Scakk -> Guardian Eminent Cyber-Rex Rider (5/29/2010 18:21:11)
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[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Guardian Eminent Cyber-Rex Rider Also: Cyber-Rex Rider / Noble / Eminent / Guardian Eminent / Regal / Majestic Level: 70 Power Level: 73 MP Level: 69 Price: 63,000 90,000 23,032 Gold Sellback: 31,500 45,000 15,354 Gold Location: Limited Time Shop , Aria's Pet Shop Element: Energy COMBAT DEFENCE Melee: 42 Ranged: 32 Magic: 37 ELEMENTAL MODIFIERS Fire: 100% Water: 92% Wind: 92% Ice: 70% Earth: 70% Energy: 62% Light: 85% Darkness: 85% ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: 142% Base, 142% Random, and 188% Stats damage each BtH: +5 plus Stats Rate: 100% SKILLSDUAL LASERS Hits: 2 Element: Light Type: «Ranged if your STR > INT, Magic otherwise» Damage: 36-107 damage plus 226% Stats each BtH: +25 plus Stats each Note: This is treated as a Spell, not a normal Player attack or weapon Special. Your weapon Special can't occur. Note2: Stat bonus to damage is 2*(DEX/40 + STR/10) if it is Ranged, or INT/4 if it is Magic. Stat bonus to BTH is (DEX/8 + LUK/20) if Ranged, or (INT/16 + DEX/16 + LUK/20) if Magic. Cost: 199 SP ENERGY BREATH Hits: 1 Element: Energy Type: «Melee becomes Ranged, otherwise as Weapon» Damage: 555% Base, 555% Random, 733% Stats BtH: +7 plus Stats Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2. Note2: This is treated as a normal Player attack. Your weapon's Special can occur - if it does, then you don't pay any SP. Cost: 114 SP DESCRIPTION Gravlax, the chief engineer of the Warpforce, sent back to Lore an armor based on top-secret projects that can summon an intelligent cybernetically-enhanced dinosaur from an alternate timeline! Ride this king among lizards and combine your might! [image]http://i199.photobucket.com/albums/aa80/devbhargava/Cyber-Rex.png[/image] Correction from nq2holic (confirmed by Zephyros), Xrai, Luster Bladewarrior and Avalonmerlin. Re-sized image (to fit within the 75K limit) thanks to devbhargava (original image thanks to dfguardian). Format thanks to devbhargava. Analysis Average (as in, not defensive/not offensive) armour, so it starts off as 319% Base/Rand and 421% Stats damage, with +9 BTH. However, you get two additional elemental attacks, so all attacks with the armour deal 85% damage as a compression penalty. Skills start off as 199 SP. For the normal attack, it deals *85/81 damage, but takes -4 BTH. There's two hits, so it deals a total of *(85/81)*0.85/2 damage (the 0.85 is for the compression penalty) with +5 BTH. For the Breath attack, it's a full skill, so it does *2 damage (and Lucky Strikes are divided by 2). It deals *85/83 damage, but takes -2 BTH. In total, it does *2*(85/83)*0.85 damage with +7 BTH. The SP cost is multiplied by 0.573 - odds are, you're using this attack against a Water monster, and this armour has average Water resistance. For the Laser attack, it starts off as a standard Spell (66 Base, 133 Random, 421% Stats, 18 BTH). It gains +7 BTH and deals *85/92 damage. Also, it deals *1.365 damage - odds are, you're using this attack against a Darkness monster, and this armour has average Darkness resistance. It has two hits, so each hit does half damage. In total, it does *85/92*1.365*0.85/2 of the above damage, with +25 BTH.
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