goldslayer1 -> RE: =ED= Balance Discussion Thread (1/15/2012 6:43:46)
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Yep, that was one of the options we've though about to shrink the first turn advantage. Debuffs, especially Smoke Screen and Malfunction, immediately force the other player into a defensive playstyle. This can be easily abused by high damage builds to keep pounding away while your opponent has to heal or shield. One problem with this solution was that this would seem like a random exception to the usual battle mechanics to the average player... no doubt causing a bit of confusion if a skill with 0 warmup is unusable. Changing the warmup of debuffs to 1 doesn't really solve the problem either has it effects the player going second as well, so they still can't retaliate to a debuff until after it is cast. A rage bonus is a simpler way to deal with the first turn bonus and probably the route we'll go. Every class and build benefits to different extents from their debuffs so the extent it counteracts the first turn bonus would depends on far too many factors to be balanced. Rage on the other hand, is universal. i assume that intimidate will be left alone compared to smokescreen and malf? i mean its already weak, and only debuffs primary and side arm damage. but there is still aux, robot, and other skills aswell. even then the debuff doesn't seem big unless u have huge str.
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