RE: =HS= Power Balancing for PvP (updated Feb 9th) (Full Version)

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Shadowlord9k -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/4/2012 11:34:08)

Drakkos: What part of THE GAME IS STILL IN BETA are you not understanding? It'll get more players ONCE BETA TESTING IS OVER.




Phoenix Myth -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/4/2012 20:38:36)

What part of there are exploitable builds don't you understand?




Shadowlord9k -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/4/2012 22:16:14)

Drakkos: Says the guy who uses 2 legendary powers, yet constantly complains about both of them.




Phoenix Myth -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/5/2012 20:21:58)

Nobody cares about what you type Shadowlord




linklink0091 -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/5/2012 20:43:08)

we have been in beta for at least a year now....

i made a build that only uses ONE power thats used often and thats fashion sense (whoopdiee doo, it gives mana and some life to boot, but all i wanted from the skill was a stronger mana heal and fashion sense is that one)

i had quit pvp untill somen new apears within it and or everyone stops usen the same builds...i mean ppl who just make a random build still often tend to make one thats been made and killed them many times befor...just some odd days ago i was fighting a player and he said he just made this build soo im expecting it to be pretty cool and i was glad he made somen.....NO it turned out to be super intell,siphion life and warp along with the classic other skills that go a long with it

back when pvp was somewhat new siphion life was a cool and fair skill becuase it didnt do 300 damge on the spot then have a delay of another 300 damge at a rate of 5 secs *warps effect was added on*

drakkos behave, same gose with you shadowlord...




Phoenix Myth -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/5/2012 21:37:43)

I will "behave" when AE actually does something to balance PvP.




Antithesis -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/5/2012 22:27:16)

quote:

What part of THE GAME IS STILL IN BETA are you not understanding? It'll get more players ONCE BETA TESTING IS OVER.


Why the allcaps?
This game is not getting more players, my boy. Your wishful thinking is overrating it a tad bit.
It's been in beta wayyyy longer than AQWorlds (or any other AE game) was. I don't even think that's a fair excuse anymore.
In fact it almost feels safe to assume that we will never leave beta. Never ever.

I also believe that PvP is what killed HeroSmash. Nowadays, it is the only reason anybody stays.
But really it marks the beginning of no-release oblivion.
Everything was fine when we had the Super Death stuff.
Roughly 400 players in Thyton were online at once iirc, sometimes more. This isn't a lot but it is significantly better than what we have now.
Now, we can have less than 100 players on both servers.
Btw, AQWorlds had way more players than HeroSmash ever did when it was in beta. So...




Sir Night -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/5/2012 22:47:33)

PvP isn't the reason that they stopped development on the game. They could have added that and kept going with it.

I think that because of the lack of players compared to AQW they were already considering dropping the game before PvP was introduced, and PvP was just a last-ditch effort to bring more players in before they officially gave up on HS. Obviously it wasn't enough to save the game.




Antithesis -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/5/2012 22:50:35)

Not the reason really, but more-so a marking point as to when development stopped. It did stop when PvP was released for members only...




plebster -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/11/2012 5:27:35)

frozen core only raises ice by 45%, it needs to be raised to 120% like the others.




citrinas -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/11/2012 18:42:51)

plebster,

  • Super Intellect raise mental by 100% and critical by 50%, but last 10 seconds
  • Fiery Core only raise fire by 120% nothing said about critical, also last 10 seconds
  • Frozen Core raise ice by 45% nothing said about critical, but it lasts 25 seconds




plebster -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/12/2012 2:44:48)

Well I still think the other 2 are better. And how come unstable is only 60%?!




blank452 -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/12/2012 3:35:08)

@plebster
Because not every power boost has to be 100%?




citrinas -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/12/2012 7:45:42)

Maybe Unstable have shorter cooldown or cost less energy. Also blank452 if they don't boost 100% than they should be cheaper, or have shorter cooldown, or cost less energy. And plebster who need Unstable when Mutate boost 70% and also heals you like 250.




plebster -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/12/2012 17:11:10)

Unstable is weak, Same cooldown, same lasting time, same energy cost, no side effects, but it's a lot weaker.

Also, does anything boost shadow moves?




darklord841 -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/12/2012 19:43:44)

no, but there is oblivion blast that debuffs the shadow damage




raff -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/13/2012 23:32:19)

Some players such as XXFBIXX and Silent Doom are abusing a quick re-spawn glitch according to them.

Take a look at how they admit it: http://i1069.photobucket.com/albums/u464/RaffRH/4-13-201210-32-58PM.png

Honestly, it's not fair that such people abuse glitches to try to attain a monthly champion status when players like Tally play fair and by the rules to compete against these cheaters.

Can you fix/balance the powers that cause this?

quote:

No.
Just...No.
PvP is why nearly half of the HS players even STAY here.


Just stop lol. If you can do math, you'd realize that we went from 5 servers / 1,000 players to 2 servers / 300 players.




Zravi -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/21/2012 17:57:52)

Hey guys u might know me I just made my new forums acc[:D] and can u please make mental weaker it is way to Op evry1 is doing that thIng where they make siPhion life do 750 DoT and then a 300 DoT cOmes in and kills you so. Please make mental weaker




darklord841 -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/21/2012 19:49:29)

@Zravi

Counter it with the one shot build, but i kinda doubt siphon would do a 750 dot, but ur right mental shuld be nerfed atleast super intelect




Sir Night -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/21/2012 22:02:57)

quote:

Counter it with the one shot build


Actually the one shot build is also mental.




darklord841 -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/22/2012 4:42:56)

uhh no its not there also a shadow once shot




Zravi -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/22/2012 7:34:30)

Ummmm but if its in like royal they kinda have long cooldowns so u cant use it on evry person so that wouldn't really work Cuz like if u include DT it has 90 sec cooldown so u would be doing nothing for the rest of the match. @darklord841 and yes u can make siphion do 750 i can do it but not gonna say cuz some people might not want me to reveal there OP'd builds




plebster -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/22/2012 16:40:06)

I'll reveal it then: super interlect, yergenism, reality rend, siphon life = 750 damage and a 750 heal + like 250 dot from Reality rend




Chuck the Awesome -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/22/2012 20:57:12)

What would really make it a very good build is one more power. This power wishes to be anonymous.
On another note what are yerginisms stats (cooldown, duability, ep cost.




plebster -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (4/23/2012 2:42:19)

The last power is obvious because you need it.

I would also like to know the yergenism cooldown, time it lasts, and mana cost.




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