Celestine -> RE: Overpowered and Balanced (4/15/2011 23:02:46)
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Just to shed some light while we're on the topic of Assimilation: It is not underpowered. Before I go on, I'll give a little review account of what each energy draining skill does. EMP Grenade: Available to bounties, increases with tech, no specific primary weapon needed, unblockable, level 2 required, costs more than any other energy-draining skill, cooldown is 3 turns, easily can take half or less than half of a regular players EP with average tech at level 1. Atom Smasher: Available to mercs, increases with nothing(based on your strength), club needed, blockable, level 10 required, costs fewer than EMP, cooldown is 3 turns, can take 1/3 or more EP with average strength at level 1. Assimilation: Available to Tech Mages, increases with nothing, stave needed, blockable, level 10 required, costs no mana, cooldown is 4 turns, can only take 10 EP at max. Now looking at the above facts, a player can assume that EMP is the best energy draining skill there is. It costs no more than 19 energy, at maxed, and at that level it can take all of your opponents EP, depending on your Tech. And it doesn't depend on any luck factor, it hits the amount you set it to. But, we can't just compare these skills through the amount of EP they take away. There are more factors to compare than just that. First of all, once a BH uses EMP, it is odd that they use it twice in a battle. It happens but rarely. Also, if your tactics revolve around EMP, you are limited to other skills you can use. Sure, 10-19 mana seems little to waste, but every point in EP is important in this game. And every point added to EP is a point wasted on HP, Str, Supp, Tech, etc. Mercenaries waste less energy, so they don't have to worry about wasting stat points when using it. Take this for example: A BH with 69 tech can take 25 energy points with level 1 EMP. A Merc with 12-15+30 Strength can take 22 energy points at level 1. Both very good amounts of energy drain, but a Merc saves 4 EP, that he/she can use in another area. You can say this makes up for the 3 less energy drain coming from Atom Smasher and it being blockable. Though note that these are just average numbers and 69 tech is not equal to 45 damage. I bet that enough damage would make Atom Smasher as powerful if not better than EMP. Fortunately, Tech-Mages do not run into the same problem the other two classes do. They do not have to worry too much, if anything at all, about EP. Since they are basically "living batteries". Reroute on top of the energy gain from Assimilation makes it so that we barely run out of energy. Now the only problems that can be seen is the cool down and the amount of energy taken away. But these are not really problems, might be for mages, but Assimilation is build to work like that for a reason. The reason is quite simple: Mages can easily abuse this skill. Other classes cannot regain mana, except for reflex boost. Imagine being a Mercenary or BH and getting your EP lowered every 3 rounds. A build highly depends on EP, and now it would have to depend on robots and normal attacks. While Mages would only get more EP allowing them to use skills repeatedly. I guess the same reason applies for why it only takes away 10 EP at max. If it took more than other classes would be at even a bigger disadvantage. Most players have underestimated the power of Assimilation. It does not need to take +25 EP away to be intimidating. Strategical players know that you barely need 10 points to be taken away, just 5 EP would suffice and hurt your opponents build the same(or close) that a level 10 Assimilation would. Though, I've always liked for Assimilation to be unblockable, but that might be a little too overpowered. These draining skills are all balanced, well not perfectly balanced, but enough that it won't matter what class you are. I've been using Assimilation since it was released, on and off though, and i can tell you that my most successful builds and %'s have come from this skill alone. It really only takes one hit to help you win the match. If you are unlucky, then I'm sorry but just as Wiseman said "If a class or build defeats you in battle...its not overpowered" Even when luck plays a big outcome in the battle, it does not give any reason to call a skill useless, underpowered, etc. -Celestine
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