whackybeanz
Times Silent Keeper
|
whacky's note: I'll be quoting the entries before releasing them just for this post to make it more easy on the eyes to sort between the different entries. When released, the quotes will have a "Released" note as I always do. quote:
Dragons Gone Wild! Location: Travel Map » Dragonspine » Click the right arrow twice » 22: Dragons Gone Wild! «On the outskirts of Battleon, shadows can be seen zooming past the land. A breath of fire descends from the sky, burning the entire scene up in flames...» Dragons Gone Wild Not again! There's an army of evil dragons attacking Battleon, seemingly unprovoked! They must be stopped before they burn Battleon to the ground! To Battle!How many waves would you like to fight before returning to camp to rest? - One
- Two
- Three
- Five
- ENDLESS
«Non-ENDLESS options: You will now fight «X» wave(s) before returning to camp!» «ENDLESS option: You will now fight waves endlessly until you flee from battle!» «Each wave comprises 2 BATTLES followed by a Full Heal. Upon the defeat of 100% of the dragon army, the following battles take place instead.» 4 BATTLES Optional Full Heal after battles #2 and #4 «An Acid Dragon appears.» 1 BATTLE: Fluoroantimonic Dragon Full Heal «Galanoth enters the scene. A treasure chest can be seen on the ground.» Galanoth: Excellent work hero, you have saved Battleon once more! I'm not sure what provoked the attack. As evident by the Acid Dragon, they are growing in power and size. Galanoth: My scouts are investigating now. I have some Dragon Slaying gear that will aid you in battle in case the dragons attack again! «Click on the treasure chest to open the Dragons Gone Wild 2015 shop. Once you leave the shop:» - Play again!
- Guardian Tower!
- Leave
Secret Mission!Cripple the dragon's onslaught by sneaking behind their lines, then see how much of their treasure you can make off with! - Go!
8 BATTLES Optional Full Heal after battles #2, #4, #6 and #8 1 BATTLE: Treasure «You return to the war camp.» Dragon Blade! Hide Scroll Back to Town Visit Dragonstone on the Travel map to train as a Dragonslayer! Twilly: Uh-ohs!! These dwagons are going to destroy Battleon! Twilly: If you need to be healed I can help you. Heal me please - Full Heal, continue with dialogue below Let me handle this! - Closes dialogue Twilly: There you goes! All healed up! Thank you! Clickies! Potion Bag - Refills your health potions if you have less than four on hand (Guardian Only). Robina - Click on Robina's bow if you want her to join you in battle! Robina's Bow - Robina the Ranger will join you in battle! Galanoth - Click on Galanoth's helm if you want him to join you in battle! Galanoth's Helmet - Galanoth the Dragonslayer joins you in battle! Warlic - Click on Warlic's crystal ball if you want him to join you in battle! Warlic's Crystal Ball - Warlic will help you in battle! Fire Dragons - +0.1 Ranged BTH per dragon shot. Maximum of +20.0 BTH (200 dragons).
Dragons Gone Wild 2015 Weapons Defensive Dragon Blade [L. 10, 30, 50, 70, 90, 110, 130 | 150 G] Defensive Dragon Partisan [L. 10, 30, 50, 70, 90, 110, 130 | 150 G] Defensive Dragon Bow [L. 10, 30, 50, 70, 90, 110, 130 | 150 G] Defensive Dragon Staff [L. 10, 30, 50, 70, 90, 110, 130 | 150 G] Defensive Dragon Wand [L. 10, 30, 50, 70, 90, 110, 130 | 150 G] James got this. ~Carandor quote:
Void Takeover (Part 4) «On 05 March 2015, Nulgath vacated the Void's spot, which was once again reclaimed by Death... or rather, Death Flair in his fabulous looking robes.» Death Flair: WOOOO! To be the man you gotta beat the man! Do you think you have what it takes? Let's do this!1 BATTLE: Death Flair Full Heal «The Death Flair Backstage shop opens. Once you leave the shop:» - Play again!
- Guardian Tower!
- Leave
Death Flair Backstage Spells Call Death Flair [L. 10, 30, 50, 70, 90, 110, 130 | 150 G] Death Chops [L. 10, 30, 50, 70, 90, 110, 130 | 150 G] Released. ~Carandor quote:
Blarney War 2015! Freeeeeedom! Location: Blarney Portal Painting » 2015: Fight for Freedom! «You can skip the cutscene at any time.» «Scene: Battleon» «You»: Hey there, Robina, you said there was something urgent? Robina Hood: That's right, Molu. I captured a Leprechaun outside of town, figuring it was one of Sham's scouts. «You»: Makes sense, so why'd you call me? Robina Hood: Weirdest thing, he asked for you by name, said he needed your help. We've got him tied up in the inn, I'll bring him out to you. «You»: Alright, I just hope this isn't one of Sham's... shams. Robina Hood: *groan* I'll go get the Leprechaun... «Robina enters Yulgar Inn. Shortly after, Robina returns with a Leprechaun tied up in ropes. The Leprechaun speaks.» ???: «You»! I'm so glad you're 'ere! None o' these gits would listen to me, good to see someone with some bloody sense around 'ere! «You»: Wow, okay, you sure don't sound like any Leprechaun I've ever met before. ???: I'm from a town on the borders of the Leprechaun Nation. Name's Lallace. Lallace: Our town was trying to defect from the Leprechaun nation, become a sovereign settlement. Lallace: But then Sham and his cronies showed up and accused us all of treason! He locked up everyone else, and I barely managed to escape. Lallace: I managed to scapa all the way here, since I know you've been a thorn in Sham's side for ages. Lallace: Please, Molu, you've got to help me rescue my town! «You»: It's a sad story, but how do I know this isn't a tri... «In the distance, you can hear Leprechauns and their -tromp-s.» Robina Hood: What the heck, it sounds like over a million Leprechauns are out there! «Sham and his Leprechaun army enters on a hill overlooking Battleon.» Uncle Sham: *Ahem*... Uncle Sham: Top o' the morning, peasants of Battleon! Ye have something that belongs ta me. Hand over the traitor and ye'll only have ta give up 95% of yer gold ta us! Uncle Sham: Fail ta comply, and we'll have no choice but ta stomp ye into the dirt for harboring an enemy of tha Leprechaun Nation! «Back at Battleon's town square...» Robina Hood: Well, I guess it wasn't a trick. Should've known that Sham wouldn't be smart enough to try anything that crafty anyway. «You»: Any chance to kick Sham's keister is one I'll gladly take. «You»: We'll get the main forces to fend off the Leprechaun army, and get the Guardians to help with getting your friends released. Lallace: My thanks to ye, «You»! Time to show that git who's boss!
War! Blarney War Sham has sent a whole army after Lallace, whose town tried to secede from the Leprechaun Nation. In agreeing to aid Lallace, Sham now marches his Leprechaun army against Battleon! To Battle! Guardian Mission!Sneak behind enemy lines to help rescue some of Lallace's allies and get a big reward! - Go!
8 BATTLES Optional Full Heal after battles #2, #4, #6 and #8 «You uncage some of Lallace's allies from their prison.» 1 BATTLE: Treasure «You return to the war camp.» Past Blarney Rewards! - See rewards from 2014's Blarney War Leprechaun Power Armor! - You have equipped a special Leprechaun Power Armor! It will disappear when you log out. Explore Camp Back to Town Twilly: Twilly: If you need to be healed I can help you. Heal me please - Full Heal, continue with dialogue below Let me handle this! - Closes dialogue Twilly: There you goes! All healed up! Thank you! Clickies! Potion Bag - Refills your potions if you have less than 4 on hand. (Guardian Only) Leprechaun Top Hat - You are now wearing a Leprechaun's top hat! Four-leaf Clover - This magical 4-leaf clover just healed you! Robina - Click on Robina's bow if you want her to join you in battle! Robina's Bow - Robina the Ranger will join you in battle! Galanoth - Click on Galanoth's helm if you want him to join you in battle! Galanoth's Helmet - Galanoth the Dragonslayer joins you in battle! Warlic - Click on Warlic's crystal ball if you want him to join you in battle! Warlic's Crystal Ball - Warlic will help you in battle! Treasure Chest - If you become a Guardian, Lallace will join you in battle! (Non-Guardians) OR Lallace will join you in battle! (Guardian Only) Leprechauns - +0.1 Ranged BTH per Leprechaun. Maximum of +20.0 BTH (200 Leprechauns). To Battle! How many waves would you like to fight before returning to camp to rest? One Two Three Five ENDLESS «Non-ENDLESS options: You will now fight «X» wave(s) before returning to camp!» «ENDLESS option: You will now fight waves endlessly until you flee from battle!» «Each wave comprises 2 BATTLES followed by a Full Heal. When the war meter hit 100%, the following battles take place.»4 BATTLES Optional Full Heal after battles #2 and #4 «You»: It's over, Sham. Your army's beaten, and we've freed all of the Leprechauns you had imprisoned! Uncle Sham: So what? I'm not lettin' that town go! Every town in the Leprechaun Nation pays taxes directly ta me, and I'm not lettin' a single gold go! Uncle Sham: I suppose now's the time that ye're going ta rough me up until I change my mind, is that it? «You»: Nope. Uncle Sham: ...what? «You»: See, I don't have to do that this time. In case you hadn't noticed, this time I'M the one with an army behind him. Uncle Sham: *gulp* «You»: So I'll just let them be the ones to "debate" the terms of the secession agreement. Have fun, everyone! «Lallace's army gives chase as Uncle Sham flees from the scene.» Lallace: I can't thank you enough, «You». Maybe we can finally be free to live apart from Sham's tyrannical rule. «You»: Don't mention it, I'm always up for a good fight, especially one with copious amounts of loot involved. Lallace: Heh, you might be more Leprechaun than Human, mate. «With the war over, Robina does a debrief with you in the outskirts of Battleon, where a treasure chest is seen lying on the ground.» Robina Hood: Excellent work, «You»! Lallace's people have been given the freedom they desired from Sham's rule, thanks to you! Robina Hood: Let's kick open that chest and see what rewards it holds. You've earned it, hero! «When you click on the treasure chest, you can either choose to "Get War Reward!" or "Skip Reward / Already Have It". The former option opens the Blarney War 2015 shop. After you exit the shop:» Play again! Guardian Tower! Leave
Blarney War 2015 Weapons Clovemore [L. 12, 32, 52, 72, 92, 112, 132] Clovemore Z [L. 32 Z] Clovemore G [L. 132 G, 142 G] Celtic Bow [L. 12, 32, 52, 72, 92, 112, 132] Celtic Bow Z [L. 32 Z] Clovemore G [L. 132 G, 142 G] Celtic Staff [L. 12, 32, 52, 72, 92, 112, 132] Celtic Staff Z [L. 32 Z] Clovemore G [L. 132 G, 142 G] Shields Tartan Shield [L. 12, 32, 52, 72, 92, 112, 132] Tartan Shield Z [L. 32 Z] Tartan Shield G [L. 132 G, 142 G] Released. ~Carandor quote:
Hostage to Misfortune Location: «Scene: Leprechaun Nation» Uncle Sham: Me financial portfolio is well on its way t'havin' been ruined by «You» yet again... me luck must not be workin' right! Leprechaun: Aye, uncle. Time to brew up more fortuions? Uncle Sham: Harvest th' remainder of th' shamrock for the next batch of fortuions. And make it snappy! Delivery's already been delayed due to that incident with Jotter. «Sham leaves the scene and returns to his hut in the background. Erebus enters the scene and bumps into the Leprechaun.» Leprechaun: Oi matey! Be watchin' where ya go, before I knock ya upside the head wi' me shillelagh! Erebus: Sham? Where is Sham? Must warn... someone has reversed the polarity of the neutron flow. «Sham's hut suddenly catches fire, taking the Leprechaun that was speaking to Erebus by surprise. The rainbows in the background fade away, revealing a desert. MuttonCutlet and Carpendter enter the scene.» MuttonCutlet: The effect has been achieved! Our creator has been captured. Inform Lord ENTROPY. Erebus: Apia will not be pleased with your double-dealing, MuttonCutlet. MuttonCutlet: Tch. Apia arranged this agreement with ENTROPY, you fool. ???: That is not quite correct. It would not do to give false impressions. «As the blaze on Sham's hut blows off, Sham exits the roasted hut.» Uncle Sham: What in the blazes just occurred?! Why are me shamrocks producing misfortuions instead of fortuions? There is no lemon clover in the batch -- I checked three times! ???: That would be me, I'm afraid. I used a bit of Erebus' research against him to reverse the attunement of his magic momentarily. ???: The resulting reversal of your own activities was an unfortunate side effect. Well, for you, anyway. Uncle Sham: Whaddya mean?! ???: Only that the Leprechauns that seem to be perpetually working against you would no doubt find your ill fortune a good omen indeed. ???: And also that the effect was exactly what I intended. The shade's obsession had predictable and manipulable results. ???: And misfortune and chaos are my bread and butter. Uncle Sham: Being as you foreseen this calamity, I hope ye be plannin' on payin' for this mess! ???: Tch. You and yours are merely the first round of collateral damage, you insignificant Leprechaun. Uncle Sham: I'm gonna find «You»! ???: Yes... who will no doubt forget all about your recent activities and rush right to your aid. Uncle Sham: This must not stand! Someone must pay! «A rainbow appears beneath Sham's feet. Sham crosses the rainbow to find you and the rainbow disappears.» ???: Oh... someone will most certainly pay. Someone will pay indeed! For I am ENTROPY and I am rising! ENTROPY: MuttonCutlet, transport our prisoner back to the Hall of Memories. The time has come to gain the upper hand in my quest to regain what has been taken. MuttonCutlet: Yes, Lord ENTROPY! «The scene tunnels towards MuttonCutlet before switching over to Battleon, where Sham is describing his encounter to you.» Uncle Sham: ...and the resultin' explosion of misfortuions rendered three hectares an unbloomin' desert! «You»: So you decided, "why not distract «You» from his current efforts?" Uncle Sham: Eh.... «You»: "Hope he forgets entirely about what's going on here and run off and do something else!" Uncle Sham: Well-- that is-- er-- «You»: *Sigh* Just what do you expect me to do about it, Sham? Uncle Sham: Need I remind you what happened the last time the luck of the Leprechaun Nation was thrown off-kilter?! Uncle Sham: Not to mention that this ENTROPY clearly has bad plans afoot! «You»: That came from Warlic's shop. What next? Yulgar: Ouch! The bloody anvil just fell over onto my foot! Aria: How could every single pen latch fail all at once?! Uncle Sham: Did I mention th' explosion of misfortuions? «You»: *Groan* Fine! Fine, Sham, take me back to the scene of the crime. Let's see what we can find out. «While following Sham back, you get intercepted by Transmorphers!»2 BATTLES Full Heal after battle #2 «You»: What in the world?! Transmorphers! Uncle Sham: I DID tell ya that Erebus was involved, aye? «You»: Yeah, but you also said that ENTROPY appeared to be? Uncle Sham: We better git movin', «You». More're comin'.4 BATTLES Full Heal after battles #2 and #4 «Over in the Hall of Memories...» Erebus: You have what you want. Just what do you intend to do with it? ENTROPY: At the moment? To kick a hornets' nest and see what happens. I DO wish for it to be known that I have arrived, after all. Erebus: They could hardly miss you. You may have tricked me, but you will never get away with this travesty. I repay ALL who cross me. ENTROPY: I will take that risk, shade. I have little fear of you. After all, you fell rather nicely into my hands. Erebus: This... ENTROPY: And as for you... ENTROPY: Oh, but you HAVE gotten just what you deserved, Erebus. Reap what you have sown. Erebus: This is unacceptable! You will be stopped, mark me well. ENTROPY: Am I to fear you? I know your entire playbook, Erebus. ENTROPY: Your time is passed, old man. Flee now to your twittering doves; perhaps they will grant you sympathy. ENTROPY: From me you will get none. Erebus: ... ENTROPY: The shade is silenced? It warms my heart. You, manipulator, have been out-manipulated! ENTROPY is rising; shade best prepare. ENTROPY: Oh... and before you become too inspired and plan on selling me out-- ENTROPY: Do remember just how much of your plans I am privy to. And just how much I am willing to disrupt them. «Erebus stays silent.» ENTROPY: Perhaps I might just go a little further in my manipulations. Why, I might even call in the attention of that mother of yours.... Erebus: You would not dare! She would consume you utterly, you fool. ENTROPY: Wouldn't I dare, Erebus? You seem to have gotten a distorted notion of just how certain of myself I am-- ENTROPY: --and just how willing to see it all turn to dust I might be. «Erebus fades away from the scene. MuttonCutlet enters.» MuttonCutlet: Aww, does our creator have mommy issues? ENTROPY: They nearly always do. Have you dispatched the mercenaries to deliver my message? MuttonCutlet: Yes, and Lady Apia has moved ahead. All is how you ordered. ENTROPY: Well then... let's set out the welcome wagon. «The scene fades to black. Back in Battleon, you find Yulgar on his knees.» «You»: Yulgar?! What happened? Yulgar: A bunch of mercenary thugs came in looking for you. I wouldn't tattle, so they decided to kick me around a bit. Yulgar: Don't worry «You», I gave 'em as good as I got. Well, at least 'til that one smacked me with the broadside of his battleaxe from behind. «You»: With his broadside? They didn't want to kill you then.... What did they want? «Yulgar pulls out a note.» Yulgar: To deliver this. Take the note! «The note reads:» Greetings chosen one, Have you seen the armies rising all over the world? Have you heard the whispers in the wind? Can you feel the changes that are coming? It has been long since we last entangled with one another. Know this. Those who have done me wrong shall be made to make an accounting for the harm that they have done. Your advice to me on the matter has been invaluable and I shall always treasure our moments together. For it is they that have made me the being that I am today. ENTROPY IS RISING. «You»: My advice? Just who is this clown? «You»: Time to call in the big research, given that this involves Erebus. «You leave the scene to seek help. Uncle Sham enters the scene.» Uncle Sham: Blacksmith! Where is «You»?! That fool ENTROPY somehow has necromancy an' an army is comin'! «Undead Leprechauns appear behind Sham! Sham turns around only to find himself surrounded by them...» Yulgar: A bit late I think.... «Over in Falerin's library...» «You»: What do you mean, you have to leave again?! Who is this guy? He clearly knows me and claims we have met before. Falerin: I have duties to two different hierarchies now, «You». Falerin: As to the question, I have no idea who or what this "ENTROPY" is. Falerin: But all signs I have seen point to very, very big trouble. He has bested Webb at manipulation. «You»: What?! Who or what could possibly do that? Erebus beat and killed YOU! Falerin: Someone very adept at playing games.... «GraceFang enters the scene and transforms into Cenara. It appears she brought Scion with her.» Cenara: «You», there you are! We've been searching for you everywhere! «You»: Why? What's going on? Scion: Something is happening. Something big. Scion: Undead have been spotted well outside of Darkovia, moving from the Leprechaun Nation toward Battleon in large numbers. Cenara: What's more, many of the undead are themselves Leprechauns! Which is really strange - their luck generally prevents them from being forced into service as involuntary undead. Falerin: So, that is what he took from the shade. «You»: ? Falerin: Knowledge of how to practice necromancy under the new constraints. «You»: Yeah, clearly... but what's he intend to do with it? Scion: I don't particularly recommend we wait to let him find out. By now Battleon is already overrun. «The scene fades to black as you return to Battleon's aid.» Take Scion as a guest Go Alone «Regardless of choice:»4 BATTLES Full Heal after battles #2 and #4 Scion: Whoever this ENTROPY is, I call h4x. «You»: Eitch-for-ecks?? Scion: No idea. It's something I heard the young Falerin say. «You»: Eh.... *ahem* What the heck sort of undead are those?2 BATTLES: Necrochaun Full Heal after battle #2 «MuttonCutlet, Bucknoose and Carpendter enter the scene.» «You»: MuttonCutlet, Bucknoose, and Carpendter. Why am I not at all surprised? You're behind this! Scion: Gotten bored with form armors and playing with undead now? How droll. MuttonCutlet: «You», Scion of the Nachtfee. We owe you a beating, as I remember. Carpendter: I'm not so sure I have the sole for this, but I guess we really should filet you. Bucknoose: That joke was as offal as all of the entrails these defenestrated undead are dragging everywhere. Molu: Oh no... let's get them before the puns take over again!1 BATTLE: MuttonCutlet Full Heal 1 BATTLE: Bucknoose Full Heal 1 BATTLE: Carpendter Full Heal «You»: That's the last of the Transmorphers. Now where's ENTROPY? «A bandaged Yulgar enters the scene.» «You»: Yulgar. Again? Yulgar: Tell them to just use the post next time, eh? Take the note! «This time, the note reads:» Greetings Chosen One, Sorry to have missed you today. I am sure you understand I am quite busy. However, I am sure we will soon have a chance to have a chat. ~ENTROPY «The scene fades to black, and the Hostage to Misfortune shop opens. Once you exit the shop:» Play again! Guardian Tower! Leave
Hostage to Misfortune Weapons Skorn [L. 4, 24, 44, 64, 84, 104, 124, 134 | 144 G] Spells Call Scion [L. 4, 24, 44, 64, 84, 104, 124, 134 | 144 G] Pets Necrochaun [L. 4, 24, 44, 64, 84, 104, 124, 134 | 144 G] quote:
Canyon of Lost Souls Location: Travel Map » Travel South » Canyon of Lost Souls «Scene: Canyon of Lost Souls» You received a message to meet at the Krulder Flats, where the Canyon of Lost Souls is found. According to legend, a town once thrived on this very spot, until a great quake created the canyon... ...and swallowed the entire town and it's people. «You enter the scene.» «You»: Hellllooooo!!!! Is anyone here??? I received a message asking me to journey to this place to help someone! «A strangely translucent lady fades into the scene.» «You»: Uhh... hi there. Are you okay? Someone called me here for a reason... are you Sapho Kuri? Sapho Kuri: I am Sapho Kuri, daughter of the High Magistrate. I have been waiting a long time for an answer to my pleas. Sapho Kuri: Many seasons have passed since any feeling resembling hope has risen in my heart. «You»: Oh my. That must be... sad. Hmmmm, you look kind of pale. Are you feeling okay? Sapho Kuri: I am a ghost. My feelings long since gone. So therefore, I cannot truly answer your question. «You»: A... GHOST?! Welp it's been great meeting you, I guess I'll be going back to my town then... «The faint glow of Sapho Kuri suddenly turns into an angry red!» Sapho Kuri: NO! DO NOT LEAVE, «You»! «You»: Okay now the ghost is fiery red and yelling at me! I'm just going to bid you a good day and back away slowly. «Sapho Kuri eases her emotions. The spirit returns to her original faint glow.» Sapho Kuri: Sorry for yelling; I am so lost. You see, my family... my entire town, they're trapped in the dark below. Sapho Kuri: I've been stranded on the surface for ages. Seemingly cursed to roam these dark canyons alone. «You»: Why is that? As a ghost are you not able to leave the land of the living any time you want? Sapho Kuri: Of course, but I cannot leave without my family. Their spirits are being held hostage by a pair of Spectres. Sapho Kuri: They feed off of their anguish and pain. Even the Reaper cannot claim the souls the Spectres keep! «You»: So you want me to go down there and fight something that even the Reaper is afraid of? I don't want that thing sucking out my soul! Sapho Kuri: Please «You»! I need a hero to rescue my family so we may pass on together. Please release them from their torment. Alright I'll do it! - Continues the dialogue below Sorry, I cannot help you. - Returns you to Battleon «You take a plunge into the darkness of the canyon. With only the illumination of the moon, you fall further down until you strike the end of the canyon deep below.» «You»: (thinking) Ooowwwww! Maybe I should have climbed down instead of jumping. Let's see where this leads. «You move further in.» «You»: (thinking) Hmmm... no sign of the Spectres, or any ghosts for that matter. This whole place has a very eerie feeling to it. «Echoing through the area is HEEELLP UUUSSS! PLLEEEAASSSSE!...» «You»: Helllooooooooo. Iiiiiiii can't seeeeee youuuuuu. Tellllll meeeeeeeee where you arrrrrrrrrrrre!«You»: (thinking) Guess I need to brush up on my ghost talk. That must have been one of the townsfolk that fell down here long ago. Uh-oh... I hear some shuffling growing louder.«You»: (thinking) That is enough! What am I doing? I'm trying to SAVE these people and they're trying to drag me in here to join them?! Keep going! - Continues the dialogue below Leave! - Returns you to Battleon «You»: (thinking) No, I cannot let Sapho Kuri down! C'mon «You» you can do this, you are a hero of Lore!«A Ghost enters the scene.» Ghost: Pleeease, defeat the Spectres and release us from their control! Something wicked this way comes! «The Ghost floats away.» «You»: Alright, come and get some, you fiends!2 BATTLES: Spectre Full Heal «You»: (thinking) Huh, I defeated the Spectres but where are all the trapped spirits? «A group of spirits enter the scene and rapidly float away.» «You»: (thinking) Ahhhh, there they go. Sapho Kuri should now be able to pass on from this realm. Now how am I getting out of here? Looks like I have some climbing to do... «Back at the entrance to the Canyon...» «You»: *Huff* Sapho Ku-*Wheez*-ri! I have defeated the Spectres and freed your family and all the townsfolk.... *Huff* Sapho Kuri: Yes «You», thanks to you, my family and friends have finally been set free from the clutches of those filthy Spectres. Sapho Kuri: I am forever in your debt, «You». There is a blade that I found during the eons I have been roaming here. It now holds the spirit of one of the Spectres. Sapho Kuri: Please accept it as a token of my gratitude. Now, I bid you well as I leave this realm for another! «You»: Farewell, Sapho Kuri. May we meet again someday. Only, may that day be after I've lived a long and happy life devoid of any more spectres! «Sapho Kuri fades away, finally able to go in peace. The Canyon of Lost Souls shop opens. Once you exit the shop:» Play again! Guardian Tower! Leave
Canyon of Lost Souls Weapons Soul Carver [L. 2, 22, 42, 62, 82, 102, 122, 132 | 142 G] quote:
Mimes vs. Clowns April Fools! «You can skip the cutscene at any time.» «Scene: Yulgar's Inn» «You»: So you're trying to write Aria an... aria? Hans: Um... more of a poem, really. «You»: I know, I know - I just did it for the pun. «You»: But seriously, I can't think of much that rhymes with "Aria". Have you tried putting her name in the middle of the line? Hans: That... might work? I'd have to rewrite the main part. Hmm.... ???: How about "marry ya"? She's old enough. «A clown enters the scene.» Hans: *blushes* Nonono, I'm not-- we're-- «Hans mouth is agape as he sees the clown.» Hans: AHHH! EVIL DEMON CLOWN! «Hans quickly ducks underneath the counter!» «You»: Stop right there, demon! ???: Hold, «You»! I've come for you, this afternoon, to seek your help! Nickelwise: My name is Nickelwise. I am the rockstar leader of my men - Loco's Clowns. «You»: I know who you represent! You Clowns have been terrorizing Battleon ever since I can remember! Nickelwise: Yes... our kind hasn't gotten along very well-- «You»: Your kind feed off our fear and confusion! You're horrible demons who do nothing but cause terror for your own purposes! Name me ONE reason why I should help you out! Nickelwise: Because of the Truphma. «You»: ?!?! «Nickelwise begins to narrate his story as the scene changes to a look of The Big Top, the Clowns' tent.» Nickelwise: We worship Loco, the demigod of trickery. The Truphma have taken note of our hijinks, and have launched an attack on our temple, The Big Top. «The ground near The Big Top turns from a vibrant red to a dull grey, clear evidence of the Truphma's influence.» Nickelwise: They aim to burn it to the ground, and worse - the Clowns they kidnap are being transformed into MIMES! «The scene returns back to Yulgar's Inn.» Nickelwise: We're desperate, «You»! They've got us runnin' round like today was our last day! «You»: So you've been haunting us and ruining our lives, and now you want help? Why should I come for you? Why should everyone care? Nickelwise: Because the Truphma are a much worse threat to your lives than we are! Surely you agree? «You»: Well.... «You're taken to the most important decision you'll ever make.» Twilly: Twilly is scared of Clownses! And of the Truphma! Twilly doesn't know what to do?! Which side will you battle for? TRUPHMA vs CLOWNS
War! «Depending on the side you select, you proceed to a different war camp.» «War scroll if you choose to help the Truphma:» The Truphma may be horrible creatures terrorizing your world, but the Clowns are even more horrible demons that have been silently terrorizing Lore for centuries and show no signs of stopping. As much as you hate it, the Truphma are doing the right thing for once, and you're here to help them. - To Battle!
- Re-Select
- Back to Town
Clickies! - Potion Bag - Refills your health potions if you have less than four on hand (Guardian Only).
- Truphma General - The Truphma General and his band of lifeless, dull men!
«War scroll if you choose to help the Clowns:» The Clowns are on the edge of a revolution, and you've come from far away to save them! Things aren't going to be too bad when you stand together against the Truphma and save the Clowns! What are you waiting for? This means war! To Battle! Re-Select Back to Town Clickies! Potion Bag - Refills your health potions if you have less than four on hand (Guardian Only). Nickelwise and his clown forces! «Twilly says the same thing for both camps, which is:» Twilly: I don't know if this is right... but I'll help you either way! Twilly: If you need to be healed I can help you. Heal me please - Full Heal, continue with dialogue below Let me handle this! - Closes dialogue Twilly: There you goes! All healed up! Thank you! To Battle! How many waves would you like to fight before returning to camp to rest? One Two Three Five ENDLESS «Non-ENDLESS options: You will now fight «X» wave(s) before returning to camp!» «ENDLESS option: You will now fight waves endlessly until you flee from battle!» «Each wave comprises 2 BATTLES followed by a Full Heal, regardless of the camp you fight for. When the war meter for the clowns hit 100%, the following battles take place instead.»4 BATTLES Optional Full Heal after battles #2, #4 1 BATTLE: Truphma Mastermime Full Heal «Color returns to the Clowns' land once again.» Nickelwise: You did it! The Truphma are pulling back, all because of you! «You»: You know that I'd come through for you. As much as you haunt Lore, you're not a real threat to our existence like the Truphma. «You»: Speaking of which... now that I've saved you, how about we talk about that whole "terrorizing Lore" thing? Nickelwise: Of course! I'm glad that we can end this with shakin' hands. Now how about some rewards for your heroic effort! «Click on the treasure chest and you get to choose between "Get War Reward!" and "Skip Reward / Already Have It". Choosing the former opens the Clowns vs Mimes shop. Once you exit the shop:» Play again! Guardian Tower! Leave
Clowns vs Mimes Weapons Balloon Blade [L. 10, 30, 50, 70, 90, 110, 130] Balloon Blade G [L. 30 G, 150 G] Balloon Blade Z [L. 30 Z, 143 Z] Balloon Bardiche [L. 10, 30, 50, 70, 90, 110, 130] Balloon Bardiche G [L. 30 G, 150 G] Balloon Bardiche Z [L. 30 Z, 143 Z] Balloon Baton [L. 10, 30, 50, 70, 90, 110, 130] Balloon Baton G [L. 30 G, 150 G] Balloon Baton Z [L. 30 Z, 143 Z] Pets BalloonZard [L. 10, 30, 50, 70, 90, 110, 130] BalloonZard G [L. 30 G, 150 G] BalloonZard Z [L. 30 Z, 143 Z] Released. ~Carandor quote:
Grenwog Festival 2015 Location: «You can skip this cutscene at any time.» «Scene: Yulgar's Inn. Hans has his left arm wrapped in a bandage while speaking to you.» Hans: What happened was, I was thinking of getting Aria some Tiger Lillies. «You»: Oooooffff. THAT explains it. Hans: And I thought it would be easy! They're FLOWERS! Hans: I could both get her a cute pet that she'd love, AND get her some romantic flowers at the same time! I didn't expect them to come at me with claws and fangs! «From outside the inn, Zorbak yells:» Zorbak: Hey «You»! Get out here! NOW! Hans: ... Is that Zorbak? «You»: Sounds like him. Anyway, do you need some help? I could go and beat up and trap a few pansies for you. Hans: Nah, I'm good. I have a better plan: snapdragons. «You»: Like, the pretty flower kind, or the kind that breathes fire? «Unhappy that he's being ignored, Zorbak threatens you:» Zorbak: Get out here NOW before I start burning the town down! Hans: Um... just the flower. I figured the pun would be enough and... hey, shouldn't you go see what Zorbak wants? «You»: Nah, we'll be fine. I mean, he's ZORBAK. What's the worst he could do? «You»: And it's good that you're just going to pick a few flowers. Galanoth took me hunting snapdragons once and-- «A rumble shakes the inn.» Zorbak: NOW! «You»: *Sigh* «Outside the inn, you find Zorbak standing beside a pile of eggs.» «You»: Alright, you got my attention. Zorbak: Good! I need you to get rid of some eggs.... well a lot of eggs. Some Nerfits snuck into my hideout and laid eggs all over the place! «You»: ...Huh? Nerfits? Zorbak: Yes, horrible little rabbit-things. «You»: ...and that's it? Getting rid of eggs? Zorbak: I certainly HOPE that this is it! It took me forever to clean out the place! Zorbak: Ugh, what IS it with you idiots and garish color schemes like this? Are you TRYING to make me gouge out my eyes, and everyone else's in the process? «You»: Hey, don't look at us! Werehare eggs (and apparently Nerfit eggs too) are naturally brightly colored to-- Zorbak: Does it look like I care? «You»: No, but it looks like you're about to leave before I rethink helping you. Hint hint. Zorbak: Meh, fine, whatever. Later, loser. «Zorbak exits the scene, leaving behind the eggs.» Hans: Well that was oddly generous of him! It'll really help the Grenwog Festival this year! «You»: Heh. Yeah, I guess we finally get a break. «The scene focuses on one of the eggs in the pile Zorbak left behind. The egg hops up and legs burst through from within. The scene fades to black and you are brought to the Grenwog Festival menu. The menu contains the same content as that from Grenwog Festival 2014, with the exception of the following:»- You do not lose eggs from leaving the Grenwog Festival area now. You have a chance to lose eggs if you flee from a battle. If you die in battle you lose half of your total number of eggs.
- You now receive eggs after each monster battle during your Egg Hunt - A message "You loot «X» eggs off the monster!" is shown when this happens.
- The Permanent Shops have been updated with two new items - Carrot Weapons and Nerfit Pet respectively.
- All Permanent Shops now also sell the Grenwog Portal Painting.
- In the Egg Trade! menu, a new option "Find Out Who's Behind This!" is available. This option skips dialogue below, beginning from the point where you confront Zorbak, if you have at least 20,000 eggs on hand. If you do not have that amount, you get the message "Keep searching to find out! You should find out by the time you reach 20,000 eggs!".
- There is also a random chance after receiving eggs (without battling) to proceed to the dialogue below.
Valencia: Hey, you're back! Find many eggs? «You»: Yeah, a whole bunch! I'm gonna put them in the Guardian Tower with the others! «You proceed into the Guardian Tower, where a sizable pile of eggs are already present.» «You»: There we go, all safe from the nasty Grenwog! ???: *crick crack crick* «You»: Huh?! Fight!«After the battle, the entire pile of eggs originally there have vanished!» «You»: What WAS that?! It was some kind of... undead... egg? «You»: Grr... ZORBAK! «Outside Yulgar's Inn...» «You»: ZORBAK! «Zorbak turns to face you.» «You»: You're the one responsible for this, aren't you!? Zorbak: Who, me? «You»: Yes, you! Those eggs you gave us were tainted and undead! Zorbak: How is it my fault you are so gullible? "Oh pwease pwease help me hewo~" Zorbak: Nerfits do exist however; they are moody and mean. That with a few of my Bad Eggs are just the thing to squash this horrendous celebration! Meeheheheheh! «A Nerfit burrows its way into the scene!»2 BATTLES: Nerfit Full Heal 1 BATTLE: Bad Egg Full Heal «The Bad Egg's insides burst out upon its defeat, spilling its contents on Zorbak.» Zorbak: *cough* *COUGH* *gag* Zorbak: Eugh! What IS this stuff? It's all... Zorbak: It's in my fur! IT'S IN MY BEAUTIFUL FUR! AAAAAAAAH! It better wash out! Zorbak: AAAAAAAAH getitout getitout getitout! «Zorbak flees from the scene.» «You»: Heh. I guess the yolk's on him. Done! «You return to the Grenwog Festival menu.» Got this. ~Carandor quote:
White-Washed Walls Location: Battleon » Robina's Archery Shop » Truphma Saga » 12: White-Washed Walls The last time we were in the White City, we learned that some people have managed to resist and withstand the transformation. The Changeling, who has yet to recall his name, led you around and showed you what you needed to know. You have received word that he needs to talk to you, that he has new information. You are to meet him outside the City. «Scene: Outside White City» «You»: (thinking) They are bleeding their contamination everywhere. I know the deserted areas aren't beautiful to some, but this is so much worse. «The Changeling enters the scene.» Changeling: Greetings, «You». I am glad that you received my message. I have much to tell you. «You»: This place looks terrible. I can't believe it is so complete now. I walked through a lot of this blandness before even getting here. Changeling: I know. It pains me to watch, but I think what I have to tell you will make you hopeful. «You»: Then, please, tell me something to perk me up. Changeling: Something is wrong. The Truphma ARE tightly run. NO one missteps. Everyone has their PLACE to be at all times. Changeling: But recently, there have been missteps, misunderstandings and miscommunications. «You»: Really? These problems are that obvious? Changeling: You don't live here, so you wouldn't understand. Problems just don't happen. Nothing. Is. Ever. A. Surprise. «You»: How is this affecting the rest of the city? Changeling: Many don't know what to do and just try to resume as if it didn't happen. But you can't do that here because everything is done with precision. Changeling: Continuing without a proper cue results in trouble. And then that trouble causes more disorder. «You»: Oh my. Changeling: And to top it all off, Xov Arakue has either been absent, or not herself at all. And that is causing trouble as well. «You»: As the leader, so shall be the follower. I've noticed something off too. Changeling: That's not all. «You»: This is starting to get interesting, so please, continue. Changeling: I've learned there are more like me. In the City. «You»: I thought people like you were rare and those who are caught are killed. Changeling: I can't explain it, but I found a building like... a prison of sorts. They are kept there, like animals. Changeling: But... there is something about the building that makes me sick to my stomach when I am near. I don't know what it is, but I don't like it at all. «You»: I need to learn more. Time to get bland, huh? Changeling: Yes, «You». But, I think you may not get caught this time. The distractions of whatever is going on may give you the freedom you need. «You»: So everyone is affected? Changeling: No, many are not, so you may have some resistance if recognized. I think, though, you will not find too many willing to look at you twice right now. Changeling: The closer to the city you get, the worst the effect is. You may have to fight to get there, but once inside... well, you will understand when you get there. «You»: What will you do? Changeling: Oh, me? I will be beside you. It won't be like last time. «You proceed to change into a Truphma disguise to blend in with the rest.» «You»: Then, let's go! Changeling: I hate how you look even more now. «You»: Good! Now, let's get in there! Acting! Can your disguise fool the Truphma guards? Difficulty: 71 Stat Used: Charisma «If you fail the roll, you encounter 2 BATTLES followed by a Full Heal. If you succeed, you proceed to the next roll.» More acting! Oh no, more guards? Can your disguise fool these? Difficulty: 71 Stat Used: Charisma «If you fail the roll, you encounter 2 BATTLES followed by a Full Heal. If you succeed, you proceed to the next roll.» This is well-guarded. Is your disguise still good enough to bypass more guards? Difficulty: 71 Stat Used: Charisma «If you fail the roll, you encounter 2 BATTLES followed by a Full Heal. If you succeed, you proceed into the heart of White City. Truphma are all around, instead of the usual order and compliance that is expected.» Changeling: See what I mean? «You»: Yeah... it's like they aren't as driven. Changeling: The building where the others are held is towards the east side of town. «You»: Then, let's head over there. «Over at the east side of White City, you arrive at the building where the captives are held.» «You»: That's just creepy. How long has it been like this? Changeling: Seems like a long time. «Xov can be seen entering the building.» «You»: Xov... What does she want with them? It's not like they've suffered enough. I am going to go see what is up. «You enter the building with the Changeling. Inside the building, Xov is addressing her subordinates. Changelings can be seen chained to a pillar.» Xov: Report. Truphma General: It's not what we thought, Lady Xov. Not at all. The results are all over the place. Xov: Really? You had assured me that you had this under control. Truphma General: The machines are not calibrated for this, my Lady. It's causing issues with the detectors and transformers. Xov: Then test HARDER. Truphma General: But, that could kill them. «From off-screen, you comment:» «You»: He... he questioned her? Changeling: This is how badly its fallen apart. Xov: That is not a concern. Dare you question me? Truphma General: No, Ma'am. I was just listing potential results. We will begin immediately. Xov: That is better. «Xov approaches the chained Changelings.» Xov: GET UP! «The Changelings do not comply.» Xov: I said, GET UP! «Xov yanks one of the Changelings up.» Xov: Take this one. It's ready. Truphma General: Yes, Ma'am. «One of the Truphma takes the Changeling into a room on the right, hidden away from view. A bright glow of light spills from the room, screams echoing the hallway. Everything dies down as quickly as it starts.» Truphma General: Failed. Recalibrate and ready the machine. Xov: If we can't change them, we can at least still use them for our own purposes, right? «You»: What... is going on here? I am going in! «You enter the scene. A dark figure materializes across the room.» ???: Oh no, it isn't going to be that easy, "hero". We are too close. You will not get in the way. «You»: Like heck I'm not. ???: Such fire! Too bad you are just a mortal with good intentions. Converge!2 BATTLES Full Heal 1 BATTLE: Truphma General Full Heal «Xov and the mysterious figure are nowhere to be seen after the battle.» «You»: Cowards!!!!! Changeling: They took off while you fought. But, they left behind these who are hurting. Please, can we take them with us? «You»: Only if we can get out of here without running into trouble. Changeling: The edge of the city is not far. There is a ridge of boulders; we can use them for cover to hide the other Changelings from sight until we can move further. «You»: Let's get them there, then. Save who we can. We will be back. «You»: She's... experimenting on them. What is going on? «The scene fades to black and the White-Washed Walls shop opens. Once you exit the shop:» To be continued... Play again! Guardian Tower! Leave
White-Washed Walls Weapons Truphma Influence [L. 21, 41, 61, 81, 101, 121 | 141 G] James got this. ~Carandor
< Message edited by Carandor -- 1/18/2019 7:13:47 >
|