PumKing -> RE: =ED= Design Notes August 03, 2011 - Rebalancing the Equation (8/3/2011 18:17:58)
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This is a very disapointing sounding update, overall. While yes, the CH's static getting boosted, and the multies getting a slight boost, and the plasma shot getting lvled out so it is at least useful, I did not see a single nerf to the TLM class, that ONLY effected them. SO berzerker cut down, that means blood mages lose another good thing. Bots go cold after either kind of use, well I suppost that stops The Wall builds for TLM for 5-focusing it, but that hurts all the other players who use 5-focus gamma bot, because otherwise they lose points from dex and tech to increase str because the bot was their main way to do at least half-way decent damage to the TLMs. Here's another thing, out of all the moves that the skill tree overwent for TLMs, why is it that a powerful 3rd teir attck like maul, got put up to a 2nd teir attck? I think that is a liitle too much in my oppinion. Sure it gives them def ignorance like bunker buster, but ut also gives them an increased chance to stun with each pt of skill put into it. And with 9 out of 10 TLMs I face being str TLMs, it looks, to me, that the devs really went out of their way to show the ED community just how much they like the TLM class over the rest.
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