ArchMagus Orodalf -> Nose for Trouble (All Versions) (11/21/2008 19:34:56)
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[image]https://media.artix.com/encyc/df/banners/OakloreKeep.jpg[/image] Nose for Trouble Location: Oaklore Keep (Books 1 and 2) -> Sir Ano -> Quests -> Nose for Trouble -> Quest! Requirements: Completion of The Hatching / Dragon Hatching Release Date: August 22nd, 2025 Objective: You've agreed to help Sir Ano as he aspires to become one of the most heroic of the Pactogonal Knights. First stop: tackling rampaging monsters! Objective completed: If Sir Ano's nose grows any longer, he'll poke the monsters awake before they even see him coming! Experience rewarded: Scaled Gold rewarded: Scaled Monsters (4) Panther (7) Raven (6) Tuskmonger (7) Wolf (1) Gargoyle - Boss NPCs Sir Ano Rewards Necklaces Chain of Clarity Misc Gargoyle's Tear Dialogue Sir Ano joins you as Guest A. *You are in Oaklore Forest; you fight various monsters until you enter a cave; eventually, you and Sir Ano encounter a gargoyle, who is sleeping.* Sir Ano: There it is, and it's asleep. Let's go! I've got my warcry all figured out! <Character>: Shhh! You don't just charge in screaming— that's how you get killed! Or immortalized and turned into a tired joke. Sir Ano: Good point. Then I will practice stealth! Like the ninjas, I will become one with the with the air, with the shadows, with the cave itself— <Character>: So long as you don't become one with that pile over there. It smells. Sir Ano: ...Eeeew, you're ri-i-ah-AH-CHOO! ...'scuse me. *The gargoyle wakes up, glaring at you and Sir Ano.* Sir Ano: Whoops. <Character>: *groan* Battle! - begins battle with Gargoyle. Heal - fully replenishes HP, MP, and potions. Run Away! - returns to Oaklore Keep (Books 1 and 2). *After defeating the gargoyle, Sir Ano comments on his Pactagonal Knight training.* Sir Ano: That was exhilirating! Knight training was never like this! I dodged, I weaved, I struck, I— <Character>: ...Let me do all the work? Complete Quest Other information Completion of this quest unlocked Sir Ano as a guest in Book of Lore. The magical bush acts as an HP/MP healing source during the quest. Pop-up headlines during the quest: quote:
You've found a magical bush! You feel refreshed. Boots are usually made for walkin', not for being discarded before battle. Alas, poor adventurer! He knew not what he faced. Quest was updated with dialogue updates, music, bugfixes, and more on August 22nd, 2025. Thanks to DemonicDarkwraith for original entry.
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