RE: Weapons [2022] - Read the first post! (Full Version)

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Kamui -> RE: Weapons [2022] - Read the first post! (5/27/2022 22:49:42)

Corrupted Confluence

Melee Ice Mace, -3 BtH lean and 0.2 base damage lean. MC is a toggle that you turn on that A) Causes the weapon to randomly swap to one of the 8 elements, rolled on the first hit attempted each turn, and remaining as that element until the end of the turn (this comes with the appropriate damage boost for it being random element), and B) Charges 15% Melee in MP per turn to deal +15% damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	B
PowLvl	5	15	35	55	75	95	115	135	153

Base	6	8	12	14	17	19	21	24	26
Rand	2	4	5	8	8	10	12	11	12
BtH	1	2	4	7	9	12	14	17	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Ianthe -> RE: Weapons [2022] - Read the first post! (6/14/2022 13:23:46)

GGBs: Kaley Shortboard, Void Dragon Empress Surfboard, Prime Orbs Kneeboard. Kam says:

Melee Darkness, Ranged Harm, and Magic Random Clubs, all have -3 BtH lean and 0.25 base lean.

Kaley: Deals +5% damage per each of Burning, Bleeding, or Fear status effects on the foe.
Void Dragon Empress: Deals -10% damage due to being Harm, but gains +5% damage as MC and gains a further +15% damage paid for via 15% Melee in HP cost per turn.
Prime Orbs: Randomly shifts elements each turn when attempting a weapon attack (element rerolled on first attempted weapon hit each turn). MC effect causes spells to deal +9.375% damage if they match the board's current element. So if you attack with the board and it swaps to Ice element, you'll deal +9.375% Ice damage with spells until you attempt another weapon attack with the board and it swaps to something else.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	5	8	11	13	16	18	20	22	24
Rand	4	4	7	10	10	12	14	15	16
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	6	8	10	12	14	15	17	18
Rand	3	3	6	7	8	8	10	10	12
BtH	1	2	4	7	9	12	14	17	19

VDE
MPLvl	5	15	35	55	75	95	115	135	152
MPCost	4	6	11	16	22	29	36	45	52

In the Pride LTS: RainBow

Ranged Light Bow. Has a proper Special 20% of the time.

MC: Allows you to break free of immobilizing statuses like Fear, Freeze, Paralysis, etc. The first time is free, but future times costs the listed SP. You can only break free from a stun if the monster is level [PowLvl+20] or lower.

Level	10	35	60	85	110	135	143
Type	-	Z	G	Z	G	Z	Z
PowLvl	10	57	64	95	113	145	153

Base	5	11	12	14	16	19	19
Rand	7	15	15	20	21	24	26
BtH	1	7	8	12	14	18	19

BOW ATTACK
BowBR	130	271	292	385	439	535	559
BowStat	166	476.2	522.4	727	845.8	1057	1109.8
BowBTH	1	7	8	11	14	18	19

SPECIAL
Proc	20	20	20	20	20	20	20
SBR	2.85	7.58	8.37	12.01	14.04	16.03	16.5
SLS	2.49	7.14	7.84	10.91	12.69	15.86	16.65
SBtH	6.1	27.25	30.4	44.35	52.45	61.25	63.25

SPCost	38	112	138	209	265	358	385

Price	39	814	2047	2409	372410	5324	5940
Sell	19	Z	1023	Z	186205	Z	Z


Level	150
Type	G
PowLvl	153
	
Base	19
Rand	26
BtH	19
	
BOW ATTACK	
BowBR	559
BowStat	1109.8
BowBTH	19
	
SPECIAL	
Proc	20
SBR	16.5
SLS	16.65
SBtH	63.25
	
SPCost	392
	
Price	24205166
Sell	12102583

From 2018's GGBs: Fat Panda Shortboard, Thanatos Surfboard, and Octo Kneeboard. Kam says:

Melee Earth, Ranged Darkness, and Magic Water Clubs. -3 BtH lean since they're bulky, 0.25 base lean since they're blunt, not a lot of randomness there, same stats as the other ones. Fat Panda MC is that it's extra weighty, and so does +5% damage. Thanatos MC is arcane magic gives a general boost, so +2.5% damage and +2.125 BtH, and Octo MC is that you're calmed by the cute octopi so you gain +4.25 BtH.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	5	8	11	13	16	18	20	22	24
Rand	4	4	7	10	10	12	14	15	16
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	6	8	10	12	14	15	17	18
Rand	3	3	6	7	8	8	10	10	12
BtH	1	2	4	7	9	12	14	17	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583

MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291




Ianthe -> RE: Weapons [2022] - Read the first post! (6/17/2022 2:20:14)

In the Father's Day LTS: Rolled Newspaper. Kam says:

Magic Wind Wand, 1/3 base lean and neutral accuracy lean. MC effect deals +10% damage vs foes with <= 0 INT, since the news gives you an advantage over those less informed.
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583

♪ they cannot try to understand
the New York Times' effect on man ♫
u_u ~Imry

In the Summertime LTS: Coral Glaive. Kam says:

Ranged Water Spear, 2/3 base lean, neutral accuracy lean. MC effect is a skill that pays 100% Melee to do x2 damage, and pays 25% of the skill's damage (so 50% Melee) to have a (42 x MobWaterRes x Hits / 3)% chance to attempt a 2-turn Paralyse. Inflicts with DEX/LUK vs mob's STR/LUK (breaking free of the seaweed before it gets too tight a grip), 50% save.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	2	3	5	6	7	8	9	10	11
Rand	10	14	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19

MPLvl	5	15	35	55	75	95	115	135	152
SPCost	30	45	80	120	166	217	273	335	392

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Ianthe -> RE: Weapons [2022] - Read the first post! (6/23/2022 0:46:06)

From the March 4, 2021 release: Abyssal/Chilling Legion Light of Destiny. Kam says:

Dark/Ice Axes, click to toggle Melee/Magic.

No special, so *1.08 damage. -3 BTH lean.

MC: Allows you to break free of immobilizing statuses like Fear, Freeze, and Paralysis. The first time is free, but future times costs the listed SP. You can only break free from a stun if the monster is level [PowLvl+20] or lower.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

MELEE
Base	12	14	16	18	21	23	24
Rand	8	9	10	12	13	16	16
BtH	6	7	9	12	15	18	19

MAGIC
Base	9	10	12	14	15	17	18
Rand	6	7	7	8	11	12	12
BtH	6	7	9	12	15	18	19

SPCost	80	112	152	209	279	358	385

MCPrice	495	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z

From the December 10, 2020 release: Festive Light of Destiny

Earth Axe, click to toggle Melee/Magic.

(Otherwise 100% as above)
From the April 1, 2021 release: Milk/Dark Choco-Light of Destiny. Kam says:

Water/Dark Axes, click to toggle Melee/Magic.

(Otherwise 100% as above)




Kamui -> RE: Weapons [2022] - Read the first post! (6/23/2022 23:10:48)

Retro Golden Axe

Melee/Magic Light Axe, -3 BtH lean and 1/3 base damage lean. MC bonus heals player MP/SP after attempting weapon attacks/specials (Melee version) or spells (Magic version). The base values below are each 2.5% Melee, you'll heal for (BaseValue x Hits / Attempts / HitRateMult), where HitRateMult is 0.85 for the Magic version (since it only checks spells, not weapon hits), and 0.82 otherwise. The Magic version is then modified with x5 since you're assumed to cast 2 spells per battle as opposed to 10 normal attacks, and x0.75 since it's on a Magic weapon, for a total of x3.75. If your MP is >= 80% while your SP is not, or your SP is >= 80% while your MP is not, it will not heal the resource that's >= 80%, and double the healing applied to the resource below 80%. If both are >= 80% or both are < 80%, it'll heal both as per usual. So basically the Melee version heals the listed values x(Hits/Attempts/0.82) after every attempted weapon/special attack, while the Magic version heals the listed values x(3.75xHits/Attempts/0.85) after every attempted spell attack.

If the character equipping this is NOT a Guardian, the weapon deals -5% damage, it is MC'd only for Guardians. There are also Z token versions at Lv 11/80/125/143 that cost 407/2200/4620/5940 tokens, respectively, these are also MC'd.

Edit: I forgot to mention, but the regen triggered by spells on the Magic version only checks for spell hits that do Light damage.

Mystic Retro Golden Axe/High Communicant's Judgement: Adjusted the healing on the Magic version to get a x0.75x4 multiplier instead of a x0.75x5 multiplier, this is in accordance with prior corrections since you get 4 weapon attacks per 1 spell cast during battle, as opposed to prior where we just did x5 since you get 2 casts in a 10-turn battle. ~ Updated 19/01/24, Ward

Level	45	60	75	90	105	120	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	45	60	75	90	105	120	135	153

Melee
Base	11	13	14	16	17	18	20	21
Rand	10	12	14	15	17	19	19	22
BtH	6	8	9	11	13	15	17	19

Magic
Base	8	9	11	12	13	14	15	16
Rand	8	10	10	11	12	13	14	16
BtH	6	8	9	11	13	15	17	19

Proc	20	20	20	20	20	20	20	20
SBR	6.28	7.92	9.64	11.41	13.23	14.49	15.42	16.5
SLS	5.96	7.44	8.93	10.41	11.9	13.38	14.87	16.65
SBtH	21.85	28.6	35.35	42.1	48.85	55	58.75	63.25

MPLvl	45	60	75	90	105	120	135	152
MPRegen	3	4	6	7	8	10	11	13
SPRegen	2	3	4	5	6	7	8	10

Price	410	1861	8802	42016	200927	961252	4599098	22004697
Sell	205	930	4401	21008	100463	480626	2299549	11002348
Spurit Lance (Z-Token Weapons Shop)
Dark clone of High Communicant's Judgment with different art. Z-Token only




Ianthe -> RE: Weapons [2022] - Read the first post! (7/1/2022 14:10:20)

Updated package item: Amethyst Sunder

Water weapon, click to swap between Melee axe / Magic axe / Ranged axe+polearm+halberd.

No special, so *1.09 damage.

All weapon attacks take -25% damage*. At the end of the turn, if you attacked with the weapon, then you're healed.
- For Melee/Ranged, you're healed HP equal to 25.5% of an expected player attack.
- For Magic, you're healed MP equal to 28.7% of an expected player attack.

Scales as a Guardian weapon.

Set bonus: If used with the Amethyst Guard, you take -(5/1.4)% incoming damage.
Level	55	75	95	115	135	150
Type	G	G	G	G	G	G
PowLvl	59	78	98	118	138	153

Base	14	16	18	20	23	24
Rand	9	11	13	15	14	16
BtH	7	10	12	15	17	19
* As in a flat -25%, not -25% Melee.


In the LTS:
Independence Scythe (Energy)
Dominion Scythe (Fire)

MC Scythes. Click the hilt to swap Melee/Ranged/Magic. -3 BTH lean.

Click the blade to Imbue yourself with Festive Energy/Fire. This locks your weapon element to Energy/Fire and you inflict Hypersalinate / Thermal Shock with your attacks: [56.62*DAMAGE]% chance of attempting the status, and the monster resists at a +0 save (inflict with [mainstat]/LUK, resist with END/LUK).

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

Base	13	15	17	19	22	25	26
Rand	6	7	8	10	11	12	12
BtH	6	7	9	12	15	18	19

IMBUE
SPCost	80	112	152	209	279	358	385

MCPrice	396	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z




Kamui -> RE: Weapons [2022] - Read the first post! (7/1/2022 14:40:35)

The Akriloth's Hatred/Wrath items got updated. No stats actually got tweaked, but the changes are as follows.

A) Weapon now has a Ranged toggle option.
B) Armour now has similar skills to the revamped Lord of the Skies armour from Airenal's Lance, so one efficient skill that uses ele-comp to lower SP cost, and one overcharged skill that uses ele-comp to boost damage dealt. Both of these are weapon-based skills, to better fit with the FO lean of the armour.
C) Both items scale.

Edit: After some feedback, the Akriloth's Hatred weapons are now also no-special weapons, with the usual boost for 0 proc stuff.




Lv 1000 -> RE: Weapons [2022] - Read the first post! (7/1/2022 18:14:01)

quote:

[56.62*DAMAGE]%

For clarity, DAMAGE does not mean damage dealt. It's actually:

DAMAGE = [DamageDealt/ExpectedDamage]^0.75 if [DamageDealt/ExpectedDamage] > 1, otherwise DAMAGE = [DamageDealt/ExpectedDamage], where DamageDealt = [RawDamage/MobFireOrEnergyResist/100].

At lv 150 I think ExpectedDamage is something like 395ish or 404ish if its using PowLvl. I'll let ya'll to figure out the breakpoints :P

Correct, thank you. ~Imry




Lorekeeper -> RE: Weapons [2022] - Read the first post! (7/23/2022 20:37:39)

There's a shark on a stick in the LTS, and it's looking at me funny, HALP.

Via Imry:

quote:

Shark Skewer

Ranged Water spear. -7 BTH lean. No special, so *1.08 damage.

MC: If the monster is Bleeding, you get *2 Lucky Strike damage.
Level	10	35	60	85	110	135	143	150
Type	-	Z	G	Z	G	Z	Z	G
PowLvl	10	57	64	95	113	145	153	153

Base	3	7	8	10	11	12	13	13
Rand	11	23	23	28	31	38	38	38
BtH	1	7	8	12	14	18	19	19

MCPrice	39	814	2047	2409	372410	5324	5940	24205166
MCSell	19	Z	1023	Z	186205	Z	Z	12102583


UPDATE: Both the Retro Golden Axe and the Communicant versions now also pay 10% melee damage to buff the baseline value of the initially weak healing to a combined total of 15%. This is in line with the prior buffs to the Haunted Dragonlord weapons after a bug fix rendered them too weak.




Kamui -> RE: Weapons [2022] - Read the first post! (7/27/2022 17:25:07)

The Sinmaw Maul weapon/armour got updated. As with the Akriloth's Wrath weapon, no stats got changed. But now the weapon/armour scales, the weapon has a Ranged version (-5 BtH lean, same 0.25 damage lean the hammer/Melee version has), and the armour has skills similar to the Airenal armour. So an efficient Energy-locked weapon-based skill that uses elemental compensation towards further lowering the SP cost, and an overcharged Energy-locked weapon-based skill that uses elemental compensation towards further boosting the damage output. The special was also removed from the weapon, to better fit with it being an FO armour weapon.




Ianthe -> RE: Weapons [2022] - Read the first post! (7/28/2022 19:22:30)

Updated Zombie Bane Staff

MC Light staff.

If you're at less than 60% MP, then the special does 50% damage and heals your MP by 75% of a standard special. Otherwise it's just pure damage.

MC: Deals Void damage against zombies.
Level	45	60	75	90	105	120	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	45	60	75	90	105	120	135	153

Base	6	7	8	9	10	10	11	12
Rand	12	14	16	17	18	21	22	24
BtH	6	8	9	11	13	15	17	19

Proc	20	20	20	20	20	20	20	20
SBR	6.28	7.92	9.64	11.41	13.23	14.49	15.42	16.5
SLS	5.96	7.44	8.93	10.41	11.9	13.38	14.87	16.65
SBtH	21.85	28.6	35.35	42.1	48.85	55	58.75	63.25

Price	451	2047	9682	46217	221019	1057377	5059007	24205166
Sell	225	1023	4841	23108	110509	528688	2529503	12102583

ZPrice	407	-	-	2200	-	-	4620	5940
ZSell	Z	-	-	Z	-	-	Z	Z




Lorekeeper -> RE: Weapons [2022] - Read the first post! (8/5/2022 20:06:55)

Season of Consequences summer event -> Part 2: Pawn Race
Weapon reward, via Imry:

quote:

Stormlight Glaive

MC Ranged Energy glaive/polearm. -5 BTH lean.

0 proc, but doesn't get the normal no-proc damage bonus. Instead, each turn when you attack, it has a 5% chance of inflicting your foe with Blind (3 turns, -25*[hits]/[attempts] BTH) and Burn (3 turns, power:4.59*[hits]/[attempts], Energy). The monster can resist each with a save at a -20 penalty (inflict with DEX/LUK, resist with END/LUK for Blind or DEX/LUK for Burn).*

MC: Comes with a toggle. You can activate one of three effects:
  • Pay [25% Melee] in SP to Blind your foe (2 turns, -19*[hits]/[attempts] BTH). Save is at a +0 bonus (inflict with DEX/LUK, resist with END/LUK).
  • Pay [25% Melee] in SP to Burn your foe (2 turns, power:2.66*[hits]/[attempts], Energy). Save is at a +0 bonus (inflict with DEX/LUK, resist with DEX/LUK).
  • Pay [50% Melee] for both.
    These effects are independent of the above effect.
    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	5	7	10	12	14	16	18	20	21
    Rand	4	6	9	12	14	16	18	19	22
    BtH	1	2	4	7	9	12	14	17	19
    
    Price	35	47	178	1226	9682	77859	627513	5059007	24205166
    Sell	17	23	89	613	4841	38929	313756	2529503	12102583

    *Technical details: all hits deal *1.08 for no special but /1.08 for effect. When it procs, it deals *2.6 multiplicative damage and takes -(1.6/2.6) additive damage, which should balance out to x1 if nothing else applies.


    Commander's Stormlight Glaive

    Scaling version, given to all who get 2500+ character wins.




  • Lv 1000 -> RE: Weapons [2022] - Read the first post! (8/13/2022 23:35:47)

    Unofficial Info-Subs for Rune Beaker Mace. Location: Rare Golden GiftBox Shop.
    quote:

    Rune Breaker Mace

    MC Melee Earth Mace. Had a 0.1 BR lean and a -3 BtH lean. No special.

    "MC": Can toggle between damaging HP and MP ("Rune Breaker mode"). When damaging MP, normal attacks deal x1.5 damage (for HP --> MP conversion). If Monster has MP <= 0, toggle cannot be activated and instead deals +5% damage.

    Note: Toggling between damaging HP and MP/SP is historically not worth an MC so this weapon could do with some love.




    Ianthe -> RE: Weapons [2022] - Read the first post! (8/15/2022 18:33:17)

    GGB rare item: Rune Breaker Mace. Kam says:

    Melee Earth Mace, -3 BtH lean and 0.1 base lean, no special. Can click to toggle it into Rune Breaker mode, in which it solely damages enemy MP (dealing x1.5 damage). If the enemy has 0 MP, it will swap back to normal mode. Also, if the weapon is in normal mode and the enemy has 0 MP, it deals +5% damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	6	9	13	16	19	22	24	27	29
    Rand	2	2	3	4	4	4	6	5	6
    BtH	1	2	4	7	9	12	14	17	19


    GGB UR item: Hexbound Prominence

    FC Fire weapon, Melee sword / Magic sword / Ranged glaive+polearm.

    MC: Gains +END/80 stat damage.

    Bonus: Deals +15% damage. If you attack with it, it auto-Burns you (power:0.5, 3 rounds, Fire).

    Set bonuses: deals +5% damage if you're in the Hexbound armour. Deals +5% damage if you have the Hexbound shield equipped.
    Level	55	75	95	115	135	150
    Type	G	G	G	G	G	G
    PowLvl	59	78	98	118	138	153
    
    MELEE/RANGED
    Base	11	13	15	16	18	19
    Rand	15	17	19	23	24	26
    BtH	7	10	12	15	17	19
    
    MAGIC
    Base	8	10	11	12	14	14
    Rand	12	12	15	17	17	20
    BtH	7	10	12	15	17	19
    




    Kamui -> RE: Weapons [2022] - Read the first post! (8/18/2022 15:44:04)

    Caissa

    Melee/Magic (separate versions) Energy Swords, neutral damage and accuracy leans. MC effect is a toggle that changes the weapon to Harm damage and charges HP (10% Melee for Melee, 7.5% for Magic) to offset the usual -10% DmgDlt penalty for Harm. While in this state, if you have enough SP (25% Melee regardless of form), it'll also attempt to inflict a Prismatic Burn on the foe, lasting 4 turns, power of 50% Melee base, but this then gets /4 for the 4 turns, /8 for Prismaticness, then x 132/108 due to being all elements, then x(Hits/Attempts). This has a 50% chance, and inflicts with STR/LUK or Melee, INT/LUK for Magic, foe resists with END/LUK. In addition, it sacrifices the normal no-special bonus similar to the Stormlight Spear, except its 5% attempt at a status is a 4 turn Prismatic Burn worth 320% Melee base (due to the save), then /4 for duration, /8 for Prismaticness, x132/108 for being all elements, and then x(Hits/Attempts). You'll get the notification this will be attempted on your first attempted hit each turn if it successfully procs.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    CostLv	5	15	35	55	75	95	115	135	152
    HPMel	3	4	7	11	15	19	24	30	35
    HPMag	2	3	5	8	11	14	18	22	26
    SPCost	8	11	20	30	42	54	68	84	98
    
    A-MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
    A-MCS	35	47	178	1226	9682	77859	627513	5059008	24205166




    Lorekeeper -> RE: Weapons [2022] - Read the first post! (9/13/2022 10:55:18)

    Sword / Glaive / Axe of Paleskull

    Via Imry:

    quote:

    MC Water Melee sword / Ranged glaive+polearm / Magic axe. No special, so *1.08 damage.

    You can click on it and pay SP to cast a weapon skill. 3 hits. If you have Empowerment, before the attack you convert up to 400% Melee worth of it into Choke (+70% Empowerment = (100/0.85)% Choke; starts at one turn but if the value goes over 80% then it gets split). The mob can resist with a save at a +0 bonus (inflict with Mainstat/LUK, resist with CHA/LUK).
    Level	55	75	95	115	135	150
    Type	G	G	G	G	G	G
    PowLvl	59	78	98	118	138	153
    
    MELEE
    Base	13	15	17	19	21	22
    Rand	11	13	15	17	18	20
    BtH	7	10	12	15	17	19
    
    RANGED
    Base	11	13	15	16	18	19
    Rand	15	17	19	23	24	26
    BtH	7	10	12	15	17	19
    
    MAGIC
    Base	11	13	15	16	18	19
    Rand	6	6	7	9	9	10
    BtH	7	10	12	15	17	19
    




    Ianthe -> RE: Weapons [2022] - Read the first post! (9/14/2022 23:20:38)

    Update to all Arcane Cutlasses (Radiance, Combustion, Gales, Tides, Abyss, Storms; and soon Shivers and Timbers)

    Magic dagger+athames. +3 BTH lean

    MC: Normal player attacks take -15% damage. [Weapon element] spells gain +30% damage.
    Level	55	75	95	115	135	150
    Type	-	-	-	-	-	G
    PowLvl	55	75	95	115	135	153
    
    Base	9	11	12	13	15	16
    Rand	9	10	12	14	14	16
    BtH	7	9	12	14	17	19

    EDIT: Shivers and Timbers are URs. ~Imry
    Lion's Roar

    Light Magic sceptre+wand. 100% proc with no "special" special. Attack is four hits.

    MC; Normal player attacks take -15% damage and Light spells gain +22.5% damage. Against undead, this is upped to 37.5%.
    Level	105	120	135	150
    Type	-	-	-	G
    PowLvl	105	120	135	153
    
    Base	15	17	18	19
    Rand	8	7	8	10
    BtH	13	15	17	19
    
    BowBR	415	460	505	559
    BowStat	793	892	991	1109.8
    BowBTH	13	15	16	19
    
    MCPrice	221019	1057377	5059007	24205166
    MCSell	110509	528688	2529503	12102583




    Ianthe -> RE: Weapons [2022] - Read the first post! (9/17/2022 15:38:11)

    I fixed up some weapon category bugs with Zealot's Wrath. While I was there I also made it scale. I'm just gonna repost its release notes:

    2500 Token package item: Zealot's Wrath

    MC Light weapon.
    - Melee sword. MC: *1.5 LS damage
    - Ranged spear+polearm, +5 BTH lean. MC: *1.5 LS rate
    - Magic staff. MC: *1.225 LS damage, *1.225 LS rate

    Bonus: Deals +15% weapon damage. Incoming attacks do +(15/1.4)% damage [or (11.25/1.4)% for Magic].

    Scales as a Guardian item.
    Level	55	75	95	115	135	150
    Type	G	G	G	G	G	G
    PowLvl	59	78	98	118	138	153
    
    MELEE
    Base	14	16	18	20	23	24
    Rand	9	11	13	15	14	16
    BtH	7	10	12	15	17	19
    
    RANGED
    Base	12	14	16	18	20	21
    Rand	13	15	17	19	20	22
    BtH	7	10	12	15	17	19
    
    MAGIC
    Base	12	13	15	17	19	20
    Rand	4	6	7	7	7	8
    BtH	7	10	12	15	17	19
    

    In the TLaPD shop: Cutlass del Mar. Kam says:

    Magic Water Sword, 1/3 base lean, neutral accuracy lean. MC effect is a 2-hit skill that charges 125% Melee in SP to attempt a (2 x hits) turn -(35.75 x MobWaterRes) BtH Blind on the foe. Inflicts with Player INT/LUK vs mob DEX/LUK, 50% save.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    CostLvl	5	15	35	55	75	95	115	135	152
    SPCost	38	57	100	151	208	271	342	419	490
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	3	5	8	9	10	12	14	14	16
    BtH	1	2	4	7	9	12	14	17	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    Kamui -> RE: Weapons [2022] - Read the first post! (9/29/2022 20:28:33)

    Glacial/Surging Edge of Defiance

    Ranged Ice/Energy Spears, not ele-swap, separate items. +3 BtH lean and 2/3 random damage lean. MC is a toggle that is activated by clicking the head of the spear, paying 60% Melee in SP cost. This toggle grants the weapon +30% DmgDlt for the next 4 turns of attempted attacks, and causes the first attempted hit each turn to apply the following effects to the player.

  • Turn 1: 4 turns of -1.61 MRM DefLoss (9 MRM is worth 15% Melee, /4).
  • Turn 2: 3 turns of 5% Melee Harm Burn (again, worth 15% Melee total).
  • Turn 3: 2 turns of +(7.5/1.4)% DmgTkn EleVuln for all elements.
  • Turn 4: 1 turn of 15% Melee Harm Burn.

    You can swap off of the weapon, not attack for a turn, or do whatever, the weapon will retain the same # of "charges" of the damage buff and apply the right status. At any point while the buff is active, you can click the head of the spear again to toggle off the buff. This does not refund the SP cost, and stops further applications of the player status effects (so if you click it after using the buff for 2 turns, you will not receive the EleVuln and 1 turn Harm Burn), clicking the head of the spear again requires the full 60% Melee in SP cost, and will start you over with the DefLoss for the first turn of the buff.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	2	3	5	6	7	8	9	10	11
    Rand	10	14	19	24	28	32	36	39	42
    BtH	1	2	4	7	9	12	14	17	19
    
    CostLvl	5	15	35	55	75	95	115	135	152
    SPCost	18	27	48	72	100	130	164	201	235
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




  • Ianthe -> RE: Weapons [2022] - Read the first post! (10/9/2022 15:49:51)

    From the Emerald Rose Garden token package: Emerald Rod. Kam says:

    Earth sword. Click to swap Melee/Magic. +3 BTH lean on normal player attacks.

    Special is three Magic hits, +5 BTH lean. The special takes -49.95% damage (Melee) or -69.49% damage (Magic). There's a [hits connected]/3 chance of Emeraldizing the foe (a re-named, re-coloured Petrify) for 1 round. The monster can resist with a save at a +0 bonus (inflict with VStat/LUK, resist with END/LUK).

    Level	55	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    
    Base	11	13	15	16	18	19
    Rand	15	17	19	23	24	26
    BtH	7	10	12	15	17	19
    
    Proc	20	20	20	20	20	20
    SBR	7.54	9.77	11.63	12.85	14.02	14.88
    SLS	7.34	9.22	11.2	13.18	15.16	16.65
    SBtH	25	33	41	49	52	54
    VStat	135	180	200	200	200	200




    Bolter -> RE: Weapons [2022] - Read the first post! (10/9/2022 19:09:42)

    The Emerald Rod has a ranged toggle too.




    Ianthe -> RE: Weapons [2022] - Read the first post! (10/13/2022 1:36:51)

    Update to the old LTS item, Falltide Dagger.

    MC Wind Melee dagger. +3 BTH lean.

    MC: Comes with a built-in skill. 3 hits, Wind Melee.
    - If the mob isn't Asleep: Takes -44.625% damage. Afterwards, there's a 50%*[hits]/[attempts]*[Wind res] chance of putting the monster to Sleep. The mob can resist with a save at a -10 penalty (inflict with STR/LUK, resist with CHA/LUK).
    - Otherwise: (no effect, just damage)
    Level	15	35	55	75	95	115	135	143
    Type	Z	Z	G	Z	Z	G	Z	Z
    PowLvl	47	57	59	86	105	118	145	153
    
    Base	12	13	13	16	18	19	22	22
    Rand	9	11	11	13	15	17	18	20
    BtH	6	7	7	11	13	15	18	19
    
    MCPrice	462	814	1226	1991	2871	627513	5324	5940
    MCSell	Z	Z	613	Z	Z	313756	Z	Z




    Bolter -> RE: Weapons [2022] - Read the first post! (10/13/2022 11:29:43)

    Is Falltide Dagger still a 20%-proc weapon or is it 0-proc now?

    0-proc. ~Imry




    Lorekeeper -> RE: Weapons [2022] - Read the first post! (10/16/2022 11:48:52)

    Storm of the Century event -> Life and Death quest reward weapon.

    Eternal Champion's Apex

    Kamui's info:

    quote:

    Melee/Ranged/Magic Earth Sword/Spear/Sword, all have neutral damage leans and -5 BtH leans. MC effect is dealing +10% damage vs Choked/Panicked foes. Weapon has no special, but similar to Caissa trades the no-special bonus to attempt a Void Burn.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


    Kam's info on the special:

    quote:

    It's valued at 8% Melee, on a 5% chance, so that bumps it up to 160% Melee. 50% save bumps that up to 320%, and then it gets a x85/80 boost due to the -5 hit rate. Then if using Magic version, x0.7




    Lv 1000 -> RE: Weapons [2022] - Read the first post! (11/3/2022 18:40:40)

    Unofficial Info-Subs for the Harvest Hibernation weapons. Location: Harvest Golem (RA/Earth RA).

    quote:

    Harvest Hibernation Sickle/Scythe/Staff
    MC Melee/Ranged/Magic Wind weapon. Melee has a +3 BtH lean, Ranged has a -3 BtH lean. Has an 8.74-proc effect special (similar to Caissa or Stormlight).

    Special: Has a (100x[MagicMod]x[BtHMod]x[Hits/Attempts])% chance to attempt to inflict Harvest Hibernation (renamed Windswept) for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK. [MagicMod] = 0.75, 1 otherwise. [BtHMod] = 85/88 for Melee, 85/82 for Ranged, 1 otherwise.

    MC: Compresses a Wind weapon-skill. Has 2 hits. Standard skill costs in SP*. Pays 64% damage and attempts to inflict Harvest Hibernation (renamed Windswept) for 1 turn. This has a -20 Save Bonus, player MainStat/LUK vs. monster END/LUK.

    *Bugs: Melee/Ranged versions currently cost 125% melee in SP and the Magic version currently costs 100% melee in SP.




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