Earth weapon. Click to swap between Melee club+blunt, Ranged maul+polearm+blunt, and Magic sceptre. -5 BTH lean in all modes.

    MC: comes with a skill. 3 Melee / 2 Ranged / 4 Magic hits (as appropriate), Earth, -5 total BTH lean, -50% damage, and Prismatically Burns your foe (4 rounds, power:0.757*[hits]/[attempts]). The monster can resist with a save at a +0 bonus (inflict with [mainstat]/LUK, resist with DEX/LUK).

    Level	10	35	60	85	110	135	135	143
    Type	-	Z	G	Z	-	G	Z	Z
    PowLvl	10	57	64	95	110	138	145	153
    
    MELEE
    Base	6	13	14	17	18	21	22	22
    Rand	5	11	11	14	16	18	18	20
    BtH	1	7	8	12	14	17	18	19
    
    RANGED
    Base	4	9	10	12	13	15	15	16
    Rand	9	19	19	24	26	30	32	32
    BtH	1	7	8	12	14	17	18	19
    
    MAGIC
    Base	5	10	10	13	14	16	16	17
    Rand	3	7	9	10	11	13	14	14
    BtH	1	7	8	12	14	17	18	19
    
    MCPrice	39	814	2047	2409	372410	5059007	5324	5940
    MCSell	19	Z	1023	Z	186205	2529503	Z	Z
    




    Bolter -> RE: Weapons [2022] - Read the first post! (5/8/2022 1:34:17)

    I notice there is no mention of specials on the Wildflower Bouquet, but it's 0-proc anyway, therefore it gets x1.08 damage boost for not having a special right?

    Correct. ~Imry




    Ianthe -> RE: Weapons [2022] - Read the first post! (5/13/2022 13:38:41)

    New GGB Rare item: Cyber Krieger Klaw. Kam says:

    Magic Energy Fist/Dagger, +10 BtH lean on normal attacks, 1/3 base/random lean. MC is the special attempts to inflict Sleep on the enemy. Sleep is effectively a 2-turn Paralyse, so this works out to a (31.5 / 2 x Hits x MobEnergyRes)% chance to attempt Sleep. This has a -17 save (so a 1/3 chance that the monster will clear it), so it lasts an average of 2 turns. If the monster is already affected by Sleep, the weapon deals +5% damage on normal and special attacks.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	6	8	10	12	14	15	17	18
    Rand	3	3	6	7	8	8	10	10	12
    BtH	1	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

    New LTS item: Unfortunate Umbrella

    MC Ranged Water spear. No special, so *1.08 damage. Has two modes:
  • Folded: +5 BTH lean, *1.5 Lucky Strike damage.
  • Unfolded: -5 BTH lean, +20% damage, but if you attack with it then the monster has a 3/28 chance of gaining Celerity (1 turn, +1 action)

    Level	10	35	60	85	110	135	143
    Type	-	Z	G	Z	G	Z	Z
    PowLvl	10	57	64	95	113	145	153
    
    Base	5	11	12	14	16	19	19
    Rand	7	15	15	20	21	24	26
    BtH	1	7	8	12	14	18	19
    
    Price	39	814	2047	2409	372410	5324	5940
    Sell	19	Z	1023	Z	186205	Z	Z




  • Ianthe -> RE: Weapons [2022] - Read the first post! (5/16/2022 11:02:31)

    Apparently these were never posted:

    May 2019 GGB Rare: Gecko Sabre. Kam says:

    Melee/Magic Earth Sword, neutral BtH lean and base/rand lean. Special does two hits and attempts to inflict DefLoss. 4.25 BtH is worth 5% Melee, so a 20% proc rate would give a total of 21.25 BtH. Split it among 4 turns, (2 turns per hit of the special that connects), double it due to the 50% save and we have -10.625 MRM for <Hits*2> turns, inflicts with VStat/LUK, mob resists with END/LUK, neutral save. Scales, so sample numbers are below.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25


    From part 1 of the Frostgale Set (Northern Expedition): Shattershard Glaive. Kam says:

    Ranged Ice Glaive (tagged as Spear/Polearm for trigger purposes), has a neutral base/random lean and a neutral BtH lean. MC effect is a clone of the Bloodzerker weapons. You deal +5% damage as MC, and have a further +15% damage paid via (5*0.15)% of a 0 END player's max HP for your cost level.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    HPCost	1	2	4	6	9	12	15	19	23
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    Ianthe -> RE: Weapons [2022] - Read the first post! (5/21/2022 15:08:11)

    From Epic Quest 15: Spider Leg. Kam says:

    Magic Darkness Staff, neutral accuracy lean, 0.75 random lean, no special. Pays MC and -20% weapon damage to replenish MP = to (25 x 0.75 x Hits / Attempts / 0.85)% Melee at end of player turn, checking Hits/Attempts made with weapon/special attacks.

    Level	5	15	35	55	75	95	115	135	143Z	150
    Type	-	-	-	-	-	-	-	-	Z	G
    PowLvl	5	15	35	55	75	95	115	135	153	153
    
    Base	1	2	3	3	4	5	5	6	6	6
    Rand	9	11	16	21	24	26	30	32	36	36
    BtH	1	2	4	7	9	12	14	17	19	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	5940	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	-	12102583


    Another missing item

    From the Baorus the Deathwright void battle: Deathwright Whipblade. Kam says:

    Melee Light Sword, no damage or accuracy lean. Is a 100% proc weapon, doing two hits. Weapon trades 10% Melee and MC effect (so 15% Melee total) to attempt one of two statii depending on mode. These only work on Undead foes, so their potency gets doubled to worth 30% Melee. 50% save doubles their potency again to be worth 60% Melee. So for the Poison, we split that among 4 turns, so you'll inflict a 4 turn Light Poison that does (15xHits/Attempts)% Melee damage per turn. Control is (1.4*0.85+0.1), 50% save: 0.3 = (1.4*0.85+0.1)*0.5*chance -> 46.5% chance, so the Control mode results in a (46.5xMobLightResxHits/Attempts)% stun/self-damage Control that lasts 1 turn.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


    From the War Between Shadows Pt1: Encroaching Hunger: Terminus Twinmaul. Kam says:

    Melee Earth Hammer, 0.1 damage lean and -5 BtH lean. MC effect is compression of two toggle skills, so this results in the weapon having x3.3 price. First toggle you activate by clicking the hammer head, this has you pay 15% Melee in SP per turn and -6 MRM (so total of 25% Melee) to gain a (44.625 x MobEarthRes x Hits / Attempts)% chance to attempt a 1-turn Paralyse on your foe, only checking weapon hits. This has a 50% save, inflicts with player STR/LUK vs mob END/LUK. The second toggle you activate by clicking the hammer haft, this has you pay 10% Melee in SP per turn and -3 MRM (total of 15% Melee) to gain a damage boost vs any mobs that have the Freedom and/or Boss Boost status active. Effectively this is a trigger, but I'm wary about making it too strong, so it gets x1.5 potency as opposed to the usual x2 potency of a normal trigger. So you pay in 15% Melee, and thus you'll deal +22.5% damage vs the right enemy types. You can only have one toggle on at a time, turning one on while the other is active simply disables the other. Both toggles will only charge you the SP and lower your block rate if you actually attempted an attack that turn, and the latter will automatically turn off if the enemy doesn't have the Freedom and/or Boss Boost status active.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	6	9	13	16	19	22	24	27	29
    Rand	2	2	3	4	4	4	6	5	6
    BtH	1	2	4	7	9	12	14	17	19
    
    MPLvl	5	15	35	55	75	95	115	135	152
    Tgl1SP	5	7	12	18	25	33	41	50	59
    Tgl2SP	3	5	8	12	17	22	27	34	39
    
    x3MCP	106	142	535	3680	29047	233577	1882541	15177023	72615500
    x3MCS	53	71	267	1840	14523	116788	941270	7588511	36307750


    From Independence Day 2021: Independence Dayger. Kam says:

    Magic Fire Dagger, 1/3 base lean and +3 BtH lean. Uses CHA for stat bonuses.

    Deals -20% damage. After your pet or guest's turn, attempts to inflict a +(5.36*hits connected)% DmgTkn Fire EleVuln, lasts 1 turn. The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with END/LUK).

    Special is three hits, Magic Fire.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    Base	8	9	10	12	14	15	16
    Rand	8	9	11	12	13	16	16
    BtH	6	7	9	12	15	18	19
    
    Proc	20	20	20	20	20	20	20
    SBR	6.17	7.58	9.4	12.01	14.49	16.03	16.5
    SLS	5.86	7.14	8.73	10.91	13.38	15.86	16.65
    SBtH	21.4	27.25	34.45	44.35	55	61.25	63.25
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z




    Lorekeeper -> RE: Weapons [2022] - Read the first post! (5/24/2022 12:01:16)

    Missing info sub request: Aodh's Intervention
    Source: Warlic's Quests -> Dragonlorn Keep -> Last Watch

    quote:



    Fire/Light Club/Spear/Staff (Club in Melee, Spear in Ranged, Staff in Magic), +3 BtH lean in all modes, 2/3 random lean.

    There are 3 buttons on the weapon. Clicking where the player's hand is will toggle the weapon between Melee/Ranged/Magic mode, clicking the purple part near the spear's tip will toggle the weapon between off, normal, and overcharge modes.

    In normal mode, you pay 20% Melee SP each turn (cost is paid the first attempted weapon attack you do), each hit you attempt in this mode grants you 1 charge, up to 4 charges per turn. Overcharge mode is the same as normal mode except you pay 40% Melee SP each turn, and each hit you attempt gives you 2 charges, up to 8 charges per turn. You can hold up to 15 charges, any strikes attempted when you already have 15 charges will then refund 10% Melee SP per strike in normal mode, and 20% Melee SP per strike in overcharge mode, up to 20%/40% Melee SP per turn (no cheating to get back more SP than you paid in), unused charges vanish once the battle ends.

    Once you have at least 10 charges, clicking the tip of the spear, above the purple bits, will fire off a skill that does a normal bow attack (AKA base of 100% damage for your weapon, will deal 100% base in Melee/Ranged, 75% base in Magic) and then adds on +(10.5 x Charges)% Melee damage. The numbers below are base bow damage (aka 100% Melee) and are what the skill is based on, any boosts to your outgoing damage will be done based on the base damage from the weapon. The skill deals the same damage type as the weapon's current mode. Once this is done, all charges are consumed.

    Design Note: Essentially the intent with this weapon is to be used with high hit count armours, to quickly build up charges so you can fire off a skill that does extra damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	2	3	5	6	7	8	9	10	11
    Rand	10	14	19	24	28	32	36	39	42
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	2	3	4	4	5	6	7	7	8
    Rand	7	9	14	19	22	24	26	30	32
    BtH	1	2	4	7	9	12	14	17	19
    
    CostLvl	5	15	35	55	75	95	115	135	152
    NrmSP	6	9	16	24	33	43	55	67	78
    OvrSP	12	18	32	48	66	87	109	134	157
    
    Skill
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    MCSP	70	95	356	2453	19364	155718	1255027	10118016	48410333
    MCSS	35	47	178	1226	9682	77859	627513	5059008	24205166




    Kamui -> RE: Weapons [2022] - Read the first post! (5/27/2022 22:47:55)

    Revamped Bloodthorn Blade

    Melee Earth Sword, 0.7 random damage lean and neutral accuracy lean. MC has been changed to now be a built-in weapon skill. Costs 100% Melee to do x2 damage. Pays 25% of skill damage (so 50% Melee) to attempt a 50% Melee damage Bleed on the enemy, 50% save (so lasts average of 2 turns

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	3	4	5	6	6	7	8	9	10
    Rand	14	16	21	25	31	35	39	42	44
    BtH	2	3	5	7	10	12	15	17	19




    Kamui -> RE: Weapons [2022] - Read the first post! (5/27/2022 22:49:08)

    Airenal's Lance

    Melee/Ranged/Magic Wind Sword/Lance/Sword, has a 0.4 base damage lean in all modes and a +0/-5/+0 accuracy lean in Melee/Ranged/Magic modes. No special, click on the "blade" of the weapon to transform into the Lord of the Skies Airenal armour.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee/Ranged
    Base	6	7	9	11	13	15	16	18	19
    Rand	8	10	13	15	17	19	23	24	26
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	5	5	7	8	10	11	12	14	14
    Rand	5	8	9	12	12	15	17	17	20
    BtH	2	3	5	7	10	12	15	17	19




    Kamui -> RE: Weapons [2022] - Read the first post! (5/27/2022 22:49:26)

    Fright Thorn Bow

    Ranged Water Bow, neutral BtH and damage leans. Has a bow special and a true special at 20% chance. Toggles between a +5% damage MC and a status mode that pays MC and 20% of weapon damage (25% Melee total) to attempt to inflict a -(29.42 x MobWaterRes x Hits / 2)% DmgDlt Panic on the mob with a 50% save. Inflicts with DEX/LUK vs mob's CHA/LUK.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	B
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




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