DemonicDarkwraith
 ArchKnight DragonFable
|
Drakath, Champion of Chaos ??? Location: Drakath, Champion of Chaos Level: As player Damage: Scaled Damage Type: Melee / Constant Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*15/4 DEX: Level*15/4 INT: Level*15/4 CHA: 100 LUK: Level*5/2 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 20 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 10 * Level/90 + LUK/20 Pierce: 10 * Level/90 + LUK/20 Magic: 10 * Level/90 + LUK/20 Block: 10 * Level/90 + LUK/20 Parry: 10 * Level/90 + LUK/20 Dodge: 10 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Attack Types (Phase 1: Floating) Attack Type 1 / 1.1 - Slices his target twice for 2 hits of 25% Melee ??? damage, amounting to 50% damage; applies 'Chaos Descending', a 100% Magic ??? DoT effect, to target for 4 turns. (Pop-up: Drakath: You...? I've been dreaming of tearing you apart ever since that day!) Attack Type 2 / 2.1 - Slices his target twice for 2 hits of 25% Melee ??? damage, amounting to 50% damage; announces the following pop-up each turn:- First turn: (Pop-up: Drakath: But now... now I wield power beyond your imagination. Power that will finally let me have my revenge!)
- Second turn: (Pop-up: Drakath: Is this all you can do now? So simple. So pathetic.)
- Third turn: (Pop-up: Drakath: Enough. I grow bored of this.)
Attack Type 3 / 3.1 - Approaches target, summons the Necrotic Blade of Doom from a chaos portal, chaorrupts it, and send it to target for 1 hit of lethal Constant Null damage, with +9,999 Bonus; applies 'Chaos Finale', a Constant Null DoT effect equal to 100% of target's max HP, to target for 3 turns. (Pop-up: Drakath: Chaos take you.) Attack Types (Phase 2: Empowered) Attack Type 4 / 4.1 / 4.2 - Applies 'Chaotic Consumption' (+125 All Resist, -125 Health Resist) to himself for 1 turn; claws its target before draining their energy with a chaos portal for 3 hits of 333.3% Melee ??? damage, amounting to 1,000% damage. (Pop-up: The Chaos manifests a consuming barrier around Drakath!) Attack Type 5 - Throws a fireball at its target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Chaorruption' (-[10+3X] All Resist, +[10+3X] Health Resist, -[5X] Crit) to target for 6 turns inclusive; if a hit lands, applies 'Chaotic Momentum' (+10Y Crit) to himself for next 4 turns. Attack Type 6 - Applies 'Chaotic Scales' (+25% Non-Crit/DoT/Crit Damage Reduction) to himself for 3 turns; flaps his wings to attack his target for 1 hit of 100% Melee ??? damage. Attack Type 7 - Approaches and slashes his target for 1 hit of 300% damage. Attack Type 8 - Applies 'Chaos Mimicry' (see below) to himself for 5 turns inclusive; plants his sword to the ground, sending a shockwave to its target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Residual Chaos', a 50% Magic ??? DoT effect, to target for 3 turns.- 'Chaos Mimicry' gain effects depending on the player's Melee/Pierce/Magic Avoidance and Block/Dodge/Parry Defense stats:
- If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is greater than 100, 'Chaos Mimicry' gains +120 Melee/Pierce/Magic Avoidance.
- If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is less than 100, 'Chaos Mimicry' gains +30% Boost, +30 Bonus.
Attack Type 9 - Slams his target with his sword for 3 hits of 33.3% damage, amounting to 100% damage; applies a Chaotic Flux effect to target, in order, each for 5 turns inclusive:- 'TERRIFIED (Chaotic Flux)': -100 Immobility Resist. (Pop-up: The overwhelming Chaos tries to TERRIFY you!)
- 'ISOLATED (Chaotic Flux)': Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to 2 turns inclusive instead of their normal duration; effects that last for fewer than 2 turns as well as the duration of effects from external sources are unaffected. (Pop-up: The overwhelming Chaos tries to TERRIFY you!)
- 'APOCALYPSE (Chaotic Flux)': -20 All Resist, +40 Health Resist. (Pop-up: The overwhelming Chaos tries to bring the APOCALYPSE!)
- 'PARALYZED (Chaotic Flux)': -40 Melee/Pierce/Magic Avoidance, -40 Block/Parry/Dodge Defense. (Pop-up: The overwhelming Chaos tries to PARALYZE you!)
- 'NECROSIS (Chaotic Flux)': +40 Health Resist. (Pop-up: The overwhelming Chaos tries to NECROTIZE you!)
Attack Type 10 - Applies 'Chaotic Consumption' (+125 All Resist, -125 Health Resist) to himself for 1 turn; applies a Chaos Blast effect; Drakath flies and breathes flames at target for 5 hits of 160% Melee ??? damage, amounting to 800% damage; if a hit lands while the target has a Chaotic Flux effect, removes the corresponding Chaotic Flux effect and apply the following Evolution effect: (Pop-up: The Chaotic flux evolves from the blast of Chaos!)- Array of Evolution effects:
- TERRIFIED: Removes 'TERRIFIED (Chaotic Flux)' and applies 'HORRIFIED EVOLUTION' to target, stunning it for 2 turns.
- ISOLATED: If any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves; removes 'ISOLATED (Chaotic Flux)' and applies 'DEPRIVATION EVOLUTION' [Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to themselves for 0 turns instead of their normal duration; the duration of effects from external sources are unaffected] to target for 4 turns.
- APOCALYPSE: Removes 'Apocalypse (Chaotic Flux)' and applies 'EXTINCTION EVOLUTION' (-60 All Resist, +80 Health Resist) to target for 4 turns inclusive.
- PARALYZED: Removes 'PARALYZED (Chaotic Flux)' and applies 'PETRIFY EVOLUTION' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense, -200 END/WIS) to target for 4 turns inclusive.
- NECROSIS: Removes 'NECROSIS (Chaotic Flux)' and applies 'HEMORRHAGE EVOLUTION' (+100 Health Resist, a 100% Magic ??? DoT effect) to target for 4 turns inclusive.
- Array of Chaos Blast effects:
- First use (Below 80% of his max HP): Automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials). [Pop-ups: Drakath: 'Hmph. The tides of Chaos will sweep you away!' / The Chaos slows time around you! (+1 CD to skills on CD)]
- Second use (Below 70% of his max HP): Automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); each hit that lands heals Drakath for 150% of the damage dealt. (Pop-ups: Drakath: 'Chaos sustains me! You will not break me! Not again!' / The Chaos feeds Drakath from his damage dealt!)
- Third use (Below 60% of his max HP): Automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); automatically applies 'Power Chaord' (a Z Melee Null DoT effect, where Z is equal to 25% of the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn; each hit that lands heals Drakath for 150% of the damage dealt. (Pop-ups: Drakath: 'Fall already! Die already! Why aren't you dead yet?!' / The Chaos tolls your demise based on your Avoidance and Defenses!)
Attack Types (Phase 3: Dragon) Attack Type 11 / 11.1 - Applies the following effects (see below); Drakath flies and breathes flames at target before transforming himself into a dragon for 5 hits of 240% Melee ??? damage, amounting to 1,200% damage; if a hit lands while the target has a Chaotic Flux effect, removes the corresponding Chaotic Flux effect and apply the following Evolution effect: (Pop-up: Drakath: 'THIS POWER... THIS FORM... YES. THIS WILL DO...')- Permanently applies 'Chaos Unleashed' (+50 Melee/Pierce/Magic Avoidance, +50 Block/Parry/Dodge Defense, +30 Bonus, +100 STR/DEX/INT, 10% Non-Crit/DoT/Crit Damage Reduction) to himself inclusive.
- Applies the following Chaos Blast effects: Automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); automatically applies 'Power Chaord' (a Z Melee Null DoT effect, where Z is equal to 25% of the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn.
- Array of Evolution effects: (Pop-up: The Chaotic flux evolves from the blast of Chaos!)
- TERRIFIED: Removes 'TERRIFIED (Chaotic Flux)' and applies 'HORRIFIED EVOLUTION' to target, stunning it for 2 turns.
- ISOLATED: If any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves; removes 'ISOLATED (Chaotic Flux)' and applies 'DEPRIVATION EVOLUTION' [Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to themselves for 0 turns instead of the usual duration; the duration of effects from external sources are unaffected] to target for 4 turns.
- APOCALYPSE: Removes 'Apocalypse (Chaotic Flux)' and applies 'EXTINCTION EVOLUTION' (-60 All Resist, +80 Health Resist) to target for 4 turns inclusive.
- PARALYZED: Removes 'PARALYZED (Chaotic Flux)' and applies 'PETRIFY EVOLUTION' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense, -200 END/WIS) to target for 4 turns inclusive.
- NECROSIS: Removes 'NECROSIS (Chaotic Flux)' and applies 'HEMORRHAGE EVOLUTION' (a 100% Magic ??? DoT effect, +100 Health Resist) to target for 4 turns inclusive.
Attack Type 12 - Flaps his wings to target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Deep Chaorruption' (-[10+3X] All Resist, +[10+3X] Health Resist, -[5X] Crit, -[20X] STR/DEX/INT) to target for 6 turns inclusive; if a hit lands, applies 'Chaotic Momentum' (+10Y Crit) to himself for next 4 turns. Attack Type 13 - Applies 'Chaotic Scales' (+25% Non-Crit/DoT/Crit Damage Reduction) to himself for 3 turns; breathes a flame at its target for 1 hit of 100% Melee ??? damage. Attack Type 14 - Claws his target for 1 hit of 300% Melee ??? damage. Attack Type 15 - Applies 'Chaos Mimicry' (see below) to himself for 5 turns inclusive; unleashes chaotic pillars to target for 2 hits of 100% Melee ??? damage, amounting to 200% damage; applies 'Residual Chaos', a 50% Magic ??? DoT effect, to target for 3 turns.- 'Chaos Mimicry' gain effects depending on the player's Melee/Pierce/Magic Avoidance and Block/Dodge/Parry Defense:
- If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is greater than 100, 'Chaos Mimicry' gains +120 Melee/Pierce/Magic Avoidance.
- If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is less than 100, 'Chaos Mimicry' gains +30% Boost, +30 Bonus.
Attack Type 16 - Breathes flames at target for 3 hits of 33.3% Melee ??? damage, amounting to 100% damage; applies a Chaotic Flux effect to target, in order, each for 5 turns inclusive:- 'TERRIFIED (Chaotic Flux)': -100 Immobility Resist. (Pop-up: The overwhelming Chaos tries to TERRIFY you!)
- 'ISOLATED (Chaotic Flux)': Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to 2 turns inclusive instead of their normal duration; effects that last for fewer than 2 turns as well as the duration of effects from external sources are unaffected. (Pop-up: The overwhelming Chaos tries to TERRIFY you!)
- 'APOCALYPSE (Chaotic Flux)': -20 All Resist, +40 Health Resist. (Pop-up: The overwhelming Chaos tries to bring the APOCALYPSE!)
- 'PARALYZED (Chaotic Flux)': -40 Melee/Pierce/Magic Avoidance, -40 Block/Parry/Dodge Defense. (Pop-up: The overwhelming Chaos tries to PARALYZE you!)
- 'NECROSIS (Chaotic Flux)': +40 Health Resist. (Pop-up: The overwhelming Chaos tries to NECROTIZE you!)
Attack Type 17 - Applies 'Chaotic Consumption' (+125 All Resist, -125 Health Resist) to himself for 1 turn; applies a Chaos Blast effect; Drakath breathes flames at target for 5 hits of 160% Melee ??? damage, amounting to 800% damage; if a hit lands while the target has a Chaotic Flux effect, removes the corresponding Chaotic Flux effect and apply the following Evolution effect: (Pop-up: The Chaotic flux evolves from the blast of Chaos!)- Array of Evolution effects:
- TERRIFIED: Removes 'TERRIFIED (Chaotic Flux)' and applies 'HORRIFIED EVOLUTION' to target, stunning it for 2 turns.
- ISOLATED: If any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves; removes 'ISOLATED (Chaotic Flux)' and applies 'DEPRIVATION EVOLUTION' [Any non-permanent effect (except 'Stuffed') the player apply to themselves are applied for 0 turns inclusive instead of their normal duration; the duration of effects from external sources are unaffected] to target for 4 turns inclusive.
- APOCALYPSE: Removes 'Apocalypse (Chaotic Flux)' and applies 'EXTINCTION EVOLUTION' (-60 All Resist, +80 Health Resist) to target for 4 turns inclusive.
- PARALYZED: Removes 'PARALYZED (Chaotic Flux)' and applies 'PETRIFY EVOLUTION' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense, -200 END/WIS) to target for 4 turns inclusive.
- NECROSIS: Removes 'NECROSIS (Chaotic Flux)' and applies 'HEMORRHAGE EVOLUTION' (+100 Health Resist, a 100% Magic ??? DoT effect) to target for 4 turns inclusive.
- Array of Chaos Blast effects:
- First use (Below 40% of his max HP): Removes [Level] MP from target; automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); automatically applies 'Power Chaord', a Melee Null DoT effect equal to the formula 0.25 * Z, where Z is equal to the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn; each hit that lands heals Drakath for 150% of the damage dealt. (Pop-ups: Drakath: 'BURN IN THE FLAMES OF CHAOS! KNEEL! BURN! DIE!' / The Chaos drains away your mana!)
- Second use (Below 30% of his max HP): Purges all status effects (except Drakath's statuses) from himself; removes [Level] MP from target; automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); automatically applies 'Power Chaord' (a Z Melee Null DoT effect, where Z is equal to 25% of the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn; each hit that lands heals Drakath for 150% of the damage dealt. (Pop-ups: Drakath: 'YOU WILL PAY! EVERYONE WILL PAY! LORE WILL PAY!' / The Chaos sheds opposing effects from Drakath!)
- Third use (Below 20% of his max HP): Purges all status effects (except Drakath's statuses) from himself; removes [Level] MP from target; automatically adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials); each hit that lands heals Drakath for 150% of the damage dealt; after the attack, if the target is still alive, automatically sets his target's HP to 1. (Pop-ups: Drakath: 'JUST DIE ALREADY! NO HERO, NO ADVENTURER, NOBODY WILL STOP ME!' / Drakath unleashes the Chaos within, holding nothing back!)
Attack Types (Phase 4: Last Stand) Attack Type 18 / 18.1 - Permanently applies 'CHAOTIC DEMISE' (-900 Melee/Pierce/Magic Avoidance, -900 Block/Parry/Dodge Deense) to himself for 3 turns inclusive; Drakath unleashes chaotic pillars to target before blasting it with flames for 7 hits of 230% Melee ??? damage, amounting to 1,610% damage; applies the following effects: (Pop-up: Drakath: 'NO... NO! NO MORE STRINGS! NO MORE CHAINS! THIS IS OUR FATE! THIS IS MY FATE!)- If any of the first 2 hits lands, applies 'Chaos Descending', a 100% Magic ??? DoT effect, to target for 4 turns.
- If any of the last 5 hits lands while the target has a Chaotic Flux effect, removes the corresponding Chaotic Flux effect and apply the following Evolution effect: (Pop-up: The Chaotic flux evolves from the blast of Chaos!)
- Array of Evolution effects:
- TERRIFIED: Removes 'TERRIFIED (Chaotic Flux)' and applies 'HORRIFIED EVOLUTION' to target, stunning it for 2 turns.
- ISOLATED: If any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves; removes 'ISOLATED (Chaotic Flux)' and applies 'DEPRIVATION EVOLUTION' [Sets duration from any new non-permanent effect (except 'Stuffed') that the player apply to themselves for 0 turns instead of the usual duration; the duration of effects from external sources are unaffected] for 4 turns.
- APOCALYPSE: Removes 'Apocalypse (Chaotic Flux)' and applies 'EXTINCTION EVOLUTION' (-60 All Resist, +80 Health Resist) to target for 4 turns inclusive.
- PARALYZED: Removes 'PARALYZED (Chaotic Flux)' and applies 'PETRIFY EVOLUTION' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense, -200 END/WIS) to target for 4 turns inclusive.
- NECROSIS: Removes 'NECROSIS (Chaotic Flux)' and applies 'HEMORRHAGE EVOLUTION' (+100 Health Resist, a 100% Magic ??? DoT effect) to target for 4 turns inclusive.
Attack Type 19 - Drakath charges his final attack, dealing no damage; announces the following pop-up each turn:- First turn: (Pop-up: Drakath: 'OF COURSE IT WOULD END LIKE THIS! OF COURSE WE WOULD END TOGETHER!')
- Second turn: (Pop-up: Drakath: 'AND NO ONE, NOTHING CAN STOP ME! HA...')
Attack Type 20 / 20.1 - Drakath unleashes his final attack to his target for 5 hits of lethal Constant Null damage, with +9,999 Bonus; applies 'Chaos Finale', a Constant Null DoT effect equal to 100% of target's max HP, to target for 3 turns; after the attack, Drakath plays his death animation. (Pop-up: Drakath: 'SINCE THE START... I always... envied... you...') Other information X is the number of times 'Chaorruption' or 'Deep Chaorruption' was applied and will reset to 0 if it is purged or expired. Y is equal to the number of times 'Chaotic Momentum' has been applied, capped at 10. If Drakath, Champion of Chaos takes direct damage while stunned (including the first hit of a stun), all immobility effects applied on him will immediately be removed and replaced by 'Disturbed Chaos' to himself, stunning him for 1 turn; additionally, Drakath, Champion of Chaos permanently applies 'Resilient Chaos' (+300 Immobility Resist) to himself. (Pop-up: Drakath manages to shake off some of your stun.) Drakath, Champion of Chaos cannot go below 1 HP and cannot be defeated by direct damage and DoT effects until he transitions to Phase 4. Drakath, Champion of Chaos has four Phases:- Drakath will remain in Phase 1 until he falls below 90% of his maximum HP, where he will transition to Phase 2. Upon transitioning to Phase 2 on the next turn, he will reset his rotation, empower himself, change his appearance, and combat stance. (Pop-up: Drakath: 'So, you still have fangs, after all. Good. Now I can make you suffer!')
- While in Phase 2, he will remain there until he falls below 50% of his maximum HP, where he will transition to Phase 3. Upon transitioning to Phase 3 on the next turn, he will empower himself and change his appearance to a dragon; this will also zoom out the battle background as well as change the music. (Pop-up: Drakath: 'No matter what it takes... I was given this power to unleash it... and so... and so I shall!')
- While in Phase 3, he will remain there until he falls below 10% of his maximum HP, where he will transition to Phase 4. Upon transitioning to Phase 4 on the next turn, he will reset his rotation and remove the permanent death resistance effect. (Pop-up: Drakath: 'I WILL NOT LOSE EVERYTHING! NOT AGAIN!)
- Upon falling below any of the mentioned thresholds, he will set his HP to the closest higher threshold value and become impervious to all sources of damage.
If the player has granted an extra turn, Drakath applies 'Chaos Blur' (+100 Melee/Pierce/Magic Avoidance, +100 Block/Parry/Dodge Defense) to himself for 1 turn inclusive. (Pop-up: The Chaos reacts to your double turn, blurring reality.)- If the player have granted another extra turn prior to 'Chaos Blur' expiring, 'Chaos Blur' will be reapplied to himself for 2 turns.
Drakath, Champion of Chaos follows the skill rotations;- Phase 1 (Floating): Attack Type 1 -> Attack Type (x2) -> Attack Type 3.
- Phase 2 (Empowered): Drakath uses Attack Type 4 first before using the skill rotation; Attack Type 5 -> Attack Type 6 -> Attack Type 5 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 5 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Repeat.
- While in Phase 2, each time he loses a total 10% of his maximum HP, he will pause his rotation to use Attack Type 10 once.
- Phase 3 (Dragon): Drakath uses Attack Type 11 first before using the skill rotation; Attack Type 12 -> Attack Type 13 -> Attack Type 12 -> Attack Type 14 -> Attack Type 15 -> Attack Type 16 -> Attack Type 12 -> Attack Type 14 -> Attack Type 15 -> Attack Type 16 -> Repeat.; this rotation continues where his Phase 2 rotation left off.
- While in Phase 3, each time he loses a total 10% of his maximum HP, he will pause his rotation to use Attack Type 17 once.
- Phase 4 (Last Stand): Attack Type 18 -> Attack Type 19 (x2) -> Attack Type 20.
Empowered Appearance Dragon Appearance
< Message edited by DemonicDarkwraith -- 4/7/2025 11:54:11 >
|