supermasivo -> RE: =ED= Balance Discussion Thread (12/30/2011 16:06:26)
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Well i'm a "allways" mercenary user... when tac merc become the new OP class i switched couse i love easy battles... indeed, u have a 100% defense or res +13 that is totally unfair to other classes imo that can only make a shield for a few turns. 2 days ago i was a TLM and i was SO bored of easy battles, so i changed to TM to test it and get more action to the game... i made myself a High dex Supercharge build... very good imo but not 100% effective against all classes... I realize that there is a Huge huge huge gap between full varium mage and full varium Tactical merc... 10 battles i make against a 5 focus tlm or str tlm even starting me first i get 5 lost... totally unfair... and the most terrible thing is losing against semi-varium TLMs with str builds and making my best to beat them and its almost impossible... Another lack of this build is if u start second u may lose a 70% of time... maybe if u block u could make a decent battle and even win with 3-4 hp left... and u Allwways MUST to boost couse most of time u will get a atom smah or emp grenade (1 lost turn) The main problem here is all mighty HYBRID ARMOR that gives the tac merc the oportunity to put all dex stats on other stats and make allways an OP build... the second main problem is: Reroute, gives them the oportunity to SPAM all their skills with a ridiculous minimum energy expenditure. Frenzy adjustment is fine, frenzy dont worry me. I know Hybrid armoor CANT be removed (i wish) then make it lower... like 5-7 max def. Then they will stop of spamming and buffing other stats. Remove reroute or nerf it but only for tlms not touching TMs reroute. And remove tech for mercs, make tankers SO OP with almost 50 res! in many cases. As a conslusion of all this... i will have to change to TLM again one of these days couse my 95-98% ratio decreased to 85% or 90% drastically and im not paying money on a game that i get OWNED by a single class every 4-5 battles... -.- STR most of time can be defeated by a TM but when i get a tanker tlm i get so frustrated making 7-7 or 12 damage "malfed" with my zooka and making heal lopping with reroute. Assimilate is almost usefull, thats why assimilate needs and urgent fix. And my last point, pls fix the "first to go" that is not fixed at all, its not possible me having a lot more support than my enemy he could start first... and im not talking of 1 or 2 support points, im talking about 10-12 more support points. Same with blocks, STR dudes with 22- (66-70 dex) def and i dont get a single block in entire battle having like 106-111 dex BTW, sorry about my english... im spanish and i dont care about english =) anyway anybody could get the main idea of this text: frustration about lack of ballance with tactical mercs. PS: Why dont we "ALL" classes get hybrid armor? maybe that could ballance things and nobody would complain about this ¬¬ PS: And yes, frostbite is a lot OP too.
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