Ranloth -> RE: =ED= Balance Discussion Thread (3/4/2012 10:42:59)
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Isaiah, yes there are 4 more pages which is suprising but did you read 'Shari's posts? Mainly dimnishing stats, putting another limit at about 110-115 to make them weaker. I think it'd also apply to skills but not sure. Berzerker for sure would be affected as their Str wouldn't give as much bonus as it does now so that's a positive thing. About TLMs, yes we have separate opinion about it but I'd not like to see Smoke returning in any form at all. Reasons for it were already given - Frenzy, Double Strike, and other skills that went together with the Smoke and made them quite OP'ed. Until we know data from Balance Tracker and until FC buff, we can't do anything but see if they need a buff. If so, then 'Shari said that she'll gladly give one if needed. Currently TLMs are still doing a bit too good, most STR went for Poison like me but I went for more of a Tank build instead with Poison which works great as non-Varium at Lvl 29. There's SS build and Multi, as well as custom ones involving Atom Smasher - trust me, high Atom is deadly for most of builds, I tried fighting Digital X and his build which is also a Tank was a bit deadly with Atom but no Poison, Multi, SS or anything. Did great. That's why I suggested HA in place of Mineral, why make special skill for TLMs that gives them even bigger advantage? And Blood Shield might be useless but I made suggestion above, it could only apply to BMs but for TLMs it'd also be good idea as it'd make the skill a lot more useful. For CHs I suggested simply their old skill tree with new Malf. Yes, that means CHs will not have Plasma as it should be Merc-only perk, in form of current Hybrid Armor not P and E version. Reason why CH's were "UPed" has OP'ness of TLMs at the time. Now with Plasma Armor, see CHs? They are still OP'ed after SC nerf and SC is much less useful, it has good use but everyone would like old tree back and no OP'ness.
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