RE: =ED= March 20th Design Notes (Full Version)

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Calogero -> RE: =ED= March 20th Design Notes (3/23/2012 16:28:44)

Well, Juggernaut was allready challenging but good ( except for the occasionaly Encumberance problem )
Now Jug will be to hard, especialy when you get to meet 2 Bunker Buster users ( which usualy has enough energy to use it Twice )




Cookielord12 -> RE: =ED= March 20th Design Notes (3/23/2012 16:31:24)

My partners will be stronger now but, its still no use as the level 34 full varium seems to get the better partner every time. Amount of varium weapons should be considered in the pairings

LOL, just checked my faction table and I appeared to have won 2 3 (other dude just left because of lag) battles in 2 hours.




Ranloth -> RE: =ED= March 20th Design Notes (3/23/2012 17:25:43)

quote:

Ella St. Alban @Cinderella_ED
Getting close to finishing up testing I think. :3


^_^




Basicball -> RE: =ED= March 20th Design Notes (3/23/2012 18:02:06)

here it comes :D




Chosen 0ne -> RE: =ED= March 20th Design Notes (3/23/2012 18:02:17)

Yay update!




Fay Beeee -> RE: =ED= March 20th Design Notes (3/23/2012 18:07:49)

Twitter
quote:

Practel ‏ @PractelAE Reply Retweet Favorite · Open
Status Update: Release SOON! Also, here is the official new skill coming tonight (with stats and requirements)! http://pic.twitter.com/ClBjshGW

quote:

Practel ‏ @PractelAE Reply Retweet Favorite · Open
@Basicball_EDMU 1% increase in rage rate per 3 support more than your enemy up to a max of 115% (minimum of 85% if at a supp disadvantage).

and http://t.co/ClBjshGW

UPDATING now. :)




Chosen 0ne -> RE: =ED= March 20th Design Notes (3/23/2012 18:13:03)

3rd person online!




Stabilis -> RE: =ED= March 20th Design Notes (3/23/2012 18:17:31)

My level 27 Mercenary awaits you oh staff. Well, to be concise he is waiting for his new skill hahaha.




Calogero -> RE: =ED= March 20th Design Notes (3/23/2012 18:19:31)

Can't seem to fight Brachy




Chosen 0ne -> RE: =ED= March 20th Design Notes (3/23/2012 18:20:07)

^^Me 2. Didnt load. Trying to relog unsuccesfuly.

Edit: nvm.




Stabilis -> RE: =ED= March 20th Design Notes (3/23/2012 18:20:12)

More bugs?




Practel -> RE: =ED= March 20th Design Notes (3/23/2012 18:20:14)

Just to mention guys, anyone with the previous skill (Blood Shield) got a free retrain thanks to Froth! ^_^

@Above and everyone else

Looks like Epic crashed. Should be up soon!

I'm not having an issue with the Bunny/PvP

Please report any bugs in the bug section :)




Calogero -> RE: =ED= March 20th Design Notes (3/23/2012 18:25:35)

Bug seems to be an infinite load of not being able to find the second opponent.
seems the battle doesn't find mister bunny


works in Exile




Chosen 0ne -> RE: =ED= March 20th Design Notes (3/23/2012 18:25:40)

All is good now pract. :) Cleared my chache and now it works fine. :D




Stabilis -> RE: =ED= March 20th Design Notes (3/23/2012 18:27:22)

Good passive, let's keep it. It is original too.




Rayman -> RE: =ED= March 20th Design Notes (3/23/2012 18:32:11)

Wow Seems that these quest gonna keep me Online for a long time.




Chosen 0ne -> RE: =ED= March 20th Design Notes (3/23/2012 18:33:26)

what do u do with the rubies?

Edit: Nvm ulysses




Rayman -> RE: =ED= March 20th Design Notes (3/23/2012 18:42:13)

Lol carpentis at fortune city looks Ugly with an space armor. lol an Bunny inside lowe armor




Ranloth -> RE: =ED= March 20th Design Notes (3/23/2012 18:44:44)

So 2 turn rage is possible! :D But it's under one condition - fighting TLMs/CHs with about 35+ Def/Res and having decent damage as well as high Adrenaline (Lvl 7+) but otherwise you'll usually get almost full Rage bar after 2nd turn (enemy, you, enemy, you *almost raged*) and can rage on your 3rd turn. It's much less effective as their defence is lower as Rage obviously regenerates slower.

Practel, can you notify us once you finish updating Rage page on ED Wiki? :)




PivotalDisorder -> RE: =ED= March 20th Design Notes (3/23/2012 18:45:32)

don't forget.....NO SPOILERS FOR MISSIONS

use the spoiler tags if you cannot stop yourself from communicating these details

[spoiler]Text to hide[/spoiler]




Chosen 0ne -> RE: =ED= March 20th Design Notes (3/23/2012 18:47:16)

Dang, it's gonna take like 2 hours to finish xraal's and slayer's mission...




Stabilis -> RE: =ED= March 20th Design Notes (3/23/2012 18:49:45)

Adrenaline may need a buff in the future. I find the bonus only takes 1 turn off my regular build (lets call it Focus), whereas placing my skill points into Field Medic and Bunker Buster, I have one turn shorter of rage, but better damage and better healing.

I would like to suggest that Adrenaline also lowers the rage gain for enemies in battles by the same amount.




Ranloth -> RE: =ED= March 20th Design Notes (3/23/2012 18:54:19)

I love the skill! :3
It simply gives me rage one turn quicker and it's balanced! If people start arguing it'll be too strong because of it - Mercs have no way to get back their Energy nor raise their defences, just HA which is +6 Def and Res at most. So giving them quicker rage if they want it is good to average it out and bring them back to play. :)




Illuminator -> RE: =ED= March 20th Design Notes (3/23/2012 18:58:41)

@Depressed Void: You have to remember that as the fight gets longer the skill becomes more useful. It may only get you rage 1 turn sooner the first time, but then your next rage is 2 turns sooner (1 turn sooner the first time, then another turn for the 2nd), and then 3 turns sooner, and so on. It isn't nearly as beneficial to quick kill builds as it is to tanks who have battles that often last 10-20 turns where it can compound on itself. Of course, the numbers can always be adjusted if it is seen to be too strong or too weak.




PivotalDisorder -> RE: =ED= March 20th Design Notes (3/23/2012 19:01:02)

Trans. what's the difference between Adrenaline level 1 and level 10?




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