Scakk
Beyond
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Regal Cyber-Rex Rider Also: Cyber-Rex Rider / Noble / Eminent / Guardian Eminent / Regal / Majestic Level: 90 Power Level: 100 MP Level: 97 Price: 5,180 7,400 8,140 Z-Tokens Sellback: 4,662 6,660 7,326 Z-Tokens for the first 48 hours, then 2,590 3,700 4,070 Z-Tokens Location: Limited Time Shop , Aria's Pet Shop Element: Energy COMBAT DEFENCE Melee: 47 Ranged: 37 Magic: 42 ELEMENTAL MODIFIERS Fire: 100% Water: 92% Wind: 92% Ice: 63% Earth: 63% Energy: 52% Light: 85% Darkness: 85% ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: 178% Base, 178% Random, and 241% Stats damage each BtH: +8 plus Stats SKILLSDUAL LASERS Hits: 2 Element: Light Type: «Ranged if your STR > INT, Magic otherwise» Damage: 60-179 damage plus 325% Stats each BtH: +32 plus Stats each Note: This is treated as a Spell, not a normal Player attack or weapon Special. Your weapon Special can't occur. Note2: Stat bonus to damage is 2*(DEX/40 + STR/10) if it is Ranged, or INT/4 if it is Magic. Stat bonus to BTH is (DEX/8 + LUK/20) if Ranged, or (INT/16 + DEX/16 + LUK/20) if Magic. Cost: 278 SP ENERGY BREATH Hits: 1 Element: Energy Type: «Melee becomes Ranged, otherwise as Weapon» Damage: 696% Base, 696% Random, 940% Stats BtH: +10 plus Stats Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2. Note2: This is treated as a normal Player attack. Your weapon's Special can occur - if it does, then you don't pay any SP. Cost: 117 SP DESCRIPTION Gravlax, the chief engineer of the Warpforce, sent back to Lore an armor based on top-secret projects that can summon an intelligent cybernetically-enhanced dinosaur from an alternate timeline! Ride this king among lizards and combine your might! Corrections from nq2holic (confirmed by Zephyros), Xrai, Luster Bladewarrior and Avalonmerlin. Re-sized image (to fit within the 75K limit) thanks to devbhargava (original image thanks to dfguardian). Format thanks to devbhargava. Analysis Average (as in, not defensive/not offensive) armour, so it starts off as 400% Base/Rand and 540% Stats damage, with +12 BTH. However, you get two additional elemental attacks, so all attacks with the armour deal 85% damage as a compression penalty. Skills start off as 278 SP. For the normal attack, it deals *85/81 damage, but takes -4 BTH. There's two hits, so it deals a total of *(85/81)*0.85/2 damage (the 0.85 is for the compression penalty) with +8 BTH. For the Breath attack, it's a full skill, so it does *2 damage (and Lucky Strikes are divided by 2). It deals *85/83 damage, but takes -2 BTH. In total, it does *2*(85/83)*0.85 damage with +10 BTH. The SP cost is multiplied by 0.42 - odds are, you're using this attack against a Water monster, and this armour has average Water resistance. For the Laser attack, it starts off as a standard Spell (99 Base, 198 Random, 540% Stats, 25 BTH). It gains +7 BTH and deals *85/92 damage. Also, it deals *1.533 damage - odds are, you're using this attack against a Darkness monster, and this armour has average Darkness resistance. It has two hits, so each hit does half damage. In total, it does *85/92*1.533*0.85/2 of the above damage, with +32 BTH.
< Message edited by Koree -- 4/27/2013 8:14:07 >
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