Chosen 0ne -> RE: =ED= Balance Discussion Thread (1/15/2012 16:02:08)
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I would like to see agility redone because agility makes people want to tank. Keeping in mind, the fact that after around 6 or so hp, it becomes more useful than a defense point, but it also makes the game more fun and feasible. (I still like my idea from old EDF of adding 2 zero's to everything, if you had 95 hp, you would have 9500 hp, if you did 23 damage to that person, it would do 2300 lol) Anyways, agility makes it easier for people to tank, also, once we get into high lvl's, im talking about 35, having 95 hp is gonna get boring afterr a while, as it allready has. I feel, that there is more room for strategy when you can poor in hp,, even if you dont have reroute, you can use 51 energy, and heal twice, or 2 times. Agility has gotten on a lot of our nervs, and is one of my least favorite parts of the game. If agility was dramatically raised, i think the game would be more fun, and balanced. Mages would no longer be the underdogs again. Tlm's and Cyber Hunters, wouldn't tank as much. Not quite sure of the effect it wou;d have on bh's since i dont know much about them. If a mercenary at lvl 30, had his stat requirements filled out, then all into hp, with moves that have combo's adding to 41, or whatever much that have, they can again, be back into the game. When were lvl 40, having 95 hp, will be dangerous to the game, for ine, the stats of weapons will be greater, and we will have more stats, with 95 hp, we could have around 80 in each stat with enhancements. Does anyone else support a revamp of agility?
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