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Guide to Best single Element Resistance (In Progress)

 
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5/2/2016 16:25:14   
somethinscary
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Guide to the Best One Element Resistance

Section 1. Notes
Section 2. Best combination - The ultimate lowest element resistance
Section 3. Without Z-Token Items
Section 4. Without Z-Token Items and Rares
Section 5. Without Rares
Section 6. Final words

  • The Level Caps are 150 for Guardians/X-Guardians, and 135 for Adventurers.
  • Feel free to post here or PM me if you have any suggestions, corrections, information, etc.
  • When posting about an item, please mention the section include a link.



    Section 1. Notes



    Shields:

  • High Communicant's Valiance (G)
  • Communicant's Valiance
    The shield shifts to defend against whatever element the monster attacks with.
    EFFECT
    Mastercraft Bonus: a1
    Against undead and zombies, the shield shifts to defend against whatever element the monster attacks with.
    So if the monster attacks with Darkness, then the Light resistance shifts to Darkness.
    It only defends against one element per turn, and it only defends against the eight standard elements.



    Misc:

    For some reason an old Adventurer can use a Guardian item:
  • Head of Raydius Dragon (G).
  • Helm of Drakonnan (G)
  • Helm of Drakonnas (G)


    Section 2. Best combination - The ultimate lowest element resistance






    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Fire 5% resistance



    Adventurer Items
      Result: Fire 8% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Water 5% resistance



    Adventurer Items
      Result: Water 6% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Wind 5% resistance



    Adventurer Items
      Result: Wind 5% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Ice 3% resistance



    Adventurer Items
      Result: Ice 6% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Earth 5% resistance



    Adventurer Items
      Result: Earth 8% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Energy 4% resistance



    Adventurer Items
      Result: Energy 6% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Light 3% resistance



    Adventurer Items
      Result: Light 6% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Darkness 2% resistance



    Adventurer Items
      Result: Darkness 6% resistance







    Section 3. Without Z-Token Items






    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Fire 5% resistance



    Adventurer Items
      Result: Fire 9% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Water 5% resistance



    Adventurer Items
      Result: Water 8% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Wind 5% resistance



    Adventurer Items
      Result: Wind 5% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Ice 3% resistance



    Adventurer Items
      Result: Ice 7% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Earth 5% resistance



    Adventurer Items
      Result: Earth 8% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Energy 4% resistance



    Adventurer Items
      Result: Energy 7% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Light 3% resistance



    Adventurer Items
      Result: Light 6% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Darkness 2% resistance



    Adventurer Items
      Result: Darkness 6% resistance






    Section 4. Without Z-Token Items and Rares






    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Fire 5% resistance



    Adventurer Items
      Result: Fire 9% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Water 5% resistance



    Adventurer Items
      Result: Water 8% resistance
      Alternative Armors: (More useful due the Fully offensive and/or better BTH, Defense etc.)





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Wind 5% resistance



    Adventurer Items
      Result: Wind 8% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Ice 4% resistance



    Adventurer Items
      Result: Ice 7% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Earth 5% resistance
      Alternative Armors:



    Adventurer Items
      Result: Earth 9% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Energy 4% resistance



    Adventurer Items
      Result: Energy 7% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Light 3% resistance



    Adventurer Items
      Result: Light 6% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Darkness 2% resistance



    Adventurer Items
      Result: Darkness 6% resistance







    Section 5. Without Rares






    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Fire 5% resistance



    Adventurer Items
      Result: Fire 8% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Water 5% resistance



    Adventurer Items
      Result: Water 7% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Wind 5% resistance



    Adventurer Items
      Result: Wind 5% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Ice 4% resistance



    Adventurer Items
      Result: Ice 6% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Earth 5% resistance



    Adventurer Items
      Result: Earth 8% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Energy 4% resistance



    Adventurer Items
      Result: Energy 6% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Light 3% resistance



    Adventurer Items
      Result: Light 6% resistance





    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Darkness 2% resistance



    Adventurer Items
      Result: Darkness 6% resistance






    Section 6. Final words





    Useful links:
  • [AQ Encyclopedia]
  • AQ Equipment Comparison
  • AQ Questions/Answers
  • AQ Questions & Answers - [FAQ]
  • AQ General Discussion
  • Guide to the Harm and Void Elements
  • AdventureQuest Trigger Guide
  • Guide to All Regenerative and Vampiric Items of LORE
  • Kalanyr's Arsenal: Guide to All Things Nerfy
  • Master List of Game Formulae
  • AdventureQuest Z-Token Guide
  • The Ultimate Guide to Suggesting: Balance, Innovation, Creation
    a6
    Updated by Bu Kek Siansu
    Originally written by Minion of Poelala. Updated previously by Trans & Bu Kek Siansu.

    Thanks to Minion of Poelala for the original guide.
    Thanks to Trans & Bu Kek Siansu for maintaining the previous guides.
    Thanks to people from the previous guides for the correctios, information, etc.

  • Feel free to post here or PM me if you have any suggestions, corrections, information, etc.
  • When posting about an item, please mention the section include a link.

    Credits:

    3/23/2014



  • AQ  Post #: 1
    5/8/2016 18:28:49   
    somethinscary
    Member


    Guide to the Best One Element Resistance

    Author's Note: The intent of Part 1 is strictly LOWEST resistance. Bu Kek Siansu had an awesome and extensive guide, this one might grow to be that way again, but due to the long lay off i'm starting small.

  • The Level Caps are 150 for Guardians/X-Guardians, and 135 for Adventurers.
  • Feel free to post here or PM me if you have any suggestions, corrections, information, etc.
  • When posting about an item, please mention the section include a link.



    Section 1. Notes



    Armors:

  • Yulgar's Inn Set - These Armors are all 39% and easily bought in town, if you're reading this guide I'm assuming you don't want them, so they're not included below.
  • Armors of Awe ( Mighty, Deft, Insightful) (150) (G) - These armors have 40% Resistance to the selected element, are available in the Guardian Tower for reset at your convenience and therefore will not be include below.




    Shields:

  • Yulgar's Inn Set - These Shields are all 25% and easily bought in town, if you're reading this guide I'm assuming you don't want them, so they're not included below.
  • Shield of Awe (L140-L150) (G) and UltraGuardian Shield (L140-L150) (G) - These armors have 25% Resistance to the selected element, are available in the Guardian Tower for reset at your convenience and therefore will not be include below.
  • High Communicant's Valiance (G) This shield shifts to defend against whatever element the monster attacks with if its a Zombie or Undead. It will apply only situational and therefore not included below



    Misc:

    For some reason an old Adventurer can use a Guardian item:
  • Head of Raydius Dragon (G).
  • Helm of Drakonnan (G)
  • Helm of Drakonnas (G)


    Section 2. Best combination - The ultimate lowest element resistance






    Guardian Items > Note: A Guardian can always use Adventurer items.


      Result: Fire 5% resistance








    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Water 5% resistance









    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Wind 5% resistance









    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Ice 3% resistance








    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Earth 5% resistance









    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Energy 4% resistance










    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Light 3% resistance









    Guardian Items > Note: A Guardian can always use Adventurer items.
      Result: Darkness 2% resistance


    < Message edited by somethinscary -- 5/8/2016 19:32:03 >
  • AQ  Post #: 2
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