somethinscary
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Guide to the Best One Element Resistance Section 1. Notes Section 2. Best combination - The ultimate lowest element resistance Section 3. Without Z-Token Items Section 4. Without Z-Token Items and Rares Section 5. Without Rares Section 6. Final words The Level Caps are 150 for Guardians/X-Guardians, and 135 for Adventurers. Feel free to post here or PM me if you have any suggestions, corrections, information, etc. When posting about an item, please mention the section include a link. Section 1. Notes Shields: High Communicant's Valiance (G) Communicant's Valiance The shield shifts to defend against whatever element the monster attacks with. EFFECT Mastercraft Bonus: a1 Against undead and zombies, the shield shifts to defend against whatever element the monster attacks with. So if the monster attacks with Darkness, then the Light resistance shifts to Darkness. It only defends against one element per turn, and it only defends against the eight standard elements. Misc: For some reason an old Adventurer can use a Guardian item: Head of Raydius Dragon (G). Helm of Drakonnan (G) Helm of Drakonnas (G) Section 2. Best combination - The ultimate lowest element resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Fire 5% resistance Adventurer Items Result: Fire 8% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Water 5% resistance Adventurer Items Result: Water 6% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Wind 5% resistance Adventurer Items Result: Wind 5% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Ice 3% resistance Adventurer Items Result: Ice 6% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Earth 5% resistance Adventurer Items Result: Earth 8% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Energy 4% resistance Adventurer Items Result: Energy 6% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Light 3% resistance Adventurer Items Result: Light 6% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Darkness 2% resistance Adventurer Items Result: Darkness 6% resistance
Section 3. Without Z-Token Items
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Fire 5% resistance Adventurer Items Result: Fire 9% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Water 5% resistance Adventurer Items Result: Water 8% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Wind 5% resistance Adventurer Items Result: Wind 5% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Ice 3% resistance Adventurer Items Result: Ice 7% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Earth 5% resistance Adventurer Items Result: Earth 8% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Energy 4% resistance Adventurer Items Result: Energy 7% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Light 3% resistance Adventurer Items Result: Light 6% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Darkness 2% resistance Adventurer Items Result: Darkness 6% resistance
Section 4. Without Z-Token Items and Rares
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Fire 5% resistance Adventurer Items Result: Fire 9% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Water 5% resistance Adventurer Items Result: Water 8% resistance Alternative Armors: (More useful due the Fully offensive and/or better BTH, Defense etc.)
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Wind 5% resistance Adventurer Items Result: Wind 8% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Ice 4% resistance Adventurer Items Result: Ice 7% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Earth 5% resistance Adventurer Items Result: Earth 9% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Energy 4% resistance Adventurer Items Result: Energy 7% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Light 3% resistance Adventurer Items Result: Light 6% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Darkness 2% resistance Adventurer Items Result: Darkness 6% resistance
Section 5. Without Rares
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Fire 5% resistance Adventurer Items Result: Fire 8% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Water 5% resistance Adventurer Items Result: Water 7% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Wind 5% resistance Adventurer Items Result: Wind 5% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Ice 4% resistance Adventurer Items Result: Ice 6% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Earth 5% resistance Adventurer Items Result: Earth 8% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Energy 4% resistance Adventurer Items Result: Energy 6% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Light 3% resistance Adventurer Items Result: Light 6% resistance
Guardian Items > Note: A Guardian can always use Adventurer items. Result: Darkness 2% resistance Adventurer Items Result: Darkness 6% resistance
Section 6. Final words
Useful links: [AQ Encyclopedia] AQ Equipment Comparison AQ Questions/Answers AQ Questions & Answers - [FAQ] AQ General Discussion Guide to the Harm and Void Elements AdventureQuest Trigger Guide Guide to All Regenerative and Vampiric Items of LORE Kalanyr's Arsenal: Guide to All Things Nerfy Master List of Game Formulae AdventureQuest Z-Token Guide The Ultimate Guide to Suggesting: Balance, Innovation, Creation a6 Updated by Bu Kek Siansu Originally written by Minion of Poelala. Updated previously by Trans & Bu Kek Siansu. Thanks to Minion of Poelala for the original guide. Thanks to Trans & Bu Kek Siansu for maintaining the previous guides. Thanks to people from the previous guides for the correctios, information, etc. Feel free to post here or PM me if you have any suggestions, corrections, information, etc. When posting about an item, please mention the section include a link. Credits: 3/23/2014
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