Oba -> RE: =ED= Balance Discussion Thread (1/10/2012 12:25:16)
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Static Charge should only be able to regain 15-20 energy back at maximum, their energy recovering ability is really high and that is what make thems strong, using high lvl skills which decreases tech (malf) and skills which inflict high damage ( cheap shot, multi, massacre). Yes that is what makes CH strong, and its also that what gives the CH's a chance to beat TLM's. If a str CH had to get 60-70 isch energy, and lower health (or something else) woulthey get slaughtered. I'd like to see a change for Static Charge later on tho, after TLM have got nerfed to a even level. Note that I am not a CH myself so dont, I am still a TLM, and I see how CH's stand a chance against me as it is now. As it is now; TLM need a nerf. BM need a buff, and after TLM have been nerfed, so does CH (probably). I see a way to do this, with your suggestion DeathGuard. Nerf TLM. I dont know how, but it needs to be nerfed. After that is done, make CH's regain 15-20 energy with a lvl 10 Static Charge and give this skill for BM. 15-20 energy would maybe (and most likely) make BM OP, so I suggest to make a new skill very similiar with Static Charge, just less energy regain. (Like assimilate, I guess.)
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