Home  | Login  | Register  | Help  | Play 

Blood mage skill tree template

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Blood mage skill tree template
Forum Login
Message << Older Topic   Newer Topic >>
7/15/2011 17:36:52   
od
Member

If you look at the 3 original classes, you notice that they all follow a specific template for their skill trees. It looks like this

Healing skill
Raw damage skill
Damage enhancment skill
Stun skill
AOE skill
Energy drain skill
Shield
Stat buff
Stat debuff
Ultimate skill
Primary passive
Secondary passive / other
If you take, lets say bounty hunters, it follows the template perfectly
Healing skill - Field medic
Raw damage skill - Poison
Damage enhancment skill - Cheapshot
Stun skill - Stun grenade
AOE skill- Multi shot
Energy drain skill- Emp grenade
Shield- Energy shield
Stat buff- Reflex boost
Stat debuff- Smoke screen
Ultimate skill - Massacre
Primary passive - Bloodlust
Secondary passive / other - Shadow arts

Not lets try mecrenary
Healing skill - Field medic
Raw damage skill - Bunker buster
Damage enhancment skill- Double strike
Stun skill- Maul
AOE skill- Artillery strike
Energy drain skill- Atom smasher
Shield- Blood shield
Stat buff- Field commander
Stat debuff- Intimidate
Ultimate skill- Surgical strike
Primary passive- Hybrid armor
Secondary passive / other- Bezerker

If you look at tech mages, they also follow it.
Healing skill - Fileld medic
Raw damage skill - Plasma bold
Damage enhancment skill- Bludegon
Stun skill- Overload
AOE skill- Plasma rain
Energy drain skill- Assimilation
Shield- Defence matrix
Stat buff- Technician
Stat debuff- Malfunction
Ultimate skill- Supercharge
Primary passive- Reroute
Secondary passive / other- Deadly aim

Lets look at the blood mages skill tree, and you will see
why they are having some difficulties

Healing skill -Field medic
Raw damage skill- Plasma cannon, fireball
Wait what? They have two raw damage skill. This means that something
else has to go.
Damage enhancment skill- Bezerker
Stun skill- Overload
AOE skill- Plasma rain
Energy drain skill- None
Shield - None
Stat buff- Reflex boost, technician.
Giving 2 stat buffs just means another thing has to go
Stat debuff intimidate
Ultimate skill- Supercharge
Primary passive- Bloodlust
Secondary passive / other - Deadly aim

So now blood mages need a shield and a energy drain. How can this be fixed?
There are 2 options
1. Remove either fireball or plasma cannon and replace it with a shield or energy drain (although make it unique, so that they still have two new skills)
2. Give one of the two skills a different function, then remove that skill (this one would be easier). An example would be making fireball a AOE attack, so something like fire rain. Then take out plasma rain and there is a free spot for a shield.

What do you think should be done about the blood mage class?
Epic  Post #: 1
7/15/2011 17:47:36   
Chosen 0ne
Banned


Do you expect me to read that???
DF AQW Epic  Post #: 2
7/15/2011 17:48:46   
Mr. Black OP
Member

@above
lol +1
wut does AOE stand for?
Epic  Post #: 3
7/15/2011 17:49:11   
od
Member

There's not really that much text, the lines are very short :)

EDIT: @ zman
Area of effect, or multi

< Message edited by od -- 7/15/2011 17:50:15 >
Epic  Post #: 4
7/15/2011 20:31:21   
elm street
Member

Field Medic............Fireball...............Technician
.......|.......................|...........................|........
P. Cannon..........Blood Fued...........Plasma Rain
.................../...........|...........................|........
.Beserker.......Counter Charge........Reflex Boost
.......|.......................|.............\.......................
Assimilation......Super Charge..........Deadly Aim

Counter Charge: creative debuff effecting both defenses but at a lowered amount (lvl 5= 22points, lvl 10=28 points)

Blood Fued: Slightly Upgraded BL to compensate for poor defenses (lvl 5=25%, lvl 10= 33%)

With assimilation returned to the tree; a slight debuff and high regeneration; and slight rearrangement in the tree, BM did not need that much work to be effective


_____________________________

God has a sense of humor, just look at the platypus http://www.newhotstuff.net/wp-content/uploads/2008/05/platypus.jpg
Epic  Post #: 5
7/15/2011 20:47:39   
Thylek Shran
Member

quote:

wut does AOE stand for?

Area of effect. In this case its the multi skills.

_____________________________


v.35.3 (2016-01-23) ~ beam.to/shran
DF Epic  Post #: 6
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Blood mage skill tree template
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition