od
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If you look at the 3 original classes, you notice that they all follow a specific template for their skill trees. It looks like this Healing skill Raw damage skill Damage enhancment skill Stun skill AOE skill Energy drain skill Shield Stat buff Stat debuff Ultimate skill Primary passive Secondary passive / other If you take, lets say bounty hunters, it follows the template perfectly Healing skill - Field medic Raw damage skill - Poison Damage enhancment skill - Cheapshot Stun skill - Stun grenade AOE skill- Multi shot Energy drain skill- Emp grenade Shield- Energy shield Stat buff- Reflex boost Stat debuff- Smoke screen Ultimate skill - Massacre Primary passive - Bloodlust Secondary passive / other - Shadow arts Not lets try mecrenary Healing skill - Field medic Raw damage skill - Bunker buster Damage enhancment skill- Double strike Stun skill- Maul AOE skill- Artillery strike Energy drain skill- Atom smasher Shield- Blood shield Stat buff- Field commander Stat debuff- Intimidate Ultimate skill- Surgical strike Primary passive- Hybrid armor Secondary passive / other- Bezerker If you look at tech mages, they also follow it. Healing skill - Fileld medic Raw damage skill - Plasma bold Damage enhancment skill- Bludegon Stun skill- Overload AOE skill- Plasma rain Energy drain skill- Assimilation Shield- Defence matrix Stat buff- Technician Stat debuff- Malfunction Ultimate skill- Supercharge Primary passive- Reroute Secondary passive / other- Deadly aim Lets look at the blood mages skill tree, and you will see why they are having some difficulties Healing skill -Field medic Raw damage skill- Plasma cannon, fireball Wait what? They have two raw damage skill. This means that something else has to go. Damage enhancment skill- Bezerker Stun skill- Overload AOE skill- Plasma rain Energy drain skill- None Shield - None Stat buff- Reflex boost, technician. Giving 2 stat buffs just means another thing has to go Stat debuff intimidate Ultimate skill- Supercharge Primary passive- Bloodlust Secondary passive / other - Deadly aim So now blood mages need a shield and a energy drain. How can this be fixed? There are 2 options 1. Remove either fireball or plasma cannon and replace it with a shield or energy drain (although make it unique, so that they still have two new skills) 2. Give one of the two skills a different function, then remove that skill (this one would be easier). An example would be making fireball a AOE attack, so something like fire rain. Then take out plasma rain and there is a free spot for a shield. What do you think should be done about the blood mage class?
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