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Drakath (All Versions)

 
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3/9/2007 15:50:40   
Cheese
Member

Drakath (1)
Human

Location: The Black Dragon Box, Opening the Black Box, Red Betty's Spell, The Jewel of the Four Winds

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Metal

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: 0
CHA: 0
LUK: 0
END: 0
WIS: 0

Offense
Boost: 0%
Bonus: 0
Crit: 2

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 3
Pierce: 0
Magic: 0
Block: 0
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Immobility: 60
Darkness: 10

Attack Types
Attack Type 1 - Drakath strikes his target with his sword for 1 hit of 100% damage.
Attack Type 2 - Drakath slashes at his target with his sword for 2 hits of 100% damage, amounting to 200% damage.



< Message edited by DemonicDarkwraith -- 6/5/2024 19:05:23 >
AQ DF MQ  Post #: 1
7/15/2011 20:04:13   
  Stephen Nix
Penguin Lore Keeper (DF)


Drakath (2)
Human

Location: Captain's Orders, Walk Through Fire

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Metal

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: 0
CHA: 0
LUK: 0
END: 0
WIS: 0

Offense
Crit: 2
Bonus: 0
Boost: 0%

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 3
Pierce: 0
Magic: 0
Block: 0
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Immobility: 60
Darkness: 10

Attack Types
Attack Type 1 - Drakath slashes at his target with his sword for 2 hits of 100% damage, amounting to 200% damage.
Attack Type 2 - The Wind Orb unleashes a spectral dragon's head for 1 hit of damage equal to player's current HP.

Other information
  • Attack Type 2 will only be used after either 5 turns have passed or Drakath has fallen below 50% of his maximum HP.
  • This version of Drakath cannot go below 1 HP by any direct damage and can only be defeated by DoT effects.
  • This version of Drakath is not intended to be defeated; losing or fleeing will progress the quest as normal.



    < Message edited by DemonicDarkwraith -- 1/4/2025 12:08:13 >
  • AQ DF MQ AQW Epic  Post #: 2
    7/22/2011 19:57:49   
      Stephen Nix
    Penguin Lore Keeper (DF)


    Drakath (3)
    Dragon

    Location: The Dragon Drakath

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: N/A*
    Gold rewarded: N/A*

    Stats
    STR: Level*21/80
    DEX: Level*3/20
    INT: Level*3/20
    CHA: 12
    LUK: Level*3/80
    END: Level*3/20
    WIS: 0

    Offense
    Boost: 0%
    Bonus: Level*47.2
    Crit: 2

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: Level/90
    Pierce: 0
    Magic: 0
    Block: Level/90
    Parry: 0
    Dodge: 0

    Damage Multipliers
    Non-Crit: 100%
    Dex: 100%
    DoT: 100%
    Crit: 175%

    Resistances
    Immobility: 80
    All: 75

    Attack Types
    Attack Type 1 - Drakath claws at his target for 1 hit of 100% damage.
    Attack Type 2 - Drakath breathes black fire at his target for 7 hits of 100% damage, amounting to 700% damage.
    Attack Type 3 - Drakath breathes black fire at his target for 9 hits of 100% damage, amounting to 900% damage.
    Attack Type 4 - Drakath engulfs his target in dark energy for 4 hits of 100% damage, amounting to 400% damage.

    Other information
  • Despite that none of his attacks consume MP, this version of Drakath recovers 5 MP upon beginning each turn.
  • Each of Drakath's attacks has a 10% chance of dealing halved damage. (Pop-up: Drakath attacks your mind and spirit.)
  • Drakath will instantly recover all of his HP and permanently increase his damage by 500% upon falling below 65% of his maximum HP. (Pop-up: Drakath draws on the power of the Orbs!)
    • If fought for the third time, Drakath will increase his damage upon falling below 45% of his maximum HP.
  • This version of Drakath is not intended to be defeated; losing or fleeing will progress the quest as normal.
  • *Should the player manage to defeat this monster, they will still receive the 'Defeat' screen and no Gold or Experience will be rewarded.


    Full Appearance

    < Message edited by DemonicDarkwraith -- 6/5/2024 19:06:17 >
  • AQ DF MQ AQW Epic  Post #: 3
    10/22/2019 6:48:30   
      Jay
    Marauderator
    🧭



    Drakath (4)
    Dragon

    Location: An Unlikely Duo

    Level: 20
    Damage: 550-575*
    Damage Type: Melee
    Element: Darkness

    HP: 10560
    MP: 10000

    Experience rewarded: 2400*
    Gold rewarded: 480*

    Stats
    STR: 21
    DEX: 12
    INT: 12
    CHA: 12
    LUK: 3
    END: 12
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 2

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 1
    Pierce: 0
    Magic: 0
    Block: 1
    Parry: 0
    Dodge: 0

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Immobility: 80
    All: 75

    Attack Types
    Attack Type 1 - Drakath claws at his target for 1 hit of 100% damage.
    Attack Type 2 - Drakath bites his target for 1 hit of 100% damage.
    Attack Type 3 - Drakath breathes black fire at his target for 7 hits of 100% damage, amounting to 700% damage.
    Attack Type 4 - Drakath breathes black fire at his target for 9 hits of 100% damage, amounting to 900% damage.
    Attack Type 5 - Drakath engulfs his target in dark energy for 3 hits of 100% damage, amounting to 300% damage.

    Other information
  • Despite that none of his attacks consume MP, this version of Drakath recovers 5 MP upon beginning each turn.
  • Each of Drakath's attacks has a 10% chance of dealing halved damage. (Pop-up: Drakath attacks your mind and spirit.)
  • * Sepulchure is added as a guest while facing this version of Drakath; damage range, Gold yield, and Experience yield will scale accordingly.


    Full Appearance

    < Message edited by DemonicDarkwraith -- 6/5/2024 19:06:54 >
  • DF  Post #: 4
    10/22/2019 6:51:00   
      Jay
    Marauderator
    🧭


    Drakath (5)
    Human

    Location: Mind Chamber

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Metal

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Offense
    Boost: 0%
    Bonus: Level/5
    Crit: 2

    Damage Multipliers
    Non-Crit: 100%
    Dex: 100%
    DoT: 100%
    Crit: 175%

    Defense
    Melee: 3 * Level/90
    Pierce: 0
    Magic: 0
    Block: 0
    Parry: 0
    Dodge: 0

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Immobility: 60
    Darkness: 10

    Attack Types
    Attack Type 1 - Drakath strikes his target with the Necrotic Blade of Doom for 1 hit of 100% damage.
    Attack Type 2 - Drakath slashes at his target with the Necrotic Blade of Doom for 2 hits of 100% damage, amounting to 200% damage.



    < Message edited by DemonicDarkwraith -- 6/5/2024 19:07:24 >
    DF  Post #: 5
    10/22/2019 6:59:00   
      Jay
    Marauderator
    🧭


    Drakath Slugwrath
    Human

    Location: Drakath Slugwrath, Gotta Start Somewhere, Drakath Slugwrath Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/2
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 0
    LUK: -Level*5/4
    END: Level*5/2
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 25 + Level/5
    Crit: 40 - LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 40 * Level/90 - LUK/20
    Pierce: 40 * Level/90 - LUK/20
    Magic: 40 * Level/90 - LUK/20
    Block: 25 * Level/90 - LUK/20
    Parry: 25 * Level/90 - LUK/20
    Dodge: 25 * Level/90 - LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 300
    Immobility: 300

    Attack Types
    Attack Type 1 / 1.1 - Applies 'Slugwrath Fortitude' (+125 Block/Parry/Dodge Defense) to himself for 3 turns; points his target before slashing it for 1 hit of 100% damage. (Pop-up upon first use: Drakath: 'You will not stand in my way.')
    Attack Type 2 / 2.1 - Applies 'Royal Right' to himself for 100 turns; channels his blade before slashing his target for 2 hits of 100% damage, amounting to 200% damage.
    • Subsequent uses of this attack will instead apply 'Royal Right One', 'Royal Right Two', 'Royal Right Three' and 'Royal Right Four' to himself, each for 100 turns.
    Attack Type 3 - Increases 'Drakath's Fury' stack by 1; approaches and uppercuts his target for 1 hit of 100% damage.
    Attack Type 4 - Increases 'Drakath's Fury' stack by 1; approaches and slashes his target for 2 hits of 100% damage, amounting to 200% damage.
    Attack Type 5 - Approaches and slashes his target for [3+2X] hits, amounting to [300+200X]% damage.
    • X is equal to the number of turns Drakath has been affected by any 'Royal Right' effect, capped at 20; this attack will cap at 43 hits, amounting to 4,300% damage.
    Attack Type 6 / 6.1 - Applies either 'Slugwrath Lineage' (+100 Bonus) or Slugwrath Wrath' (+100% Boost) to himself for 3 turns inclusive; raises his hand before slashing the target for 2 hits of 100% damage, amounting to 200% damage.
    Attack Type 7 - Approaches and uppercuts his target for 1 hit of 100% damage.
    Attack Type 8 - Approaches and slashes his target for 2 hits of 100% damage, amounting to 200% damage.

    Other information
  • Upon Drakath Slugwrath's first turn, he applies 'Drakath's Fury' (+10X% Boost, +10X Bonus, where X increases by 1 for each turn Drakath was affected by 'Royal Right') to himself for 99 turns inclusive and will be reapplied each turn for the rest of the battle.
  • 'Royal Right', 'Royal Right One', 'Royal Right Two', 'Royal Right Three' and 'Royal Right Four' status effects can only be removed by hitting Drakath with a specific element.
    • Upon the first use of Attack Type 2, Drakath Slugwrath will announce one of the four elemental Avatars. (Pop-ups: Drakath: 'Voidstar's engulfing Darkness!' / Drakath: 'Celeritas' Light purge you!' / Drakath: 'By the smoke and ash of Fiamme!' / Drakath: 'To the depths of Neso's waves!')
    • While affected by any 'Royal Right' effect, Drakath will be impervious to all sources of damage.
    • Drakath must be hit by Darkness, Light, Fire or Water elements to remove a 'Royal Right' effect.
      • Pop-up if hit by Darkness element correctly: (Pop-up: Drakath: 'Voidstar, have the Slugwraths truly lost your favor?')
      • Pop-up if hit by Light element correctly: (Pop-up: Drakath: 'Celeritas, why will your Light not hold?')
      • Pop-up if hit by Fire element correctly: (Pop-up: Drakath: 'Fiamme, why have you forsaken me?')
      • Pop-up if hit by Water element correctly: Drakath: 'Neso, where has your influence gone?')
    • Subsequent uses of Attack Type 2 will declare all 4 elements in a random order and Drakath must be hit in the same sequence they were applied.
    • After removing 'Royal Right' for the first time, Drakath will use Attack Type 5 and transition to his second rotation; removals of 'Royal Right One', 'Royal Right Two', 'Royal Right Three' and 'Royal Right Four' status effects will reset his second rotation.
  • If the player has granted an extra turn, Drakath applies 'Stubborn' (+20Y All Resist, -20Y Health Resis) to himself for 1 turn inclusive, where Y is the number of times the player have granted an extra turn during their turn, capped at +80 All Resist, -80 Health Resist.
  • Drakath Slugwrath will begin every battle with the attack pattern Attack Type 1 -> Attack Type 2 before cycling at the skill rotation; Attack Type 3 -> Attack Type 4 -> Repeat.
  • After removing the first 'Royal Right' effect, Drakath Slugwrath will use the attack pattern Attack Type 5 -> Attack Type 1 -> Attack Type 2 before cycling at the skill rotation; Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Repeat; Drakath will reset his current rotation after removing 'Royal Right One', 'Royal Right Two', 'Royal Right Three' and 'Royal Right Four' status effects.



    < Message edited by DemonicDarkwraith -- 4/7/2025 11:52:37 >
  • DF  Post #: 6
    6/9/2022 22:27:36   
      DemonicDarkwraith

    ArchKnight DragonFable


    Drakath, Champion of Chaos
    ???

    Location: Drakath, Champion of Chaos

    Level: As player
    Damage: Scaled
    Damage Type: Melee / Constant
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*15/4
    DEX: Level*15/4
    INT: Level*15/4
    CHA: 100
    LUK: Level*5/2
    END: Level*5/2
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 10 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 10 * Level/90 + LUK/20
    Pierce: 10 * Level/90 + LUK/20
    Magic: 10 * Level/90 + LUK/20
    Block: 10 * Level/90 + LUK/20
    Parry: 10 * Level/90 + LUK/20
    Dodge: 10 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 300

    Attack Types (Phase 1: Floating)
    Attack Type 1 / 1.1 - Slices his target twice for 2 hits of 25% Melee ??? damage, amounting to 50% damage; applies 'Chaos Descending', a 100% Magic ??? DoT effect, to target for 4 turns. (Pop-up: Drakath: You...? I've been dreaming of tearing you apart ever since that day!)
    Attack Type 2 / 2.1 - Slices his target twice for 2 hits of 25% Melee ??? damage, amounting to 50% damage; announces the following pop-up each turn:
    • First turn: (Pop-up: Drakath: But now... now I wield power beyond your imagination. Power that will finally let me have my revenge!)
    • Second turn: (Pop-up: Drakath: Is this all you can do now? So simple. So pathetic.)
    • Third turn: (Pop-up: Drakath: Enough. I grow bored of this.)
    Attack Type 3 / 3.1 - Approaches target, summons the Necrotic Blade of Doom from a chaos portal, chaorrupts it, and send it to target for 1 hit of lethal Constant Null damage, with +9,999 Bonus; applies 'Chaos Finale', a Constant Null DoT effect equal to 100% of target's max HP, to target for 3 turns. (Pop-up: Drakath: Chaos take you.)

    Attack Types (Phase 2: Empowered)
    Attack Type 4 / 4.1 / 4.2 - Applies 'Chaotic Consumption' (+125 All Resist, -125 Health Resist) to himself for 1 turn; claws its target before draining their energy with a chaos portal for 3 hits of 333.3% Melee ??? damage, amounting to 1,000% damage. (Pop-up: The Chaos manifests a consuming barrier around Drakath!)
    Attack Type 5 - Throws a fireball at its target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Chaorruption' (-[10+3X] All Resist, +[10+3X] Health Resist, -[5X] Crit) to target for 6 turns inclusive; if a hit lands, applies 'Chaotic Momentum' (+10Y Crit) to himself for next 4 turns.
    Attack Type 6 - Applies 'Chaotic Scales' (+25% Non-Crit/DoT/Crit Damage Reduction) to himself for 3 turns; flaps his wings to attack his target for 1 hit of 100% Melee ??? damage.
    Attack Type 7 - Approaches and slashes his target for 1 hit of 300% damage.
    Attack Type 8 - Applies 'Chaos Mimicry' (see below) to himself for 5 turns inclusive; plants his sword to the ground, sending a shockwave to its target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Residual Chaos', a 50% Magic ??? DoT effect, to target for 3 turns.
    • 'Chaos Mimicry' gain effects depending on the player's Melee/Pierce/Magic Avoidance and Block/Dodge/Parry Defense stats:
      • If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is greater than 100, 'Chaos Mimicry' gains +120 Melee/Pierce/Magic Avoidance.
      • If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is less than 100, 'Chaos Mimicry' gains +30% Boost, +30 Bonus.
    Attack Type 9 - Slams his target with his sword for 3 hits of 33.3% damage, amounting to 100% damage; applies a Chaotic Flux effect to target, in order, each for 5 turns inclusive:
    • 'TERRIFIED (Chaotic Flux)': -100 Immobility Resist. (Pop-up: The overwhelming Chaos tries to TERRIFY you!)
    • 'ISOLATED (Chaotic Flux)': Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to 2 turns inclusive instead of their normal duration; effects that last for fewer than 2 turns as well as the duration of effects from external sources are unaffected. (Pop-up: The overwhelming Chaos tries to TERRIFY you!)
    • 'APOCALYPSE (Chaotic Flux)': -20 All Resist, +40 Health Resist. (Pop-up: The overwhelming Chaos tries to bring the APOCALYPSE!)
    • 'PARALYZED (Chaotic Flux)': -40 Melee/Pierce/Magic Avoidance, -40 Block/Parry/Dodge Defense. (Pop-up: The overwhelming Chaos tries to PARALYZE you!)
    • 'NECROSIS (Chaotic Flux)': +40 Health Resist. (Pop-up: The overwhelming Chaos tries to NECROTIZE you!)
    Attack Type 10 - Applies 'Chaotic Consumption' (+125 All Resist, -125 Health Resist) to himself for 1 turn; applies a Chaos Blast effect; Drakath flies and breathes flames at target for 5 hits of 160% Melee ??? damage, amounting to 800% damage; if a hit lands while the target has a Chaotic Flux effect, removes the corresponding Chaotic Flux effect and apply the following Evolution effect: (Pop-up: The Chaotic flux evolves from the blast of Chaos!)
    • Array of Evolution effects:
      • TERRIFIED: Removes 'TERRIFIED (Chaotic Flux)' and applies 'HORRIFIED EVOLUTION' to target, stunning it for 2 turns.
      • ISOLATED: If any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves; removes 'ISOLATED (Chaotic Flux)' and applies 'DEPRIVATION EVOLUTION' [Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to themselves for 0 turns instead of their normal duration; the duration of effects from external sources are unaffected] to target for 4 turns.
      • APOCALYPSE: Removes 'Apocalypse (Chaotic Flux)' and applies 'EXTINCTION EVOLUTION' (-60 All Resist, +80 Health Resist) to target for 4 turns inclusive.
      • PARALYZED: Removes 'PARALYZED (Chaotic Flux)' and applies 'PETRIFY EVOLUTION' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense, -200 END/WIS) to target for 4 turns inclusive.
      • NECROSIS: Removes 'NECROSIS (Chaotic Flux)' and applies 'HEMORRHAGE EVOLUTION' (+100 Health Resist, a 100% Magic ??? DoT effect) to target for 4 turns inclusive.
    • Array of Chaos Blast effects:
      • First use (Below 80% of his max HP): Automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials). [Pop-ups: Drakath: 'Hmph. The tides of Chaos will sweep you away!' / The Chaos slows time around you! (+1 CD to skills on CD)]
      • Second use (Below 70% of his max HP): Automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); each hit that lands heals Drakath for 150% of the damage dealt. (Pop-ups: Drakath: 'Chaos sustains me! You will not break me! Not again!' / The Chaos feeds Drakath from his damage dealt!)
      • Third use (Below 60% of his max HP): Automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); automatically applies 'Power Chaord' (a Z Melee Null DoT effect, where Z is equal to 25% of the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn; each hit that lands heals Drakath for 150% of the damage dealt. (Pop-ups: Drakath: 'Fall already! Die already! Why aren't you dead yet?!' / The Chaos tolls your demise based on your Avoidance and Defenses!)
    Attack Types (Phase 3: Dragon)
    Attack Type 11 / 11.1 - Applies the following effects (see below); Drakath flies and breathes flames at target before transforming himself into a dragon for 5 hits of 240% Melee ??? damage, amounting to 1,200% damage; if a hit lands while the target has a Chaotic Flux effect, removes the corresponding Chaotic Flux effect and apply the following Evolution effect: (Pop-up: Drakath: 'THIS POWER... THIS FORM... YES. THIS WILL DO...')
    • Permanently applies 'Chaos Unleashed' (+50 Melee/Pierce/Magic Avoidance, +50 Block/Parry/Dodge Defense, +30 Bonus, +100 STR/DEX/INT, 10% Non-Crit/DoT/Crit Damage Reduction) to himself inclusive.
    • Applies the following Chaos Blast effects: Automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); automatically applies 'Power Chaord' (a Z Melee Null DoT effect, where Z is equal to 25% of the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn.
    • Array of Evolution effects: (Pop-up: The Chaotic flux evolves from the blast of Chaos!)
      • TERRIFIED: Removes 'TERRIFIED (Chaotic Flux)' and applies 'HORRIFIED EVOLUTION' to target, stunning it for 2 turns.
      • ISOLATED: If any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves; removes 'ISOLATED (Chaotic Flux)' and applies 'DEPRIVATION EVOLUTION' [Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to themselves for 0 turns instead of the usual duration; the duration of effects from external sources are unaffected] to target for 4 turns.
      • APOCALYPSE: Removes 'Apocalypse (Chaotic Flux)' and applies 'EXTINCTION EVOLUTION' (-60 All Resist, +80 Health Resist) to target for 4 turns inclusive.
      • PARALYZED: Removes 'PARALYZED (Chaotic Flux)' and applies 'PETRIFY EVOLUTION' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense, -200 END/WIS) to target for 4 turns inclusive.
      • NECROSIS: Removes 'NECROSIS (Chaotic Flux)' and applies 'HEMORRHAGE EVOLUTION' (a 100% Magic ??? DoT effect, +100 Health Resist) to target for 4 turns inclusive.
    Attack Type 12 - Flaps his wings to target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Deep Chaorruption' (-[10+3X] All Resist, +[10+3X] Health Resist, -[5X] Crit, -[20X] STR/DEX/INT) to target for 6 turns inclusive; if a hit lands, applies 'Chaotic Momentum' (+10Y Crit) to himself for next 4 turns.
    Attack Type 13 - Applies 'Chaotic Scales' (+25% Non-Crit/DoT/Crit Damage Reduction) to himself for 3 turns; breathes a flame at its target for 1 hit of 100% Melee ??? damage.
    Attack Type 14 - Claws his target for 1 hit of 300% Melee ??? damage.
    Attack Type 15 - Applies 'Chaos Mimicry' (see below) to himself for 5 turns inclusive; unleashes chaotic pillars to target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Residual Chaos', a 50% Magic ??? DoT effect, to target for 3 turns.
    • 'Chaos Mimicry' gain effects depending on the player's Melee/Pierce/Magic Avoidance and Block/Dodge/Parry Defense:
      • If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is greater than 100, 'Chaos Mimicry' gains +120 Melee/Pierce/Magic Avoidance.
      • If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is less than 100, 'Chaos Mimicry' gains +30% Boost, +30 Bonus.
    Attack Type 16 - Breathes flames at target for 3 hits of 33.3% Melee ??? damage, amounting to 100% damage; applies a Chaotic Flux effect to target, in order, each for 5 turns inclusive:
    • 'TERRIFIED (Chaotic Flux)': -100 Immobility Resist. (Pop-up: The overwhelming Chaos tries to TERRIFY you!)
    • 'ISOLATED (Chaotic Flux)': Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to 2 turns inclusive instead of their normal duration; effects that last for fewer than 2 turns as well as the duration of effects from external sources are unaffected. (Pop-up: The overwhelming Chaos tries to TERRIFY you!)
    • 'APOCALYPSE (Chaotic Flux)': -20 All Resist, +40 Health Resist. (Pop-up: The overwhelming Chaos tries to bring the APOCALYPSE!)
    • 'PARALYZED (Chaotic Flux)': -40 Melee/Pierce/Magic Avoidance, -40 Block/Parry/Dodge Defense. (Pop-up: The overwhelming Chaos tries to PARALYZE you!)
    • 'NECROSIS (Chaotic Flux)': +40 Health Resist. (Pop-up: The overwhelming Chaos tries to NECROTIZE you!)
    Attack Type 17 - Applies 'Chaotic Consumption' (+125 All Resist, -125 Health Resist) to himself for 1 turn; applies a Chaos Blast effect; Drakath breathes flames at target for 5 hits of 160% Melee ??? damage, amounting to 800% damage; if a hit lands while the target has a Chaotic Flux effect, removes the corresponding Chaotic Flux effect and apply the following Evolution effect: (Pop-up: The Chaotic flux evolves from the blast of Chaos!)
    • Array of Evolution effects:
      • TERRIFIED: Removes 'TERRIFIED (Chaotic Flux)' and applies 'HORRIFIED EVOLUTION' to target, stunning it for 2 turns.
      • ISOLATED: If any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves; removes 'ISOLATED (Chaotic Flux)' and applies 'DEPRIVATION EVOLUTION' [Any non-permanent effect (except 'Stuffed') the player apply to themselves are applied for 0 turns inclusive instead of their normal duration; the duration of effects from external sources are unaffected] to target for 4 turns inclusive.
      • APOCALYPSE: Removes 'Apocalypse (Chaotic Flux)' and applies 'EXTINCTION EVOLUTION' (-60 All Resist, +80 Health Resist) to target for 4 turns inclusive.
      • PARALYZED: Removes 'PARALYZED (Chaotic Flux)' and applies 'PETRIFY EVOLUTION' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense, -200 END/WIS) to target for 4 turns inclusive.
      • NECROSIS: Removes 'NECROSIS (Chaotic Flux)' and applies 'HEMORRHAGE EVOLUTION' (+100 Health Resist, a 100% Magic ??? DoT effect) to target for 4 turns inclusive.
    • Array of Chaos Blast effects:
      • First use (Below 40% of his max HP): Removes [Level] MP from target; automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); automatically applies 'Power Chaord', a Melee Null DoT effect equal to the formula 0.25 * Z, where Z is equal to the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn; each hit that lands heals Drakath for 150% of the damage dealt. (Pop-ups: Drakath: 'BURN IN THE FLAMES OF CHAOS! KNEEL! BURN! DIE!' / The Chaos drains away your mana!)
      • Second use (Below 30% of his max HP): Purges all status effects (except Drakath's statuses) from himself; removes [Level] MP from target; automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); automatically applies 'Power Chaord' (a Z Melee Null DoT effect, where Z is equal to 25% of the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn; each hit that lands heals Drakath for 150% of the damage dealt. (Pop-ups: Drakath: 'YOU WILL PAY! EVERYONE WILL PAY! LORE WILL PAY!' / The Chaos sheds opposing effects from Drakath!)
      • Third use (Below 20% of his max HP): Purges all status effects (except Drakath's statuses) from himself; removes [Level] MP from target; automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); each hit that lands heals Drakath for 150% of the damage dealt; after the attack, if the target is still alive, automatically sets his target's HP to 1. (Pop-ups: Drakath: 'JUST DIE ALREADY! NO HERO, NO ADVENTURER, NOBODY WILL STOP ME!' / Drakath unleashes the Chaos within, holding nothing back!)
    Attack Types (Phase 4: Last Stand)
    Attack Type 18 / 18.1 - Permanently applies 'CHAOTIC DEMISE' (-900 Melee/Pierce/Magic Avoidance, -900 Block/Parry/Dodge Deense) to himself for 3 turns inclusive; Drakath unleashes chaotic pillars to target before blasting it with flames for 7 hits of 230% Melee ??? damage, amounting to 1,610% damage; applies the following effects: (Pop-up: Drakath: 'NO... NO! NO MORE STRINGS! NO MORE CHAINS! THIS IS OUR FATE! THIS IS MY FATE!)
    • If any of the first 2 hits lands, applies 'Chaos Descending', a 100% Magic ??? DoT effect, to target for 4 turns.
    • If any of the last 5 hits lands while the target has a Chaotic Flux effect, removes the corresponding Chaotic Flux effect and apply the following Evolution effect: (Pop-up: The Chaotic flux evolves from the blast of Chaos!)
      • Array of Evolution effects:
        • TERRIFIED: Removes 'TERRIFIED (Chaotic Flux)' and applies 'HORRIFIED EVOLUTION' to target, stunning it for 2 turns.
        • ISOLATED: If any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves; removes 'ISOLATED (Chaotic Flux)' and applies 'DEPRIVATION EVOLUTION' [Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to themselves for 0 turns instead of the usual duration; the duration of effects from external sources are unaffected] for 4 turns.
        • APOCALYPSE: Removes 'Apocalypse (Chaotic Flux)' and applies 'EXTINCTION EVOLUTION' (-60 All Resist, +80 Health Resist) to target for 4 turns inclusive.
        • PARALYZED: Removes 'PARALYZED (Chaotic Flux)' and applies 'PETRIFY EVOLUTION' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense, -200 END/WIS) to target for 4 turns inclusive.
        • NECROSIS: Removes 'NECROSIS (Chaotic Flux)' and applies 'HEMORRHAGE EVOLUTION' (+100 Health Resist, a 100% Magic ??? DoT effect) to target for 4 turns inclusive.
    Attack Type 19 - Drakath charges his final attack, dealing no damage; announces the following pop-up each turn:
    • First turn: (Pop-up: Drakath: 'OF COURSE IT WOULD END LIKE THIS! OF COURSE WE WOULD END TOGETHER!')
    • Second turn: (Pop-up: Drakath: 'AND NO ONE, NOTHING CAN STOP ME! HA...')
    Attack Type 20 / 20.1 - Drakath unleashes his final attack to his target for 5 hits of lethal Constant Null damage, with +9,999 Bonus; applies 'Chaos Finale', a Constant Null DoT effect equal to 100% of target's max HP, to target for 3 turns; after the attack, Drakath plays his death animation. (Pop-up: Drakath: 'SINCE THE START... I always... envied... you...')

    Other information
  • X is the number of times 'Chaorruption' or 'Deep Chaorruption' was applied and will reset to 0 if it is purged or expired.
  • Y is equal to the number of times 'Chaotic Momentum' has been applied, capped at 10.
  • If Drakath, Champion of Chaos takes direct damage while stunned (including the first hit of a stun), all immobility effects applied on him will immediately be removed and replaced by 'Disturbed Chaos' to himself, stunning him for 1 turn; additionally, Drakath, Champion of Chaos permanently applies 'Resilient Chaos' (+300 Immobility Resist) to himself. (Pop-up: Drakath manages to shake off some of your stun.)
  • Drakath, Champion of Chaos cannot go below 1 HP and cannot be defeated by direct damage and DoT effects until he transitions to Phase 4.
  • Drakath, Champion of Chaos has four Phases:
    • Drakath will remain in Phase 1 until he falls below 90% of his maximum HP, where he will transition to Phase 2. Upon transitioning to Phase 2 on the next turn, he will reset his rotation, empower himself, change his appearance, and combat stance. (Pop-up: Drakath: 'So, you still have fangs, after all. Good. Now I can make you suffer!')
    • While in Phase 2, he will remain there until he falls below 50% of his maximum HP, where he will transition to Phase 3. Upon transitioning to Phase 3 on the next turn, he will empower himself and change his appearance to a dragon; this will also zoom out the battle background as well as change the music. (Pop-up: Drakath: 'No matter what it takes... I was given this power to unleash it... and so... and so I shall!')
    • While in Phase 3, he will remain there until he falls below 10% of his maximum HP, where he will transition to Phase 4. Upon transitioning to Phase 4 on the next turn, he will reset his rotation and remove the permanent death resistance effect. (Pop-up: Drakath: 'I WILL NOT LOSE EVERYTHING! NOT AGAIN!)
    • Upon falling below any of the mentioned thresholds, he will set his HP to the closest higher threshold value and become impervious to all sources of damage.
  • If the player has granted an extra turn, Drakath applies 'Chaos Blur' (+100 Melee/Pierce/Magic Avoidance, +100 Block/Parry/Dodge Defense) to himself for 1 turn inclusive. (Pop-up: The Chaos reacts to your double turn, blurring reality.)
    • If the player have granted another extra turn prior to 'Chaos Blur' expiring, 'Chaos Blur' will be reapplied to himself for 2 turns.
  • Drakath, Champion of Chaos follows the skill rotations;
    • Phase 1 (Floating): Attack Type 1 -> Attack Type (x2) -> Attack Type 3.
    • Phase 2 (Empowered): Drakath uses Attack Type 4 first before using the skill rotation; Attack Type 5 -> Attack Type 6 -> Attack Type 5 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 5 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Repeat.
      • While in Phase 2, each time he loses a total 10% of his maximum HP, he will pause his rotation to use Attack Type 10 once.
    • Phase 3 (Dragon): Drakath uses Attack Type 11 first before using the skill rotation; Attack Type 12 -> Attack Type 13 -> Attack Type 12 -> Attack Type 14 -> Attack Type 15 -> Attack Type 16 -> Attack Type 12 -> Attack Type 14 -> Attack Type 15 -> Attack Type 16 -> Repeat.; this rotation continues where his Phase 2 rotation left off.
      • While in Phase 3, each time he loses a total 10% of his maximum HP, he will pause his rotation to use Attack Type 17 once.
    • Phase 4 (Last Stand): Attack Type 18 -> Attack Type 19 (x2) -> Attack Type 20.

    Empowered Appearance
    Dragon Appearance

    < Message edited by DemonicDarkwraith -- 4/7/2025 11:54:11 >
  • DF  Post #: 7
    4/5/2025 14:12:23   
      DemonicDarkwraith

    ArchKnight DragonFable


    Also See: Dreaddragon Drakath

    Thanks to
  • TFS for entry reformats (1-3) and original entries (4, 5).
  • dragonman66 and weapon of choice for location links (1).
  • .Shadow// and Safiron for information (1).
  • Pink_Star and Stephen Nix for corrections (1).
  • SalvationXI for original entry (3) and experience and gold rewarded information (4).
  • lily_0321 for MP recovery information (3, 4).
  • Slayer Zach for corrections (3, 4).
  • DemonicDarkwraith for Drakath Slugwrath original entry and corrections (3, 4).
  • Cyromancer for additional Attack Type 5 information. (6)
  • DF  Post #: 8
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