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Noble Cyber-Rex Rider

 
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5/29/2010 18:20:24   
  Scakk
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Noble Cyber-Rex Rider

Also: Cyber-Rex Rider / Noble / Eminent / Guardian Eminent / Regal / Majestic

Level: 30
Power Level: 54
MP Level: 48
Price: 735 1050 1,155 Z-Tokens
Sellback price*: 661 945 1,039 Z-Tokens for the first 48 hours, then 367 525 577 Z-Tokens
Location: Limited Time Shop , Aria's Pet Shop
Element: Energy

COMBAT DEFENCE
Melee: 39
Ranged: 29
Magic: 34

ELEMENTAL MODIFIERS
Fire: 100%
Water: 92%
Wind: 92%
Ice: 74%
Earth: 74%
Energy: 71%
Light: 85%
Darkness: 85%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 117% Base, 117% Random, and 151% Stats damage each
BtH: +2 plus Stats
Rate: 100%

SKILLS
    DUAL LASERS
    Hits: 2
    Element: Light
    Type: «Ranged if your STR > INT, Magic otherwise»
    Damage: 22-67 damage plus 163% Stats each
    BtH: +20 plus Stats each
    Note: This is treated as a Spell, not a normal Player attack or weapon Special. Your weapon Special can't occur.
    Note2: Stat bonus to damage is 2*(DEX/40 + STR/10) if it is Ranged, or INT/4 if it is Magic. Stat bonus to BTH is (DEX/8 + LUK/20) if Ranged, or (INT/16 + DEX/16 + LUK/20) if Magic.
    Cost: 132 SP

    ENERGY BREATH
    Hits: 1
    Element: Energy
    Type: «Melee becomes Ranged, otherwise as Weapon»
    Damage: 456% Base, 456% Random, 588% Stats
    BtH: +4 plus Stats
    Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2.
    Note2: This is treated as a normal Player attack. Your weapon's Special can occur - if it does, then you don't pay any SP.
    Cost: 93 SP
DESCRIPTION
Gravlax, the chief engineer of the Warpforce, sent back to Lore an armor based on top-secret projects that can summon an intelligent cybernetically-enhanced dinosaur from an alternate timeline! Ride this king among lizards and combine your might!



Corrections from nq2holic (confirmed by Zephyros), Xrai, Luster Bladewarrior and Avalonmerlin. Re-sized image (to fit within the 75K limit) thanks to devbhargava (original image thanks to dfguardian). Format thanks to devbhargava.
Analysis

Average (as in, not defensive/not offensive) armour, so it starts off as 262% Base/Rand and 338% Stats damage, with +6 BTH. However, you get two additional elemental attacks, so all attacks with the armour deal 85% damage as a compression penalty.

Skills start off as 132 SP.

For the normal attack, it deals *85/81 damage, but takes -4 BTH. There's two hits, so it deals a total of *(85/81)*0.85/2 damage (the 0.85 is for the compression penalty) with +2 BTH.

For the Breath attack, it's a full skill, so it does *2 damage (and Lucky Strikes are divided by 2). It deals *85/83 damage, but takes -2 BTH. In total, it does *2*(85/83)*0.85 damage with +4 BTH.
The SP cost is multiplied by 0.706 - odds are, you're using this attack against a Water monster, and this armour has average Water resistance.

For the Laser attack, it starts off as a standard Spell (47 Base, 93 Random, 338% Stats, 13 BTH). It gains +7 BTH and deals *85/92 damage. Also, it deals *1.226 damage - odds are, you're using this attack against a Darkness monster, and this armour has average Darkness resistance. It has two hits, so each hit does half damage. In total, it does *85/92*1.226*0.85/2 of the above damage, with +20 BTH.

< Message edited by Koree -- 4/27/2013 8:12:38 >
AQW  Post #: 1
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