Joe10112 -> RE: =ED= Balance Discussion Thread (5/1/2012 1:09:28)
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EMP is non-damaging, which is why it was ~ when I listed it. Sure EMP improves with Tech, and PA requires Tech, and we have around 26 EMP drain. But the thing is-I'm not seeing any Tank CH at all. I see STR Massacre Ones. I only see a couple tankish ones, but even then they have relatively high STR and go for quicker kills. Sure CH might be able to invest points into DEX more and stuff, but looking off of our Skill Tree, basically nothing improves with each other. QUICK BREAKDOWN OF ALL CLASSES, CORRECT ME IF YOU SEE ANY OVERSIGHTS BY ME. VERY POSSIBLE! Mercs, invest in TECH for high Bunker high Surge Strike. Wait, now that I look at Mercs, I don't understand why a high SUP high TECH build doesn't work. High SUP = High Field Commander, High Artillery Strike, High Intimidate, High Auxilary Damage. High TECH for High Bunker and High Surge Strike. At least two unblockable damaging skills improve with either SUP or TECH. Lack of EP regain is a problem. They need to have a EP regain system. Then they'll be back up to par. Bounty Hunters: Points into Reflex Boost, points into Stun Grenade and Multi-Shot (both improve with DEX). Have decent TECH and rest of points into DEX. There you go. At least two unblockable damaging skills improve with DEX for BH. Tech Mages: I already went over this. Bolt/Overload/Rain/SuperCharge = Dex and Tech abuse = at least 2 unblockable damaging skills for DEX and TECH. Blood Mages: I don't even need to go over this. Fireball, Gun (Deadly Aim), Zerker Bludgeon all improve with STR. Granted, Zerker Bludgeon is blockable, but that still leaves at least 2 unblockable damaging skills with STR (although I see less and less STR BM by the day) Tactical Mercenaries: See Merc. SUP Tac Merc. High Aux Damage, High Artillery Strike, High Field Commander -> High Frenzy/Double Strike. Etc...paired with good TECH and not too much DEX (mineral armor), you got a great Surge Strike as a finisher. Cybers: Only damaging things we have that are "synergized" are Massacre and Cheap Shot, but Cheap Shot is blockable. Improves with STR. So Skill-Wise, we have no two damaging skills that improve with the same thing. That's it. No two other damaging skills improve with the same thing. Which is why I usually see alot of STR Cybers. Contrary to you guys, I don't see too many Tank CH at all... Therefore I propose to buff the grenades in both CH and BH (they're lackluster compared to Overload anyway), and make a new skill that replaces Multi-Shot that improves with TECH. Then, Void, having Technician instead of Plasma Armor will give us some interesting builds. Plus, +11 Resistance = 10 points spent into PA and 43 TECH needed. Why not just spend 10 points into Technician, have lots of DEX anyway, and increase your TECH by about 11 resistance points anyway, have a counter for Malfunction, and also have an increased Deflection Chance now? And it gives you more builds to choose from! And yes, I am not an Older Generation CH. I switched about the time they implemented Plasma Armor. Note that the above Synergy ideas are not by any means to be correct. I am not suggesting that if you make a build according to what I said, it will work beacuse the skills dictate it so. I'm merely pointing out how skills in each tree EXCEPT for Cyber Hunter synergize together better than Cyber Hunters. quote:
And because of the need to defend from energy attacks without Reroute or passive armour while having sufficient damage output, spending 5 skill points just to defend from energy would ultimately be a large waste. Unless I am misinterpreting this, what you are saying is a good thing. Spending 5 points into Technician to give us +11 Resistance, versus spending 10 points into Plasma Armor for +11 Resistance? Save 5 Skill points, get better results! Heck, even if you spend 8 points into Technician, you get more than 11 resistance bonus, AND you save a couple skill points! So, unless I'm misinterpreting that, I don't know why it was a bad thing. Correct me if I'm wrong. So yeah, sorry for long post, but just my ideas. PLEASE GUYS, IF YOU THINK I'M ADVOCATING FOR CH BUFF KUZ THEY ARE "UP" (They are not UP, they are decent and fine, but personally I think they are less OP than people claim them to be), I AM NOT. I AM MERELY STATING THE SYNERGY BETWEEN THE SKILLS IN EACH CLASS AND POINTING OUT WHERE I THINK CHANGES TO THE CH SKILL TREE CAN BE MADE!
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