zenix -> RE: =ED= Design Notes August 03, 2011 - Rebalancing the Equation (8/3/2011 14:16:51)
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Balance Changes 1) Static Charge gets a buff, no longer being reduced by the enemy’s defenses when calculating the energy gain (similar to Atom Smasher) 2) Slight nerf to robots, now using either the robot’s attack or its special ability will send both options into cooldown 3) Buff to Plasma Rain, and Multi-Shot as they will now improve with each 4 points invested in Technology or Dexterity (to match Artillery Strike) 4) Fixed Damage skills will now improve with your character’s level 5) Percentage based skills (Berzerker, Bludgeon, Double Strike, Massacre) will now work like Deadly Aim, applying to the relevant equipped item instead of the entire attack amount 1) much needed 2) finally, although i would have liked it more to see this only happen on Gamma Bot (yes, i have only this), but still great 3) finally and much needed, but i m not sure if this will help enough, still also very nice 4) dont understand... but sounds super 5) not sure if i understand... how did they work beforehand ? Nice and shiny. Although i have to say, i was somewhat expecting more buffs for Cyber Hunter, Blood Mage and Tech Mage and maybe even a little love for the Bounty unter. Mercs and Tac Mercs simply rule (yez, meh iz an taktikal merk). quote:
Code Improvements We’ve managed to fix a few bugs, including one where removing a buddy does not unlink you as allies, one of the sources of lag (hung battles). Nice... great. Will this be enough ? Overall, i look forward to this. Thanks a lot Titan [:)]
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