Kamui -> RE: Weapons [2022] - Read the first post! (11/23/2022 5:11:41)
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Abyssal Champion Armaments Melee/Ranged/Magic Darkness Sword/Spear/Staff, Spear has 2/3 random lean, others have neutral damage lean, all have neutral accuracy lean, click handle to toggle Melee/Ranged/Magic. Toggles between two modes, normally simply does +5% damage, click to toggle on Abyssal Siphon mode, losing 4.25 BtH and 20% damage (so you lose the +5% damage from the MC and a further 15% damage) and you will now regen MP and/or SP after attempting weapon attacks. Baseline, you'll heal (12.5 x 0.85)% Melee in SP & MP (so total of (25 x 0.85)% Melee) after a turn where you attempted a weapon attack, this is the base healing value in the table below. This doesn't require landing a hit, and doesn't matter how many hits are attempted, you just have to attempt a weapon attack. If your MP or SP is over 80%, then the weapon won't regen that value and will instead double the healing for the other value (so you'll get a full (25 x 0.85)% Melee healing for MP if your SP is over 80%, and vice versa). If both are over 80%, it'll still just attempt to heal both anyway. If the weapon is in Magic mode, these values are x0.75. For full set bonus, the weapon deals +10% damage in its normal mode, and gets a x7/5 multiplier to its healing in the MP/SP heal mode. Level 5 15 35 55 75 95 115 135 150
Type B B B B B B B B B
PowLvl 15 23 41 59 78 98 118 138 153
Melee
Base 5 6 8 9 11 12 14 15 16
Rand 10 12 15 19 21 25 27 30 32
BtH 2 3 5 7 10 12 15 17 19
Ranged
Base 3 4 5 6 7 8 9 10 11
Rand 14 16 21 25 29 33 37 40 42
BtH 2 3 5 7 10 12 15 17 19
Magic
Base 4 4 6 7 8 9 10 11 12
Rand 7 10 11 14 16 19 21 23 24
BtH 2 3 5 7 10 12 15 17 19
CostLvl 12 21 39 58 77 97 117 137 152
MPHeal 6 8 12 18 24 32 40 48 56
SPHeal 4 6 9 13 18 24 30 36 42
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