Goony -> RE: =ED= March 20th Design Notes (3/26/2012 23:52:19)
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Ok, played a bit more, changed my build and have noticed adrenaline working as well as the rage changes... It's actually made some difference vs other tank classes (Tactical Mercs and Cyber Hunters) The mix of battles and build variations is possibly the best it's ever been in the game. Perhaps, it would be a good time to tigthen up 1st strike and drop the support modifier for crits from 7 to 5. I think the change from 3 to 4 on rage was a bit high, as there is no buff for support, so getting the 100 support difference to gain the 25% increase to rage is almost impossible and if you do try it is well and truely offset by the lack of defences... Anyway, I'll see you on the battlefield. Beware of the Green and Gold mercenary out for blood!
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