Lv 1000 -> RE: Lv 1000's Suggestions (9/25/2022 23:04:01)
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Rework Suggestions: 50000 Tier Packages - Champions of Great Creatures Airenal Champion Set quote:
Airenal's Might MC FO Wind armour, Earth/Light secondaries. Normal attack is 2 hits. Flat blocking. MC: Compresses a skill toggle. Player normal attacks, specials and weapon skills deal x2 Base/Rand/Stat damage and are locked to Wind. EleComp reduces toggle cost. FSB: Compresses a Wind spell-type skill. Has 3 hits. EleComp increases skill damage. Pays (75/[EleComp])% damage and attempts to inflict a Power: (150/0.5/10/10/2x[Hits/3]) = (1.5x[Hits/3]) Ravenous Gale effect (renamed Siphon Poison) for the remainder of the battle. This has a -20 Save Bonus, player MainStat/LUK vs. monster END/LUK. Ravenous Gale heals player HP equal to [DamageDealt], and does not directly stack with other sources of Poison or Siphon. After 5 successful inflictions, the skill instead deals +50% damage (with no extra cost) quote:
Airenal's Crest MC Wind shield. Flat blocking. No secondary resist. MC: +20 Poison Potence. quote:
Airenal's Cunning MC Melee/Ranged/Magic Wind Sword/Spear/Staff. Has a 1/3 BR lean. Spear has a +3 BtH lean. No special. Flavor Effect: Pays 50% damage (75% for Magic), and attempts to inflict a Power: (50/0.5/10/2x[BtHMod]x[Hits/Attempts]) = (5x[BtHMod]x[Hits/Attempts]) Wind Siphon (renamed Poison) for 1 turn after any player attack. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK. The Siphon heals player SP equal to [DamageDealt x 1.125]. [BtHMod] = [85/88] for Ranged, 1 otherwise. MC: Monsters take +12.5% damage from Poison effects. quote:
Neo-Airenal's Cunning MC Melee/Ranged/Magic Wind Sword/Spear/Staff. Has a 1/3 BR lean. Spear has a +3 BtH lean. No special. MC: Compresses a quickcast skill. Costs 100% melee in SP. Applies a Wind Imbue for 1 turn. While active, weapon-based attacks attempt to inflict a Power: (50/0.5/10/2/2x[DamageMod]x[Hits/Attempts]) = (2.5x[DamageMod]x[Hits/Attempts]) Wind Poison for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK. [DamageMod] = Min[([DamageDealt/MobWindRes]/[ExpectedDamage/2]),4]. Akriloth Champion Set quote:
Champion of Akriloth MC FO Fire armour, Earth/Darkness secondaries. Normal attack is 2 hits. Magic focused blocking. MC: Compresses a Fire weapon-based skill. Has 2 hits. Costs 75% melee in HP and 25% melee in SP (75%/50% split for Magic). EleComp reduces skill cost. FSB: Compresses a Fire spell-type skill. Has 6 hits. Costs 75% melee in HP and 25% melee in SP (75%/50% split for Magic). EleComp increases skill damage. Pays (22.3125/[EleComp])% damage attempts to inflict a (44.625/0.5/1.4/0.85/10x[Hits/6]) = (7.5x[Hits/6])% Molten Slag effect (renamed Fire EleVuln) for the remainder of the battle. This has a -20 Save Bonus, player MainStat/LUK vs. monster END/LUK. Molten Slag does not directly stack with other sources of EleVuln (Fire or otherwise). After 5 successful inflictions, the skill instead deals +50% damage (with no extra cost). quote:
Akriloth's Command MC Fire shield. Magic focused blocking. MC: Compresses a quickcast skill. Usable once per turn. Costs 100% melee in HP. Applies a x1.25 Fire EleEmpower for 4 turns. quote:
Akriloth's Carnage Sword/Spear/Staff/Bow MC Melee/Ranged/Magic/100-Proc Ranged Fire Sword/Spear/Staff/Bow. Has a 0.4 BR lean. Spear has a +3 BtH lean; Bow has a +6 BtH lean. No special/true-special. Ranged 100-proc attack (Bow) has a 50% chance for 1 hit dealing x2/3 damage, and a 50% chance for 2 hits dealing x4/3 damage. Flavor Effect: Pays 15% damage (20% for Magic) and heals HP equal to (15/2x[DamageMod])% melee. [DamageMod] = Min[([DamageDealt/MobFireRes]/[ExpectedDamage/2]),4] MC: Compresses a toggle. Costs 15% melee in SP per turn. While active, doubles the healing from the Flavor Effect. Custosilva Champion Set New status: "Ensnared": Combination of Blind and DefLoss. Basically a turn-based version of the "The Cold". quote:
Spirit of Custosilva MC FO Earth armour, with Water/Light secondaries. Normal attack is two hits. Flat blocking. MC: Compresses an Earth weapon-based skill. Has 2 hits. EleComp reduces skill cost. FSB: Compresses an Earth spell-type skill. Has 3 hits. EleComp increases skill damage. Pays (37.5/[EleComp])% damage and attempts to inflict a -(75/0.5/1.4x0.85/10/2x[MobEarthRes]x[Hits/3]) = -(4.5x[MobEarthRes]x[Hits/3]) MRM/BtH Nature's Curse effect (renamed Ensnared) for the remainder of the battle. This has a -20 Save Bonus, player MainStat/LUK vs. monster END/LUK. Nature's Curse does not directly stack with other sources of Ensnared. After 5 successful inflictions, the skill instead deals +50% damage (with no extra cost). quote:
Scales of Custosilva MC Earth Shield. Melee/Magic focused MRM. No secondary resist. Flavor Effect: Pays +(10/1.4)% damage taken and heals HP equal to (10/0.15/2x[AvoidedHits])% melee after the monster attacks, where [AvoidedHits] = Min([SuccessfullyAvoidedHits], 4). MC: Increases player Heal resistance by +12.5%. quote:
Fang of Custosilva MC Melee/Ranged/Magic Earth Sword/Spear/Staff. No BR lean. Spear has a +3 BtH lean. No special. Free Effect: Can toggle between MP and SP healing. MC: Compresses a toggle. Costs 25% melee in HP and heals MP/SP equal to (25/2x[Hits]x[BtHMod])% melee after any weapon-based attack, where [Hits] = Min([SuccessfulHits], 4). MP and SP healing is multiplied by x1.5 and x1.125 respectively. [BtHMod] = [85/88] for Ranged, 1 otherwise. Sinmaw Champion Set quote:
Champion of Sinmaw MC FO Energy armour, Water secondary, Darkness tertiary. Normal attack has 2 hits. Flat blocking. MC: Compresses a skill toggle. Player normal attacks, specials and weapon skills deal x2 Base/Rand/Stat damage and are locked to Energy. EleComp reduces toggle cost. FSB: Compresses an Energy spell-type skill. Has 3 hits. EleComp increases skill damage. Pays (22.3/[EleComp])% damage and attempts to inflict a (44.6/0.5/1.4/0.85/10x[MobEnergyRes]x[Hits/3]) = (7.5x[MobEnergyRes]x[Hits/3])% stun rate Shocked effect (renamed Daze) for the remainder of the battle. This has a -20 Save Bonus, player MainStat/LUK vs. monster END/LUK. Shocked does not directly stack with other sources of Daze. After 5 successful inflictions, the skill instead deals +50% damage (with no extra cost). quote:
Sinmaw's Guile MC Water/Energy Shield. Ranged/Magic focused MRM. MC: Can toggle between Water and Energy resist. quote:
Neo-Sinmaw's Guile MC Energy Shield. Flat blocking. MC: Compresses a toggle. Costs 25% melee in SP per turn. Effect depends on the monster. Defensive Stance: If the monster attacks, the player takes -(25/1.4)% damage. Offensive Stance: If the monster doesn't attack, the player deals +25% damage on their next turn. quote:
Sinmaw's Mastermind MC Melee/Ranged/Magic Energy Sword/Spear/Staff. Has a 0.25 BR lean. Spear has a +3 BtH lean. MC: Compresses a toggle. Costs 15% melee in SP per turn. Player attacks gain +12.75 BtH (+17 for Magic). If the monster is affected by Freedom, BtH effect is x1.5 stronger. Tera'Suul Champion Set The Corrupted Tera'Suul set would also have these effects, but Ice/Water/Wind --> Darkness/Water/Earth where applicable. quote:
Hand of Tera'Suul MC FO Ice armour, Water/Wind secondaries. Normal attack is two hits. Flat blocking. MC: Compresses an Ice weapon-based skill. Has 2 hits. EleComp reduces SP cost. FSB: Compresses an Ice spell-type skill. Has 3 hits. EleComp increases damage. Pays (75/[EleComp])% damage and attempts to inflict a Power: (150/0.5/10/10/2x[Hits/3]) = (1.5x[Hits/3]) White Frost effect (renamed Burn) for the remainder of the battle. This has a -20 Save Bonus, player MainStat/LUK vs. monster DEX/LUK. The White Frost effect damages monster HP and SP, and does not directly stack with other sources of Burn. After 5 successful inflictions, the skill instead deals +50% damage (with no extra cost). quote:
Tera'Suul's Scales MC Ice Shield. Flat blocking. No secondary resist. MC: Burn (and Poison) effects deal +25% damage to monsters. quote:
Tera'Suul's Drive MC Melee/Ranged/Magic Ice Sword/Spear/Staff. No BR lean. Spear has a +3 BtH lean. No special. Free Effect: Can toggle between damaging monster HP or SP. If damaging monster SP, weapon attacks deal x1.125 damage. MC: Compresses a toggle. Pays 37.5% damage (50% for Magic) and 50% melee in SP and attempts to inflict a Power: (87.5/0.5/10/2x[Hits/Attempts]) = 8.75 [Resource] Ice Burn for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK. [Resource] = HP if the weapon is damaging HP, and SP if the weapon is damaging SP.
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