Phrixus -> RE: =AQ= Houses With Estates - Discussion (10/16/2011 17:52:42)
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Thanks for replying guys. Ah, well lets not name it then... What about brainstorming on castles/kingdoms or just other resources just for the hellofit? It'd be nice to have some more talk of the castles and kingdoms and the potential they hold, or even the problems they may hold. As for resources, I know its been said before but I'd like to see more wood. Is there a natural shortage of wood for all estates save those in the Forest or is it just something one deals with when living somewhere besides the forest? Resources- We could possibly plant Woodlocks, small forests consisting mainly of trees growing closely together. This is how most of the animals travel around where I live. They usually move from woodlock to woodlock, crossing meadows and what have you to get there. These could also provide a very small portion of food with the small edible plants that are often found within such areas. And I mean small, like 5 an hour and its highest level. Perhaps it wouldn't produce food at all, as that is fairly well covered. What about some types of lumberjacks or axemen? Even friendly Frost Titans, if such a thing exists? Any kind of workers would do. One could think of plenty. They could use up food as well or some other form of payment. Kingdoms/Castles- (Regarding the Link Sigmund posted, a few posts above mine) As far as the notion of attacking/stealing goes, one could have a save roll, or pay a certain amount of gold to keep their kingdom's identity hidden. Or perhaps hire on another guard to hide the evidence or specifically a thief to have a smaller chance of leaving evidence that said kingdom did was actually the one who stole from the other. Kingdoms or castles it could work for both. A save roll on whether or not evidence was left, could be done but I doubt many folks would like that (Could be wrong). I think people would prefer a way to really secure anonymity in such dealings; or at least have more control over it. Perhaps castles and kingdoms can have walls as objects to control, or wall reinforcements. Frostval Estate C/K could have walls consisting of Ice and Stone (What's that Ice that has been used in weapons before and possibly quests? Perhaps that could cost more to use or take more time to wield. As ice could be the easiest thing to destroy in the wall) Forest Estate C/K could have walls consisting of Wood and an less durable Stone (Limestone? Or just stone that takes less time to destroy. A stronger stone could be purchased for a higher price. ) (Better materials could be traded for in a market or advanced trade hut once upgraded) Darkovian Forest Estate C/K could have walls consisting of Stone and Bone and for stronger walls the owner could purchase remains in armor, or at least the armor that was found on the deceased. This isn't a thorough suggestion. This is a brainstorm. And an impulsive one at that though I apologize on its long-winded nature. Does anyone else have any ideas?
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