Technomancer -> RE: =WF= Combat Bugs (7/9/2009 14:08:56)
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That's because it's usually crowded in a bug section of a new game (it's the same with popular threads in GD). You type something to another person, but in the meantime several others snuck in before you posted you answer to a question. You'll get used to it, just pay enough attention to the '@username' or '@above, below,...' things that you see at the start of a reply. Edit: lol, this just proves my point of the crowded threads. And I'm currently level 5. Also: Why does the Breezy Beam Lance have three different specials? As for game balance: I think this weapon has a severely overpowered special. The 'normal' special has okay damage for it's level: 4 ranged hits (I don't know the damage formula but I think it doesn't go over 20 damage in total). The second special is too powerful: 3 ranged hits (same as the other special) but the fourth magic hit does insane damage: I've hit over 50 damage on a 120% wind elemental modifier of which 43 damage came from the fourth hit. I one hit KO'd a Virin Behemoth, which I think shouldn't be possible with a low level weapon. I still hit 50 on a 90% elemental modifier. It's destructive on monster who aren't specifically weak to wind, so it's devestating on monster who are. If it activates (and hits), you've pretty much won the battle. Since almost all the monsters haven't got high magic defense (either ranged or magic is their lowest combat defense) I haven't missed a single time. Seeing that it's special has pretty high chances of activating (that's at least how I've experienced it), a lower level character wouldn't need any other weapon since it even hits high on monsters with 80% to wind. You would only need a other element weapon for a monster with less than say 60% to wind. I realise that it also has a special that damages you instead of the opponent, but the damage isn't really high and above all: it can be blocked with ease. I have 15 Dex and at the moment I block 3 out of 4 'self damaging specials'. I'm a bit concerned that this will defeat the whole purpose of a sweep incorporated in the game from the beginning (as stated somewhere by the staff: 'now we can work on balance right from the start of the game', or something like that) since the breezy beam lance is a weapon, altough from a low level, that serves you very good even at a higher level. Edit: after I typed this, the self damaging special started to appear more and I block 1 out of 2 at the moment. I still believe it's overpowered though. It's a 33% chance of each special (when a special occurs), and the self-hit one is supposed to pay for the big damage one - I'll have to check the numbers. As for blocking it ... it's plausible to argue that it needs different BtH, I'll check. ~Aelthai
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