Mr. Black OP -> RE: =ED= Balance Discussion VIII (5/12/2012 18:56:43)
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@matrix Very few CH uses plasma grenade so SA is useless with its stun chance. The block chance from SA makes the game even more luck based. Scenario 1: TLM vs CH The TLM has 10 points in poison, he sees the CH has Immunity he won't use it, he just wasted 10 skill points. He uses it then it does very little damage and he wasted 33 energy. Scenario 2: TM/BH/BM vs CH CH has the TM/BM/BH in a corner, without immunity the TM/BM/BH can use overload/stun grenade possibly stunning changing the outcome of the match. The CH with immunity has a lower chance of this happening. It's a situational passive, it is only supposed to be useful in certain situations. Besides I would take that over my level 3 SA for 3 reasons: 1) I (as well as many other CH) already have pretty high dexterity so I would block anyways 2) I do not even use Plasma Grenade (like many other CH) 3) Its consistent, I know if I get poisoned I will take less damage, but with SA I do not know whether I will block or not. Besides I wasn't going for balancing, Arevero wanted to hear a passive that doesn't have anything to do with health or energy and it was the first thing that came to mind.
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