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Guardian Eminent Cyber-Rex Rider

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5/29/2010 18:21:11   
Oh Bother.

Guardian Eminent Cyber-Rex Rider

Also: Cyber-Rex Rider / Noble / Eminent / Guardian Eminent / Regal / Majestic

Level: 70
Power Level: 73
MP Level: 69
Price: 63,000 90,000 23,032 Gold
Sellback: 31,500 45,000 15,354 Gold
Location: Limited Time Shop , Aria's Pet Shop
Element: Energy

Melee: 42
Ranged: 32
Magic: 37

Fire: 100%
Water: 92%
Wind: 92%
Ice: 70%
Earth: 70%
Energy: 62%
Light: 85%
Darkness: 85%

Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 142% Base, 142% Random, and 188% Stats damage each
BtH: +5 plus Stats
Rate: 100%

    Hits: 2
    Element: Light
    Type: «Ranged if your STR > INT, Magic otherwise»
    Damage: 36-107 damage plus 226% Stats each
    BtH: +25 plus Stats each
    Note: This is treated as a Spell, not a normal Player attack or weapon Special. Your weapon Special can't occur.
    Note2: Stat bonus to damage is 2*(DEX/40 + STR/10) if it is Ranged, or INT/4 if it is Magic. Stat bonus to BTH is (DEX/8 + LUK/20) if Ranged, or (INT/16 + DEX/16 + LUK/20) if Magic.
    Cost: 199 SP

    Hits: 1
    Element: Energy
    Type: «Melee becomes Ranged, otherwise as Weapon»
    Damage: 555% Base, 555% Random, 733% Stats
    BtH: +7 plus Stats
    Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2.
    Note2: This is treated as a normal Player attack. Your weapon's Special can occur - if it does, then you don't pay any SP.
    Cost: 114 SP
Gravlax, the chief engineer of the Warpforce, sent back to Lore an armor based on top-secret projects that can summon an intelligent cybernetically-enhanced dinosaur from an alternate timeline! Ride this king among lizards and combine your might!

Correction from nq2holic (confirmed by Zephyros), Xrai, Luster Bladewarrior and Avalonmerlin. Re-sized image (to fit within the 75K limit) thanks to devbhargava (original image thanks to dfguardian). Format thanks to devbhargava.

Average (as in, not defensive/not offensive) armour, so it starts off as 319% Base/Rand and 421% Stats damage, with +9 BTH. However, you get two additional elemental attacks, so all attacks with the armour deal 85% damage as a compression penalty.

Skills start off as 199 SP.

For the normal attack, it deals *85/81 damage, but takes -4 BTH. There's two hits, so it deals a total of *(85/81)*0.85/2 damage (the 0.85 is for the compression penalty) with +5 BTH.

For the Breath attack, it's a full skill, so it does *2 damage (and Lucky Strikes are divided by 2). It deals *85/83 damage, but takes -2 BTH. In total, it does *2*(85/83)*0.85 damage with +7 BTH.
The SP cost is multiplied by 0.573 - odds are, you're using this attack against a Water monster, and this armour has average Water resistance.

For the Laser attack, it starts off as a standard Spell (66 Base, 133 Random, 421% Stats, 18 BTH). It gains +7 BTH and deals *85/92 damage. Also, it deals *1.365 damage - odds are, you're using this attack against a Darkness monster, and this armour has average Darkness resistance. It has two hits, so each hit does half damage. In total, it does *85/92*1.365*0.85/2 of the above damage, with +25 BTH.

< Message edited by Koree -- 4/27/2013 8:13:29 >
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