Stabilis -> RE: =ED= March 20th Design Notes (3/23/2012 19:58:13)
|
quote:
@Depressed Void: I'm not sure I understand what you're saying. Rage always raises your damage by more than 1 damage since it ignores 45% of defense, unless they only have 1-2 defense. Or are you saying that in a 5 turn battle both players would rage anyways and the merc wouldn't get to their 2nd rage so the passive is essentially useless? In that case, yes it is somewhat useless as it didn't benefit you in a direct way. But mercs weren't really too far behind, most of the battles that I lost I just barely lost, and having rage a little sooner could have won it for me. We didn't want to buff mercenaries too much since they really weren't extremely under powered, we don't want to make another class crazy overpowered. And like I said, we can always adjust the numbers if needed. What I was saying is comparable to, as stated, "it is somewhat useless as it didn't benefit you in a direct way". The good thing I would have to say that the skill is not similar to Shadow Arts as rage can be controlled and measured, unlike luck (that word is cliche). Every turn, yes, the rage could build up, triggering rage in the latter. But I have just thought of something... what if... the rage is blocked or deflected? The attack would come to nothing. After all, rage is not really there until activated. Hybrid Armour is constant, Bloodlust is constant during attacks, Shadow Arts is infrequent, Reroute is constant during defending, and Deadly Aim is constant during Sidearm shots. Rage requires 2 very detrimental conditions, the rage bar is filled, and the attack hits completely. Maybe rage is, although a good idea, possibly too infrequent. I support rage, but maybe too great values can be exploited. I am not sure... maybe the passive should just change the way rage behaves. Maybe the damage of rage could be increased, as critical hits have a specified minimum, maybe allow rage attack to return energy upon usage. I am not sure, but rage is somewhat iffy as seen in a passive skill. To conclude, rage is not as frequent as the other passives, but perhaps rage itself may be hitting too great damage. We will just see, I may only suspect that the window of balance for Adrenaline to reach is small, as I can tell that it may be fatally underpowered, or overpowered/
|
|
|
|