Lv 1000
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Rework Suggestion: Tier 3 Classes - Paladin quote:
Rank 0 [Passive]: Resonant Interference. Players deal +(2.5x[TriggerMod])% damage and gain +(1.5x[TriggerMod]) MRM blocking. [TriggerMod] = 2 against Undead, 1.5 against Demons, and 0 against everything else. Rank 1 [Compression]: Paladin Armaments. Summons and equips the Radiant Edge weapon and Resonant Bulwark shield. [Radiant Edge]: Melee/Ranged/Magic sword/spear/staff. Weapon attacks deal +(5x[TriggerMod])% damage. [TriggerMod] = 2 against Undead, 1.5 against Demons, and 0 against everything else. [Resonant Bulwark]: Light shield. Gains +(3x[TriggerMod]) MRM blocking. [TriggerMod] = 2 against Undead, 1.5 against Demons, and 0 against everything else. Rank 2 [Skill]: Resplendent Surge. Light spell-type skill. Has 2 hits. Pays 50% damage and attempts to inflict a (100/0.5/1.4x0.85/6x[MobLightRes]x[EleComp]) = -(20x[MobLightRes]x[EleComp]) BtH Blind for [Hits x 3] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK. Variant Notes: [Champion]: Costs 100% melee in SP. Costs an additional 25% melee in MP for Magic. [Avenger]: Costs 100% melee in SP. Locked to Melee/Ranged. [Arcanist]: Costs 125% melee in MP. Locked to Magic. Rank 3 [Toggle]: Searing Radiance. Costs 25% melee in SP per turn. Comes with 3 options: [Rank 3]: Burn: Player attacks attempt to inflicts a Power: (25/0.5/10/2x[Hits/Attempts]) = (2.5x[Hits/Attempts]) Light Burn for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK. [Rank 7]: Panic: Player attacks attempt to inflicts a (25/([1/0.5]-1)/1.4/0.85x[Hits/Attempts]) = (21x[Hits/Attempts])% Panic until the monster makes a save. This has a +0 Save Bonus, player MainStat/LUK vs. monster CHA/LUK. [Rank 7]: Burn+Panic: Applies both of the above effects. SP cost is doubled. Rank 4 [Passive]: Redeemer's Conviction. Attacks from Undead monster take a -(4.5x[TriggerMod]x(0.5 + 0.5x[DEX/ExpDEX])) BtH penalty. [TriggerMod] = 2 against Undead, 1.5 against Demons, and 0 against anything else. Scaling from DEX caps at x1.1. Rank 5 [Skill]: Resonant Smite. Light weapon-based skill. Has 2 hits. Deals +15% for each of Burn and Blind on the monster (maximum +30% damage). Deals -20% damage if the monster isn't affected by Burn and Blind. Rank 6 [Compression]: Paladin Reinforcements. Compresses 3 guests. [Rank 6]: Daimyo: Has 3 hits. Toggles between 2 modes: Damage: Deals +(7.5x[TriggerMod])% damage. [TriggerMod] = 2 against Undead, 1.5 against Demons, and -1 against anything else. Heal: Pays 50% damage + 22.5% melee in SP and heals HP equal to (45x[Hits/3])% melee as a guest attack. [Rank 11]: Celestial Manifestation: Toggles between 2 modes: Damage: Costs +22.5% melee in SP and guest attacks deal +50% damage. Boost: Deals no damage. Player Light attacks by +(45x[TriggerMod]x(0.5 + 0.5x[CHA/ExpCHA]))% damage. [TriggerMod] = 1.1 against Undead, 1.075 against Demons, and 0.95 against anything. Scaling from CHA caps at x1.1. [Rank 16]: Paladin Recruit: Toggles between 2 modes: Damage: Deals +(7.5x[TriggerMod])% damage. [TriggerMod] = 2 against Undead, 1.5 against Demons, and -1 against anything else. Boost: Deals no damage. Increased the BtH of player attacks by (10.625x[TriggerMod]x(0.5 + 0.5x[CHA/ExpCHA])) and reduces the BtH of monster attacks (19.5x[TriggerMod]x(0.5 + 0.5x[CHA/ExpCHA])). [TriggerMod] = 1.1 against Undead, 1.075 against Demons, and 0.95 against anything. Scaling from CHA caps at x1.1. Variant Notes: [Champion]: Can toggle between MP and SP for guest upkeep. [Avenger]: Uses SP for guest upkeep. [Arcanist]: Uses MP for guest upkeep. Rank 7 [Toggle]: Harmonic Might. Activates a Stat Drive. Variant Notes: [Champion]: STR+INT [Avenger]: STR or DEX [Arcanist]: INT Rank 8 [Skill]: Lay on Hands. Two-part healing spell. Player spends 1 turn and 155% melee to generate 3 Healing Charges. On subsequent turns, the player can use Lay on Hands again for a quick-cast healing spell worth 85% melee. Variant Notes: [Champion]: Costs 80% melee in SP and 75% melee in MP. Scales with END. [Avenger]: Costs 155% melee in SP. Scales with Max[STR,DEX]. [Arcanist]: Costs 155% melee in MP. Scales with INT. Rank 9 [Passive]: Unwavering. Against Undead and Demon monsters, incoming elemental damage is treated as Light damage. This also applies to the Resonant Bulwark shield. Formula: ElementalResist = [DemonMod]x(LightRes - ElementalRes). [DemonMod] = 2/3 against Demons, 1 otherwise. [Note]: This does not directly change player resistances (in the player info scroll). Additionally, this passive does not affect monster effects that scale with player resistances. These effects will still use the resist values seen in the player info scroll. Rank 10 [Passive + Toggle]: Defiance. The player gains 1 Defiance charge each turn, and can activate a toggle that costs 10% melee in SP per turn to generate 2 additional charges each turn. Each charge is worth 5% melee and up to 50 charges can be stored. Charges carry between battles. If the player is killed with at least 10 Defiance charges, they will resurrect with 1 HP. This effect also locks the player to 1 HP until their next turn (except for any bonuses stated below) and disables turn-skipping effects for 1 turn. You also get a benefit for each charge beyond the 10 needed to activate this. If the player has >10 Defiance charges, they will benefit from one of the following effects (selected from class menu): [Rank 10]: Glorious Renewal: Restores HP and MP equal to (150x[(Charges-10)/40]x[END/ExpEND])% melee. Scaling from END caps at x1.1. [Rank 13]: Heroic Blaze: Inflicts a Power: (200/10/4x[(Charges-10)/40]) = (5x[(Charges-10)/40]) [Element] Burn for 4 turns. [Element] = Seek[StdElements, Harm] against Undead, Seek[Light, Harm] against Demons, and Light against everything else. [Rank 17]: Heroic Burst: [Element] spell-type skill. Has 1 hit. EleComp increases skill damage. Deals (200x[(Charges-10)/40])% melee base damage. [Element] = Seek[StdElements, Harm] against Undead, Seek[Light, Harm] against Demons, and Light against everything else. [Rank 20]: Luminous Abjuration: Applies a (100x[(Charges-10)/40]/1.4/2) = (35.71x[(Charges-10)/40])% EleShield for 2 turns and a (1 + [100x(Charges-10)/40)x/100/2x0.9]) = (1 + [0.45x((Charges-10)/40)]) EleEmpower for 2 turns. Rank 11 [Passive]: Overwhelming Aura. Grants (7.5x[TriggerMod]x(0.5 + 0.5x[CHA/ExpCHA])) Status Potence. [TriggerMod] = 2 against Undead, 1.5 against Demons. Scaling from CHA caps at x1.1. Rank 12 [Toggle]: Mantra of Alignment. Can toggle between Neutral and Fully Defensive armor leans once per battle. [Rank 17]: Can also choose Fully Offensive armor lean. Rank 13 [Skill]: Summon Steed. Light weapon-based skill. Has 2 hits. EleComp reduces skill cost. Comes with 3 options: [Rank 13]: Charge!: Uses CHA instead of LUK for lucky strikes. [Rank 16]: Trample!: Pays 29.75% damage and attempts to Paralyze the monster for (59.5/0.5/1.4/0.85/100x[MobLightRes]) = (1x[MobLightRes]) turn(s), rounded stochastically. This has a +0 Save Bonus, player CHA/LUK vs. monster END/LUK. [Rank 19]: Chase!: Pays 29.75% damage and attempts to inflict a (59.5/0.5/1.4/0.85/2) = 50% Light EleVuln for [Hits] turns. This has a +0 Save Bonus, player CHA/LUK vs. monster END/LUK. Variant Notes: [Champion]: Uses CHA/END for stat scaling. [Avenger]: Locked to Melee/Ranged. Uses Max[STR,DEX]/CHA for stat scaling. [Arcanist]: Locked to Magic. Uses INT/CHA for stat scaling. Rank 14 [Skill]: Righteous Surge. Light weapon-based skill. Has 1 hit. EleComp reduces skill cost. Comes with 3 options: [Rank 14]: Righteous Inspiration: Quickcast skill. Deals x0.25 damage (x0.3125 for Magic) and heals HP equal to damage dealt. This skill cannot Lucky Strike. Has a 1-turn cooldown (every other turn). [Rank 17]: Righteous Renewal: Deals x0.5 damage and heals [Resource] equal to 100% melee as a spell-type skill. Has a 4-turn cooldown. [Rank 20]: Righteous Retribution: Deals -15% damage, but deals additional damage based on player HP. Deals +(Max[0, 45 - (1 - [CurrentHP/MaxHP])x90])% damage. Variant Notes: [Champion]: [Resource] = HP [Avenger]: [Resource] = HP [Arcanist]: [Resource] = MP Rank 15 [Skill]: Inner Light. Light spell-type skill. Has 2 hits. EleComp increases skill damage. Comes with 3 options: [Rank 15]: Harmonic Light: Standard skill. Deals full damage. [Rank 15]: Focused Light: Efficient skill. Deals 125% melee base damage and costs 25% melee in [Resource] (50% for Magic). [Rank 20]: Overwhelming Light: Overcharged skill. Deals 250% melee base damage and costs 150% melee in [Resource] (175% for Magic). Variant Notes: [Champion]: Can toggle between SP and MP cost. [Avenger]: Locked to Melee/Ranged. SP cost. [Arcanist]: Locked to Magic. MP cost. Rank 16 [Passive]: Resilient Aura. Grants (7.5x[TriggerMod]x(0.5 + 0.5x[END/ExpEND])) Status Resistance. [TriggerMod] = 2 against Undead, 1.5 against Demons. Scaling from END caps at x1.1. Rank 17 [Passive]: Inspiring Radiance. Comes with two effects. [Defense Boost]: Costs 14% melee in SP per turn and reduces incoming damage by x7/8 (applied via armor lean). [Pet/Guest Boost]: All player attacks deal x0.75 damage (x0.875 for spells/skills) and pet/guest attacks deal x1.25 damage. Rank 18 [Skill]: Redeemer's Might. Overcharged Light weapon-based skill. Costs +50% melee in SP and attempts to inflicts a (50/([1/0.5]-1)/1.4/0.85x[MobLightRes]) = (42x[MobLightRes])% Panic until the monster makes a save. This has a +0 Save Bonus, player MainStat/LUK vs. monster CHA/LUK. Gains +([STR+INT]x1.5/80]) additional stat scaling. Variant Notes: [Champion]: Uses Max[STR,INT]/CHA for stat scaling. [Avenger]: Locked to Melee/Ranged. Uses Max[STR,DEX]/CHA for stat scaling. [Arcanist]: Locked to Magic. Uses INT/CHA for stat scaling. Rank 19 [Skill]: Sunscale's Legacy. Overcharged [Element] spell-type skill. Usable once per battle. Has 5 hits. EleComp increases skill damage. Costs +100% Melee in SP and attempts to inflicts a (150x[TriggerMod]/0.5/10/5x[EleComp]) = (6x[TriggerMod]x[EleComp]) [Element] Burn for [Hits] turns. This has a -20 Save Bonus, player MainStat/LUK vs. monster [(DEX+END)/2]/LUK. [TriggerMod] = 7/6 against Undead, 9/8 against Demons, and 11/12 against everything else. [Element] = Seek[Fire, Light, Harm, Void] against Undead, Seek[Fire, Light, Harm] against Demons, and Seek[Fire, Light] against everything else. Rank 20 [Toggle + Skill]: Righteous Judgment. Has two parts. [Toggle]: Compresses a toggle that costs 25% melee in SP per turn. After 4 turns of having the toggle active, the Skill part becomes available. [Skill]: Overcharged [Element] weapon-based skill. Has 2 hits. EleComp reduces skill cost. Deals +50% damage, and an additional +(10x[ActiveStatuses])% damage based on statuses active on the monster. [ActiveStatuses] = Count[ActiveBurn, ActiveBlind, ActiveParalyze, ActivePanic]. [Element] = Seek[StdElements, Harm, Void] against Undead, Seek[StdElements, Harm] against Demons, and Light against everything else.
< Message edited by Lv 1000 -- 2/26/2024 9:58:26 >
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