RE: =ED= Balance Discussions (Full Version)

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Xendran -> RE: =ED= Balance Discussions (9/16/2011 8:00:40)

@Psibertus: http://pastebin.com/raw.php?i=NxGSAbQJ
There you go




PivotalDisorder -> RE: =ED= Balance Discussions (9/16/2011 8:06:38)

@Xendran: I wasn't really having a go at you, I am well aware you contribute more than most to the community, I was curious why you
were both disappointed, and what you believed was missing from the topic.




Wootz -> RE: =ED= Balance Discussions (9/16/2011 8:53:15)

quote:

well if you are both disappointed, what about contributing what you believe is missing.....


I belive the opposite if you look at the suggestion board, thank you. And in older posts.




PivotalDisorder -> RE: =ED= Balance Discussions (9/16/2011 9:28:02)

@1234speedy: if your contributions are in the suggestions topic, then what exactly do you believe this topic needs ?

Edit: while support mercs can sit tight until rage and then wipe your team out with 70+ crits, nothing else really matters.

EDIT: didnt realise no-one had replied

Posts merge. ~Mecha




Wootz -> RE: =ED= Balance Discussions (9/16/2011 15:57:33)

Lol, gratz xD
I usually kill Supporters before they even get to another Aux.
It'd be nice if Hun Quan or w/e his name is would stop selling that stupid HELO thingy idea.




Rayman -> RE: =ED= Balance Discussions (9/18/2011 2:20:52)

i cant wait a tlm nerf




RageSoul -> RE: =ED= Balance Discussions (9/18/2011 5:27:57)

My suggestions :

For the Bounty Hunter class :
- Shadow Arts : change the Stun Grenade's stun chance into 50% of block chance as deflection if its Support requirement won't be reduced .
- Massacre : add 10% damage each level or just reduce Support requirement by 1 per level .
- Blood Lust : add 2% of Health regain for each level if Technology requirement is left untouched .

For the Tactical Mercenary class ( AKA the class that totally ruined the balance ) :
- Remove Smokescreen and replace it with Intimidate if Reroute is not being removed .
- Remove Reroute and give it ( the class ) with Intimidate if SS or Technician is not being replaced.

For the Cyber Hunter class :
- Static Charge : When a strike is blocked , it should be left untouched , as in no waiting for cooldowns if a strike was blocked . Instead , make it work only if you get a succesful strike .

If any of my suggestions are ruining the balance , then forget about them .




frosty123 -> RE: =ED= Balance Discussions (9/18/2011 13:45:34)

For your massacure thing its a good idea. But you would have to lowr the energy cost. 33 for 10% extra damage? Or make it start out with 50% increase 5% per lv. or 6% each lv to make it over 100%




Celestine -> RE: =ED= Balance Discussions (9/18/2011 13:55:20)

Massacre is fine as it is, if not slightly better than it should be.
The point of the % damage reduction was not to weaken the skill, but to put it on par with the other ultimates.

Increasing the % or improving the skill would be going against the point of its recent change.




Elf Priest JZaanu -> RE: =ED= Balance Discussions (9/18/2011 16:23:29)

What is unique that 3 or 4 stats have both defensive and offensive properties. The only one that doesn't is strength.

This game follows the principals or ying-yang. Health is to Energy. Technology is to Dexterity. Strength is to Support.


With Ying-Yang, the stats are equal 3 has a pair, yet strength has no defensive properties.

With many speaking of medic being altered, if it does, the other Support traits need to be altered as well. If it doesn't then matches will solely based more n crits, and high damage, and patient strategy builds will be lost within the game and deemed useless.



Personally, I would prefer to have to Support split in two, and also strength split in two. Both can have equal shares, or rage, stun, crits, yet also share some defensive properties as well. Basically, it would be an addition of 2 new stats with personalities into the cycle. It would make the game more complex, and with more stat selections to choose, the game will have more balance.






voidance -> RE: =ED= Balance Discussions (9/18/2011 17:38:00)

My biggest problem with them fixing things such as Field Medic is 1 class abuses it but yet they fix it for all classes. Which in turn will make Tlm weaker but will make other classes even more weaker. A more ideal fix for the Heal Loop build would be to make Frenzy/Field Medic work like Gamma Bot and give Hybrid armor some sort of high Req as they did with Deadly Aim and Shadow Art's.




drinde -> RE: =ED= Balance Discussions (9/19/2011 6:30:27)

@^
How about making Hybrid last 3 turns, then needing a turn to recharge for the Defense Buff? Like in the 4rd turn, Hybrid Armor would not do anything.




Silver Sky Magician -> RE: =ED= Balance Discussions (9/19/2011 6:41:17)

@drinde

Maybe that would be a little drastic. Considering Mercs or TLM can't boost their defense, and the 4th turn is the time when Bounty Hunters would unleash their Massacre after smoking on the first turn...




drinde -> RE: =ED= Balance Discussions (9/19/2011 6:44:13)

Fine. How about at the Start, 4 turns, and then 3 turns for all continuous Battle Turns?




Calogero -> RE: =ED= Balance Discussions (9/19/2011 6:47:17)

@ Silver Sky Magician

They have Technician to buff their Resistance and Smokescreen to nerf Our Defences...
Not to mention they can always train more Dex.

My idea actualy was putting a Defence version of Blood Shield instead of Hybrid...
Hp for Defences, lasts 5 turns




Silver Sky Magician -> RE: =ED= Balance Discussions (9/19/2011 6:50:10)

@andy123

Still, all classes have some sort of additional physical defense-providing skill. Just training more Dex wouldn't be sufficient to save you from a strength BH's Massacre, especially when you're smoked. I'm not sure how your first sentence is related to this problem. Your idea isn't bad though; I assume you're going to replace Hybrid Armour with that skill?




Calogero -> RE: =ED= Balance Discussions (9/19/2011 7:00:17)

offcourse a replacement of Hybrid... Eather way, Hybrid or Reroute has to go...




PivotalDisorder -> RE: =ED= Balance Discussions (9/19/2011 7:54:35)

I like the idea of a physical blood shield instead of Hybrid Armour too for tactical mercs. I don't support removing reroute from them.

@Voidance: good point about the change to Field Medic being a nerf to other classes, but the skill has to be standardised, as all classes have it.

@Jzaanu: Support only has one specific attack, aux. Strength's specific attack is strike, which can be used every turn. also their are many more skills that are effected by
strength than support. I do agree though that support has too many bonuses. if they standardise field medic and rage then support will still be a very powerful stat, it just
won't be gamebreaking like it is at the moment. I have no doubt many tactical mercs will say those changes kill the class but I can't see how it will at all.




sylar67 -> the nerf the one and only for the sake of ending those support abusers and demolishing them is : (9/19/2011 9:46:31)

aux warmup 2 / cooldown 4 :) or both and heal will go 5 turns :) and if heal wasnt to be touched i have a feeling multi round 3 + 3 cooldown instead of 2 :) what do you think ?

discuss

Merged into the Balance Discussions thread. Please don't make additional threads about balance. ~Mecha




BlueKatz -> RE: =ED= Balance Discussions (9/19/2011 10:01:03)

Uh... is it just me or Frenzy is super OP?

Normal damaging skill do 1.5 less damage but cost 1.5 more? Wtf? Heal won't cause enemy Rage? HP regen MP

Seriously I don't know if Frenzy meant to be TLM main skill like SC for CH, but with the current OP Smoke + HA, OP Reroun + HA combo... why must it has this insanely OP skill?

Edit: Are you insane? That would make TMage far worse than now and kill Non varium Mer

Posts merge, due to sylar67's thread merge. ~Mecha




midnight assassinII -> RE: the nerf the one and only for the sake of ending those support abusers and demolishing them is : (9/19/2011 10:08:42)

It's like putting thousands of chicken in the middle of nowhere then you'll nuke them up.[8|]




SouL Prisoner -> RE: the nerf the one and only for the sake of ending those support abusers and demolishing them is : (9/19/2011 10:13:27)

@sylar67

looks lyk u got ripped off with the TLM many times lol...

u tottaly getting ur avenge !!!!




Midnightsoul -> how to balance the classes (9/19/2011 10:17:56)

hybrid armor: gets a support or dex requirement. i suggest support.uts horrid how str abusers get great defense.
reroute: this should have a str requirement. support abusers use low defenses and high hp
to quickly regen. although, because of their high heal, it will
completely make up their defenses and as if nothing has really happened to the support abuser. giving reroute a str requirement can at least weaken them a bit so heal loop wont be a major imbalance.
static charge: this move must have a bonus of 30% to connect, either become passive and regen 35% at max (yes, this will apply to mana moves too so it will actually lower its amount)
berzerker: this needs to be either buffed to 100% at max or have a lowered energy amount by 4. its completely insane how creativity in BM builds are ruined.



hybrid armor: 36 support/dex at max.
reroute: 32 str at max. (support mages, there, as low as it should be. :D)
static charge: desperately, i would luv this to be passive. dont listen to some ppl begging for CH to have bloodlust, thats not the point of this class.
berzerker: personally, i would say lower the energy cost




what are your ideas about balancing the game?

Merged into the Balance Discussions thread. Please do not make additional threads about balance. ~Ashari

Edit: no, hell no. that is NOT how u balance TLM. have u realized that other classes have the moves of TLM? be careful what ur saying. check out my balance thread, makes way more sense.

Posts merge, due to sylar67's thread merge. ~Mecha




midnight assassinII -> RE: how to balance the classes (9/19/2011 10:26:28)

Uhm why not post this on balance suggestion thread?




I am Primal -> RE: how to balance the classes (9/19/2011 11:00:03)

route str req that doesn't help stop str tat mercs
for hybrid support req will make no difference to support abusers in 2 vs 2

so fix this class u need dex reqs none of the skills improve with dex.




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