Times Silent Keeper
*glances left and right*
Actual map of the maze. Credits to IMR!
quote:Added to quest.
Speak to Valencia privately (i.e. Visit Grumbugly) and select the Kingdom Breaker Shop option.
Valencia: Thank you so much for your support of AQ through the years! Anyone that has bought Guardianship or Z-Tokens prior to today can now access a shop with an exclusive weapon - The Kingdom Breaker.
Kingdom Breaker [L. 50]
Kingdom Breaker [L. 70]
Kingdom Breaker [L. 90]
Kingdom Breaker [L. 110]
Kingdom Breaker [L. 130]
Kingdom Breaker [L. 150]
The Dragon's Maze!
Maze of the Mana Dragon!
A large dragon has lived for many centuries, building up his magical power by draining mana from Lore's very core. To this end, he took shelter deep underground. However, a dragon of his size could not simply be "forgotten," and so to stop enemies from reaching him easily, he constructed the great maze. Adventurers would occasionally stumble into the maze and become lost. The dragon chose the most powerful adventurers from among these and augmented them with pieces of armor enhanced with corruptive dragon magics. These armor pieces eventually mutated the adventurers into part-dragon monsters that he could then manipulate as his servants to help guard the maze.
«Scene: Entrance to the Dragon's Maze»
Warlic: Thank goodness you're here, «You».
Warlic: I felt it only just recently. A powerful and forgotten magic dwells deep within this mountain.
Warlic: This magic is unlike any I've seen in a long time. It seems to twist both time and space, corrupting them and bending them to its will.
Warlic: If left alone, it could become quite dangerous to Lore.
Warlic: However, if you choose to go into the caverns to investigate, I must give you a few words of warning.
Warlic: First, bring any artifacts that you find directly to me. These magics must be coming from something or someone, and it's best to be on the safe side.
Warlic: Second, because of the distortions this magic is creating, I cannot heal you myself as I do not know what side effects it might bring.
Warlic: So instead, use these special potions I've brought along to heal yourself. They should be unaffected by the distortions herein.
Warlic: Be careful. A dangerous force is at work here.
Quest for the Dragon Knight set?
Let's go! - Enter the maze
- The maze has three wings that you can explore, namely the Stone, Water and Fire wing (from left to right).
- The potion bag on the floor refills your Full Heal potions (7), the ones Warlic gave. These are different from the ones you use for healing in battle.
- You can only refill your potions when you return to the "lobby" of the maze, where the potion bag is.
- Clicking on the potion bag yields the message "You grab as many of Warlic's specialized healing potions as you can carry!"
Maze Traversal, Traps
- Once you enter a wing, you cannot exit until you reach the exit point. Beware!
- If you return to a previously cleared room, you have an unlucky 13% chance of re-encountering a monster.
- Traps are DEX based. The Stone wing has Earth element traps, Water wing has Ice traps, and Fire wing has Fire traps.
Completing a Wing
- To meet the Ancient Mana Dragon (the boss) himself, all three wings must be completed first.
- The Dragon Champion of a particular wing must be defeated before the wing is considered complete.
- To access the Dragon Champion, a switch needs to be activated.
- If you activate the switch within each wing, you get a message "You hear a far-off rumbling..." which indicates that the gate to the Champion has been unlocked.
- If you attempt to enter a door before activating the switch, you are prevented from entry and a message "This door is locked and won't budge. There must be a switch somewhere..." appears.
- Once a wing is completed, it is considered complete until you log out, reset it through Warlic, or try on the helmet that the Mana Dragon offers you before taking it back to Warlic.
- Your progress is saved only upon the completion of the wing. Dying midway through a wing means you will have to redo that particular wing again.
- If you have already completed a wing, attempting to revisit it yields the message "You've already explored this wing."
- Attempting to re-enter the Mana Dragon's domain yields the message "You've already fought the dragon."
Respective Maze Component Rewards
- Completing each component of the maze unlocks a different shop, namely:
- Stone: Armor
- Water: Shield
- Fire: Weapon
- Boss: Misc, Pet, Spell
- Attempting to open a shop that is not unlocked yet yields the message "You haven't found this piece yet!"
...I need help!
- And so you shall receive. Here's the layout of the maze:
Maze Layout (with directions available from each room)
You begin in room 'a' for each wing.
In certain rooms, you are not allowed to traverse diagonally to another room. This is intentional.
Stone wing fastest directions: Up, Up, Top Right, Top Left, Bottom Left, Top Left, Top Left (Switch), Bottom Right, Bottom Right, Bottom Left, Down, Left (Stone Dragon Champion)
Water wing fastest directions: Up, Up, Up, Top Right, Top Left (Switch), Bottom Right, Right, Right, Right, Up (Ice Dragon Champion)
Fire wing fastest directions: Top Left, Top Left, Bottom Left, Bottom Right (Switch), Top Left, Top Right, Top Left, Top Right, Top Right, Right (Fire Dragon Champion)
1 BATTLE: Stone Dragon Champion
«You free the Warrior Spirit upon the defeat of the Stone Dragon Champion.»
Warrior Spirit: Free at last! Thank you!
- Why did you come here?
Warrior Spirit: I came here seeking powerful items to wield in battle.... and I found them.
Warrior Spirit: But once I put them on, I lost control of myself, and before I knew it, I was his servant.
- Can you tell me of this place?
Warrior Spirit: The dragon constructed this maze to keep his enemies from finding him.
Warrior Spirit: This place has kept him hidden for a great many years. He has outlasted nearly every major civilization on Lore.
- Any advice you can offer me?
Warrior Spirit: You will need to defeat all of the dragon's champions to reach his chamber.
Warrior Spirit: Once you do, the central chamber will grant you access to his domain.
Warrior Spirit: Again, my thanks. Now I may rest in peace.
«The Warrior Spirit floats up and vanishes. You return to the lobby of the maze. You also gain access to the Dragon Knight's Hide shop.»
1 BATTLE: Ice Dragon Champion
«You free the Mage Spirit upon the defeat of the Ice Dragon Champion.»
Mage Spirit: My spirit has been freed! I thank you, noble hero.
- Why did you come here?
Mage Spirit: I came here because I felt the powerful magic within, but the magic was too great for me to control.
Mage Spirit: I suspect that the dragon does not fully command it himself, either.
- Can you tell me of this place?
Mage Spirit: I can sense a great build-up of power beneath the maze. The dragon lies below.
Mage Spirit: I do not know why he has dug himself so deeply underground, but I expect that it cannot be good.
- Any advice you can offer me?
Mage Spirit: Do not attempt to wear any of the items you find here without purifying them first.
Mage Spirit: They are corrupted by a powerful magic, one that seems far greater than the dragon should be capable of producing.
Mage Spirit: Then it is time for me to pass on. Take care, hero, for this place is still quite dangerous.
«The Mage Spirit floats up and vanishes. You return to the lobby of the maze, and also unlock the Dragon Knight's Scales shop.»
1 BATTLE: Fire Dragon Champion
«You free the Ranger Spirit upon the defeat of the Fire Dragon Champion.»
Ranger Spirit: The dragon's hold has been broken!
- Why did you come here?
Ranger Spirit: I wandered into this maze entirely by accident, sadly enough, and quickly became lost.
Ranger Spirit: When the dragon offered me the power to escape, I foolishly trusted him. And so, he corrupted me into a draconic minion, bound to serve him.
- Can you tell me of this place?
Ranger Spirit: I did get ample time to explore the maze when I got lost in here. It's fairly obvious that the maze itself is a decoy.
Ranger Spirit: The dragon is nowhere to be found in this maze. You'll have to find another way to reach him.
- Any advice you can offer me?
Ranger Spirit: If the dragon offers you power, you must refuse him! His magics are too powerful for a human to bear.
Ranger Spirit: They will corrupt you completely, turning you into his servant for eternity.
Ranger Spirit: Then I shall take leave of you now. Take care.
«The Ranger Spirit floats up and vanishes. You return to the lobby of the maze, and also unlock the Dragon Knight's Fang shop.»
«Domain of the Mana Dragon»
«Once you complete all three wings, a swirling vortex opens in the center of the lobby of the maze, and the option to enter the domain of the Mana Dragon appears.»
1 BATTLE: Ancient Mana Dragon
Ancient Mana Dragon: You waste your time. I cannot be killed by one such as you, no matter how much you struggle.
«You»: What is this place? And what are you doing down here, anyways?
Ancient Mana Dragon: You have made it further than any other, so I suppose you have earned an explanation.
Ancient Mana Dragon: Ever since I was first born, I sought power. But not through squabbles over gold and land, like other Red Dragons.
Ancient Mana Dragon: I wanted physical and magical might. I wanted to be more powerful than any creature on Lore, even the gods themselves.
Ancient Mana Dragon: I began to consume magic from every ley line and nexus that I could gain access to.
Ancient Mana Dragon: Naturally, the gods were not pleased with my actions, and sought to get rid of me.
Ancient Mana Dragon: But I had not yet gained the power to face them. So I fled to the depths of the planet.
Ancient Mana Dragon: And from deep within the planet, I began to feed upon the core of the planet, the strongest nexus of magical power.
Ancient Mana Dragon: Oh, the gods tried to stop me. They sent those strange multi-colored elementals after me, but I killed them easily.
Ancient Mana Dragon: Now they don't even bother. They know I have surpassed them! And if the gods cannot kill me, then what hope do you have?
Ancient Mana Dragon: However, you have amused me with your valiant efforts to stop me. And so, you may take this.
«The Crest of the Dragon Knight appears in front of you.»
- Take to Warlic
Ancient Mana Dragon: Now, begone. I must try once more to drain from the planet's magical reserves. Have to keep trying....
«Scene: Outside the Mana Dragon's maze»
Warlic: I see.... so the dragon tried to trick you into donning the full set in his presence, before I had time to purify it.
Warlic: You were wise not to do so. You would have been corrupted almost instantly.
«You»: How is he able to corrupt humans so easily with these artifacts?
Warlic: It is a power he has no doubt acquired as a result of feeding on the planet's core.
Warlic: A foolish move on his part. There is a reason that very few races draw magic from the planet's core. It is simply too powerful for them to handle.
Warlic: I suspect that once he began to draw from the planet's core, the magic corrupted his very being, turning him into a shell of what he once was.
Warlic: His magic has grown much stronger, true, but.... you could tell, couldn't you? He has drained too much.
Warlic: His body and mind are broken. He is no longer able to syphon any further magic from the core because of the damage to his body.
Warlic: He likely lacks the physical strength to escape from the maze now. That maze has become a self-made prison.
Warlic: And the magic has taken a mental toll, as well. While he is indeed beyond your ability to kill, he is far from the godly power he sought.
Warlic: He doesn't have a good grasp on reality.... he may have even forgotten his own name, so lost is he in the power he has gained.
Warlic: Let this be a lesson, «You». Too much power will corrupt, and it will destroy both your body and mind.
«You unlock the Dragon Knight's Crest shop.»
- Try it on!
«You»: Hey, this is a good look for me.
«You don the full Dragon Knight set, including the helmet.»
Ancient Mana Dragon: It seems that while you are certainly stronger than other adventurers, you are not smarter.
«The Ancient Mana Dragon's eyes turn red. Your body flashes red.»
«You»: Wait, what's happening.... I feel strange....
«You sprout wings and turn into a green half-dragon. You then kneel on one knee.»
«You»: I live only to serve you, my master.
When you put on the helmet that the dragon offered you without consulting Warlic first, you gave him an opening to corrupt you, and to re-corrupt all of the equipment that you found. Now a mindless slave of the dragon, you spend the rest of eternity guarding his maze from future intruders. Now that you know not to accept presents from strangers, what to try again?
- Return to Battleon
«As a consequence of your actions, your progress of the maze is completely erased, and you have to start from scratch once more.»
Maze information thanks to In Media Res and Westwind. Maze layout thanks to In Media Res. Second maze layout thanks to Tep Itaki. Correction thanks to Dragoon23. Dialogue for putting on helmet thanks to a post by Daimyo Daimyo in the AQGD newsletter thread.
Dragon Knight's Hide
Unlocked when you defeat the Stone Dragon Champion.
Hatchling Dragon Knight's Hide Z [L. 11 Z]
Hatchling Dragon Knight's Hide [L. 45]
Young Dragon Knight's Hide [L. 60]
Adolescent Dragon Knight's Hide [L. 75]
Adult Dragon Knight's Hide Z [L. 80 Z]
Adult Dragon Knight's Hide [L. 90]
Mature Dragon Knight's Hide [L. 105]
Elder Dragon Knight's Hide [L. 120]
Ancient Dragon Knight's Hide [L. 135]
Wyrm Knight's Hide [L. 150 G]
Dragon Knight's Scales
Unlocked when you defeat the Ice Dragon Champion.
Hatchling Dragon Knight's Scales Z [L. 11 Z]
Hatchling Dragon Knight's Scales [L. 45]
Young Dragon Knight's Scales [L. 60]
Adolescent Dragon Knight's Scales [L. 75]
Adult Dragon Knight's Scales Z [L. 80 Z]
Adult Dragon Knight's Scales [L. 90]
Mature Dragon Knight's Scales [L. 105]
Elder Dragon Knight's Scales [L. 120]
Ancient Dragon Knight's Scales [L. 135]
Wyrm Knight's Scales [L. 150 G]
Dragon Knight's Fang
Unlocked when you defeat the Fire Dragon Champion.
Hatchling Dragon Knight's Fang Z [L. 11 Z]
Hatchling Dragon Knight's Fang [L. 45]
Young Dragon Knight's Fang [L. 60]
Adolescent Dragon Knight's Fang [L. 75]
Adult Dragon Knight's Fang Z [L. 80 Z]
Adult Dragon Knight's Fang [L. 90]
Mature Dragon Knight's Fang [L. 105]
Mana Wand [L. 105]
Elder Dragon Knight's Fang [L. 120]
Aether Wand [L. 120]
Ancient Dragon Knight's Fang [L. 135]
Quintessence Wand [L. 135]
Wyrm Knight's Fang [L. 150 G]
Akasha Wand [L. 150 G]
Dragon Knight's Crest
Unlocked when you defeat the Ancient Mana Dragon.
Draconate [L. 105]
Dracoform [L. 120]
Dragonify [L. 135]
Dracomorgrify [L. 150 G]
Hatchling Dragon Knight's Familiar Z [L. 11 Z]
Hatchling Dragon Knight's Familiar [L. 45]
Young Dragon Knight's Familiar [L. 60]
Adolescent Dragon Knight's Familiar [L. 75]
Adult Dragon Knight's Familiar Z [L. 80 Z]
Adult Dragon Knight's Familiar [L. 90]
Mature Dragon Knight's Familiar [L. 105]
Elder Dragon Knight's Familiar [L. 120]
Ancient Dragon Knight's Familiar [L. 135]
Wyrm Knight's Familiar [L. 150 G]
Hatchling Dragon Knight's Crest Z [L. 11 Z]
Hatchling Dragon Knight's Crest [L. 45]
Young Dragon Knight's Crest [L. 60]
Adolescent Dragon Knight's Crest [L. 75]
Adult Dragon Knight's Crest Z [L. 80 Z]
Adult Dragon Knight's Crest [L. 90]
Mature Dragon Knight's Crest [L. 105]
Elder Dragon Knight's Crest [L. 120]
Ancient Dragon Knight's Crest [L. 135]
Wyrm Knight's Crest [L. 150 G]Settling. ~whacky
Hall of Memories
Location: Travel Map » Darkovia Forest » DracoPyre Legacy! » 6: The Hall of Memories » Open Doors! » Click on the arrow » 1: The Past Unraveled
«Scene: Picnic with Aria and Hans. Scion enters the scene.»
«You»: ... and so I told her that this is the LAST time I try to milk a giant werecow!
Aria: Sounds about like-- hey, who's that?
Hans: I dunno. But given what it normally means when strangers show up, I sense a disturbance in our next course.
«You»: Greetings, stranger.
???: «You»? Chosen of Lore?
«You»: Depends on who's asking.
Scion: I am Scion, and you had better come with me right now. The Hall of Memories is unraveling and Abode cannot stop it.
Scion: It has taken several people, including Falerin himself, and there are transmorphers everywhere.
«You»: *sigh* Your sense is uncanny, Hans. Yet another picnic ruined. Lead on, Scion.
The Hall of Memories is falling apart, and the only one who can help (besides you, of course) is the mysterious Scion the Nachtfee! Can you fight through the waves of Transmorphers and find all the lost souls before it's too late?
Back to Town
Twilly: Twillies doesn't like the past! Twillies had big feet back then!
Twilly: If you need to be healed I can help you.
Heal me please
Let me handle this!
Twilly: There you goes! All healed up!
Potion Bag - Refills your potions if you have less than 4 on hand. (Guardian Only)
Treasure Chest - (Guardian Only)
The Hollow - The Hollow is here to help!
Warlic - For once, Warlic is NOT the one responsible for a transdimensional calamity!
Hans - Hans' special WarpForce training is sure to help!
Aria - Aria and her pets are here to help!
Doom Sheep - +0.1 Ranged BTH per sheep, maximum of +20.0 BTH, or 200 Doom Sheep
«Regardless of choice, you can go to battle, or view a cutscene. Cutscenes were unlocked at various stages of the war. Percentages are recorded beside each cutscene below.»
2 BATTLES «Upon defeating all war waves, Falerin's pieces can be seen merging back into a single entity with Donovan, Cenara and Evina all standing in the corridor. Scion enters the scene.»
«Castle vs Castle [10%]»
- Castle selection
- Battle options
- Fallen Castle
- Completed War
«If you attempt to join Krenos' knights, a message "Krenos' team lost the last time this happened. Better not join them...." appears, and you are prevented from joining Krenos' knights. Once you join Serlissa's team, you notice that Krenos' Castle has only 1 HP left. You are given several battle options.»
- Defend - There's no need to defend - you can win this war right now!
- Travel - You travel back to the war camp. --- Returns you back to the Hall of Memories war camp.
- Update - The war is already up to date.
«Select the Attack! option to continue.»
«Once you click on "Have a nice trip", the armies over at Krenos' Castle tumble down the hill. Select "Continue" and...»
Falerin: Hm? What is that noise?
«You»: Falerin! We've been looking everywhere for you!
Falerin: And approximately on time, too. I deduced that you would find me eventually. While waiting, I decided to have a spot of tea with Krenos.
«You»: That sounds... exactly like you. Well, could hurry it up? We've got nine more people to find, seven of whom are you.
«The scene fades to black and you return to the Hall of Memories war camp.»
«Worm War [20%]»
1 BATTLE: Terrestria
Ardendor: Much appreciated Chosen One. Now I can return to my time and join the other Falerin...ses? The Falorian tribe of Manly Men. No wait, there is a kid... Bah nevermind.
Robina: You have defeated Terrestria, the earth sorceress who gained control of the Worm-Men and attacked town! But one question remains unanswered: What force caused Terrestria to attack us? What did she come here for?
«Over in a dank cave, Zorbak meets up with Kabroz...»
Zorbak: Brother! I want to commend you once more for thinking up another great plan!
Kabroz: Zorbie, it wouldn't have worked if it wasn't for you finding that worm-loving sorceress!
Zorbak: Mehehehe... yes, I guess so. I am quite the EBIL GENIUS, I suppose. Now, all of the graves for miles around have been connected by a series of tunnels dug by Terrestria's Worm-Men!!
Kabroz: Heehee... Muuhahahaha!
«The scene fades to black and you return to the Hall of Memories war camp.»
«Scene: NightBane's Castle, Throne Room»
NightBane: They come!! Callox, my loyal warrior! You shall greet them...
1 BATTLE: Callox
1 BATTLE: NightBane
Evina: *sigh* Balius....
«You»: Lady Evina? Are you okay?
«Evina turns to look at you.»
Evina: «You»? I-- um. Yes, I'm fine.
Evina: Let's get going.
«Evina leaves the scene as it fades to black. You return to the Hall of Memories war camp.»
Bradakhan: NOOOOO!!! Guards, stop them before they reach me! I must find a way to bring the Void Dragons back!!
1 BATTLE: Bradakhan
«Kid Fal looks at a defeated and bleeding Bradakhan, supporting himself with his blade stabbed into the earth.»
Kid Fal: This is going to be good!
«You»: Oh NO you don't. You're too young to see how this ends. We're going back to the war camp.
«Kid Fal turns to face you.»
Kid Fal: «You», I assure you I can handle it! I am a god of age--
«You»: No "but"s! And if the next words out of your mouth aren't "yes sir", then I'm turning this war around SO FAST that Teen Fal will feel it!
Kid Fal: With all due respect, I must question your--
«You»: EXCUSE ME?!
Kid Fal: *sigh* "Yes sir."
«You leave with Kid Fal. Galanoth and Cyrus enter the scene.»
Bradakhan: You-- may have beaten me today--- but I will regain my power-- and return!!
Cyrus: You nearly destroyed the Dracomancers even as I had brought us back from the brink of extinction. As it stands, the damage you caused will take a generation-- if not more-- to repair.
«Cyrus begins to transform.»
Cyrus: No. I cannot allow you to do this again. NEVER AGAIN!
«Cyrus transforms into a half-dragon. Just as he is about to strike Bradakhan--»
Bradakhan: I dare you to do it!! Go ahead!!! My ghost will return and haunt you until the end of--
«The scene zooms to Galanoth, hiding the demise of Bradakhan.»
Galanoth: Ug.... You really hated that guy, huh?
«As the scene zooms back out, only Bradakhan's legs can be seen.»
Cyrus: Hatred... had nothing to do with it, Dragonslayer....
«You return to the Hall of Memories war camp.»
«Undead War '08 [50%]»
«You»: Alright, we tracked you this far! Now come out, whoever's behind this attack!
«Zorbak enters the scene.»
Zorbak: Meh!! You haven't beaten us yet!!
«Zorbak flings a rotten tomato at you.»
«You»: Ha!! You missed! And why would you throw a rotten tomato at me, anyway?!
Zorbak: grrrr... It wasn't rotten-- it was UNDEAD! And don't you FORGET it!
«Kabroz comes in and pushes Zorbak slightly from his position.»
Zorbak: Hey-- watch it, bro.
«You»: Kabroz!! So the two of you are back together again, eh??
Kabroz: HAHAHAHAAA! Yes. And I have created the ULTIMATE BOSS MONSTER that will rip you to shreds!! Prepare to meet your DOOOOOM!!!
1 BATTLE: Undead Zard
«Upon the Undead Zard's defeat, you slowly regenerate your HP.»
«You»: THAT was NOT a boss, was it?? I mean, PLEASE... give me SOME credit.
Kabroz: Well... uhhhh... I worked REALLY hard to make Undead Zards. You just don't understand how much research it took... uhhh....
«You»: Hey, I'm not saying I didn't appreciate the effort. Just that, well, Zards are pushovers. Undead or not.
Zorbak: Mehehe-- Stand back, Kabroz. While you were figuring out how to reanimate a common and fairly weak creature, I was out being CREATIVE-- as usual.
Zorbak: NOW WATCH as I redeem our ebil names!!
1 BATTLE: Undead Dragon Mutant
«Upon the Undead Dragon Mutant's defeat, you slowly regenerate your HP.»
«You»: Okay, now that boss was at least a little scary.
Kabroz: Hey, Twinkle Toes-- Our friend here just beat YOUR boss, too.
Zorbak: Well, you will NEVER know who put us up to this!!
«You»: Are you saying that YOU two aren't the ones behind this war?? Perhaps some Mysterious Necromancer put you up to it??
Zorbak: NO, I am NOT saying that. But-- yes.
«You»: Maybe I should finish off you two troublemakers. NOW.
Zorbak: Give us a 30 second head start??
«Zorbak and Kabroz swiftly flee, and Teen Fal enters the scene.»
Teen Fal: My thanks, I can now return to my time. I fear the battle is far from over though.
«Teen Fal vanishes and you return to the Hall of Memories war camp.»
«Sinister Seven [60%]»
«Scene: Sinister 7 Tower»
1 BATTLE: Drakath
«Back outside, the Tower begins to crumble and collapses, burning. Falerin (E) enters the scene.»
Falerin (E): Well done, Chosen One. Now I can get back to the present and help sort out this mess.
«Falerin vanishes and you return to the Hall of Memories war camp.»
«Scene: The Scar, No Man's Land»
Absolix: You.... What life energy you have! You and your allies have smashed my army-- my perfect army-- and now you come before ME!
«You»: That's right. You made some pretty good COPIES, Absolix... but like any copies, they weren't the same as the REAL THING.
Absolix: Hahahaha... Yes, you have shown me the error of my ways. I thought I might gain an advantage in calling forth the mightiest of those who have gone before me.
Absolix: But I was a fool.... How could I have not realized? THEY WERE ALL DEFEATED!!! Of course they could be beaten again. There is nothing better than-- ORIGINALITY.
«You»: Well, uh... *cough*... yeah, nothing. So-- uh-- THERE. Now, go back from where you came from, or I will have to MAKE you leave!!
Absolix: Is that-- A CHALLENGE?!?
1 BATTLE: Absolix
«Muscle Fal enters the scene upon Absolix's defeat.»
Muscle Fal: Thank you! Your arms may be small but your heart is large.
«Muscle Fal vanishes and you return to the Hall of Memories war camp.»
«Scene: Alternate Battleon. Artix confronts Xitra Regeirk.»
Xitra Regeirk: You shall pay. You shall all pay.
«You»: That's enough! You're done, Regeirk!
«As Xitra charges toward Artix, a stray Bizarre Fleck strikes Xitra and converts him.»
«You»: He-- he's been-- REVERSED! A stray Bizarre Fleck ... RE-CREATED him!
Xitra Regeirk: I can't believe what I've done... what I planned to do! From now on I will uphold the honorable ways of the Paladin in this land.
«Xitra leaves the scene.»
«You»: Ryuusei, what will you do now?
Gaiden: My father and I have much to discuss with his analog, and no place else to turn. Our own world is not much safer than this Alternate Lore.
«You»: You'll come to our Lore, then?
Ryuusei: We will indeed.
«You»: Something about this still bothers me.
Cartwright: What might that be, «You»?
«You»: How did Xitra Regeirk even know what the meteors were capable of? He seemed to know before they even began. He had to get that knowledge somewhere...
Cartwright: Now that the flecks have changed him we may never know.
«You»: Nor what choices could have lead him there.
Diviara: It is very strange. This world has always had many many undead. But when we were here before... there was no Necromancer ruling over them.
Ryuusei: Let's not focus on that now. Gaiden is free and the meteor storm is over. That field will keep him a long time. Let's not worry about what we cannot alter.
«Galanoth enters the scene and the dimensional mirror appears.»
«You»: Let's go home...
Galanoth: Goodbye, brother. Take care of your Lore.
???: Hold up!
«Lanfire enters the scene.»
Ryuusei: Lanfire? Whatever are you doing here?
«You»: It's... uh... a long story that I'll explain once we get home?
Lanfire: Indeed. It is quite the tale, but this is neither the time nor place.
Ryuusei: How... peculiar. It must be quite the explanation.
«You»: Yeeeeah. So, let's go.
«Zooming to the dimensional mirror, Galanoth and Artix enter the mirror as it shatters to pieces. You return to the Hall of Memories war camp.»
«Scene: Battleon Townsquare. Paintball splats are everywhere!»
«You»: We've got the Truphma on the run!!
«A bolt of lightning strikes the ground and a large cloud of smoke forms, dissipating as quickly as it formed. A Truphma enters the scene riding a massive machine.»
Leader: ENOUGH!!! You! You and your blasted order have annoyed me for the last time. I weary of your incessant need to try and thwart my efforts.
Eukara Vox: And I weary of your desire to cause such ruin across the universes.
Leader: Ruin? Nay, Eukara Vox, this is not ruin! This is order, security, and comfort. What you stand for, and any who fight alongside you, is chaotic. Creativity... Imagination...
Leader: ...all unorganized, unharnessed, random... It clouds the mind of logic and clarity, stealing away perfected intelligence.
Eukara Vox: Creativity and imagination is the core to Life!
Leader: Hahaha! You wish what you believe is the only truth. How selfish, Eukara Vox! This... This is what your precious creativity does. It makes you think you are more than you really are.
Eukara Vox: And you? Forcing others to adhere to your ideals? What does that make you?
Leader: Enlightened. Lay down your guns, people of Lore, and believe not the lies of this Guardian.
«Eukara Vox raises a painball gun and aims it at the Leader.»
Eukara Vox: You will find, Truphma, Lore is not like the previous victims of your "Enlightenment."
Leader: So, you are going to fail to protect them like your order has in the past on other worlds?
1 BATTLE: Truphma Tank
«A wrecked Truphma Tank is what remains from the battle.»
Eukara Vox: I told you. Lore. Would. Not. Fail.
Leader: Such faith you have in them. This is only the beginning, Eukara Vox. You can't save them... all.
Eukara Vox: As long as you exist, I will be here to fight.
«Eukara fires a paintball from the gun she's holding. In slow motion, the paintball approaches the Leader. Upon impact, a burst of smoke forms and the Leader vanishes into thin air.»
«You»: Thanks... Just what I needed.
Eukara Vox: No! The Truphma got away!
«You»: Will it be back?
Eukara Vox: The Truphma suffered a great amount of losses. The Leader will have to rebuild, and once it has, you better believe it will return.
Eukara Vox: Lore resisted and that... will haunt it for a long time. But for now, let us celebrate. Lore won an incredible victory today.
«From behind Yulgar's Inn, Donovan exits.»
Donovan: Could you have possibly taken any longer to get here? If one lick of paint got on any of my clothes I am holding you personally responsible.
«You»: You're welcome?
«Donovan partially phases back to the Hall Of Memories as he says:»
Donovan: Furthermore, I'm not sure why I'm havi---
«Donovan fully vanishes. You return to the Hall of Memories war camp.»
Scion: I love it when a plan comes together. Not too bad when a god does it either...
«You»: What is your story exactly Scion? Why were you in the hall in the first place and what is your history with Darkovia?
Scion: Some other time Chosen, some other time. I really have business to attend elsewhere.
Falerin: Something had made it so that the Hall was unable to read Memory Prime accurately it was rewriting memory registers.
Falerin: The hall would intend to read and play one event but the address provided would read another instead.
«You»: So you are saying that Abode got a virus?
Falerin: No not Abode. The actual physical system. But yes in essence. And given the transmorphers all signs link to Erebus but I have rechecked... Erebus is not involved.
«You»: Then who?
Falerin: I do not know. But someone who had access to the Abode inside. Maybe someone Erebus unleashed before, who remained inside shielded from my own inspection.
«You»: Erebus laid a booby trap in the hall then?
Falerin: More like a trojan horse.
«You»: Trojan horse?
Falerin: A double entendre here. A backdoor into the system someone still had to activate it. And it was not Erebus himself. But once there it did not need to be anyone with Erebus' level of power.
«The scene fades to black...»
The Past Unraveled
Castle Crusher [L. 7]
Castle Crusher G [L. 19 G]
Castle Crusher [L. 27]
Castle Crusher [L. 47]
Castle Crusher [L. 67]
Castle Crusher Z [L. 77 Z]
Castle Crusher [L. 87]
Castle Crusher [L. 107]
Castle Crusher [L. 117 Z]
Castle Crusher [L. 127]
Castle Crusher G [L. 147 G]
Thanatos Scythe [L. 7]
Thanatos Scythe G [L. 19 G]
Thanatos Scythe [L. 27]
Thanatos Scythe [L. 47]
Thanatos Scythe [L. 67]
Thanatos Zcythe [L. 77 Z]
Thanatos Scythe [L. 87]
Thanatos Scythe [L. 107]
Thanatos Zcythe [L. 117 Z]
Thanatos Scythe [L. 127]
Thanatos Scythe [L. 147 G]
«Back in the Hall of Memories, everyone has left. The corridor is empty. A black Doom Sheep enters the scene.»
Doom Sheep?: Now for phase two.
Doom Sheep?: *Baaah*
«The scene fades to black...»
< Message edited by whackybeanz -- 4/5/2014 1:13:07 >