Home  | Login  | Register  | Help  | Play 

Zeclem's Keep

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Locations / Quests / Events / Shops >> Zeclem's Keep
Forum Login
Message << Older Topic   Newer Topic >>
1/10/2021 6:36:00   
  Jay
Marauderator
🧭



Zeclem's Keep


Location: Arena at the Edge of Time -> Lost Fables -> Zeclem's Keep
Requirements: None
Release Date: January 8th, 2021

Objective: A long abandoned ruin. What will you find inside?
Objective completed: And Zeclem rests once more.

Experience rewarded: Scaled
Gold rewarded: Scaled

Monsters
(X) Ancient Darkness Elemental
(X) Dark Defender
(X) Doom Slime
(X) Forgotten Knight
(X) Mimic
(1) Zeclem, the DeathKnight - Boss

NPCs
None

Rewards
Relic of Zeclem

Access to Relic of Zeclem (Shop).

Dialogue
None

Other information
  • Zeclem's Keep is a 10×10 room random dungeon quest, with the goal of locating the boss: Zeclem, the DeathKnight.
  • The starting room contains a HP/MP healing pad.
  • Three buttons (two in the starting room) appear in the top-right corner to assist your navigation of Zeclem's Keep;
    • Set Telepoint - sets the current room as a Telepoint, which allows you to instantly return to this room if you become lost or reach a dead end; you may set another Telepoint at any time, but it will overwrite the previous one.
    • Go to Telepoint - returns to the aforementioned Telepoint from any room in the dungeon.
    • Go back to start. - returns to the starting room, but resets your Telepoint if previously set; this option does not appear in the starting room.
  • Losing a battle at any point within Zeclem's Keep will return you to the starting room, and reset your Telepoint.
  • Stepping on a runic circle will remove 30% max HP from the player and any guests; traps will reactivate upon returning to the same room; stepping on a trap with <30% HP will return you to the starting room, and reset your Telepoint.
  • While exploring Zeclem's Keep, some dead ends may contain items beneficial to you;
    • HP potion stand - contains a single HP potion; stacks up to 5; will remain for the duration of the login session.
    • MP potion stand - contains a single MP potion; stacks up to 5; will remain for the duration of the login session.
    • Treasure chest - opens Relic of Zeclem (Shop) for the purchase of a single Relic of Zeclem.
    • Treasure chest with Mimic - requires you battle a Mimic before opening Relic of Zeclem (Shop) for the purchase of a single Relic of Zeclem.
  • Pop-up headlines during the quest:
    quote:

  • Telepoint not set.
  • Telepoint set at coordinates <X>, <Y>.
  • You're already here!
  • You forgot where you were. Telepoint reset.
  • You find a <health/mana> potion! You now have <1-5>.
  • You find a <health/mana> potion! But you can't carry any more.
  • The potion stand stands there. Empty. Potion missing. Alas.

  • Thanks to AstralCodex for corrections.

    < Message edited by DemonicDarkwraith -- 5/21/2023 14:57:42 >
  • DF  Post #: 1
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Locations / Quests / Events / Shops >> Zeclem's Keep
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition