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RE: CH4OT1C!'s Suggestion Bank

 
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10/26/2025 15:53:25   
CH4OT1C!
Member

The Desolation of Charybdis
MC Burst Water Spell/SPell. Two-stage attack. Attempts to inflict Fragile.

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 5940
Sellback: 2970
Location: Z-Token Shop
hits: 6
Element: Water
Cost: 653 MP / 392 SP + 349 HP

Effects:
  • Comes in Melee/Ranged/Magic flavours.
  • The first cast charges the spell, while the second cast fires. This provides 600% Melee to work with.
  • -10 BtH lean, deals *(85/75) damage to compensate.
  • The attack deals -33.33% damage (-200% Melee) and attempts to make your foe Fragile (200 / 0.5 * (85 / 75) / 10 / 1.2 = -37.78*[Water Res]*[Hits]/6 END; permanent)*. The monster can resist at a +0 Save Bonus**:

    PlayerLvl vs MonsterLvl
    Major: Player(STR/DEX/INT) vs MonsterDEX [Depends on spell type]
    Minor: PlayerLUK vs MonsterLUK

    *Based on the numbers of Santarctic Crusher. At 130% resistances, this should provide ~-49 END.

    **The catastrophic attack leaves your foe permanently broken!
    Your foe somehow manages to avoid the worst of the utter devastation!


  • The spell takes a further -4.167% damage (-25% Melee) and you gain Fragile potency +50 for zero turns, applied immediately before the attack.

    Appearance: On the first cast, a giant circular mouth with pointed teeth appears, consuming large quantities of water. In the second, amidst a storm, the same mouth unleashes large quantities of water to form a maelstrom, dealing the damage.
    Description: Legends speak of a sea monster who consumed and expelled huge quantities of water, producing violent maelstroms. This potent 2-turn spell functions was based on this legend, producing whirlpools powerful enough to leave your foe permanently fragile!
  • AQ  Post #: 301
    10/26/2025 18:42:39   
    CH4OT1C!
    Member

    Thanks to @JhyShy for suggesting I create something with this monster.

    Immortal Firebird of Wrath
    MC Fire Pet that targets HP and SP. Contains a skill that applies a permanent Fire Burn.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 36,307,749
    Sellback: 18,153,875
    Location: LTS
    Element: Fire
    Damage: Ranged

    Effects:
  • Deals -25% damage (10% Melee). All Burns deal +25% damage (this is halved because the pet can inflict burn, see below).
  • Regular attacks is 2 hits of Fire element damage. The first targets monster HP and deals 66.67% of the total damage (20% Melee). The second hit deals 33.33% of the total and targets SP (*1.125 damage for targeting SP). The latter hit is an "other" type attack.
  • MC Effect: Click the bird to spend 490 SP on a 2-hit skill that scales on CHA. This attack deals -25% damage and attempts to Burn the monster (50 / 0.5 / 10 * (85/85) / 10 = Power 1; Permanent). The monster can resist at a +0 Save Bonus*:

    PlayerLvl vs MonsterLvl
    Major: PlayerCHA vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *The attack leaves your foe permanently ablaze!
    Your foe manages to endure the immortal flames!


    Appearance: This.
    Description: This flaming fowl might be friendly towards you, but not so much your foe! Not only can it burn away their life and spirit, but it can even leave them covered in flames that will never burn out!
  • AQ  Post #: 302
    11/2/2025 14:04:20   
    CH4OT1C!
    Member

    A spell for @Friedshrimp and @Yozai:

    Cathedral Crash
    MC Overcharged Earth Spell/SPell. Inflicts Bleed and Fragile.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 5940
    Sellback: 2970
    Location: Z-Token Shop
    hits: 5
    Element: Earth
    Cost: 653 MP + 196 SP

    Effects:
  • Comes in Melee/Ranged/Magic flavours.
  • Deals -30% damage (75% Melee) and attempts to make your foe Fragile (75 / 0.5 * (85 / 85) / 3 / 1.2 = -41.67*[EarthRes]*[Hits]/5 END; 3 turns)*. The monster can resist at a +0 Save Bonus**:

    PlayerLvl vs MonsterLvl
    Major: Player(STR/DEX/INT) vs MonsterDEX [Depends on spell type]
    Minor: PlayerLUK vs MonsterLUK

    *Based on the numbers of Santarctic Crusher. At 130% resistances, this should provide ~-54 END.

    **The crushing weight leaves your foe broken and fragile
    Your foe manages to avoid the full weight of the collapsing building!


  • Deals a further -30% damage (75% Melee) and attempts to make your foe Bleed (75 / 1 / 100 * ( 85 / 85) = 0.75 Power). This has a +0 Save Bonus*:

    PlayerLvl vs MonsterLvl
    Major: Player(STR/DEX/INT) vs MonsterEND [Depends on spell type]
    Minor: PlayerLUK vs MonsterLUK

    *Shrapnel from the collapsing building lacerates your foe
    Your foe manages to endure the worst of the shrapnel!


  • MC Effect: Bleed save is -20 instead of +0.

    Appearance: A large gothic cathedral is dropped from the sky onto the monster. As it hits, the building collapses and deals further damage.
    Description: If a sword won't get the job done, drop a cathedral your enemy instead! This inefficient attack will damage your foe, as well as leave them bleeding and broken!

    < Message edited by CH4OT1C! -- 11/2/2025 16:24:03 >
  • AQ  Post #: 303
    11/9/2025 17:15:03   
    CH4OT1C!
    Member

    Eostre's Benediction
    MC Healing Spell. Deals no damage, but provides Regeneration and Tenacious.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 5940
    Sellback: 2970
    Location: Z-Token Shop
    hits: 1
    Element: Healing
    Cost: 653 MP

    Effects:
  • Deals zero damage.
  • 100% Melee of the spell's effect is used to provide Regeneration (renamed to 'Renewal'; 100 / 100 * (100 / 100) / 3 * 0.9 = 0.3 Power; 3 Turns).
  • MC Effect: There is a 25% chance it will also provide Regeneration to SP (Power: 10 / 100 * (100 / 100) / 3 * 0.9 / 0.25 = 0.12 power; 3 Turns).
  • Remaining 100% Melee provides the player with Tenacious (+105.3 END; 3 turns; renamed to 'Vitality')*.
  • Flavour Effect: On March 21st, The SP regeneration has a 100% chance of occurring instead. No downtrigger, as the effect is extremely specific.

    *Based on Tome of Oulbara.

    Appearance: A stained glass image of Eostre (pagan deity) appears behind the player. Orbs of light rise from below the player, healing them.
    Description: This spell is filled with the renewing power of Spring! Not only does it bring forth new growth, but it can also boost your vitality! On occasion, it can even regenerate your energy reserves!
  • AQ  Post #: 304
    1/24/2026 8:04:29   
    CH4OT1C!
    Member

    Mistress of Feathers
    MC SC Energy armour with Wind secondary. Compresses multiple skills.

    Example tier
    Level: 150 MC
    PowerLvL: 153

    Price: 96,820,667
    Sellback: 48,410,333
    Location: LTS. Afterwards, perhaps somewhere like the jagged peaks?

    Combat Modifiers
    Melee: 45
    Ranged: 45
    Magic: 45

    Elemental Modifiers:
    Fire: 67%
    Water: 67%
    Ice: 67%
    Wind: 41%
    Earth: 67%
    Energy: 39%
    Light: 100%
    Darkness: 67%

    Effects:
  • You gain the SC armour lean (*1 output, *1.25 intake, spells deal *1.375 damage).
  • Flavour Effect: Increases incoming damage by +15/1.4% to gain +9 MRM.
  • MC Effect: Compresses two skills:

    1) Featherbolt
    Cost: 653 MP
  • 3-hit Energy spell. Elecomp (*1.51775) boost damage.
  • Sacrifices enough damage to reach 140% Melee (accounting for the monster's Energy resistance) to apply a 1-turn player side Celerity (similar to Chrono Phoenix). If the monster's resistance is to low, the penalty is not applied and celerity not attempted.

    2) Spellwoven Sky Barrier
    Cost: 275 SP
  • Toggle. Whenever the player casts a spell, they pay an additional 75% Melee to gain +22.5 MRM Defence Boost for 2 turns (75*0.6/2 = 22.5).

    Appearance:
  • This, but replacing the hair with feathers.
  • Normal attack is 3 hits, with appropriate acrobatic movements (to fit the armour theme).
  • Featherbolt utilises further acrobatic movements to fire three bolts of energy shaped like feathers.
  • No animation for Spellwoven sky barrier.
    Description: Don the raiment of a powerful witch obsessed with all things avian! Not only will it allow you to improve your blocking with every spell cast, but it can fire bolts of energy so rapidly that you can strike more than once per turn!
  • AQ  Post #: 305
    1/24/2026 12:47:39   
    CH4OT1C!
    Member

    Mystic/Cursed Fallen Druid
    MC SC/Dire Darkness armour with Fire/Earth secondaries. Comes with two skills.

    Example tier
    Level: 150 MC
    PowerLvL: 153

    Price: 96,820,667
    Sellback: 48,410,333
    Location: LTS. Afterwards, perhaps necromancer shop?

    Combat Modifiers
    Melee: 45
    Ranged: 45
    Magic: 45

    Elemental Modifiers:
    Fire: 42%
    Water: 75%
    Ice: 75%
    Wind: 75%
    Earth: 42%
    Energy: 100%
    Light: 100%
    Darkness: 39%

    Effects:
  • Comes in SC and Dire lean flavours.
  • Takes +10/1.4% damage to boost the damage of Burns and Poisons by +25%.
  • MC Effect: Compresses two skills:

    1) Withering Bloom
    Cost: 653 MP
  • 4-hit Darkness spell. Elecomp of *1.58144.
  • Sacrifices 50% of spell damage (100% Melee) to attempt Poison (Darkness element; 100 / 10 / 0.5 * 1.58144 * (85/85) / 4 / 4 = Power 1.9768 per hit; 4 turns). This can be resisted at a +0 bonus*:

    PlayerLvl vs MonsterLvl
    Major: PlayerINT vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *The withering attack leaves your foe poisoned!
    Your foe manages to enduring the withering attack!


    2) Ashen Bloom
    Cost: 653 MP
  • 4-hit Darkness spell. Elecomp of *1.58144.
  • Sacrifices 50% of spell damage (100% Melee) to attempt Burn (Darkness element; 100 / 10 / 0.5 * 1.58144 * (85/85) / 4 / 4 = Power 1.9768 per hit; 4 turns). This can be resisted at a +0 bonus*:

    PlayerLvl vs MonsterLvl
    Major: PlayerINT vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *The searing attack leaves your foe burned!
    Your foe manages to enduring the searing attack!


    Appearance:
  • This, but in purple.
  • Normal attack is 3 hits.
  • Withering and Ashen Bloom use the same animation, with a cursed flower opening beneath the monster to deal damage.
    Description: The garb of a druid that fell into despair after the destruction of the forest they called home. Provides strong defences against Darkness, Earth and Fire, and can cast spells that can leave your foe burning and poisoned!

    < Message edited by CH4OT1C! -- 1/24/2026 12:50:07 >
  • AQ  Post #: 306
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