RageSoul -> RE: =ED= Balance Discussion Thread (1/14/2012 2:40:36)
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We will probably give mercenaries a new passive however, and currently we have a few options, our most popular one is giving them a way to passively increase their rage. Other options include: Passively boost their aux damage (works like deadly aim but with lower percents), passively give their attacks a slight def/res ignore factor (this one is unlikely), passively boost the damage of their attacks (works like the def/res ignore but in the opposite direction, which is also unlikely to happen *this would not work like diamond blades, it would work more like old-school focus*). Hmmm , what about their HA ? It became weaker and that's why i thought giving them an energy gain would suit them , but let me just make an opinion each on these good ideas : *Increased Rage - affects STR and SUPP , but i think it can abused considering that it stacks with Criticals ( e.g Bunker Buster Criticals ) *Deadly Aim-like passive for Aux - Good , except that Aux recharges for 3 turns , however , that isn't enough to buff them. *Passive Def/Res ignore - can also be abused by STR and SUPP . I'm not degrading your ideas Wiseman , but that's what i think for now about these ideas .
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