Travis Touchdown -> RE: =AQ= Houses With Estates - Discussion (10/12/2009 8:44:07)
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Not as such. The plots of land will still depend on what house you buy. If you mean the status of the buildings on the plot of land, you will keep the buildings, but they will lose 2 levels each. On the topic of paying more for lower costs... I don't think we would need a new building to have this work. In fact, it might be more balanced to give them the choice to pay for lower construction times every time they upgrade compared to giving them one flat rate that works forever. For instance, let's say Player X is upgrading his MWP on Wednesday. He catches word that a war will be starting on Thursday (through the forums). However, his MWP won't be done until Saturday. If Player X was given the choice to pay more, they could have the MWP done on Friday. This would let X join the War with his MWP sooner, increasing his overall loot from the war, and letting him collect resources sooner (assuming X has already maxxed his resources before the War starts). The question is, how much would a player be able to knock off the construction time, and how much would it cost them? In my opinion, the cost should be relevant to the cost it takes to upgrade the building normally. For instance, let's use the higher levels of the Storage Buildings, since I think it's safe to assume that of all the buildings, they are the ones which players would use this most frequently. Normally, they cost 24K per upgrade from level 10 and up. What if, for a 20% cost hike (from the original upgrade cost), 10% of the construction time would be killed off, for a maxinum of 50% per upgrade? For instance, going from 13 to 14 normally takes 385 hours. For an additional 4.8K, 38 hours would be removed. For a grand total of 48K per upgrade, the building could have 190 hours knocked off.
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